Arwyn Pentallion Crystal Neutral Good Mystra 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter2 Wizard2 6000 Elf (Sun) M 4' 7 inches 90 pounds Low-light
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
4 10000 126 Female Green Blonde, Reaches Lower Back
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
17 +3

Con
Constitution
12 +1

Int
Intelligence
18 +4

Wis
Wisdom
15 +2

Cha
Charisma
13 +1

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
21






Walk 20'
AC
Armour Class
17 = +10 + +5 + +2 + +0 + 0
+

30 -5 +2
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+3
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
Climb STR 6 = 4
+ 7.0
+ -5
Climb (Swarm Huge Monster) STR -1 = 4
+ 0.0
+ -5
Craft (Armorsmithing) INT 11 = 4
+ 7.0
+ 0
Hide DEX -2 = 3
+ 0.0
+ -5
Jump STR -1 = 4
+ 0.0
+ -5
Jump (Leap into the Saddle) STR -1 = 4
+ 0.0
+ -5
Knowledge (Arcana) INT 9 = 4
+ 5.0
+ 0
Listen WIS 11 = 2
+ 3.5
+ 6
Move Silently DEX -2 = 3
+ 0.0
+ -5
Search INT 6 = 4
+ 0.0
+ 2
Search (Stash Item) INT 4 = 4
+ 0.0
+ 0
Spellcraft INT 11 = 4
+ 7.0
+ 0
Spot WIS 8 = 2
+ 0.0
+ 6
Swim STR 11 = 4
+ 7.0
+ 0
Wilderness Lore WIS 3 = 2
+ 1.0
+ 0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +3 + +1 + +0
+ +0
+
Reflex
Dexterity
+3 = +0 + +3 + +0
+ +0
+
Will
Wisdom
+5 = +3 + +2 + +0
+ +0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+7 = +3
+ +4 + +0
+
+
RANGED
ATTACK BONUS
+6 = +3
+ +3 + +0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d3+4
20/x2

Dagger
TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d4+4
19-20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Neither
0'
P
T


Dagger (Thrown)
TOTAL ATTACK BONUS DAMAGE CRITICAL
+6
1d4+4
19-20/x2
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Neither
10'
P
T


*Longbow (Masterwork)
TOTAL ATTACK BONUS DAMAGE CRITICAL
+7
1d8
20/x3
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
Both
100'
P
M


*Chainmail
TYPE ARMOR BONUS MAX DEX BONUS
Medium
+5
+2
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
-5
30

AMMUNITION

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PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to [email protected]

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Backpack
Y
1.0
2.0
2
Oil (1 Pt. Flask)
N
1.0
1.0
0.1
Bedroll
N
1.0
5.0
0.1
Outfit (Explorer's)
Y
1.0
8.0
10
Blanket (Winter)
N
1.0
3.0
0.5
Potion (Cure Light Wounds)
N
2.0
0.0
50
Chainmail
Y
1.0
40.0
100
Potion (Hiding)
N
1.0
0.0
150
Dagger
N
1.0
1.0
2
Potion (Intelligence)
N
1.0
0.0
300
Familiar (Hawk)
Y
1.0
0.0
100
Potion (Invisibility)
N
2.0
0.0
300
Flask
N
1.0
0.0
0.03
Potion (Levitate)
N
1.0
0.0
300
Flint and Steel
N
1.0
0.0
1
Potion (Love)
N
1.0
0.0
150
Lantern (Bullseye)
N
1.0
3.0
12
Potion (Sneaking)
N
1.0
0.0
150
Longbow (Masterwork)
Y
1.0
3.0
340
Potion (Spider Climb)
N
1.0
0.0
50
Meals (Good/Per Day)
N
3.0
0.0
0.5
Potion (Truth)
N
1.0
0.0
500
Meat (Chunk)
N
1.0
0.5
0.3
Potion (Vision)
N
1.0
0.0
150
Mirror (Small/Steel)
N
1.0
0.5
10
Spellbook (Wizard's/Blank)
N
1.0
3.0
15
TOTAL WEIGHT CARRIED 64.0 lbs
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0
MONEY

