Every story on this page is base on the story in manga/anime!Enjoy!
HunterxHunter
In this world, "Hunters" range from those
that seek treasure to those that seek the ultimate eating pleasure and even to
those that want to preserve and protect the various monuments created by man.
However, because each Hunter has so much power in the world, aspiring Hunters
must pass a qualifications examination.
Enter
Gon. Gon was a child who is about to turn twelve who lived peacefully with his
Aunt Mito on Whale Island. She had told him that his father Ging had passed
away, when actually he was still alive and well as a Hunter. But three years
before the start of the story, Gon bumped into Kite, a fledgling Hunter who came
to Whale Island to get information about Ging, and learned that his father was
still alive. Ever since, Gon's dream has been to become a Hunter and find his
father. He finally convinced Mito to let him take the Hunter Qualifications
Examination. On the day of his departure, Mito apologizes to Gon for lying; she
confesses that she took custody away from Ging. Gon replies that he will come
back and see her once he becomes a Hunter. But the ship that was taking him out
of Whale Island was already part of the process to weed out people who were not
worthy of even taking the examination.
On
the ship, Gon is greeted by two more regular cast members, Leorio and Kurapika.
Leorio, a tall, slender man with extensive medical knowledge, was someone who
wanted to be a Hunter for the money. Kurapika, a slim figure, was the last of the
Kuruta clan and wanted to be a Hunter to seek revenge on a group of thugs that
killed off every other member of his tribe. And at the destination they meet
Killua that is also help them to finish the first test.Killua is a boy with the
same age with Gon that go out from his house to have fun in hunter test.He is
from a killer family named Zodilyc.Together with Gon, they face
challenge after challenge on their way to become Hunters.
DNAngel
Daisuke Niwa is a fourteen-year-old boy who has a "special condition" due to his genes: whenever he has feelings of love or thinks of his crush, Risa Harada, he turns into his alter-ego, Dark, who is called the "Legendary Phantom Thief" or "Dark Mousy". However, when Dark sees his "crush," Riku Harada, he turns back into Daisuke. The only cure for Daisuke's "condition" is for him to get his crush, Risa, to return his love, or so he thinks.
Later on, after being rejected by Risa, Daisuke falls in love with Riku. Riku likes him too, but until Daisuke is able to tell Riku about his condition (and she has to accept it), he'll keep transforming.
Interestingly enough, Risa falls in love with Dark, and proceeds to do all sort of absurd things to get him to go out with her, which he eventually does(Only in manga). She has also kissed him on more than one occasion, and it is hinted that Dark might have deeper feelings for Risa as well, but is unable to act upon them for reasons that are yet to be revealed.
Card Captor Sakura
The series begins as a simple girls' anime of the magical girl genre (similar series include Sailor Moon and Pretty Sammy). Ten-year-old Sakura Kinomoto opens a mysterious book in her father's study and accidentally lets loose the magical Clow Cards. By her ability to open the seal, Sakura is revealed to have special powers, and it becomes her responsibility to retrieve the missing cards. The task involves finding each card, battling its magical personification, and sealing it away. She is assisted by Cerberus (Keroberos, also known as Kero-chan), the Beast of the Seal assigned to protect the cards, but who was asleep when Sakura opened the Clow Book (He was on a "nap" at the time, which lasted 30 years). Kero-chan, who looks like an animated plush toy throughout most of the series, guides Sakura as she develops her Cardcaptor powers. In the first episode, he presents her with the Key of the Seal, which allows her to fight and capture the Clow Cards.
First Arc
The first and second seasons of the anime and first six volumes of the manga
focus on Sakura's attempts to capture the released Clow Cards.
Keroberos acts as her
guide and mentor throughout the quest, while classmate and best friend
Tomoyo Daidouji assists
in designing Sakura's battle costumes and filming her adventures. Sakura also
competes with Li Syaoran, the descendant of the Clow Cards' creator, Clow Reed,
in capturing the Cards. The first half of the series ends after the Final
Judgment, in which those who have attempted to capture the Clow Cards are tested
by the mysterious Yue for the right to become Master of the Clow.
1st Movie
Occurring between the 1st and 2nd seasons (or the middle of the 1st season in
international releases), the first movie takes Sakura and company to Hong Kong
during winter break. Still in her quest to capture all the Clow Cards, Sakura
encounters new challenges, some of which take place in ominous dreams. Sakura
must defeat a vengeful sorceress rejected by Clow Reed in the past or risk
losing her family and friends.
