@BEGINEVENTS

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Swedes
maprect
65,77,67,77,66,78,64,78
moveto
67,79
numbertomove=ALL
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Russians
maprect
97,59,97,59,97,59,97,59
moveto
94,66
numbertomove=ALL
@ENDIF

@IF
UNITKILLED
unit=Castle
attacker=Swedes
defender=Polish
@THEN
TEXT
The Swedish army burn and loot the castle of a polish nobleman.
The battlehardened Swedish soldiers, used to the harsh conditions of the thirty years war burn and loot everything, the maids are raped and the servants killed, the few survivors escape into the forest.
More Polish Lords decide to join Jan Kazimierz couse.
ENDTEXT
CREATEUNIT
unit=Hussars
owner=Polish
veteran=no
homecity=Hussars
locations
72,82
74,88
68,94
78,76
77,97
89,91
83,99
82,84
74,84
endlocations
CHANGEMONEY
receiver=Swedes
amount=200
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Swedes
defender=Polish
@THEN
TEXT
Swedish soldiers plunder and burn a polish village, they have gotten used to this during the thirty years war and are not about to stop just becouse they are fighting in Poland now.
The surviving polish peasents gather in a nearby forest and decides that they have had enough of this invader,
ENDTEXT
CREATEUNIT
unit=Mobilized Pop.
owner=Polish
veteran=no
homecity=NONE
locations
72,82
74,88
68,94
78,76
77,97
89,91
83,99
82,84
74,84
endlocations
CHANGEMONEY
receiver=Swedes
amount=50
@ENDIF

@IF
UNITKILLED
unit=Castle
attacker=Russians
defender=Polish
@THEN
TEXT
Russian soldiers plunder the castle of a Lituan noble.
100.000 reichstaler finds it's way to the royal treasury.
ENDTEXT
CREATEUNIT
unit=Tzar Aleksej
owner=Polish
veteran=no
homecity=NONE
locations
94,66
endlocations
CHANGEMONEY
receiver=Russians
amount=100
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Desserters
owner=Independents
veteran=no
homecity=NONE
locations
69,77
67,83
74,84
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Desserters
owner=Independents
veteran=no
homecity=NONE
locations
76,86
69,77
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Desserters
owner=Independents
veteran=no
homecity=NONE
locations
70,78
60,76
endlocations
@ENDIF

@IF
UNITKILLED
unit=Dna Burg
attacker=Swedes
defender=Polish
@THEN
CREATEUNIT
unit=Dna Burg
owner=Swedes
veteran=no
homecity=NONE
locations
81,61
83,61
endlocations
@ENDIF

@IF
UNITKILLED
unit=Dna Burg
attacker=Polish
defender=Swedes
@THEN
CREATEUNIT
unit=Dna Burg
owner=Polish
veteran=no
homecity=NONE
locations
81,61
83,61
endlocations
@ENDIF

@IF
UNITKILLED
unit=Baggage
attacker=ANYBODY
defender=Polish
@THEN
TEXT
The polish baggage is scattered but it reasembles again.
ENDTEXT
CREATEUNIT
unit=Baggage
owner=Polish
veteran=no
homecity=NONE
locations
69,93
endlocations
@ENDIF

@IF
UNITKILLED
unit=Baggage
attacker=ANYBODY
defender=Swedes
@THEN
TEXT
The swedish baggage is scattered but it quickly reasembles itself again.
ENDTEXT
CREATEUNIT
unit=Baggage
owner=Swedes
veteran=no
homecity=NONE
locations
72,82
67,73
61,73
endlocations
@ENDIF

@IF
UNITKILLED
unit=Baggage
attacker=ANYBODY
defender=Russians
@THEN
TEXT
Russian baggage is scattered but manages to reasmble itself.
ENDTEXT
CREATEUNIT
unit=Baggage
owner=Russians
veteran=no
homecity=NONE
locations
94,66
102,58
endlocations
@ENDIF

@IF
UNITKILLED
unit=Khmelnytskyi
attacker=ANYBODY
defender=Independents
@THEN
TEXT
The leader  of the cossack rebelion Bohdan Khmelnytskyi is slayn in battle!
The old landowner's passing leaves the cossacks whitout leadership, nobody knows where this will lead.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=150
@ENDIF

