ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
17 +3

Con
Constitution
13 +1

Int
Intelligence
21 +5

Wis
Wisdom
12 +1

Cha
Charisma
13 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
23






Walk 20'
AC
Armour Class
17 = 10 + 0 + 2 + 0 + 0
+ 5
17
30 -5 +2
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
TOUCH
AC
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 ClimbSTR JumpSTR SearchINT
 Climb (Swarm Huge Monster)STR-1  Jump (Leap into the Saddle)STR-1  Search (Stash Item)INT
 ConcentrationCON Knowledge (Arcana)INT SpellcraftINT12 
 Craft (Bowmaking)INT ListenWIS SpotWIS
 Craft (Bowyer/Fletcher)INT Move SilentlyDEX
 HideDEX-2  RideDEX
SPECIAL ABILITIES
Immunity to sleep,Automatic Search check if within 5' of secret/concealed door,Summon Familiar,save +2 vs enchantment spells
FEATS
Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Martial Weapon Proficiency,Point Blank Shot,Precise Shot,Rapid Shot,Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Weapon Focus (Longbow)
LANGUAGES
Chondathan, Common, Dwarven, Elven, Giant, Goblin, Literacy, Sylvan, Undercommon
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
Spell DC 15 + Spell Level 4
4
0
0
0
0
0
0
0
0
0:
Acid Splashooo Animate Animalooo Arcane Markooo 
Chill/Warmthooo Cleanooo Dancing Lightsooo 
Dazeooo Detect Deadooo Detect Magicooo 
Detect Poisonooo Detect Precious Metalsooo Detect Temporal Disturbanceooo 
Devlin's Barbooo Disrupt Undeadooo Distort Shadowooo 
Distractionooo Dowsingooo Electric Joltooo 
Enchanting Flavorooo Enumerateooo Flareooo 
Ghost Soundooo Horizikaul's Coughooo Identify Undeadooo 
Launch Boltooo Lightooo Mage Handooo 
Mendingooo Mental Alarmooo Minor Wardooo 
Open/Closeooo Prestidigitationooo Quick Soberooo 
Ray of Frostooo Read Magicooo Repair Minor Damageooo 
Resistanceooo Set Trapsooo Silent Portalooo 
Skull Snareooo Sneezeooo Sparkooo 
Steal Sleepooo Tongue of Angelsooo Tongue of Fiendsooo 
1:
Burning Handsooo Color Sprayooo Identifyooo 
Mage Armorooo Shieldooo Summon Monster Iooo 
Woundooo 
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR1=4
+
+-5
Climb (Swarm Huge Monster)STR-1=4
+
+-5
ConcentrationCON4=1
+
+0
Craft (Bowmaking)INT7=5
+
+0
Craft (Bowyer/Fletcher)INT7=5
+
+0
HideDEX-2=3
+
+-5
JumpSTR1=4
+
+-5
Jump (Leap into the Saddle)STR-1=4
+
+-5
Knowledge (Arcana)INT9=5
+
+0
ListenWIS6=1
+
+2
Move SilentlyDEX1=3
+
+-5
RideDEX5=3
+
+0
SearchINT9=5
+
+2
Search (Stash Item)INT5=5
+
+0
SpellcraftINT12=5
+
+0
SpotWIS6=1
+
+2
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +3 + +1 + +0
+ +0
+
Reflex
Dexterity
+3 = +0 + +3 + +0
+ +0
+
Will
Wisdom
+4 = +3 + +1 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +3
+ +4 + +0
+
+
RANGED
ATTACK BONUS
+6 = +3
+ +3 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d3+4
20/x2
WEAPON
+HIT
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+7
1d4+4
19-20/x2

0'
P
T
Dagger (Thrown)
+6
1d4+4
19-20/x2

10'
P
T
*Longbow +1 (+1 Mighty/Composite)
+7
1d8+2
20/x3

110'
P
M
Sword (Long)
+7
1d8+4
19-20/x2

0'
S
M
ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Chainmail
Medium
+0
+2
-5
30
SHIELD
TYPE
AC