Second Arc
The third season of the anime and last six volumes of the manga introduce
several new characters, including the enigmatic
Eriol Hiiragizawa. Since
Sakura has now become the new Master of the Clow Cards, she must transform them
under her own magic into Sakura Cards. At the same time, new strange
disturbances are occurring in Tomoeda, which adds further pressure to Sakura's
task. Meanwhile, Syaoran falls in love with Sakura and tries to find a way to
admit his feelings to her.
2nd Movie
Occurring after the end of the 3rd season (2nd season in international
releases), the 2nd movie brings closure to the relationship questions between
Sakura and Syaoran, which were left somewhat unanswered in the last episode of
the TV series. Like the 1st movie, the 2nd movie does not follow or adapt from
any events depicted in the manga and, therefore, closes the anime series in a
different manner. Syaoran has already admitted his feelings to Sakura, but she
has yet to answer him. Chances become good when Syaoran visits Tomoeda from
China over the summer and participates in a school play with Sakura during the
Nadeshiko Festival. However, Sakura has more issues challenging her than finding
the right moment to confess to Syaoran. A strange force begins stealing the
Sakura Cards and erasing portions of Tomoeda, and Sakura soon encounters the
mysterious Void Card, the antithesis of the 52 Sakura Cards with as much
negative power as all their positive powers
combined.
Chobits
The story centers around the life of eighteen-year-old Hideki Motosuwa, a repeat student ("ronin") attempting to get into university by studying at Seki cram school. An honest and unassuming teenager raised on a farm, he has little experience with women, though his imagination and libido are both quite active. Besides a girlfriend, the other thing he dreams of having is a persocom (Personal computer), a computer designed to look and act like a human. In the city where he studies for university (Tokyo), Hideki discovers that persocoms are commonplace. They are preprogrammed with fairly subdued personalities; they assist their owners with chores (such as shopping, dictation, email, and accounting) and are easily identifiable by the large data ports on the sides of their heads. But persocoms are expensive and Hideki has no money, so he figures the only way he'll ever have one is if he were to find one lying on the curb.
No sooner has he thought this than it happens: on his way home from school one evening, he stumbles across a persocom in the form of a beautiful young girl with long hair, wrapped in cloth, turned off, lying against a pile of trash bags. He carries her home, and after a long and nervous search for her on/off button, he finally "turns her on". She comes instantly to life and regards Hideki with open adoration, hugging him often and watching him fascinated as she often mimics the things he does, but the only word she ever says (until later episodes) is "chi", so this is the name Hideki gives her.
Hideki recruits the help of his technically-minded friend Shinbo to try to figure out where Chi came from. All they are able to determine is that she does not have any operating system installed. Shinbo is perplexed as to how she's able to be active at all with a blank memory, and this is the beginning of the mystery of Chi's origins and purpose.
Meanwhile Hideki takes it upon himself to teach words, concepts and behavior to Chi while he attends school, looks for a job, and makes new friends (many of whom have strong opinions of persocoms). He finds himself putting aside his libido and protecting Chi against people who want her for themselves; he buys her a storybook in which she seems to take an unusual interest; she shows him unconditional love and cheers him on through his studies. Before long it's clear that Chi is developing feelings for Hideki to a depth that persocoms aren't supposed to be able to have, and Hideki seems to be falling in love with her despite friends' warnings against having feelings for an artificial person.
Tokyo Mew Mew
A girl named Ichigo Momomiya and four other girls (Mint Aizawa, Lettuce Midorikawa, Pudding Fong, and Zakuro Fujiwara) have their DNA mysteriously combined with the DNA of endangered animals. Gaining special abilities and a different appearance, they later find out that they have been chosen to protect Earth from a group of aliens who wish to 'reclaim it': Kish, Tart, Pie, and the mysterious Deep Blue, who have the power to control aliens which infect animals, turning their hosts into monsters called Chimera Anima.
At the same time, these five girls must also work at the Café Mew Mew as waitresses. To make things more difficult for Ichigo, she must also deal with finding out whether her crush, and later in the manga/anime boyfriend, Masaya Aoyama, likes her or knows that she is a Mew Mew. She is also pursued by two other boys, Ryou Shirogane and the alien Kish.
Inuyasha
The story begins in Tokyo, Japan with a junior high-school girl named Kagome Higurashi, who on her way to school heads to the covered well on the family property (which happens to be a Shinto shrine). She does this to retrieve her cat, Buyo, from the well, since her brother was afraid to go inside. When she approaches the well a centipede demon (dubbed "Mistress Centipede") bursts from the well and grabs her. The demon claims that Kagome possesses the Jewel of Four Souls (四魂の玉 Shikon no Tama), and attempts to seize it. When the demon is driven off, the very confused Kagome emerges in the Sengoku period of Japan. Kagome wanders and meets an old miko (Shinto priestess) by the name of Kaede, who claims that Kagome is the spitting image of Kikyo (Kikyō), her elder sister (and powerful priestess) who had died and had her body burned with the Jewel of Four Souls, taking it with her into the afterlife. Kaede relates the story of how, 50 years earlier, a han'yō named InuYasha had tried to steal the Jewel from Kikyo, mortally wounding her in the process, but Kikyo had managed to strike him with a magical arrow, sealing him into an enchanted sleep and thus retrieving the Jewel before she finally died.