@IF
UNITKILLED
unit=Tzar Aleksej
attacker=ANYBODY
defender=Russians
@THEN
TEXT
Tzar Aleksej of imperial russia is beaten on the battlefield, but manages to escape whit his general staff.  He decides not to participate in person in leading the army.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Karl X Gustaf
attacker=ANYBODY
defender=Swedes
@THEN
TEXT
In a miraculeous way the remnants of the Swedish main army has succesfully evaded the Polish army.
Karl X Gustavs army has managed to cross the important river of San while a small regiment created a diversion and the swedish army has been able to escape Poland succesfully!
ENDTEXT
CREATEUNIT
unit=Karl X Gustaf
owner=Swedes
veteran=no
homecity=NONE
locations
67,73
61,73
55,71
55,43
66,38
60,28
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Luis XVI
attacker=ANYBODY
defender=French
@THEN
TEXT
Versailles is plundered!
Louis XIV is taken from his home and sent away to the collonies.
Europe is in turmoil, what will happen next, the man "who was the state" has been deposed!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=500
@ENDIF

@IF
CITYTAKEN
city=Warszawa
attacker=Swedes
defender=Polish
@THEN
TEXT
Warszawa surrenders!
The city of Warszawa surrenders whitout putting up a fight.
Europe is shaken!
The Polish/Lituan Comonwealth seems to be falling apart faster than anyone has been able to comprehend.
Jan Kazimierz retreats to Krakow whit what army he has been able to raise in this short time!
Swedens interest rates are vastly improved by this feat!
The Swedish government manages to loan another 500.000 riechstaler!
ENDTEXT
CREATEUNIT
unit=Hussars
owner=Polish
veteran=yes
homecity=NONE
locations
69,93
endlocations
CHANGEMONEY
receiver=Swedes
amount=500
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Scots
owner=Independents
veteran=yes
homecity=NONE
locations
28,52
27,49
24,52
24,44
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Sweden manages to convince foreign investors and bankers to loan them another 500000 Reichstaler!
ENDTEXT
CHANGEMONEY
receiver=Swedes
amount=500
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Poland convinces bankers that victory is soon to come and loans another 500.000 Reichstaler!
ENDTEXT
CHANGEMONEY
receiver=Polish
amount=500
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
TEXT
Tzar Aleksej loans another 350.000 Reichstaler! Incomes from eastern parts of the empire that gives a new 500.000 Reichstaler for the Tzar to spend!
ENDTEXT
CHANGEMONEY
receiver=Russians
amount=500
@ENDIF

@IF
RANDOMTURN
denominator=6
@THEN
CREATEUNIT
unit=Scots
owner=Protestants
veteran=no
homecity=NONE
locations
28,50
endlocations
@ENDIF

@IF
CITYTAKEN
city=Edinburgh
attacker=Protestants
defender=ANYBODY
@THEN
TEXT
England takes Edinburgh!
>From now on the Scots are obligated to support one regiment of scottish soldiers for the neglish army.
The scottish longs for independence and an occacional uprising  can probably be expected.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Warszawa
attacker=Swedes
defender=Polish
@THEN
CREATEUNIT
unit=Baggage
owner=Polish
veteran=no
homecity=NONE
locations
69,93
70,92
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Protestants
maprect
75,109,75,109,75,109,75,109
moveto
75,99
numbertomove=ALL
@ENDIF