CHECK
SPELL FAILURE






ITEMS

AC



*Chainmail

+5




Dagger
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d4+4
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
P
T


Dagger (Thrown)
TOTAL ATTACK BONUSDAMAGECRITICAL
+6
1d4+4
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
10'
P
T


*Longbow +1 (+1 Mighty/Composite)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8+2
20/x3
HANDRANGETYPESIZESPECIAL PROPERTIES
Both
110'
P
M


*Chainmail
TYPEARMOR BONUSMAX DEX BONUS
Medium
+0
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
30

EQUIPMENT ( - //)
x Arrow (Silvered)
   x Oil (1 Pt. Flask)
  
x Arrows (20)
   x Outfit (Explorer's)
  
x Backpack
   x Potion (Cure Light Wounds)
  
x Belt
   x Pouch (Belt)
  
x Belt (Potion)
   x Pouch (Small/Belt)
  
x Blanket (Winter)
   x Quiver
  
x Boots (Walking)
   x Rope (Hemp/50 Ft.)
  
x Chainmail
   x Sack
  
x Cloak (Cloth)
   x Soap (Per Lb.)
  
x Dagger
   x Sword (Long)
  
x Flint and Steel
   x Tinder box
  
x Lantern (Hooded)
   x Waterskin
  
x Longbow +1 (+1 Mighty/Composite)
   x Whetstone
  
AMMUNITION
Arrow (Silvered)
ooooo ooooo
ooooo ooooo
Arrows (20)
ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

ooooo ooooo
ooooo ooooo

PCGen template by Richard O'Doherty-Gregg. If you have any suggestions please send them to [email protected]

EQUIPMENT
ITEM LOCATION QTY WT. GP COST ITEM LOCATION QTY WT. GP COST
Arrow (Silvered)
Carried


1
Oil (1 Pt. Flask)
Carried


0.1
Arrows (20)
Carried


1
Outfit (Explorer's)
Equipped


10
Backpack
0.0 lbs
Equipped


2
Potion (Cure Light Wounds)
Carried


50
Belt
Equipped


0.2
Pouch (Belt)
Carried


1
Belt (Potion)
0.0 lbs
Equipped


1
Pouch (Small/Belt)
0.0 lbs
Carried


1
Blanket (Winter)
Carried


0.5
Quiver
0.0 lbs
Carried


1
Boots (Walking)
Equipped


1
Rope (Hemp/50 Ft.)
Carried


1
Chainmail
Equipped


150
Sack
0.0 lbs
Carried


0.1
Cloak (Cloth)
Equipped


0.8
Soap (Per Lb.)
Carried


0.5
Dagger
Carried


2
Sword (Long)
Carried


15
Flint and Steel
Carried


1
Tinder box
Carried


3
Lantern (Hooded)
Carried


7
Waterskin
0.0 lbs
Carried


1
Longbow +1 (+1 Mighty/Composite)
Equipped


2500
Whetstone
Carried


0.02
TOTAL WEIGHT CARRIED/VALUE 93.875 lbs 2963.32 gp
WEIGHT ALLOWANCE
Light Medium Heavy
SPECIAL ABILITIES
Immunity to sleep,Automatic Search check if within 5' of secret/concealed door,Summon Familiar,save +2 vs enchantment spells
FEATS
Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Martial Weapon Proficiency,Point Blank Shot,Precise Shot,Rapid Shot,Scribe Scroll,Shield Proficiency,Simple Weapon Proficiency,Weapon Focus (Longbow)
MONEY
:
SPECIAL ABILITIES
Immunity to sleep,Automatic Search check if within 5' of secret/concealed door,Summon Familiar,save +2 vs enchantment spells
MAGIC
PROFICIENCIES
Armor Spikes, Axe, Axe (Throwing), Barbed Spear (Long), Barbed Spear (Short), Battleaxe, Bayonet, Blow Gun, Club, Crossbow (Heavy), Crossbow (Light), Cutlass, Dagger, Dart, Falchion, Flail (Heavy), Flail (Light), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greathammer, Guisarme, Halberd, Halfspear, Hammer (Light), Handaxe, Javelin, Katana (2-H), Lance (Heavy), Lance (Light), Longbow, Longbow (Composite), Longspear, Mace (Heavy), Mace (Light), Maul, Morningstar, Nagamaki, Naginata, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Saber, Sap, Scimitar, Scythe, Shieldbash, Shortbow, Shortbow (Composite), Shortspear, Sickle, Sickle (Stone), Sling, Straight Razor, Sword (Bastard/2-H), Sword (Broad), Sword (Great), Sword (Long), Sword (Short), Trident, Unarmed Strike, Wakizashi, War Cleaver, Warhammer
PROHIBITED

