News
IMMI HQ
last updated
November 15, 2005
About
Online Interactive Games
Contact
2003
2004
2004
EVI-DENCE
PV
PV
PV
AMB-
ITION
HOUSE
==>
Previous Cases
==>
Pending Cases
PN
NW
CB
IMMI Club
Open Cases
     Interactive
   
Murder
 
Mystery
Installation
Evidence involves you, the detective, decoding 22 pieces of art in order to solve the deaths of Ralph and Samantha White. Using a wide variety of mediums including plasticine, stain glass, carved stone, and found objects, this installation will take the genre of 'visual mystery' from books (eg: The Eleventh Hour by Graeme Base) into the realm of the 3D.
Ev
id
en
ce
1
2
All content copyright 2003-2005
Original Blurb:
Evidence was the first, and is very special to me. It had a lot of things about it that made it VERY difficult for the poor audience-detectives, but it was great fun making it. I was, and am, very proud that I pretty much did it all by myself, even though a lot of the pieces didn't live up to the aesthetic I had for them.

The funny thing about it all is that Evidence was originally going to be a book; 3D objects photographed and compiled into a 2D form. Thank you very much to all those who helped persuade me away from the visual novel I was intending to make - I doubt the current IMMI world would exist otherwise.
Retrospective Comments:
3
4
Hosted by www.Geocities.ws

1