Kilinski Rules


 


Introduction:

Kilinski is a simple card game for 2 players. The game involves strategic planning, and some luck, and is fun both for players who "just want some nice game to pass time without planning too much", and for players who like deep and careful planning.

Kilinski requires 1 deck of cards (no Jokers, just 52 cards).


Rules:

Setup:
  1. Shuffle the cards, and put 16 of them face-up on the table. The players alternately pick 1 card each, until all cards are picked.
  2. Each player shuffles his 8 cards, and places them face-up on his side of the table in a row. These will be called the "Tables".
  3. Deal 8 more cards to each player, so that each player can only see his cards. These will be called the "Hands".
  4. The remaining cards will be called the "Deck". Used cards will be called the "Discard" and will be put in a pile, where the top card is faced up.
  5. To summerize, so far each player has 8 cards in Hand, and 8 cards on the Table. The cards on the Table are in a row. the remaining 20 cards are in the Deck, and the Discard pile is empty.
Goal:
  1. The goal of the game is to have a score of at least 38 at the beginning of your turn (i.e. before you play your turn). A score of a player is calculated as follows: Look at the player's Table cards, for the purpose of counting a score look only at cards that are strictly smaller than all the cards to their left (King > Queen > Jack > 10 >...> 2 >Ace). Now sum up their values where King Queen and Jack are worth 10 each, and Ace is worth 1. This sum is the score.
  2. Example: Say that a player's Table is Q, J, 5, 5, 7, K, 1, K. The score for this Table is 10+10+5=25. This is because Q>J>5 but the next card (i.e. 5) is not smaller then all the cards left of it (Q, J, 5) because it is not smaller then 5. Another example: The Table J, K, Q, J, 10, 9, 8, 7 is worth just 10, because the next card after the leftmost J is a K and King > Jack, and therefore K is not smaller then J.
The Game:
Combat Example:
Player A's Table is K, Q, 10, 6, 7, 5, 1, 6. Player B's Table is J, 9, 6, 3, 5, 2, 8, 8. Player A's Hand is (1, 2, 4, 5, 8) in no particular order. Player B's Hand is (3, 4, 6, J, Q, Q, K) in no particular order. Player A decides to attack player B's J with his own 1. J is the Defender, 1 is the Attacker. A puts an Ace from his Hand, B puts a J from his hand. These are the Supports. They both reveal the supports. A's combat score is 11+11=22 (because he has 2 Aces attacking they are worth 11 each and not 1). B's score is 10+10=20. They have both played pairs of cards (2 Aces for A, 2 Jacks for B), so they are allowed to play another card. Player B has the low combat score (20 vs 22) so he is the first to say if he wants to add Support. He says he doesn't. Now A says he wants to add Support and puts a 2 face down. Player B is now allowed to react and put a card of his own face down if he likes. He decides to put a 5. Now the additional supports are revealed, and combat scores are recalculated. A has 11+11+2=24. B has 10+10+5=25. B has won the combat. Now B can do one of the following: replace the Base of A (which was the attacking Ace) with any of the 6 cards that faught the combat (i.e. with the Ace, Ace, 2, Jack, Jack or 5), or replace one card on his Table with a support card whos difference is no more than one (so for example he may take the supporting Ace and replace it with his own 2, or take the supporting 5 and replace it with his 6). Assume that he selected to replace the other's Base with his own Jack, the new Tables are K, Q, 10, 6, 7, 5, J, 6 for A, and  1, 9, 6, 3, 5, 2, 8, 8 for B. The rest of the cards (Ace, 2, Jack, 5) are put in the Discard. Player A draws a card, and player B draws a card.
This game was made up by Rami Amir, and Ido Milstein.

Copyright ©2001 Rami Amir and Ido Milstein

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