THE PRINCESS OF

"...same as Chief, and can jump intervening pieces."(Chapter II of the TEXT)

"...same as Chief, except may jump intervening pieces."(APPENDIX)

"The Princess may not move onto a threatened square, nor may she take an opposing piece. She is entitled to one ten-space move at any time during the game. This move is called the escape." (APPENDIX)

Refer to the CHIEF for the interpretations of the normal move potential. Keep in mind that the PRINCESS cannot capture but "can" or "may" JUMP. Therefore, it is impossible to block its movement.

The following will concentrate on the ESCAPE move. Keep in mind that the PRINCESS may not move onto a threatened square or capture. This may be interpreted that the PRINCESS may not move "through" a threatened square. A PRINCESS which can move through a threatened square is considered BRAVE and the one who cannot is FRIGHTENED.

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STRICT-STRICT ESCAPE INTERPRETATION(CHAINED CIVIL ESCAPE):

The PRINCESS must move the entire TEN squares. Once it begins orthogonally, it must continue orthogonally. If it begins diagonally, it continues diagonally.

Since the PRINCESS may JUMP, there are no blocking of movement.

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STRICT-LOOSE ESCAPE INTERPRETATION(CHAINED WILD ESCAPE):

The PRINCESS must move the entire TEN squares. It may change between orthogonal and diagonal moves as desired.

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LOOSE-STRICT ESCAPE INTERPRETATION(FREE CIVIL ESCAPE):

The PRINCESS may move UP TO TEN squares. Once it begins orthogonally, she must continue orthogonally. If it begins diagonally, it continues diagonally.

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LOOSE-LOOSE ESCAPE INTERPRETATION(FREE WILD ESCAPE):

The PRINCESS may move UP TO TEN squares. It may change between orthogonal and diagonal moves as desired.

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Another potential escape pattern is the simple FREE ESCAPE.  The PRINCESS would be able to leap
up to nine spaces in a direct orthogonal or diagonal.  Granted this form would not allow the
PRINCESS to ever exercise the entire ten-space escape.  But it is definitely a nice handicap.

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