Walkthrough (continued)
Bayou / Weapon Plant: There is not much to say about this level. It's a mission where all of the tan are pre-programmed or fixed. You need to kill them all. You should be able to successfully finish the mission without entering the Weapons Plant area itself. Just sniping everything inside. Bayou / Colonels Mansion: Three tanks! Oh no! The tanks follow the roads in a set pattern. I found the most predictably successful strategy was to stand in the middle of the road (!) and fire a bazooka right down the muzzle of the tank. When I ran out of ammo I would just run and get some more and keep on banging away on them. After you kill the tank the colonel comes out and you take him to the front of the house to a waiting half-track unopposed.
Bayou / Bridge Battle: This is a tough one for two reasons. The first is the pre-programmed attack on you and the colonel. The colonel will pick off some guys before you can stop him. You have to stop the bazooka guy before he kills the colonel. The bazooka guy always comes over the crest of the little hill. Be there and kill him before he gets to your guy. After you take care of that, park the colonel somewhere safe. Don't worry about him after that. There are no more pre-programmed attacks. There is a large weapons and medical cache in the mine field area. You will have to switch from mine-sweeper to Rifle and back again to clean out the area and successfully make the run. It's worth it. The second part of the mission, the bridge part, is tough until you notice that while the bridge is sure shaking around a lot that you aren't taking any damage personally. The only real threat is that sniper on the right hand side of the bridge. Remember that since he can shoot you when you are on the left side of the bridge you can shoot him as well. So wear the damage to locate him then spray the area. Then use a mortar to clean out the bazooka and sniper. Then use roll- right and roll-left with the bazooka to kill the tanks. After that resistance is minimal. Get the colonel and take him to the end of the level.
Bayou / Bourbon Street: This is a tough one. More of the pre- programmed triggered attacks. With the addition of some snipers who have a tracking ability to follow you. One key technique to use on this level is the ability to look through buildings using Sarge's 3D left-right rotation. This way you can see the really nasty bazooka / flame-thrower combination that comes fairly early on the level and use grenades (which again, pass through anything) to knock them both out with little effort.
Bayou / City of the Dead: You have to get the mortar that is located on the far bottom right of the graveyard. Then take the mortar to the far upper left and bomb the cracked section of wall. Rifle fire and grenades won't do it. Is this the first time a mortar is required? After that, resistance is mainly bazooka guys. It's interesting to note that if you make an immediate left after entering the area outside of the cemetery (that you opened with the mortar) that you will find another mortar. More interestingly is that while you are making this grand discovery, the bazooka guy who is almost right inside the entrance will fire into the thicket and melt himself with his own explosion. Oh my! When you finish this level you will be presented with a pretty sad FMV which in no way compares in quality to the opening FMV. Needless to say that the resolution of the game leaves large possibilities for a sequel. My gut tells me that they rushed this part of the program to get to the release date on schedule. Oh, well.
Home
Back to Cheats
<Previous
Hosted by www.Geocities.ws

1