Dice

            Dice is how we simbilize things. When we want to know how strong your character is we depend on dice to tell us. Dice most of the time are based on a pass fail basis, meaning if you need to pick up a rock or something, then you role strength. There will be a set number which you have to get in order to pick it up, if you succed you pick the rock up, if you fail you don’t. Its as easy as that. If you fail, it doesn’t mean your character is incapable of picking up that rock. It just means for that period of time you were not able to, you character could just still be warming up; the fact is there are some many different conditions that can change your characters ability, that’s why we depend on the randomness of dice.

Dice a pretty much the easiest thing in a Rpg. There are six kinds of dice: D4, D6, D8, D10, D12, D20. The D represent dice, and the number represents how many sides it has. Basically how many different numbers you can get on it. For example if you have a D8, then you can get a: 1, 2, 3, 4, 5, 6, 7, 8 on it. Now in WWrpg, we combine dince, for example we have numbers such as D16, but since we have no D16 we just take a D12 and a D4 and add them to gather, so if you have some thing that is D16 that you need to role, then you would role a D4 +D16. Now there are no odd dice, meaning there are no D15, only evens.

            Now when rolling dice, it’s as simple as picking up your dice that you need to role, then shack them, then drope them. Basically just make the dice move.

            Your for certain stats will change through out the game, so don’t get to usto them.

           

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