It turns out that Kagome is the reincarnation of Kikyo, and that she does possess the Jewel of Four Souls, embedded inside her body. When the centipede demon rips it from her and swallows it, granting the demon a great boost in power, Kagome is forced to awaken InuYasha so he can defeat it.
Soon after they recover the Jewel, it is lost again, and Kagome accidentally shatters it into pieces as she tries to recover it. The pieces scatter far and wide, and the story tells of Kagome and InuYasha's adventures as they search for the shards of the Jewel. As they search, they meet new characters who either join them on their quest, or oppose them for various personal reasons. Throughout the story Kagome and InuYasha come closer and develop feelings for each other, though the romance remains as a side plot for most of the story.
Although the given plot (a hunt for pieces) is quite simple, the story itself is played out over a great number of episodes. Her group (which initially consists of just her and InuYasha) grows over the series, as do the groups of her enemies. It is noteworthy that Kagome appears to be a catalyst: prior to her arrival, InuYasha was nailed to his tree indefinitely and the jewel was considered lost. She is in no way willing (at least at first); her initial experiences in the past are frightening and have her come close to death many times.
Yu Yu Hakusho
beginning of the manga, Yusuke Urameshi is nothing more than a street-brawling delinquent who only goes to school about every ten days. His teachers hate him and he has few friends. Yusuke's mother Atsuko is an alcoholic. She had him at the age of 14 and shows little interest in raising her son. Since every single punk in the city is trying to take him on, Yusuke is pretty fed up with life.
However, no one could foresee his most famous deed: he dies trying to save a little boy from a speeding car. When he arrives in the afterlife, the people in the afterlife inform him that, since no one expected him to die in that way, they are not prepared for his arrival. Eventually, Yusuke gets his life back and discovers a new power, he can see beings from the spirit world (yōkai). This is when the series really kicks off. He is enlisted as a spirit realm detective (霊界探偵 Reikai Tantei), to help control the actions of spirits in the real world. His first assignment is to round up three demon prisoners (Goki (Spelled Goki in the English manga and spelled Gouki in the English anime), Kurama, and Hiei) who escaped and stole three terribly powerful artifacts.
His second is to participate in a contest to choose the next disciple of an aged fighter (Psychic in the English Dub) named Genkai, and to defeat a demon, Rando, who is posing as a contestant so he can win Genkai's powers. Yusuke's next assignment is to kill the four Saint Beasts, Genbu, Byakko, Seiryu, and Suzaku. In that mission, he is assisted by Kazuma Kuwabara, Kurama (Shuichi Minamino) and Hiei.
The next mission involves the Kōrime, Yukina, who has been kidnapped by the evil Gonzo Tarukane (Tarukane Gonzō). Yusuke and Kuwabara have to fight the Toguro brothers, who fake their deaths. After Toguro threatens to hunt their loved ones down Yusuke, Kuwabara, Kurama, and Hiei have no choice but to join the Dark Tournament.
Thus a new season, The Dark Tournament, begins. Here they encounter the Jolly Devil Six a.k.a. Team Rokuyukai (Rinku, Chu (Chū), Roto, Zeru, Ichikia, and Gouta), Team Ichigaki (Dr. Ichigaki, M1, M2, M3 (see below) ), Team Mashotsukai a.k.a. Shadow Channelers a.k.a. Team Masho (Gama, Touya, Bakken, Jin, The Master of Wind; and Risho), and Team Uratogi a.k.a. Fractured Fairytales (Momotaro/Black Peach Boy, Urashima, Shishi Wakamaru, Suzuka, and Makintaro/Evil Kintaro). Genkai is killed by the younger Toguro and Yusuke gains all of Genkai's power. In the finals Sakyo makes a bet and risks his life on Yusuke and Toguro's fight. He loses the bet and sets the stadium to blow up within ten minutes. The team and their loved ones barely make it out alive. Yusuke's wish for winning the dark tournament was to bring Genkai back to life.
