Chapter 4: The Cradles of Children Lost

PM 4-1(Sheltering Doubt)
PM 4-2(The Savage)
PM 4-3(The Secrets of Worship)
PM 4-4(Slanderous Utterings)



4-1:

At the same time, Safehold's AH and Mogpost services are up for use once you have entered Chapter 4 (connects direct to Jeuno). The AH is on the middle floor in the area Opposite from the Nomad Moogles. The AH are the NPCs on the upper portion and the Delivery box NPCs are on the bottom portion of that side.


4-2:

Riverne Site B01 is level 50 cap. You will need 1 Giant Scale from the Pyrodrake wyverns to pass through the Unstable portal. The final spatial displacement at (E-8) will bring you to the BC holding area of Monarch Linn. You only need 1 scale . Scales from #A01 work in #B01 and vice versa.


Mobs and the Site:
Mobs are: -Ignidrake N/A Riverne - Wyvern: Aggros by Sight.
-Lesser Roc 53 - 54 Riverne - Greater Bird: NO AGGRO.
-Lunantishee N/A Riverne - Morbol: I don't know if it aggros, but if it does, it's Sneak based. Make sure you have Sneak on just incase...
-Nimbus Hippogryph N/A Riverne - Hippogryph: TRUE SIGHT.
-Pyrodrake Wyvern N/A Riverne - Wyvern: Aggros by Sight.
-Strato Hippogryph N/A Riverne - Hippogryph TRUE SIGHT.


Monarch Linn battle: Oreo (Ouryu) The Dragon.
-there have been many ways I've heard about this being done. here is your Info followed by all the possible suggestions for battle.

-Earth Based Dragon Oreo can spike flail:

-It puts up Stoneskin which you need to Dispel.
-Spells that work: Paralyze, Gravity, Silence, Blind, SLEEP.
-Oreo CANNOT BE SLEPT WHILE FLYING
-Mistmelts can bring Oreo back to the ground.
-He will fly up after about every 10-15% of life he loses.
-The fight ends when he reaches 30% HP.

Oreo Attack Outline:
-Geotic Breath: while he is on the ground. Frontal AOE. more damage the farther away you are. bad idea to face mages.
-Spike Flail: On the ground triggered by someone with hate standing behind Oreo. It is a TP move all dragons have. All dragons have frontal TP (breath) and back TP (flail) moves.
-Absolute Terror: General dragon terror move. stuns single target for about 5-10 seconds.
-Bai Wing: General dragon wing move. AOE damage. additional effects i don't know.
-Ochre Blast: General spit-fire-from-the-sky dragon move. if you've seen the other CoP dragons, same thing. earth based. goes through shadows.
-Touchdown: General landing-from-being-flying move.
-Earth Magic including stoneskin, stonega, etc.


Here are the Guides as Mentioned. I'll post what we did last.


*****As mentioned, it is a flying dragon. This BC may be a tough one to clear so take note. Tanks bring lots of hipotions and 1 or 2 Au Laits. Paladin, Monks, Rangers are preferred. Ninja tanks are gonna be a bit tough. For mages, BLM is a must. For the first part, fight the dragon as per normal. Only Paralyse and Silence sticks properly as it is a Stone elemental dragon. Stonega is pretty damaging so Silence it when necessary. RDM dispel any Stoneskin if it casts on itself. When the dragon starts to fly, my PT didn't kite it with Gravity as what most pts do. Instead our Paladin stood still and handled the dragon while the mages spam cures on him. We found out that kiting it is very messy and our mages couldn't cure the Paladin in time when he ran too far off. This strategy seemed neater and we won it when we changed to this strategy instead of marathon kiting (died 3 times with kite strategy). Since all close range attacks are null when it is flying, mages nuke it with Aero2 and rangers continue shooting it. Endure until Ouryu comes down to the ground. Once it's on the ground, mages Lullaby/Sleep1 it then -> Sleep2 after a short while. This will polong its sleep period a bit. During sleep, everyone recover HP/MP. If someone has a Curega Earring, that'll be fantastic as it doesn't cost MP! Once Ouryu wakes up, it will start flying again. Rinse and repeat the process...In this match, if someone has a Mistmelt(Rare/Ex) item, it is quite helpful in forcing the dragon down onto the ground if there are any emergencies. Your job is to bring the Ouryu's HP down to 30% for the battle to end. Therefore, when its HP is brought down to 50% or so, BLM please use manafont+start casting Freeze spell, while everyone else use their 2HR ability on standby. Once Freeze is casted, the damage most likely enough to bring HP down to 30%. Therefore the hard part in this BC is enduring throughout the first 50% of its HP.


