;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   
:
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fascist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
Only half of city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
Up to two discontented citizens are made content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Makes city more resistant
to bribery by enemy diplomats and spies. Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Units in city are tripled on defense versus ground attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ Electronics).

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
Counts as a Granary in every one of your cities.
In XVII century, groups of merchants from European nations 
negotiating with the king to make a monopoly in the commerce
with the colonies, in America and Asia. The West Indies 
Company was created in 1617 and disappaered in 1674. 
The Dutch commerce in America was expelled by French and 
specially, English one. 

@;Hanging Gardens
@PEDIAIMPROVE40
One extra happy citizen in every city.
Axel Oxenstierna (1583-1654), count of Sdermre was a 
Swedish politician who regent the kingdom during the 
minority age of Christina. He made a agresive polity in
German and Poland and support the union of the kingdom.

@;Colossus
@PEDIAIMPROVE41
City produces one extra trade arrow in each square that
already produces one.
Mantua became in independent court capital in XV century under
the rule of Gian Francesco Gonzaga, the became in one of richest
court in italy and its place in the way from Naples to Milan 
became it in a important point for wars between France and Spain.

@;Lighthouse
@PEDIAIMPROVE42
Triremes can move across oceans w/o danger, and all other
types of ship have their movement rate increased by one.
Also, all new ships you produce receive veteran status.
The Old Exchange in the Hofstraat dates from 1515 and replaced
an even older exchange. The gallery around the inner courtyard 
reveals Italian architectural influences but the places where the
Antwerp merchants engaged in trade served as a model for the 
physical planning concept. It was here that modern exchange 
activities originated. Antwerp was then one of the most important 
financial-economic centres in the world, which explains why a new
and very large Commodity Exchange was constructed in the 
Twaalfmaandenstraat in 1531: 'the Mother of all exchanges', which 
served as a model for the Amsterdam, London, Lille and other exchanges.

@;Great Library
@PEDIAIMPROVE43
Civilization receives any civilization advance
already discovered by two other civilizations.
In the XVII century the nation of Russia started to created and
make bigger, specially in the last century when started some wars
against Polsih and Swedish to expand their domains to the Eats of Europe.

@;Oracle
@PEDIAIMPROVE44
Doubles the effect of all of your temples.
Frederick was the leader of the Evangelical Union 
(Protestants who joined their efforts to support their
independence from the empire). Frederick ruled in the 
Palatinate and was crowned as sovereign of Bohemia with
the name of Frederick V.

@;Great Wall
@PEDIAIMPROVE45
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.
The Habsburg kings gave to their kingdoms a great autonomity, 
swearing the privileges and laws of the each of their domains. 
Catalonia formed a kingdom with Aragon, Valencia and 
Balear islands, called Aragon. When, this one united his power
to the kingdom of Castile (formed by Castile, Len, Granada,
Andalusia, Navarre...), formed the actual kingdom of Spain, being
respected all the privileges of each kingdom.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
All new ground units produced gain Veteran status.
Any unit which wins a combat gains Veteran status.
During the reigns of Charles I (V of Holy Roman Empire)
and Philip II the Spanish armies had no enemies in the world,
and their famous tercios was a great example of valour and 
effectivity, they defeated French in the battle of San Quitin.
This Spanish victory justified the built of the beautiful 
monastery of El Escorial by Philip II.

@;King Richard's Crusade
@PEDIAIMPROVE47
Every square in the city's radius produces an extra
resource "shield".
The Catholic league was formed by South German states, 
Protestant and Catholics, but Protestant was expelled to defend
their own interested and the Catholic League was opposite
to Evangelical Union. The Catholic league was one of the 
most important powers in the thirty years war nad was ruled
by Maximilian of Bavary.

@;Marco Polo's Embassy
@PEDIAIMPROVE48
You receive a free embassy with every rival Civilization (so
your intelligence report will always be complete and you will
receive updates when other civilizations discover technologies).
In XVI century, died the Portuguese king, and Philip II, son
of Charles I and Isabel of Portugal, claimed his rights to 
Portuguese crown sending an army leaded by Duke of Alba who 
conquer Lisbon and proclaim Philip II as king of Portugal.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
Counts as a Cathedral in each of your cities.
The Spanish road was the name gave to the route that Spanish
Tercios run from Italy to Netherlands. It was across French-Comte,
Alsace and Lorraine.

@;Copernicus' Observatory
@PEDIAIMPROVE50
Increases science output of city by 50%%.
The Holy Roman Empire was a institution created by Charlemagne, 
he wanted that it was the heir of the Roman Empire, but it was
impossible and in the Reanissance the Empire was identified with the
German kingdom. When Charles V ruled and it looked as a promise of 
a unificated Germany,but the Reformation broken this dream and 
divided the country in to sides Protestans and Catholics.

@;Magellan's Expedition
@PEDIAIMPROVE51
Movement rate of all ships is increased by two.
In XVII century, groups of merchants from European nations 
negotiating with the king to make a monopoly in the commerce
with the colonies, in America and Asia. The East Indies 
Company was created in 1602 and disappaered in 1798. 
The Dutch colonies in Asia expanded in Ceylan, Indonesia
and some islands. 

@:Shakespeare's Theater
@PEDIAIMPROVE52
All unhappy citizens in city are content.
Francisco de Quevedo y Villegas (1580-1645) is one of the best
poets of the history and one of the greatest writers of The 
Golden Age of Spanish words. 

