| X E N O B I O L O G Y |
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| EDOANS Edoans are a slightly more recent addition to the Federation. They walk upright and are tripedal, possessing three arms and three legs. They have round yellow eyes, and a concave, structured head. Their skin is a strange orange hue, and is completely hairless. Edoans are among the best tool makers in the Federation, due to their sensitive hands and great dexterity. They are very meticulous about detail, and make good scientists and technicians. The Edoan homeworld is class-M, in a system with a few small terrestrial planets, and no gas giants. Edoans are very reserved, and prize privacy. They tend to be very shy and introverted, and make few close attachments. EL AURIANS El Aurians are a very rare and mysterious race about whom very little is known. In form they are standard humanoids who display a broad range of racial pheno -types, comparable to Terrans. Their homeworld was probably somewhere on the borders of the Beta and Delta quadrants. El Aurians first became known to the Federation in the late 23rd century, after their homeworld was destroyed by the Borg, although there is evidence to suggest that individual El Aurians had visited various Alpha and Beta Quadrant worlds (including Earth) before the founding of the Federation! The few surviving displaced El Aurians have found their way into the Federation and the ranks of Starfleet, although seldom if ever in positions of importance. They seem to prefer to operate quietly in support positions. Much of this seeming reticence comes from the El Aurian racial character. They appear to be natural lore-keepers, and use their phenomenal lifespans and memories to collect the stories and life experiences of various sentient beings. They preserve this knowledge for their own kind, and only occasionally share it with non-El Aurians. They are a highly personably and empathic race, and as such are very willing to help other sentients work out their problems, especially if the end result is a good story for the "good listener"! Possibly as an offshoot of their prodigious memories, El Aurians are extraordinarily sensitive to disturbances in the space/time continuum, and will usually remember the original version of history if a change is made in time. Although they can fight when necessary, El Aurians are by and large a docile people. The behavior of Dr. Soran in 2343 which resulted in the destruction of the Enterprise-D should be considered highly atypical. They are actually capable of ageing, but not in any meaningful humanoid sense. FERENGI The Ferengi built their entire culture on pursuit of wealth. They are always looking for ways of earning money and rarely turn down a business opportunity - legal or otherwise . Contact with the Ferengi was first made about twenty years ago, and culminated in a battle between a Ferengi ship and the USS Stargazer, under the command of Captain Jean-Luc Picard. However, they remained a mystery until regular contact was established a little less than a decade ago. In that short time, they have stopped being an enigma and have become a regular feature wherever money is to be made in the Federation. Males are generally the only member of this species to be encountered, because Ferengi women are still in extremely subservient positions. Ferengi males are still shocked by the fact that Federation women wear clothing. They prefer to deal with males while doing business. They do not live in the same place as their women. They regard humanoid women as sex objects, and have an extreme lecherousness regarding beautiful women and sex. Often, they can be coerced to give up better judgement in return for the promise of sexual pleasure with a beautiful woman. Though highly intelligent, there are almost no Ferengi scientists, and no formal schooling system in their culture. Lessons on handling business deals are handed down from father to son. Almost any technological advancement that Ferengi have benefitted from has been bought or traded for from other cultures. Ferengi have an odd honor system. They feel that cheating and stealing are acts of cunning, and that anyone who was a victim of their scams was not smart enough to protect themselves from them. The Ferengi are considered ugly by almost all cultures in the Federation, but these traits give them many advantages. Their oversized ears give them very acute hearing, and their four- lobed brains are non-psionic enough to give them psionic resistance. This gives them protection against mental attacks, especially telepathic attacks. This is a definate advantage for Ferengi, especially when cutting business deals with telepathic races such as Betazoids. No Ferengi can ever possess psionic abilities. Also, the higher gravity of their homeworld affords them a higher base strength. Even with this added strength, the Ferengi believe it is easier to run away from a fight than to risk injury. A Ferengi who is or has been in the Ferengi military service will have a forehead tattoo. GORN Gorn are a saurian-based humanoid race that appear to be evolved from some type of reptile (or possibly dinosaur). Gorn are much larger than humans, and have quite a bit more muscle mass in their bodies. They are more comfortable in slightly lighter gravity than Terran norm. Their eyes have a faceted covering. Gorn are not picky about what (or who!) they eat, and they prefer their food live, although they will eat it raw if live food is -absolutely- unavailable. Most Gorn have a bad (and quick) temper, and can go berserk if enraged. All Gorn are enticed by the smell of blood, and will fight even harder if they 'smell' a kill coming. Gorn physiology is not very well suited to speaking other languages. The Gorn tongue is forked, like a snake's, and all "s" sounds will have a hissing property. Gorn have the sharp teeth and claws of their ancestors. Their body is very resilient, and they heal quickly. Their scales give them a form of mild armor plating naturally. Gorn have high strength. They prefer a much warmer climate than Terrans. Gorn eyes are placed on either side of their head, and gives them excellent peripheral vision, although their field of vision to the front is not limited. Gorn are extremely long-lived, and have a higher resistance to pain than most humanoids. Gorn will not usually give or receive "quarter" in a battle - they will generally fight to the finish - theirs or their enemies. Gorn are very territorial, but do not appear to be interested in further expansionism - yet. Gorn are not part of the Federation, nor do they wish to be. HALIIANS Haliians come from the planet Haliia, and are one of the Federation's few naturally psychic races. In form they are slim, spare, attractive humanoids with dark skin and a slight bony ridge above the eyebrows. Culturally, they are a passionate, artistic, and graceful people inhabiting a world of great beauty. However, most