What is this thing called a character sheet.

            Now you are playing your character, but you are not your character right? Well in that case your character is different in the sense that he maybe stronger or weaker then you, he may be wiser or more foolish then you. There are big differences in what you can do and what he can do. So we have some thing called a character sheet that basically describes what your character can do in the sense of what he is capable of doing physically. At this specific site http://www.angelfire.com/realm/wwrpg/_Blank.doc you will be able to view are most up to date character sheet that we have. Now for most efficient risen I will ask to open that up on another window, so I can explain every thing in detail.

 

For starters I will start with the difference between attribute, skills, feats, and stats.

Attributes are basically base abilities. Meaning how strong you are, or how much you know about everything. Or how fast you are. That’s an attribute.

A Skill is some thing that takes a stat in specific. Meaning how well you are at attacking with a sword, or how much you know about the history of some thing.

A feat is an ability. Some thing that you character has learned how to do. Basically some thing like being able to shoot two arrows in a turn, or being proficient with a weapon.

A stat is the sum of a specific ability. Meaning your stat for history lore woud be based off of your attribute “knowledge” and your skill in “history lore” and an special feat you might have that will add to it. You add all those together, and that will equal your stat.

 

This is a list of all the attributes and what they do.

          Endurance: this is basically how much energy you guys has. When fighting this is a key necessity because whenever you attack you may lose some endurance when you defend you may lose some endurance, if you run so fast over a period of time you may lose some endurance. How much endurance you lose depends on the situation and for attacking/running it depends on your character speed. Endurance can be gained by braking, taking moments for air, any thing that you would to regain breath after a long run or after wrestling or some thing your character could do to, if that makes any sense at all. For short we call endurance EP for Endurance points.

          Health: this is your health points. This is saying how intact or how damaged your characters body is. Meaning if you been stabbed you may lose two Health. Health is a lot harder to regain the endurance, you have to take several days usually to regain lose Health, and even when you do. It still remains as a scare, which at times can still affect your character. Every one has the same health, its always ten. Think of it as a percentage of how good of a condition your body is in. Every Health you lose affects all other stats. If you lose one health you have a -10% to all stats. For short we call Health HP for health points

          Dexterity: this is your characters maneuverability. A lot of important stats are based off this. Things like defense or any thing that pretty much involves moving around.

          Strength: this is pretty much self explanatory; basically it shows how strong your character is. Stats such as sword fighting or fist fighting are based of this, any thing that involves muscle involves this attribute.

          Speed: this has little to do with how fast you are (though it does have some thing to do with it), but it mostly has to do with how much EP you lose when you make an action. Most of this attribute is mainly just for the GM, so don’t worry to much on trying to understand it.

          Knowledge: this is your characters over all idea of how much he knows. Note this is not intelligent, this says nothing of how smart you are, this is some thing like understand politics, knowing prices of items, knowing how to travel. Things like that. Most skills are based under this attribute.

          Magic Knowledge: this describes your knowledge of magic, and also your ability to critically think. This is mainly only important to wizards. Though it effects your magic defense, which is your ability to defend against magic this is important to any one who wants to fight wizards. Though Magic defense is attached to magic knowledge it is not entirely the same stat. If you desire to raise this but not your knowledge, talk to the GM about it.

          Awareness: this is how fast your character reacts to things that he just became aware to, how good you are at noticing things. Basically its pretty much just how aware your character is.

          Control: This says how well your character can concentrate on stuff, basically its your patients so to speak. As an example this might be used to see how long you can do some thing such as reading. Concentration is based under control just as Magic defense is to magic knowledge, if you which to upgrade concentration alone talk to the GM.

          Appearance: this is how you look. There is no role in this.

Skills

           The are way to many skills to try to list them all, but for a basic idea of what some skills are you can go to http://www.angelfire.com/realm/wwrpg/_Blank.doc to get an idea.

                                                                                                                       Feats

           Feats are the same as skills, but unfortunately feats are more random then skills, so we don’t even keep most of the feats written down.

 

                                                                                                                       Stats

           As I said before stats are made up of all the other abilities you have. To identify your Stat at some thing, you add up all the skills attributes and feats in a specific area. It is really quit easy to find out what your stat is in some thing. Just think what attribute it might use, meaning if your looking for a person you would want to use awareness, then add the skill search or find person or whatever works, then if you have any form of feat that adds, then put that in there, then the sum of all those numbers is what the specific stat will be.

 

                                                                                                                       Level

           Your level tells you how high, or powerful your character is. With levels you gain character points, skill points, and feats. Use character points to raise attributes, use skill points to raise skills, and use feats to gain feats. Level basically show how experienced your character is.

 

                                                                                                                  Experience

           Experience is some thing you gain from doing things. With experience points you gain levels. Every 25 experience you gain, you pass one level, the higher the level the less experience you gain.

 

 

         

         

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