LANGUAGES
Chondathan, Common, Dwarven, Elven, Giant, Goblin, Literacy, Sylvan, Undercommon
SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
Spell DC 15 + Spell Level 4
4
0
0
0
0
0
0
0
0
0:
Acid Splashooo Animate Animalooo Arcane Markooo 
Chill/Warmthooo Cleanooo Dancing Lightsooo 
Dazeooo Detect Deadooo Detect Magicooo 
Detect Poisonooo Detect Precious Metalsooo Detect Temporal Disturbanceooo 
Devlin's Barbooo Disrupt Undeadooo Distort Shadowooo 
Distractionooo Dowsingooo Electric Joltooo 
Enchanting Flavorooo Enumerateooo Flareooo 
Ghost Soundooo Horizikaul's Coughooo Identify Undeadooo 
Launch Boltooo Lightooo Mage Handooo 
Mendingooo Mental Alarmooo Minor Wardooo 
Open/Closeooo Prestidigitationooo Quick Soberooo 
Ray of Frostooo Read Magicooo Repair Minor Damageooo 
Resistanceooo Set Trapsooo Silent Portalooo 
Skull Snareooo Sneezeooo Sparkooo 
Steal Sleepooo Tongue of Angelsooo Tongue of Fiendsooo 
1:
Burning Handsooo Color Sprayooo Identifyooo 
Mage Armorooo Shieldooo Summon Monster Iooo 
Woundooo 
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy)You are proficient with heavy armor
Armor Proficiency (Light)You are proficient with light armor
Armor Proficiency (Medium)You are proficient with medium armor
Martial Weapon ProficiencyYou attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
Point Blank ShotYou get a +1 to hit and damage with ranged weapons within 30 feet
Precise ShotYou can shoot or throw ranged weapons at an engaged opponent without suffering -4 penalty to hit.
Rapid ShotYou get one extra attack per round with ranged weapon (all attacks at -2 to hit and must be full round attack)
Scribe ScrollYou can scribe a scroll.
Shield ProficiencyYou can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon ProficiencyYou are proficient with all simple weapons. Non-proficiency suffers -4 to hit.
Weapon Focus (Longbow)With a specific weapon you're proficient in, you add +1 to attack rolls.

Sword (Long)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8+4
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Neither
0'
S
M


SPELLS
 Wizard0
1
2
3
4
5
6
7
8
9
Spell DC 15 + Spell Level 4
4
0
0
0
0
0
0
0
0
0:
Acid Splashooooo Animate Animalooooo Arcane Markooooo 
Chill/Warmthooooo Cleanooooo Dancing Lightsooooo 
Dazeooooo Detect Deadooooo Detect Magicooooo 
Detect Poisonooooo Detect Precious Metalsooooo Detect Temporal Disturbanceooooo 
Devlin's Barbooooo Disrupt Undeadooooo Distort Shadowooooo 
Distractionooooo Dowsingooooo Electric Joltooooo 
Enchanting Flavorooooo Enumerateooooo Flareooooo 
Ghost Soundooooo Horizikaul's Coughooooo Identify Undeadooooo 
Launch Boltooooo Lightooooo Mage Handooooo 
Mendingooooo Mental Alarmooooo Minor Wardooooo 
Open/Closeooooo Prestidigitationooooo Quick Soberooooo 
Ray of Frostooooo Read Magicooooo Repair Minor Damageooooo 
Resistanceooooo Set Trapsooooo Silent Portalooooo 
Skull Snareooooo Sneezeooooo Sparkooooo 
Steal Sleepooooo Tongue of Angelsooooo Tongue of Fiendsooooo 
1:
Burning Handsooooo Color Sprayooooo Identifyooooo 
Mage Armorooooo Shieldooooo Summon Monster Iooooo 
Woundooooo 

