The main rudder can rotate 90 degrees and fold flat upwards to the aft cabin to prevent damage. The ship can be controlled from the main bridge (located in between the ship's jawlike beaks), its main deck (just outside and forward of the bridge windows), or the top stern deck just above the aft captain's quarters. The predator also features a huge harpoon weapon that can transmit electrical current down its cable, or fire directly off the metal tip like lighting. It is stowed in the bottom jaw-beak at the ship's front. The captain's cabin, sumptuous and spacious enough to serve Volrath as a flying court, is located at the stern of the ship. It features large window vistas.

Although fast, the predator is heavy and none to maneuverable. In combat againts other flying ships, it will usually chase them down, firing ballistae and other weapons in the process, then ram or capture the enemy craft with harpoons, and send a boarding party of hundreds of moggs. It features eight decks that hold officers, cannons and ballistae, quarters for the hundreds of moggs that act as marines, and a vast cargo hold.
The story begins.....
The hum of the weatherlight's engine drops an octave as the flying ship emerges from the aether between worlds. Dominaria slips past its hull like water running down glass, and in its place the churing sky of Rath appears. Boiling clouds of blue and violet swirl and break, and lightning jumps in jagged arcs behind them. Great gouts of sky periodically plunge to meet the twisted earth below, as if trying violently to reunite. The weatherlight dives sharply to avoid these masses of destructive energy.
Gerrard, captain of the weatherlight, calls his core crew to the deck, and together they take in the land of their enemy. Somewhere before them stands Volrath's stronghold and within, Sisay. Gerrard knows he must free her from Volrath at any cost. Mirri, the cat warrior, asks Gerrard if he has a plan for finding and rescuing Sisay and for dealing with Volrath once they reach the stronghold. Gerrard admits that he does not. He suspects that Sisay is the bait to draw him in, but his loyalty to her demands that he continue. Mirri
doesn't respond, but secretly wishes that somone felt such loyalty to her.
Starke, a native of Rath and the weatherlight's guide in Volrath's realm, says they'll be lucky simply to reach the stronghold. Hanna, the ship's navigator, is less cynical about their odds than Starke, but details for Gerrard why navigation will be difficult at best. She points to the barren horizon, which is nearly indistinguishable from the sky, and notes that the ground below is so chaotic that it is nearly void of landmarks. She also observes that Rath's sun is far too weak to provide guidance. Gerrard listens to his crew's doubts and then assures them that they'll find the stronghold, his conviction heartens them. Grinning, he gives the order to set sail.
The weatherlight glides over the choppy seacost, searching for a land mark that Starke might recognize. Trees below thicken into a dense canopy of blackened forest. Tahngarth the minotaur suddenly bellows a warning and points to the skies above just as a massive, claw like warship dives from the thick cloudbanks overhead. It is the predator, Volrath's flying ship, commanded by Greven il-Vec, the evincar's magically mutated enforcer. Greven is a hulking mismatch of metal plates, body parts, and protruding spikes. He burns with ambition and with his
desire to destroy Volrath, who controls him through a horrific implanted spine. Today, Gerrard and his crew suffer his rage.... The predator opens fire on the unprepared weatherlight. Bulwarks shudder. Gerrard braces himself at the oredeck railings, his sword drawn, watching Greven il-Vec prepare to storm the weatherlight. As the predator nears, the cannons ease in preparation for the raid. The weatherlight's three dozen crewmembers spread over the deck and prepare for battle.
Along the predator's bow, a cluster of moggs, an especially nasty and ugly subrace of globlings wait for the fight. Starke shouts to Gerrard that moggs are drawn to the auras of artifacts. Once aboard the weatherlight, he says, they will sniff out pieces of the Legacy for their master, Volrath. Gerrard tightens his grip on his sword and readies for battle.
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