@IF
RANDOMTURN
denominator=9
@THEN
CREATEUNIT
unit=Mobilized Pop.
owner=Independents
veteran=no
homecity=NONE
locations
15,57
16,58
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
The winter approaches and most armies starts to prepare themselves acordingly.
(This means that you should now quit the game and load the winter rules/graphics).
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=5
@THEN
CHANGETERRAIN
terraintype=2
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=17
@THEN
TEXT
The winter approaches and most armies starts to prepare themselves acordingly.
(This means that you should now quit the game and load the winter rules/graphics).
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=17
@THEN
CHANGETERRAIN
terraintype=2
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=29
@THEN
TEXT
The winter approaches and most armies starts to prepare themselves acordingly.
(This means that you should now quit the game and load the winter rules/graphics).
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=29
@THEN
CHANGETERRAIN
terraintype=2
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=41
@THEN
TEXT
The winter approaches and most armies starts to prepare themselves acordingly.
(This means that you should now quit the game and load the winter rules/graphics).
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=41
@THEN
CHANGETERRAIN
terraintype=2
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=53
@THEN
TEXT
The winter approaches and most armies starts to prepare themselves acordingly.
(This means that you should now quit the game and load the winter rules/graphics).
ENDTEXT
CHANGETERRAIN
terraintype=2
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=53
@THEN
CHANGETERRAIN
terraintype=2
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=9
@THEN
TEXT
The spring arrives and the peasents starts to plant thier crops, ships will now be able to leave the prevously ice covered  ports.
(Load summer files)
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=9
@THEN
CHANGETERRAIN
terraintype=10
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
The spring arrives and the peasents starts to plant thier crops, ships will now be able to leave the prevously ice covered  ports.
(Load summer files)
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=21
@THEN
CHANGETERRAIN
terraintype=10
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=33
@THEN
TEXT
The spring arrives and the peasents starts to plant thier crops, ships will now be able to leave the prevously ice covered  ports.
(Load summer files)
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=33
@THEN
CHANGETERRAIN
terraintype=10
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=45
@THEN
TEXT
The spring arrives and the peasents starts to plant thier crops, ships will now be able to leave the prevously ice covered  ports.
(Load summer files)
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=45
@THEN
CHANGETERRAIN
terraintype=10
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
TURN
turn=57
@THEN
TEXT
The spring arrives and the peasents starts to plant thier crops, ships will now be able to leave the prevously ice covered  ports.
(Load summer files)
ENDTEXT
CHANGETERRAIN
terraintype=10
maprect
52,60,52,60,52,60,52,60
@ENDIF

@IF
TURN
turn=57
@THEN
CHANGETERRAIN
terraintype=10
maprect
54,62,54,62,54,62,54,62
@ENDIF

@IF
UNITKILLED
unit=Ruler
attacker=ANYBODY
defender=Danish
@THEN
TEXT
Frederick III of Denmark is captured!
His captors manages to get a  unbelievably high ransom for him, rummors has it that the ransom was atleast 1000.000 Reichstaller!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=1000
@ENDIF

@IF
UNITKILLED
unit=Ruler
attacker=ANYBODY
defender=Habsburgs
@THEN
TEXT
The family of habsburg pays the astronomical ransom of 3000000 Reichstaller for this important family member!
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=3000
@ENDIF

@IF
UNITKILLED
unit=Ruler
attacker=ANYBODY
defender=Protestants
@THEN
TEXT
Cromwell is captured, the english does strangely not pay the ransom, claiming that it was to high. Cromwell's political enemies makes sure that his son "disapears" and cromwell spends the rest of his days in prison abroad.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Jan Kazimierz
attacker=ANYBODY
defender=Polish
@THEN
TEXT
Jan Kazimierz is beaten on the battle field, and whit him most of the crown army is routed.
Jan Kazimierz flees into Transylvania again, what will become of Poland now that it's crown army has been shattered?
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Krakow
attacker=Swedes
defender=Polish
@THEN
TEXT
After a long siege the city of Krakow falls to the swedish invadors, Krakow is the city where all Polish kings are crowned.
While the soldiers of the army is looting the suburban area called Kazimierz (same name as the polish royal dinasty), Karl X Gustaf is considering being crowned the king of the Polish/Lituan comonwealth.
Meanwhile nobody has any Idea of where the polish army and Jan Kazimierz might be...
ENDTEXT
CREATEUNIT
unit=Jan Kazimierz
owner=Polish
veteran=yes
homecity=NONE
locations
78,88
76,88
74,88
77,87
75,87
endlocations
GIVETECHNOLOGY
receiver=Polish
technology=15
@ENDIF

@IF
UNITKILLED
unit=Scott Leader
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
Scottish resistance is being broken down by the advancing English armies!
The Scottish king is rumored to have been assasinated by murders at Cromwells payroll.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Krakow
attacker=Swedes
defender=Polish
@THEN
CREATEUNIT
unit=Pol Musketeer
owner=Polish
veteran=yes
homecity=NONE
locations
78,88
76,88
74,88
77,87
75,87
endlocations
@ENDIF

@IF
CITYTAKEN
city=Krakow
attacker=Swedes
defender=Polish
@THEN
CREATEUNIT
unit=Horse Artillery
owner=Polish
veteran=yes
homecity=NONE
locations
78,88
76,88
74,88
77,87
75,87
endlocations
@ENDIF