*****Alternate Oruyu Strat:
Last night I beat him with smn smn pld pld rng blm.
Really no one did much of anything except for the 2 smns, 2 people were there just to see if we could do it.
Anyway onto strat. 2 SMNS each with Refresh Drinks and ethers can easily handle the dragon. Pop Garuda and then have both smns use aerial armor. (Garuda blinks herself for those who didn't know.) Leave the summons out while the blood pact timer runs down. Then have the 2 smns assault Ouryu, Yag Drink, Astral Flow, Aerial Blast him, hi-ether, wait, Aerial Blast, hi-ether, wait, Aerial Blast. At this point the battle should be over or you should only have to take him down a little farther to win. If you don't have a rng to EES at the end whatever 4 other party members you brought should be able to finish him pretty fast.
For this battle you WANT him in the air, his in-air standard attack will only do ~15 damage to a garuda per hit.
Bring along some kind of tank if things go wrong; IE summons die close together and Ouryu goes after one of the smns, and someone like a rng that can EES for quick high damage.
All in all this type of battle will be all about resists to Aerial Blasts. I went on Windsday with double wind weather, so we had resisted AB's for ~650, to normal AB at around 890-930, to AB with day effect around 980 and then AB with day effect and weather effect for ~1056.
3-5 SMNS would make it easier as you could lay down 6-10 aerial blasts in a shorter amount of time, 6 SMNS would be sick where you probably could beat this guy inunder 2 minutes.
Other things to take into consideration:
1. Don't heal the SMNS until the Astral Flow cycle is done, summons hold hate pretty well after Aerial Blast but it get dangerous when you have to recast and have no hate buildup on the avatar.
2. Generally speaking all the other members should stay far enough away from the battle as to not get caught in touchdown so that you don't have any unecessary damage/healing taking place.
3. If you have austere gear borrow/bring it. a couple seconds less BP timer is good here as it can mean a dead wyrm(not dragon) or you having to resummon and risk him coming after you.
Try it and have fun. We almost set the record this way. It's realativly painless and low cost, not farming mismelts or tons or items for anyone other than the summoners with the refresh drinks and the hi-ethers. Also you can bring just about any job/level along to leech the battle, esp if you have 3 smns.


*****My party setup had whm, rdm, blm, smn, pld, mnk(or drk) and that was the basic setup. Pld went in and they all got TP and melees got weaponskills off. Oreo then started flying, so, we mistmelted and slept him. when he woke up the smn did his first astral and the Pld Invincibled to get enough hate, mistmelted again to bring him back, blm and smn got off another round. Mistmelted again, Smn and blm got off a third round and he was dead. My party isn't a very High-Damage party... so, we had to have a good mistmelt and 2 hour strategy. we were able to repeat this strategy for a second win as well.


*****Generic 95% win: ICE DAY PREFERRABLE. Pld, healer, X, Blm, Blm, Blm. 3 mistmelts. enter, ES sleepga and pld provoke. all 3 blms Freeze. pld mistmelt and ES sleepga. blms regain MP and then all three recast Freeze. pld invincible when it wakes. ES sleepga. all three blackmages manafont when Freeze timer is up. all three freeze third round. the end. good bye oreo. This is the one i do when i take people through PMs. credit given to omnipresence linkshell.


4-3:



-Top: moving walls and doors, Bottom- Fomor locations: Note this map was made before SE updated the zone. Certain mobs have been moved and there are no longer fomors in the short hallways to each of the six rooms. there is also a Taur at (I-9) and (I-7) where the paths junction.-


Bestiary:
-Fomors as usual
-Lich, Mummy, Uttuku (usual undead mobs)
-Gazers and bubblereyes (eye mobs, sneak aggro)
-Taurus Mobs
-Keremet
-Azren Kuba, Azren Kugusa (Keremet's skeletons)
-Old Professor Mariselle (ghost)
-Mariselle's Pupil (ghost)
-Elel (Corse NM, hard)


Coral Crest Keys drop off of -Fomors- so don't erase your hate before then or it's a waste. you can give them to either the same person or two different people. it doesn't matter with the crest keys. the Sealion Crest Key drops off the NM Keremet.


Keremet: Is a corse type mob. he is undead. he has pet skeletons that he -can- summon to help him. those skeletons are lined up outside of the 2 halls to his room. they are VERY easy to kill. 1 person can solo them easily. so take them all out prior to entering Keremet's room and he's got nothing. Corses are BLM types. they can also Charm one of your party members (whichever has hate) make sure as soon as this happens that you sleep that party member before he can kill the others in your party and/or himself. (yes, you can kill your own party member when they're charmed ^_~) Otherwise, he is relatively easy for a single party to kill so don't panic. (kill the stegataurs in the room beforehand if you need to).


After this is done, get out of Sacarium and go clear all your fomor hate . this -must- be done. After you accomplish this and EVERYONE has 0 fomor hate you can continue on.
If you do not trade the Sealion key very shortly after the Coral key, it will disappear. So, have different people with each keys like I mentioned earlier.



A '???' pops randomly either at one of these locations: (F-5), (G-5), (H-5), (F-11), (G-11), or (H-11). Which are the ???s on the Desk found in each of the 6 rooms. (the ??? that pops on the bookshelf is something for a quest). Make sure your entire party goes together because the ???s are in every room and you have to check them till the NM spawns. If you have your party split up and everyone check a room, someone's going to fight it but your party member will be all alone when it pops. Old Professor Mariselle pops with 2 ghost pupils. Do NOT fight the pupils they will respawn when you kill them. They are also not targetable for a portion of the time. When they become targetable, have a person provoke them if needed, but do not waste any effort on them. The NM will teleport around the room so when it teles, make sure your party identifies and continues it's onslaught. It is a ghost type and has ALL the ghost type attacks and abilities, this includes AOE curse and sleepga. When Professer dies, the pupils despawn. make sure everyone rechecks the ??? to get the key item. if you do not check it fast enough you will have to kill Professer again to activate it once more. It is a good idea to have poison potions and it is a good idea to have RR items. If you cannot kill it inside the room, have a tank pull the mob each time the disappears out to the hallway and kill it there. Lastly it is a good idea to have two tanks, one for professer and one for voking his pupils.




4-4:







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