COMPANIONS
Serrac (a hawk) HD: 4 AC: 19 HP: 20 Attack: +11/+6 Damage: Claws 1d4-2 Speed 10
MAGIC

PROFICIENCIES
Armor Spikes; Axe; Axe (Throwing); Barbed Spear (Long); Barbed Spear (Short); Battleaxe; Bayonet; Blow Gun; Club; Crossbow (Heavy); Crossbow (Light); Cutlass; Dagger; Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Greathammer; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Maul; Morningstar; Nagamaki; Naginata; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Saber; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sickle (Stone); Sling; Straight Razor; Sword (Bastard/2-H); Sword (Broad); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Wakizashi; War Cleaver; Warhammer
PROHIBITED

LANGUAGES
Chondathan, Common, Draconic, Elven, Gnome, Literacy, Orc, Undercommon
SPECIAL ABILITIES
Summon Familiar,Immunity to sleep,Automatic Search check if within 5' of secret/concealed door,save +2 vs enchantment spells
FEATS
NAME DESCRIPTION
Alertness +2 on Listen and Spot checks
Armor Proficiency (Heavy) You are proficient with heavy armor
Armor Proficiency (Light) You are proficient with light armor
Armor Proficiency (Medium) You are proficient with medium armor
Combat Casting You get a +4 bonus on Concentration while casting a spell on defensive
Dodge You can receive a +1 dodge AC bonus against any designated opponent
Improved Unarmed Strike You are considered armed even when unarmed.
Martial Weapon Proficiency You attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
Scribe Scroll You can scribe a scroll.
Shield Proficiency You can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon Proficiency You are proficient with all simple weapons. Non-proficiency suffers -4 to hit.


TOTAL ATTACK BONUS DAMAGE CRITICAL


/x
HAND RANGE TYPE SIZE SPECIAL PROPERTIES







PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to [email protected]

