| FEATS |
| NAME |
DESCRIPTION |
| Alertness |
+2 on Listen and Spot checks |
| Armor Proficiency (Heavy) |
You are proficient with heavy
armor |
| Armor Proficiency (Light) |
You are proficient with light
armor |
| Armor Proficiency (Medium) |
You are proficient with medium
armor |
| Cleave |
Get an extra attack if you drop an
opponent |
| Dodge |
You can receive a +1 dodge AC bonus against
any designated opponent |
| Expertise |
In melee you can take as much -5 on your
attack (max your attack bonus) and add it to your AC. |
| Great Cleave |
As Cleave, except no limit to the number of
times you can use it per round. |
| Improved Initiative |
+4 bonus on initiative checks |
| Martial Weapon Proficiency |
You attack with this specific weapon
normally, non-proficiency incurs a -4 to hit penalty. |
| Mobility |
You get a +4 dodge bonus against Attacks of
Opportunity caused when you move. |
| Power Attack |
On your action before making an attack,
subtract up to your base attack bonus from attack rolls and add that
value to your damage rolls. |
| Shield Proficiency |
You can use shields, otherwise you suffer
armor check penalty on to hit rolls and any rolls involving
movement. |
| Simple Weapon Proficiency |
You are proficient with all simple weapons.
Non-proficiency suffers -4 to hit. |
| Weapon Focus (Sword (Long)) |
With a specific weapon you're proficient in,
you add +1 to attack rolls. |
| Weapon Specialization (Sword
(Long)) |
See page 37 of PHB. Specialize with Weapon
Focus weapons only. |
|