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 4 0 0 0 0 0 0 0 0
SPELL DC 15 16 17 18 19 20 21 22 23 24
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Acid Splash
Conjuration
One missile of acid
Close
1 action
Instantaneous
V S
None
Yes
Animate Animal
Necromancy
1 animal corpse touched
Touch
1 Action
Instantaneous
V S M
None
No
Arcane Mark
Universal
one mark
0 ft
1 action
Permanent
V S
None
No
Chill/Warmth
Transmutation
Slowly raises or lowers temperature
Touch
1 action
Special
V
Will negates (harmless,object)
Yes (harmless,object)
Clean
Transmutation
Cleans grime and dirt from one object or person
Touch
1 action
Instantaneous
V S
Reflex negates (harmelss)
Yes (harmless)
Dancing Lights
Evocation
up to 4 lights within 10' radius
Medium
1 action
1 minute
V S
None
No
Daze
Enchantment
One person
Close
1 action
1 round
V S M
Will negates
Yes
Detect Dead
Necromancy
Quarter circle emanating from caster
60'
1 Action
Concentration/1 minute/lvl (D)
V S
None
No
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Detect Precious Metals
Divination
Quarter Circle
60 feet
1 action
Concentration up to 5 minutes/level (D)
V S
None
No
Detect Temporal Disturbance
Universal
Quarter circle emanating from caster to the extreme of the range.
60 feet
1 action
Concentration, up to 1/minute/level (D)
V S
None
No
Devlin's Barb
Conjuration
1 arrow, bolt, bullet or sling stone
Personal
1 action
1 minute/level
V S
None
No
Disrupt Undead
Necromancy
Ray
Close
1 action
Instantaneous
V S
None
Yes
Distort Shadow
Transmutation
Change the shape of an ordinary shadow
Close
1 action
10 minutes/level (D)
S
Will negates (harmless)
Yes (harmless)
Distraction
Enchantment
One Person
25 ft +2 ft./level
1 action
1 round
S M
Will negates
Yes
Dowsing
Divination
Locates nearby sources of potable water
Personal
1 full round
Concentration
S M
None
No
Electric Jolt
Evocation
One creature or object
Close
1 action
Instantaneous
V S
None
Yes
Enchanting Flavor
Transmutation
1 meal
Touch
1 round
Instantaneous
V S M
None
No
Enumerate
Divination
Allows caster to quickly count a number of creatures or objects
Close
1 action
Instantaneous
S
None
No
Flare
Evocation
Burst of light
Close
1 action
Instantaneous
V
Fortitude negates
Yes
Ghost Sound
Illusion
Illusory sounds
Close
1 action
1 round/level (D)
V S M
Will disbelief
No
Horizikaul's Cough
Evocation
One creature or object
Close
1 action
Instantaneous
V S
Will partial
Yes
Identify Undead
Necromancy
Quarter circle emanating from caster
60'
1 Action
Instantaneous
V S
None
No
Launch Bolt
Transmutation
One crossbow bolt in your possession
Medium
1 action
Instantaneous
V S
None
No
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mage Hand
Transmutation
Nonmagical, unattended object weighing up to 5lb
Close
1 action
Concentration
V S
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Mental Alarm
Divination
1 creature/level (max 8 creatures)
Close (25 ft. + 5 ft./2 levels)
1 action
1 hour/level
S
None
No
Minor Ward
Abjuration
Object touched or up to 20 sq. ft.
Touch
10 minutes
1 day/level
V S M
See text
Yes (object)
Open/Close
Transmutation
Portal or object that can be opened or closed
Close
1 action
Instantaneous
V S F
Will negates (object)
Yes (object)
Prestidigitation
Universal
Special
10 feet
1 action
1 hour
V S
None
No
Quick Sober
Transmutation
Cures the target of alcoholic influences
Touch
1 full round
Instantaneous
V S
Fortitude negates (harmless)
Yes (harmless)
Ray of Frost
Conjuration
Ray
Close
1 action
Instantaneous
V S
None
Yes
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Repair Minor Damage
Transmutation
Repair 1 point of damage to a construct
Touch
1 action
Instantaneous
V S
None
(harmless)
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Set Traps
Evocation
One
Touch
2 minutes
Permanent
V S
None
No
Silent Portal
Illusion
Any single portal
Close
1 action
1 hour/level
S
Will negates (object)
Yes (object)
Skull Snare
Necromancy
1 skull touched
Touch
1 Action
Instantaneous
V S M
None
No
Sneeze
Enchantment
Causes target to sneeze
Close
1 action
1 round
S M
Fortitude negates
Yes
Spark
Evocation
Creates a tiny spark
Close
1 action
Instantaneous
V S
Reflex negates (object)
Yes (object)
Steal Sleep
Enchantment
Transfers the need for sleep to target creature
Close
1 action
Instantaneous
V S
Will negates (harmless)
Yes (harmless)
Tongue of Angels
Transmutation
You
Personal
1 action
1 round/level
S
None (harmless)
No
Tongue of Fiends
Transmutation
You
Personal
1 action
1 round/level
S
None (harmless)
No
LEVEL 1
Burning Hands
Transmutation
10' radius
10 feet
1 action
Instantaneous
V S
Reflex half
Yes
Color Spray
Illusion
Cone
Close
1 action
Instantaneous
V S M
Will negates
Yes
Identify
Divination
Up to 1 touched object/level
Touch
8 hours
Instantaneous
V S M DF
None
No
Mage Armor
Conjuration
Creature touched
Touch
1 action
1 hour/level (D)
V S F
Will negates (Harmless)
Yes (Harmless)
Shield
Abjuration
You
Personal
1 action
1 minute/level (D)
V S
None
No
Summon Monster I
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Wound
Necromancy
1 creature
25'+5'/2 lvls
1 Action
2 rounds/lvl
V S M
None
Yes
                   
