| attempt to seamlessly combine the art elements of Evidence with the theatre elements of Ambition, in addition to the hitherto unexplored avenues of video and basic computer gaming. As well as this, House utilised collaboration more strongly than ever before, and was the first IMMI to be shown in a public space. The show met with mixed results. Was this art? Was it intending to be? How was someone, unfarmilliar with previous IMMIs or even the concept of IMMIs, how were they meant to deal with this new genre? How could someone be expected to walk off the street into a white box gallery and start manipulating the artwork? Things quietened down at IMMI HQ after that, but nothing stopped. New questions kept arising - could IMMIs have a commercial future? What opportunities could future collaboration hold? Could games (either board games, or those online) factor into the IMMI equation? While the "I" for installation may become unimportant, one thing is certain -- IMMIs are yet again on the cusp of a new era. So whether you next stop will be at the newest show, or playing an IMMI online, or joining the (soon to be launched) Club -- watch this space. Exciting changes are always afoot. |