@IF
CITYTAKEN
city=Krakow
attacker=Swedes
defender=Polish
@THEN
CREATEUNIT
unit=Pikemen
owner=Polish
veteran=yes
homecity=NONE
locations
78,88
76,88
74,88
77,87
75,87
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Polish
@THEN
CREATEUNIT
unit=Mobilized Pop.
owner=Polish
veteran=no
homecity=NONE
locations
67,91
71,95
74,92
70,92
endlocations
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Polish
@THEN
CREATEUNIT
unit=Mobilized Pop.
owner=Polish
veteran=yes
homecity=NONE
locations
67,81
70,82
72,84
62,82
endlocations
@ENDIF

@IF
CITYTAKEN
city=Danzig
attacker=Swedes
defender=ANYBODY
@THEN
TEXT
Whit the conquest of Danzig an old Swedish dream called "Dominium Mares Baltici" becomes reallity, all rivermouts in the baltic region is now Swedish except for Ksnigsberg, this means that the swedish state can look forward to the rich taxes and tolls th



at
ENDTEXT
GIVETECHNOLOGY
receiver=Swedes
technology=93
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=93
receiver=Swedes
@THEN
CHANGEMONEY
receiver=Swedes
amount=100
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=15
receiver=Polish
@THEN
TEXT
The Polish/Lituan population although used of enduring long hard wars by persons the vaguely know the name of decides that it has had enough!
The looting of a monestary outside Krakow ignites a rebelion all over Poland, small gruops of revolting peasets are popping up all around the comonwealth.
ENDTEXT
CHANGEMONEY
receiver=Swedes
amount=56
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Russian City
attacker=ANYBODY
defender=Russians
@THEN
TEXT
On of the great cities of old mother Russia is looted by foreigners.
ENDTEXT
CHANGEMONEY
receiver=TRIGGERATTACKER
amount=100
@ENDIF

@IF
UNITKILLED
unit=Fredriksodde
attacker=ANYBODY
defender=Danish
@THEN
TEXT
The asumed impenetrable fortress of Fredriksodde has been stormed!
The danes had put all hope of protection for Copenhagen into this one fortress protteccting "The Belt",
the fortress proved to be a virtual kettle once the enemy entered, the danes inside couldn't flee and the attackers turned Fredrisksodde into a slaughterhouse!
This massacre was so thorough that later on when the advancing army advances on fortresses and danish cities, many of these will capitulate whitout fight, claiming that "We don't want another Fredriksodde!".
"The Belt" lies open before the invader, how long before Copenhagen will fall?
ENDTEXT
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CHANGEMONEY
receiver=French
amount=500
@ENDIF

@IF
TURNINTERVAL
interval=12
@THEN
CHANGEMONEY
receiver=Protestants
amount=250
@ENDIF

@IF
TURN
turn=22
@THEN
TEXT
The Polish are starting to abandon their old ways of warfare and instead of Hussars starts to hire mercanairy cavalry of the kind used in most parts of Europe.
ENDTEXT
CREATEUNIT
unit=Cavalry
owner=Polish
veteran=no
homecity=NONE
locations
72,82
68,94
77,97
83,71
endlocations
GIVETECHNOLOGY
receiver=Polish
technology=5
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
CREATEUNIT
unit=Cossacks
owner=Polish
veteran=no
homecity=NONE
locations
89,91
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=Rakoczy
owner=Protestants
maprect
68,98,80,98,80,126,68,126
moveto
77,97
numbertomove=ALL
@ENDIF

@IF
TURN
turn=22
@THEN
GIVETECHNOLOGY
receiver=Polish
technology=90
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Berbers
owner=Independents
veteran=yes
homecity=NONE
locations
65,109
68,112
69,123
69,129
81,129
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Scots
owner=Swedes
veteran=no
homecity=None
locations
61,73
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Scots
owner=French
veteran=no
homecity=NONE
locations
33,99
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Scots
owner=Habsburgs
veteran=no
homecity=NONE
locations
9,155
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Scots
owner=Danish
veteran=no
homecity=NONE
locations
50,64
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Berber Infantry
owner=Independents
veteran=no
homecity=NONE
locations
65,109
68,112
69,129
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Mortar
owner=Independents
veteran=no
homecity=NONE
locations
65,109
68,112
69,129
endlocations
@ENDIF

@IF
TURNINTERVAL
interval=6
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Independents
maprect
60,108,76,108,76,130,60,130
moveto
61,105
numbertomove=ALL
@ENDIF

@IF
RANDOMTURN
denominator=12
@THEN
CREATEUNIT
unit=Scots
owner=Protestants
veteran=no
homecity=NONE
locations
57,77
endlocations
@ENDIF

@ENDEVENTS
