Academic References

Blackmon, Wayne D.  “Dungeons and Dragons: The Use of a Fantasy Game in the Psychotherapeutic Treatment of a Young Adult.” American Journal of Psychotherapy  4 (1994): 624 - 632.

Carter, Robert and David Lester.  “Personalities of Players of Dungeons and Dragons.” Psychological Reports 2 (1992): 182.

Dayan, Daniel. “Copyrighted Subcultures.” American Journal of Sociology v91 i5 (1986): 1219-1228.

Douse, Neil A. and Ian Chris McManus. “The Personality of Fantasy Game Players.”  British Journal of Psychology 4 (1993): 505-509.

Erisman, Wendy Elizabeth. “Forward Into the Past: The Poetics and Politics of Community In Two Historical Re-creation Groups.”  Doctoral Dissertation: University of Texas at Austin. Dec. 1998. Mar. 27, 2002 <http://www.duke.edu/~erisman/disspage.htm>.

Field, Sharon and Alan Hoffman.  “Self-Determination During Adolescence.” Remedial & Special Education 5 (1997): 285 - 293.

Fine, Gary Allen. “Humerous Interaction and the Social Construction of Meaning:  Making Sense in a Jocular Vein.”  Studies In Symbolic Interaction v5 1984: 83-101.

Fine, Gary Allen. “Mobilizing Fun: Provisioning Resources in Leisure Worlds.” Sociology of Sport Journal v6 i4 (1989): 319-334.

Fine, Gary Allen.  Shared Fantasy – Role-Playing Games as Social Worlds. Chicago/London: University of Chicago Press, 1983.

Freccero, Carla.  Popular Culture: An Introduction. New York/London: New York University Press, 1999.

Hughes, John (1988). Therapy is Fantasy: Roleplaying, Healing and the Construction of Symbolic Order. Paper presented in Anthropology IV Honours, Medical Anthropology Seminar, Dr. Margo Lyon, Dept. of Prehistory & Anthropology, Australian National University. <http://www.rpgstudies.net/hughes/therapy_is_fantasy.html>.

Lancaster, Kurt.  “Do Role-Playing Games Promote Crime, Satanism and Suicide Among Players as Critics Claim?”  Journal of Popular Culture 2 (1994): 67 - 79.

Lancaster, Kurt. “When Spectators Become Performers: Contemporary Performance-Entertainments Meet the Needs of an ‘Unsettled’ Audience.”  Journal of Popular Culture Spring (1997):  75-88.

MacAloon, John J. “Human Interaction and Ludic Form.” Contemporary Sociology v13 i2 1984: 151-154.

MacKay, Daniel. The Fantasy Role-Playing Game: A New Performing Art.  Jefferson, N.C.: McFarland & Co., 2001.

Muramatsu, Jack and Mark S. Ackerman. “Computing, Social Activity, and Entertainment: A Field Study of a Game MUD.” Computer Supported Cooperative Work 7 ½ (1998): 87 – 122.

Myers, David. “Simulation As Play: A Semiotic Analysis.” Simulation & Gaming v30 i2 Jun. 99: 147-162.

Novitz, David. “Disputes About Art.”  Journal of Aesthetics and Art Criticism 2 (1996): 153 – 163.

Simon, Armando. “Emotional Stability Pertaining to the Game Vampire: The Masquerade.”  Psychological Reports 2 (1998): 732 – 734.

 

 

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