Wizard Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 4 3 0 0 0 0 0 0 0 0
SPELL DC 14 15 16 17 18 19 20 21 22 23
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Acid Splash
Conjuration
One missile of acid
Close
1 action
Instantaneous
V S
None
Yes
Arcane Mark
Universal
one mark
0 ft
1 action
Permanent
V S
None
No
Chill/Warmth
Transmutation
Slowly raises or lowers temperature
Touch
1 action
Special
V
Will negates (harmless,object)
Yes (harmless,object)
Clean
Transmutation
Cleans grime and dirt from one object or person
Touch
1 action
Instantaneous
V S
Reflex negates (harmelss)
Yes (harmless)
Dancing Lights
Evocation
up to 4 lights within 10' radius
Medium
1 action
1 minute
V S
None
No
Daze
Enchantment
One person
Close
1 action
1 round
V S M
Will negates
Yes
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Detect Precious Metals
Divination
Quarter Circle
60 feet
1 action
Concentration up to 5 minutes/level (D)
V S
None
No
Detect Temporal Disturbance
Universal
Quarter circle emanating from caster to the extreme of the range.
60 feet
1 action
Concentration, up to 1/minute/level (D)
V S
None
No
Devlin's Barb
Conjuration
1 arrow, bolt, bullet or sling stone
Personal
1 action
1 minute/level
V S
None
No
Disrupt Undead
Necromancy
Ray
Close
1 action
Instantaneous
V S
None
Yes
Distort Shadow
Transmutation
Change the shape of an ordinary shadow
Close
1 action
10 minutes/level (D)
S
Will negates (harmless)
Yes (harmless)
Distraction
Enchantment
One Person
25 ft +2 ft./level
1 action
1 round
S M
Will negates
Yes
Dowsing
Divination
Locates nearby sources of potable water
Personal
1 full round
Concentration
S M
None
No
Electric Jolt
Evocation
One creature or object
Close
1 action
Instantaneous
V S
None
Yes
Enchanting Flavor
Transmutation
1 meal
Touch
1 round
Instantaneous
V S M
None
No
Enumerate
Divination
Allows caster to quickly count a number of creatures or objects
Close
1 action
Instantaneous
S
None
No
Flare
Evocation
Burst of light
Close
1 action
Instantaneous
V
Fortitude negates
Yes
Ghost Sound
Illusion
Illusory sounds
Close
1 action
1 round/level (D)
V S M
Will disbelief
No
Horizikaul's Cough
Evocation
One creature or object
Close
1 action
Instantaneous
V S
Will partial
Yes
Launch Bolt
Transmutation
One crossbow bolt in your possession
Medium
1 action
Instantaneous
V S
None
No
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mage Hand
Transmutation
Nonmagical, unattended object weighing up to 5lb
Close
1 action
Concentration
V S
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Mental Alarm
Divination
1 creature/level (max 8 creatures)
Close (25 ft. + 5 ft./2 levels)
1 action
1 hour/level
S
None
No
Minor Ward
Abjuration
Object touched or up to 20 sq. ft.
Touch
10 minutes
1 day/level
V S M
See text
Yes (object)
Open/Close
Transmutation
Portal or object that can be opened or closed
Close
1 action
Instantaneous
V S F
Will negates (object)
Yes (object)
Prestidigitation
Universal
Special
10 feet
1 action
1 hour
V S
None
No
Quick Sober
Transmutation
Cures the target of alcoholic influences
Touch
1 full round
Instantaneous
V S
Fortitude negates (harmless)
Yes (harmless)
Ray of Frost
Conjuration
Ray
Close
1 action
Instantaneous
V S
None
Yes
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Repair Minor Damage
Transmutation
Repair 1 point of damage to a construct
Touch
1 action
Instantaneous
V S
None
(harmless)
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Set Traps
Evocation
One
Touch
2 minutes
Permanent
V S
None
No
Silent Portal
Illusion
Any single portal
Close
1 action
1 hour/level
S
Will negates (object)
Yes (object)
Sneeze
Enchantment
Causes target to sneeze
Close
1 action
1 round
S M
Fortitude negates
Yes
Spark
Evocation
Creates a tiny spark
Close
1 action
Instantaneous
V S
Reflex negates (object)
Yes (object)
Steal Sleep
Enchantment
Transfers the need for sleep to target creature
Close
1 action
Instantaneous
V S
Will negates (harmless)
Yes (harmless)
Tongue of Angels
Transmutation
You
Personal
1 action
1 round/level
S
None (harmless)
No
LEVEL 1
Animate Rope
Transmutation
One rope
Medium
1 action
1 round/level
V S
None
No
Burning Hands
Transmutation
10' radius
10 feet
1 action
Instantaneous
V S
Reflex half
Yes
Identify
Divination
Up to 1 touched object/level
Touch
8 hours
Instantaneous
V S M DF
None
No
Magic Missile
Evocation
Up to 5 targets within 15'
Medium
1 action
Instantaneous
V S
None
Yes
Protection from Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Shield
Abjuration
You
Personal
1 action
1 minute/level (D)
V S
None
No
 

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to [email protected]

Arwyn Pentallion
Arwyn Pentallion's portrait
Elf (Sun)
RACE
126
AGE
4' 7 inches
HEIGHT
90 pounds
WEIGHT
Green
EYE COLOR
White
SKIN COLOR
Blonde
HAIR COLOR
Reaches Lower Back
HAIR LENGTH
Embarassing Oneself
PHOBIAS
Quiet Particularly long hair
PERSONALITY TRAITS
Hunting
INTERESTS
Clear,
Spoken Style
Description
Arwyn has two primary reasons for adventuring: Danger and Duty. Arwyn has a passion for adventure and risk which often gets her in trouble, and her thrill seeking is only tempered by her sense of religious duty. Her patron deity, Mystra, has guided her to defend those oppressed by evil magic and spread the use of magic in general. Arwyn is not suicidal in her risk taking, but she doesn't mind cutting things close.
Home
Tethyr, Village.
Biography
Arwyn was trained in the use of the longbow and magic from an early age, and she could hardly wait to get into the world and use her talents. She's only been away from home for a few weeks now, but she's never been happier.

PCGen (pcgen.sourceforge.net) template by Richard O'Doherty-Gregg. If you have any suggestions please send them to [email protected]
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