Aedia Ilphukiir
Aedia Ilphukiir's portrait
Elf (Sun)
RACE
131
AGE
4' 8 inches
HEIGHT
130 lbs
WEIGHT
Blue
EYE COLOR
White
SKIN COLOR
Red
HAIR COLOR
Reaches Mid Back
HAIR LENGTH
Crowds
PHOBIAS
Enunciates very clearly Overly critical
PERSONALITY TRAITS
Collector Ornaments & Jewlery
INTERESTS
Quiet,
Spoken Style
Description
Aedia is very serious and has a sense of innate superiority over others. This translates into her being overly critical of others. It has cost her friends and has, at times, hindered her search for her parents. A longbow feels completely natural in Aedia's hadns and as such she rarely is seen without it on her person. In combat she is most likely to use her bow even at close range.
Home
,
Biography
Aedia was born on the fringes of Elven society. Her parents were scouts in Tethyr, ranging far from the Elven villages, preferring the solitude of the wilderness to life in amongst others. Aedia was taught by her parents from an early age how to use a bow to devestating effect, but as her years came it was apparent to both parents that she must be trained in the ways of society. At 60 years of age her parents took her to their ancestral village for schooling, they left that very evening. For the next sixty years Aedia underwent extensive training and was trained in magic, having been identified as having the talent. On her 120th birthday she learned that her parents had disappeared. They had been sent north and east on a routine investigation, but they never reported back in. Whether they were killed or not remains a mystery. Aedia took it upon herslef to take up the trail of her parents so that she might discover what became of them, that was eleven years ago. Aedia has learned that her only hope lies in working with others, and that means her route is somewhat circular, knowing that in time she will be able to find some information.
1