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Whenever one of your units becomes obsolete because of a new
technology you have discovered, it is immediately replaced
by an equivalent modern unit.
On 23 May, 1618. four figures fluttered down from a high window 
in the Castle Hradshin, Prague. Landing in a convenient heap 
of rubbish, they escaped with their lives. It is known as The
Defenestration of Prague and this fact provoked the start of
the Thirty Years War.  

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
Decreases unhappy citizens on same continent by 2 per city.
After the civil wars caused by religious affairs, France
claimed to success Spanish power as first power in Europe 
and after this war they got it.

@;Isaac Newton's College
@PEDIAIMPROVE55
Doubles science output of city.
Armand Jean Du Plessis was one of the most important French 
politicans of all times.He made a agressive policy against Habsburg 
in Europe, Mantua and Valtelinas war, and defeated Huguenot in 
France, conquest of La Rochelle.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.
Since the independence of Sweden from the Union of Kalmar, 
Danish and Swedish became rivals in the control of the Baltic
Sea. Swedish dreamed with the "Dominium Maris Baltici" but
Danish controlled the resund the  entered to the sea, being 
Danish kings one of the richest of Europe thanks to the taxes
of merchants in this straight.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free civilization advances.
One of the most damaged cities in the Thirty years war was the 
famous lutheran city of Magdeburg. In Danish phase the independent
bishop allied with Kristian and was conquested by Wallestein troops.
Them some years later it allied with Sedish and was sacked. The  famous 
sack of Magdeburg provoked the declaration of war against Habsburg of
Protestants Princes.

@;The Statue of Liberty
@PEDIAIMPROVE58
Eliminates the period of unrest between governments.
Also allows any form of government to be chosen, even if
the proper advance has not been discovered. 
Silesia was a important region between Saxony,Bohemia and Poland which
was a Habsburg domain since the age of Charles V. It joined to Bohemian
revolt in the first phase of the war and suffered a lot of conquest
by Swedish, Saxons and Habsburgs during the war, some parts of it was 
ceded to Saxony in the Treaty of Wesphalia.

@;The Eiffel Tower
@PEDIAIMPROVE59
When you first obtain control Rocroi,
every civilization's attitude toward you is immediately shifted 25 points
in your favor (on a hundred point scale).  Attitudes continue to improve
gradually over time.  Other civilizations are also quicker to forget your
past transgressions.
In 1643 French troops defeated for first time to famous Spanish Tercios,
it supposed the showing of the decadence of Spanish power in Europe, being
substitute by French one.

@;Hoover Dam
@PEDIAIMPROVE61
Provides Hydro power to every city on every continent.
The Evangelical Union was the joining of some of the Prtestant
States to defend their independence from the Empire, and to allow
the freedom of cult in their terrains. His ruler was Frederick V.

@;Women's Suffrage
@PEDIAIMPROVE60
Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).
North United Provinces of Netherlands (future Holland) was 
a old possesion of Spanish Habsburg but during the reign of 
Philip II they started a series of wars to declare their 
independence of Spain. During the reign of Philip III a truce 
of 12 years was signed, but in 1621 the war start again.
Spain recognize their inpendence in the treaty of Wesphalia.

@;Manhattan Project
@PEDIAIMPROVE62
Allows nuclear weapons to be built.
Johannes  Gutenberg (1397-1468) is considered as the
inventor of the printing with mobile characters. His most
famous work was The Bible, the first printing work in 
Europe since 1455.

@;United Nations
@PEDIAIMPROVE63
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (peacekeeping missions).
Leipzig (Saxony) was one of the most important cities of Germany.
It had an important university and it had consolidated as 
important cultural center. It had since XVI century a lot of
international fairs, including The German book Market.
This city was conquested and sieged in several times in the Thirty
years war by Imperials, Saxons and Swedish.

@;Apollo Program
@PEDIAIMPROVE64
^*Allows construction of spaceship improvements. 
^*Makes the whole world visible.
It was a company formed by some merchant cities in North Germany
and Baltic Sea. They found their markets in Scandinavia and East 
Europe. The  wealthy of this assocation was unitl XV century.

@;SETI Program
@PEDIAIMPROVE65
Counts as a research lab in every one of your cities; effectively
doubles your science output.
The Karlskirche, in Vienna, is the greates building of the 
Austrian Barroque art. The Habsburg Emperors failed in the 
attemp to defeat German Princes in the XVII century.

@;Cure for Cancer
@PEDIAIMPROVE66
One extra happy citizen in each city.
The Teutonics was a religious calvary order created in Palestine
in 1191. After a lot of wars against muslims, slavs, pirates, 
Magyars...they created a great state in Prussia, but they
weer defeated by Poles who made thir domains a Polis vassal state.  

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fascism, allow you to expand rapidly,
to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the tenth costs one shield per turn.
Settlers eat TWO food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a huge military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fascism
^UNIT SUPPORT
Each unit costs one shield per turn
(exclusive of Falangistas which are free of maintenance) 
Settlers eat TWO food per turn.
ONLY Fascists may produce
FALANGISTA units.
^
^HAPPINESS
State sponsored Fascist rallies ensure NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Falangista efficiency ensures Fascism has NO corruption.
However, Fascism has the special disadvantage that all
SCIENCE is CUT 30%% due to the throwing out of unwanted
intellectuals.
^
^SPECIAL
Improvements which convert unhappy citizens to content
citizens (Temples, etc.) are stormed and produce "SEIZINGS" 
of gold equal to the number of citizens they would otherwise
convert.  They also require no maintenance.  The diplomatic
penalties for "fifth collumnist activities" by your Diplomats
and Spies are reduced.  Under Fascism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Fascism eliminates all happiness problems and provides
an excellent revenue.  Military affairs do well with no 
interference from the Cortes! (a.k.a. Senate)


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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