Next is the Black Chapter Saga, which is the story of Sensui and his humans with Yokai powers. Kuwabara, and Yusuke must fight through the five human psychics who are helping Sensui open the portal to the Makai Realm. The seven members on Sensui's team are (in the order they appear): Black Angel (Shinobu Sensui), Sniper (Kanami Hagiri), Doctor (Minoru Kamiya), Gate Keeper (Itsuki), Seaman (Kiyoshi Mitari), Game Master (Tsukihito Amanuma), and Gourmet (Sadao Makihara). Yusuke later confronts Sensui head-on in the fight of the Spirit detectives to stop Sensui's plans of breaking the barrier and unleashing havoc upon the Human world. Yusuke learns there is no other way to beat Sensui and the charges head on at the fallen Spirit detective planning to get killed to bring out the limits of his friend, who get out of Itsuki's creature just in time to see Yusuke smile at them as Sensui punches a hole through Yusuke's heart. Enma (King Yama) tells Botan how Yusuke is distantly related to a powerful demon called the Mazoku, and has sent his spirit guards to make sure Yusuke can never revive. But at that exact moment, Yusuke starts to glow, and out comes an unusually long haired Yusuke (a hanyou). Yusuke and Koenma travel to Makai to help his friends. But at that same moment Yusuke is taken over by his "Father" Raizen, the war god of Makai. Raizen tells Yusuke that he is too weak and Raizen shows Yusuke his own potential. The possessed Yusuke fires a barrage of attacks on Sensui and ends off with a spirit gun. Yusuke regains his consciousness right before he fires his spirit gun and yell, "Sensui, dodge it!", but Sensui gets hit anyway. When Yusuke finds Sensui, Sensui tells him that this was his dream. Sensui says, "After all the demons I killed, I wanted to travel and die in Makai, after seeing how horrible humans are to Yokai." Yusuke starts yelling at Sensui to live so they can continue their fight, but Sensui dies because of his wounds as well as a pre-existing terminal illness. Yusuke has a choice to either stay in Makai or go back to human world. He decides to go back.
The series ends off with the Demon World Tournament. Yusuke begins to question his existence. There are no more difficult challenges for him to face and he is now regarded as too dangerous to stay in the Human World by King Enma. Genkai advises him to go talk to the first spirit detective. He gets a little insight before three demons arrive and try to persuade Yusuke to go back to Makai. Yusuke accepts, wanting to learn more about Raizen and face off with stronger demons. There is a war going on in Makai between the three strongest demons: Raizen, Mukuro, and Yomi. The war was started when there was a dispute over eating habits. Raizen felt that it was wrong to eat humans, and that all demons should stop. Mukuro and Yomi disagreed, which led to a standstill for over many centuries. Raizen is about to die from starving himself, and they need Yusuke to help lead the territory. Yusuke trains his hardest to try and beat his father. The story then turns to Hiei and his history. Hiei was abandoned by the ice apparitions and had to fend for himself in the harsh Makai world. He grew to be ruthless. Hiei received his jagan eye because he lost his jewel his mother had given him and he wanted to find where the ice world was. When Hiei goes to the ice world, he finds out he has a sister and goes off searching for her. Hiei is summoned to Makai by Mukoro. Then it switches off to Kurama, and we learn of his past. It is summoned by his co-commander, Yomi. Kurama faces with his past as Yoko Kurama, when he was a thief. He blinded Yomi because he was a huge risk to his group. After one year, Yusuke's father dies and he goes to Yomi to suggest holding a tournament to see who would rule all of Makai. Yomi agrees, along with Mukuro. Yusuke, Hiei, and Kurama all particpate and each one deal with their conflicts. They all lose in the end, and Enki becomes the champion. He declares that all demons shall not harm or cause problems in human world and that there will be regular demon tournaments to see who becomes the ruler, sort of like general elections. Yusuke goes back to human world in the last episode. Hiei decides to stay in Makai. It's been a couple of months and everyone is going to Genkai to discuss about the opening to Makai. Genkai wants to set up a neutral place for demons to live. Yusuke still has not returned. They decided to go to the beach. The sun is going down when Keiko shouts that she will no longer wait for Yusuke. Yusuke appears and Keiko runs toward him, leaping on top of him. They kiss and a wave washes them away. The series ends with a water fight between the friends, and a very memorable message: Forever Fornever.
Ranma 1/2
On a training journey in the Byankala Mountain Range in the Qinghai Province of China, Ranma and his father, Genma Saotome, fell into the cursed springs at Jusenkyo (Loosely translated, it means Springs of Sorrow). Each spring is associated with a story about someone or something that drowned in it hundreds or thousands of years ago, and anyone who falls in a spring is cursed to turn into whatever drowned in that spring whenever they come in contact with cold water, although they keep their original minds, personalities and skills in the new form; hot water reverts the cursed to their original form. Genma fell into the Spring of the Drowned Giant Panda, and Ranma fell in to the Spring of the Drowned Girl.
