Karn is a silver golem, a massive artifact creature thousands of years old. Despite his astounding physical strenght, Karn is a pacifist. Years ago he killed an innocent man in a burst of anger, and has sworn never to take another life. He is both the vessel for many Legacy artifacts (via an internal compartment) and is part of the Legacy himself. Entrusted to Gerrard years ago, he is unswervingly loyal to him, though he regrets his master's ambivalence toward the Legacy and his destiny. Karn is fascinated with the workings of the Weatherlight and believes, perhaps correctly, that he can communicate with the ship in unknown ways.
The 37 year old Crovax is an Urborg noble who lost his entire family to agents of Volrath. He has rejoined the Weatherlight crew to seek Selenia, his family's guardian angel, whose sudden abence allowed Volrath's minions to slaughter Crovax's loved ones. He pursues the angel out of a strange passion that's part love and part revenge. Crovax blames himself for his family's deaths, and has begun to brood darkly among his shipmates. He assists with the ship's machinery, but is not well liked by most of the crew, both because of his silence and his aristocratic manner.
Orin is the ship's healer and quartermaster. She handles the day to day running of the ship, from keeping an eye on its stores to making sure each sailor is paid at landfall. Although Orim has a slight manner and seems at times to be older than most of the other crewmembers, in reality she is only 25, and hides her beauty and vivacity under an aura of calm and caring. She is adept in Samite order medicianl skills and also acts as the Weatherlight's interpreter because of her ability with languages. Though she is very giving, Orim keeps many of her views to herself, believing that there is peace in silence.
As an apprentice of Hanna's father Barrin, Eritai learned a great deal of magic. His skills, however, are completely untried. When barrin recommended that the nineteen year old join the Weatherlight crew to help them reach Rath, he quickly agreed. But now the arrogant young man is called on to display his prowess time and again, and through Ertai secretly suspects he may not know quite as much as he thought he did, his prode will never let him admit it to his comrades.
An intellectual giant for a goblin, Squee's natural curiosity balances his natural cowardice. After saving Sisay's life when his goblin tribe attacked her in the Kher Ridges, the 10 year old Squee (the human equivalent of an adolescent) became infatuated by the Weatherlight and its captain. Exiled from his people, he accepted a position as cabin boy on the Weatherlight, a menial position that he carries out with great enthusiasm and much self importance. Squee has some unusual traits for a goblin he has an uncanny knack for survival, and has exhibited loyalty, ingenuity, and even bravery!
Hosted by www.Geocities.ws

1