tend to act before they think, and some can be very difficult for other humanoids to work with. Nevertheless, a number have joined Starfleet with great success. All Haliians are naturally partially telepathic. They can boost this ability through physical contact with large glowing crystals they call Canars. Canars are most frequently used in meditation as a mental focus. However, two Haliians (or one Haliian and another being, even if they are not psychic) who are each in physical contact with a Canar may enter full mental rapport. This is most often, though not exclusively, used by two Haliians to create an emotional rapport preparatory to intimacy. Some rare Haliians may be psychically skilled enough to have passed beyond the need of Canars. HISTAH Histah look like an evolved form of the Terran dinosaur, Velociraptor. They are from an Earth-like world on the other side of the Federation from the Klingons and/or Romulans. Their star is slightly larger than Sol, and their planet is virtually all tropical in nature, except at the poles, where the climate is moderate. The gravity is Terran normal. Full grown Histah are about 2.5 meters in height. On their head is a tall, fin-like dorsal ridge that extends through the center of the scalp and down the back to the base of the spine. They have sharp teeth and claws, and a large tail that is longer than their legs. They have three fingers and an opposable thumb on each hand, and three claws and one dew claw on each foot. Their reptilian appearance distracts most humanoids. Histah reflexes are sharper than normal Terran reflexes, and they can move quickly for a creature of their size and weight. Their skin provides extra protection from damage. They have nictating membranes to protect their eyes from extremes of light. Their eyes are on opposite sides of their head, giving them peripheral vision in addition to forward vision. They are used to a hot climate, and do not like cold. They have a second sense for dangerous situations. They live much longer than average, and have a very strong will. Despite their danger sense advantage, they do not like psionic individuals. Their danger sense reacts to psionic use with "psychic static" causing mental discomfort. Other crewmembers with psionic abilities can use their powers outside their range of "psychic effects". Histah once had a very violent society, with a lot of fighting between families, tribes, and clans. In addition, they had to overcome other predators on their homeworld. Over time, this feuding was replaced with a desire to excel in fields like science, business, or engineering. This was not an overnight conversion, but started with a single family and spread slowly; first to the rest of their tribe, then to the rest of their clan, and finally to the entire race. This has continued up to the current time. Their Code of Honor devotes them to family first, tribe second, clan third, and race fourth. They still have some clan, tribal, and family feuds, although these have mostly been changed to the "We can do better than you" stage. Enemies" frequently take the form of a different clan, tribe, or family. They also have close ties to the Histah race. Given the choice between anything and another Histah, a Histah always chooses another Histah first. The interrelationships between family, tribe, clan, and race are considered by Federation historians to be similar to Terran Native Americans. Histah society is now exploration/colonization based. They have finally reached the borders of the Federation. They have several dozen systems under their control, called the Collective. Strangely enough, Histah never had encountered any other intelligent races up to the point when their border met the Federation. The Histah and the Federation are tentatively investigating a union of their borders, in a compact similar to the Klingon peace treaty. This is the first time in Federation history that an intelligent race has contacted them first. Histah have a three-part name. The example we will use is: Barshen'kas Li'Ar Shan'hadar. (This is pronounced: Bars- hen-khas Lee-Arr Shan-ha-dar.) The first part is really more like a planetary rank than a name. The "Bars" section shows that this individual has been decorated by the government of the Histah more than once. One decoration is indicated by "Bar". No "Bar" or "Bars" would indicate no decorations. The decorations are not given by the Histah government easily or lightly. It is considered a great honor to be decorated once. More than once indicates an exceptional individual. The "Hen'kas" is a rank, in this case close to our "Captain". The "Li'Ar" is similar to our first name. The example would allow friends to call him "Lee", but only in private. The "Shan'Hadar" is a combination of a family and a tribal name, with the "Shan" being the family name, and the "Hadar" being the Tribal name. Clans are indicated by decorations on their clothing or bodies. Histah prefer to eat their food live, but have made small concessions in their diet since their meetings with the Federation First Contact teams. HUMANOIDS Humanoid races include Homo Sapiens Sapiens (Humans) of Earth, Alpha Centurians, the Yonadans of New Fabrina, and all other races which resemble Terrans to any great degree. They have no psionic abilities, except in very rare cases. This uniformity among humanoid races has been assumed to be the work of some progenitor race. In 2369 this hypothesis was proven through the efforts of paleoarchaeologist Dr. Richard Galen and the crew of the Enterprise-D. They discovered that this progenitor race had seeded their DNA into the oceans of proto-Class-M planets throughout the galaxy some four billion years ago. A recorded message of universal goodwill and brotherhood was assembled from coding in the DNA sequences of several humanoid races, and revealed these progenitors to be bald, pale-skinned humanoids with deep-set eyes and vestigial ears, essentially similar to most of the humanoid races familiar to the Federation. No other traces of this civilization has been found. Numerous humanoid races of primitive cultures have been found transplanted from their homeworlds to other planets across the galaxy. In most cases, these were cultures in danger of extinction. It has been hypothesized that this transplanting was done by a race called the Preservers (or Wise Ones, as some of the transplanted cultures refer to them). The Preservers seem to have vanished nearly a millennium ago. No trace of their civilization has been found either, save the numerous humanoid races thriving throughout the galaxy. The operations of the mysterious humanoid known as "Gary Seven", found living on Terra in 1968, are, in theory, similar to those of the Preservers. What connection Mr. Seven may have had to the Providers, who apparently vanished centuries before his time, are open to conjecture. |
| E-H |
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