Upon returning to Japan, Genma informs Ranma that he's been engaged to a girl that he has never met when only a few blocks away from that girl's house. At the same time, Soun Tendo tells his three daughters that one of them is to marry Ranma (whom they've never even heard of) in order that the Tendo dojo might be carried on. When they first meet Ranma, they see him in his female form. This caused some confusion until Akane sees Ranma in his male form (After walking in on him in the bath) and finds out that he becomes a she upon application of cold water, the two older sisters push the engagement on the youngest sister, Akane, since she "hates boys (due to the rude ways they treat her at school), and Ranma is half girl;" thus begins the love/hate relationship between Ranma and Akane that lasts for the rest of the series.
This, combined with multiple suitors for both Ranma and Akane, many strange forms of martial arts, and the various curses of many of the cast members makes this a bizarre series.
Pita ten
Kotarou Chan is a lonely lonely boy. His mother died when he was young and his father is always busy at work, leaving home early and only stopping by at home late at night for dinner. Sometimes, he doesn't even stop by home. No wonder why Kotarou feels lonely. Same routine, day in, day out; cooking cleaning and studying for his major exam. Today is no different; he closes the door of his house, ready to leave for school when-- What?? What's that? ... GO OUT WITH HIM??!!
A girl called Misha shows herself to Kotarou that fateful day and asks him out. She even joins him at school and eventually introduces herself as his new neighbour. Everything is fine and dandy, the only problem being Misha, for some reason, seems to be OBSESSED with stalking Kotarou, to the extent Kotarou's best female friend in school, Koboshi (who has a major crush on Kotarou himself), is driven mad with jeaousy and envy. The plot of the story thickens as Shia, a mysterious girl who gives Kotarou and Misha strange headaches (literally!) appears and Misha reveals to Kotarou that she's an angel who wants to be his mama (Kotarou actually refuses this preposition)! Eventually, the questions which lie in the manga is"Who is in Love with Who??","The mysterious pasts of Shia and Misha" and "What about our poor main character Kotarou??" A tangled love triangle is formed between every single character in the manga, and the mysterious 2 girls Shia and Misha seem to grow even more mysterious as we go deeper into the story. And Kotarou, who used to be lonely and task-oriented, had his whole life turned upside down!!
Hikaru no Go
Hikaru Shindo, the title character, is an elementary school student in Kita Ward, Tokyo. While exploring his grandfather's attic, he stumbles across a Go board haunted by the spirit of Fujiwara-no-Sai, a fictional Go player from the Heian era. Sai wishes to play Go again since he has not been able to since the late Edo period. Because of this desire, and because Hikaru is the only one that can "hear his voice" (unofficial translation), Sai inhabits a part of Hikaru's mind.
Urged by Sai, Hikaru starts playing Go even though he really had no interest in the game. The arrangement is that Sai will tell Hikaru the moves to make and Hikaru will place the stones on the board. When Hikaru aided by Sai beats Akira Toya, a boy his age but very skilled at Go, Akira begins a quest to discover the source of Hikaru's strength. Thus begins an obsession which will come to dominate the rest of Hikaru's life while captivating the reader's (or viewer's) attention.
Hikaru becomes a member of Haze Middle School's Go team along with Kimihiro Tsutsui and Tetsuo Kaga several months before he actually attends that school. They play in the Winter middle school Go tournament, but right after Haze's team defeats Kaio Middle School's team, a boy discovers Hikaru Shindo's identity and Haze's team gets disqualified because at the time, Hikaru did not go to Haze Middle School.
Due to the fact that Kaga was loyal to the Shogi team as opposed to the Go team, Hikaru and Kimihiro recruit some other boys so that the team could play in the summer middle school tournament. With newcomer Yuki Mitani, Hikaru and Kimihiro play in the summer tournament but lose to Kaio Middle School (Kaiō) in the second round.
Hikaru, seeing Akira's skill grow, decides to become an insei so he can chase after him; this means he must leave his school's Go club. With Tsutsui, the founder, dropping out to study for high school exams, it is up to Hikaru's friend, Akari Fujisaki, to keep the club together. Yuki Mitani leaves but he returns to the club for occasional play.
During the summer holiday, Hikaru finds out a way to let Sai play -- through the Internet. Sai starts to play on the internet through Hikaru in an Internet cafe for two months, during which the mysterious existence of the legendary Internet go player 'Sai' becomes the focus of Go players across the world. Akira realizes the similar techniques in Hikaru and Sai's Go and nearly finds out Hikaru's secret. Seeing potential danger of revelation, Hikaru and Sai stop playing online.
