R: Touch/Near D: Sun/Perm T: Ind
Requisites: Rego, Auram
This spell creates a small bird, no larger than a crow, which will carry any small item (including a letter) to the destination of the caster�s choosing. If the destination is more than a day�s journey away then you�re going to need vis, however this does give you a permanent semi-magical messenger.
Level 20
Tongue of the Beasts
R: Per/Touch D: Conc T: Group
This spell allows the caster to speak to all animals of a given species and understand their tongue. As ever bear in mind that animals are not great conversationalists.
Level 30
Tongues of Beast and Bird
R: Per/Touch D: Conc T: Group Requisite: Auram This spell allows the caster to speak to and understand any bird or beast they wish to speak to.
Level 35
Calling the Council of the Beasts
R: Per D: Sun T: Bound, Ritual
This spell calls all beasts within a forest, mountain or other natural boundary to a council. Magically inclined beasts are particularly likely to show up, and some others will out of curiosity, but there is no compulsion to attend.
Level 45
Rite of the Immaculate Line
R: Touch D: Perm T: Bloodline, Ritual
This spell turns an animal, and all animals descended directly from it into flawless examples of their species. This trait remains in the line for perpetuity.
Level 15
Delousing Charm
R: Touch D: Sun T: Ind
This simple but damnably useful spell kills all fleas, lice ticks and soon on the target and prevents any more from taking hold until the spell ends
Level 35
Stir The Bestial Corpse
R: Touch D: Moon/Perm T: Ind
Like �the Walking Corpse� this spell raises an animal into (and I know it�s hard to say this with a straight face) a zombie animal under your command. Since Animal covers both the effects of Corpus and Mentem when applied to animals, this spell grants limited cunning with no requisites.