Hikaru becomes an insei and meets fellow trainees Shinichiro Isumi and Yoshitaka Waya (whom he had played before online) along with others. Hikaru also meets a spoiled brat named Kosuke Ochi. Ochi is the first to pass the professional exam and Waya is the second. Akira, who became a pro the year before, tests Hikaru by tutoring Kosuke in Go, but Ochi loses to Hikaru. Shinichiro Isumi quits the Nine Star Club and is no longer an insei, but still pursues Go. Hikaru passes the professional exam and becomes a professional player.
Akira gets an impressive winning streak, which ends at twenty-six victories with a loss to Kurata. He gets an award for the highest win percentage and the longest winning streak. Hikaru gets his professional player certificate and vows to catch up to Akira.
When Hikaru learns he is to play his first oteai game, he also learns that Akira is his opponent. Akira doesn't show up at the game, giving Hikaru the win by default. It is revealed that Toya Meijin, Akira's father, is in ill health. While the Meijin is in the hospital, Hikaru asks him to play a friend of his on the Internet. He asks this because Sai wants to play Toya Meijin and can only do so if Hikaru is playing the game over the Internet. Toya Meijin accepts and says that if his opponent wins, he will retire. Sai, who plays for Hikaru, wins. True to his word, Toya retires after his next title match, but remains a respected player in the Go community.
Throughout the series, as Hikaru grows, Sai begins to realize that the purpose of his attachment to Hikaru is primarily intended to help Hikaru, rather than allow Sai to continue play. After Sai's game with Toya Meijin, Sai realizes that he has completed his tasks on earth (see Fujiwara-no-Sai), and fades away a few days later, on Kodomo no hi (こどもの日), or Children's Day, as indicated by the carp flags in the background of the manga scene.
Distraught at Sai's disappearance, Hikaru embarks on several journeys to the various memorials of Hon'inbo Shusaku, the body Sai last possessed in an attempt to search for him. When Hikaru finally realizes that Sai is gone, he vows never again to play Go.
After Hikaru misses several matches and is threatened with expulsion from the Professional Go Player's Association, Shinichiro Isumi comes back from a Go study trip in China and convinces Hikaru to play with him. Upon playing the first few moves, Hikaru realizes that the only place he could find Sai was to play Go - that Sai only existed in the skills he taught Hikaru. Afterwards, Hikaru once again began playing in his matches.
The anime series ends with Hikaru's match against Akira Toya, the culmination of their years of rivalry, but without the presence of Sai. Hikaru loses, but afterwards is visited in a dream by Sai, who hands Hikaru his fan as a symbol of his presence. Later, Hikaru buys his own fan, and keeps it as a memento of Sai.
As a result of the match, Hikaru and Akira acknowledge each other as rivals. The final scenes in the anime show Akira and Hikaru arguing like old friends over Go concepts in the Toya family's Go parlor.
The manga version of Hikaru no Go goes beyond the anime, and goes further on in Hikaru's career to the International Youth Go Tournament, the Hokuto Cup. Hikaru, along with Akira and a Kansai Go player named Kiyoharu Yashiro are selected to represent Japan, while Suyon Hon (a Korean Go player that was beaten by Hikaru earlier in the series) and two others represent Korea and three of Shinichiro Isumi's Chinese friends represent their country.
Due to a translation error, an interview of one of the Korean team's players downplayed the skill of the legendary former player Hon'inbo Shusaku. Although the Korean later finds out, he refuses to correct the error and instead emphasizes it when he realizes that it enrages Hikaru, who takes it as a direct affront to Sai. This leads to Hikaru eventually challenging the player on the Korean team, the captain, in a match where he loses by only one half of a moku.
In the end, Hikaru was asked for his reason to play Go. With tears in his eyes, he answered "To link the far past, with the far future". The manga then ends cyclically, with Sai's ghost once again asking "can you hear my voice?"
Naruto
Twelve years before the events at the focus of the series, the Kyūbi no Yōko (Nine-Tails Demon Fox) attacked Konohagakure, the Hidden Leaf Village. It was a powerful demon indeed; a swing of the tails of the Kyūbi would raise tsunamis and flatten mountains. It raised chaos and slaughtered the people, until the leader of Konoha – the Fourth Hokage – defeated it by sacrificing his own life to seal Kyūbi inside a newborn child whose origins are yet unknown. That child's name was Uzumaki Naruto.
The Fourth Hokage was remembered as a hero for sealing the Kyūbi away, and he wanted Naruto to be remembered as a hero as well for being the vessel of containment for the fox demon, but the village he grew up in had mostly contempt for Naruto, because of the tragedy that was brought to them by the same demon that's living inside Naruto.
A decree made by the Hokage made it so that the other villagers were forbidden to mention the event to anyone, even their own children. However, this did not stop them from treating Naruto like an outcast. Although their children did not specifically know why their parents treated Naruto the way they did, they learned through example to despise the boy. As result, Naruto grew up as an orphan in a lonesome atmosphere without friends, family or acknowledgment. He could not force people to befriend him, so he sought acknowledgment and attention the only way he knew – through pranks and mischief. But that soon changed after Naruto graduated from the Ninja Academy by using his Taju Kage Bunshin no Jutsu, or mass shadow clone technique, to save his teacher, Umino Iruka, from the renegade ninja Mizuki. His graduation opened a gateway to the events and people that would change and define his world and his way of the ninja for the rest of his life.
Naruto maintains a balance between drama and comedy. It follows Naruto and his friends' personal growth and development as ninja, and emphasizes their interactions with each other and the influence of their backgrounds on their personalities. Naruto finds two friends and comrades in Uchiha Sasuke and Haruno Sakura, two fellow young ninja who are assigned with him to form a three-man team under a very experienced sensei named Hatake Kakashi. Naruto also confides in other characters as well that he has met through the Chuunin Exam. They learn new abilities, get to know each other and other villagers better and experience a coming-of-age journey as Naruto dreams of becoming the next Hokage of Konoha.
Rurouni Kenshin
Ten years after the beginning of the
Meiji Era, a wandering samurai came to Tokyo. This man, known as HIMURA Kenshin
later on, ends up living in a Kamiya Kasshin dojo and teach kendo for a living.
However, his life is not as simple, as turmoils arise from time to time,
unfolding his true nature as the famous Hitokkiri Battousai, the greatest killer
of the Bakumatsu. However, vowing never to kill again, he tries as hard as he
can not to draw his sword until the critical moment comes, and so far, manages
to escape his bloody past.
Until the day when an old menace, in the form of Shishio Makoto, the successor
to the Hitokiri Battousai, threatens the peace of the new Meiji Era. Shishio and
his Juppon Gatana are ready to start a new revolution to correct the evils of
Western influence, and forced Kenshin Himura, along with his new friends, once
again raise his sword to protect their loved ones.
Fushigi Yugi
Miaka is like any ordinary schoolgirl. She loves to dream, eat and enjoy her life rather than concentrate on her studies. She doesn't mind the fact her mother wishes for her to resemble her intelligent best friend, Yui, and life seems pretty normal. Things change when they both enter the forbidden section of the local library, and consequently fall into a book. The find themselves in Ancient China, where they meet their first love, Tamahome, and get caught up in a jealous love triangle. Miaka and Yui are no longer best friends and become enemies due to several misunderstandings, and are recruited as Priestesses for the Suzaku and Seiyuu Constellations in order to summon their Sacred God (in the form of an animal). The complicated battles between the Seiyuu and Suzaku end up in a fatal battle and race against time, involving the past and the present, where Fortune controls all. Fushigi Yuugi draws viewers into the fantastic realms of the imagination, love and friendship, to inform everyone of their importance in daily lives.
Tokyo Underground
Beneath the streets of Tokyo, way down below the abandoned subway tunnels, far down deep into the darkness, there is another world. It is a dark, forgotten world, the Tokyo Underground. From this world, two exhausted figures come running. Chelsea Rourke and Ruri Sarasa are involved in a desperate conflict. They are escaping from the underground world and forces of evil are hot on their heels.
Chelsea and Ruri find a temporary safe haven in the home of Rumina Asagi, a tough high school punk. He and his friend Ginosuke help the weary girls and offer them a place to stay. Ruri is an important personage in the underground world, and is called the "Inochi no Miko." Chelsea is Ruri's guard, and helps her to escape. The surface world is a unusual experience for them, and the boys are quite shocked to discover their new houseguests have amazing supernatural powers! However, the danger has not passed. Villains chasing the girls appear on Rumina's doorstep, and the fight continues. Chelsea does her best to protect Ruri, but during a moment of weakness, Rumina steps in to try and help, and he is killed for his efforts!
It is then that the boys learn the strength of Ruri's life powers, when she brings him back to life, awakening his latent Wind powers! Now Rumina has a stronger weapon with which to protect Ruri, and he does his best to learn how to use his new-found strength. Unfortunately this is just the beginning of many fierce battles that test his abilities and serve to strengthen his resolve to protect Ruri.
Fruit Basket
Fruits Basket follows the life of high school student Tohru Honda, recently orphaned when her mother is killed in a car crash. When we first meet her, she has had to temporarily leave her paternal grandfather's house (as her grandfather's family is moving in, and he needs to remodel) and, unwilling to impose on her friends, is living in a tent in the woods and holding down a job to support herself. Despite suffering many hardships, Honda remains cheerful and optimistic.
One day, Tohru comes upon a house in the woods which is the home of some young men from the Sohma family, including Yuki Sohma, an admired and worshipped yet aloof boy from her school. Feeling sorry for her, and desperate to end their take-out eating habits and filthy living conditions, the Sohmas offer her their spare room in exchange for cooking and housework. When her tent is buried that night in a landslide, she has no option but to accept.
Tohru soon discovers the Sohma family's secret, and the reason why Yuki is so private and taciturn: many members of the family are possessed by animal spirits from the Chinese zodiac ("Jyūnishi" in Japanese), and transform into that animal when hugged by the opposite gender or when they are under huge ammout of stress. When she promises to keep their secret, the Sohmas allow Tohru to keep her memories rather than hypnotically erasing them, a fate that has previously befallen almost all who have found them out.
The story follows the lives of Tohru and the Sohma family, as they deal with each other and a society where neither quite fit in.
Love Hina
The series centers 19-year old Keitaro Urashima, a young man desperately trying to be accepted into the prestigious University of Tokyo in order to keep a childhood promise. His obsessive bent of doing so is one of the few shining spots of optimism in his otherwise unlucky life. He becomes manager of the Hinata House (Hinata Sō, also translated as the Hinata Lodge), property of his family and now an all-girls' dormitory. The story takes place in the Kanagawa Prefecture.
After much tribulation he wins their respect and eventual affection. From the beginning of the series, he suffers physical damage and abuse, which continues and increases as the series go on. In the anime the girls are openly shown being less hostile towards Keitaro, many fans have seen this as a weakness saying that because of this the emotional scenes (especially those between Keitaro And Naru) don't stand out as much as they do in the manga.
Keitaro's primary (and usually exclusive) interest is in Naru Narusegawa, though all the other girls have different sorts of affections for him (including close friend, a playmate, and non-threatening crush object). Keitaro and Naru's relationship is complicated by several girls falling for him, including several "promised" girls in the anime, or girls Keitaro promised a future relationship with while he was younger.
Full Moon wo Sagashite
Full Moon focuses on a 12-year-old girl named Mitsuki Koyama (神山満月 Kōyama Mitsuki). While Mitsuki is a talented singer, and indeed dreams of becoming a pop idol, she is afflicted by throat cancer, which seems curable only through surgery that will destroy her voice. One day she is visited by two shinigami whom only she can see, Takuto and Meroko, that go by the team name "Negi Ramen" or "Onion Noodles". These shinigami tell her she has but one year left to live. Mitsuki realizes she can't wait any longer and attempts to achieve her dream of becoming a singer. She does not look old enough to be a singer, so she makes a deal with one of the shinigami, Takuto, to transform her into a 16-year-old body who goes by the stage name of "Full Moon". Not only does she become older, but when she is in this form her throat is healthy, and she is able to sing without any difficulty.
To start a career as a singer, 16-year-old Mitsuki auditions in a singing contest. Though there is much competition, she is able to win over the judges with her enthusiam for singing and her excellent voice. Two years before the shinigami's arrival, she promised Eichi Sakurai, a boy she met in an orphanage, that they would both achieve their dreams together. Eichi wanted to become an astronomer and Mitsuki wanted to become a singer. Shortly after, Eichi was adopted and emigrated to America before Mitsuki could express her feelings for him. Because Mitsuki is fated to die, she is intent on achieving her dream and meeting Eichi. Mitsuki hopes that one day Eichi will hear her songs and return to her so they can be together again before her life ends.
In the manga, like the anime, Mitsuki debuts as a singer under the alias 'Full Moon'. However, unlike the anime, she does not gain instant overwhelming success and popularity as Full Moon and instead struggles to survive in charts. Despite their similar beginnings, the manga and the anime of this series enjoy extremely different plotlines.
Sailormoon
Fourteen-year-old junior high student Usagi Tsukino discovers that she is the reincarnation of Princess Serenity, the princess of an ancient Kingdom. She is granted powers to defend the Solar System against an evil force. This evil force originally destroyed her kingdom, the Moon Kingdom. (Note: In the original Japanese versions the name of the kingdom on the moon is Silver Millennium. In the English dub, Silver Millennium refers to the time period, not the name of the place.) She fights using the identity of Sailormoon ("Sailor Moon" is used in the English dub, while both "Sailormoon" and "Sailor Moon" appear in the Japanese manga and anime-related sources). As the series progresses, Sailormoon is reunited with other reincarnated soldiers—the princess's guardian soldiers. She is also reunited with her lover, Prince Endymion of Earth, who serves equally as romantic interest and primary protector.
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