THIRD EYES
THIRD EYES




THIRD EYES: These appear as small crystals, always with at least one wide, flat facet, and contain a variety of powers. With the proper command thought, the crystal self-adheres to the center of the wearer's forehead (the same command thought causes the third eye to disengage). Only one third eye can be worn at a time.






1: ASSIMILATE: While worn, a third eye assimilate allows the wearer to borrow one power from a psionic target's repertoire once per day. This is a ranged touch attack with a ray of silver plasma streaming from the third eye (range 100 feet), and the wearer can make as many attacks each day as needed until one succeeds. On a successful attack, the wearer becomes aware of the victim's psionic repertoire, chooses one power from among those and instantly gains it, while the victim loses it. Once the power has been assimilated, the wearer can manifest it normally if she is of suffficient level to use it. If she assimilates a power from a creature that freely manifests it, the wearer must still pay the appropriate number of power points to manifest that power. The wearer retains the power for 24 hours, at which time she loses knowledge of the power and the former owner regains it, regardless of the separation between them. If the former owner is dead, the wearer still loses the assimilated power.

2: AWARE: This third eye continually grants the wearer a +10 competence bonus on spot and search abilities, (ie..makes them more efficient at finding traps..as an example).

3: CONCEAL: While worn, a third eye conceal hides the wearer from all powers that attempt to view, locate, or otherwise detect the wearer, except for the CLAIRSENTIENCE power metafaculty. But even metafaculty reveals only the name of the location--not an image, nor any other information regarding the wearer.

4: CONCENTRATE: This third eye continually grants the wearer a +10 competence bonus on Concentration checks.

5: DOMINATE: The wearer of this third eye can see over virtually any distance or into other planes of existence, as with the power remote viewing, and can send and receive silent mental messages to and from the person viewed. Once per day the wearer may attempt to use lesser domination on the person viewed.

6: EXPOSE: The wearer of this third eye always knows when someone lies directly to him.

7: NEGATE: While worn, a third eye negate allows the wearer to suppress the powers of psionic items three times per day. This is a ranged touch attack with a grainy blue ray that springs forth from the third eye (range 100 feet). On a successful attack, the ray suppresses any currently active function of the target item and has a 75% chance to suppress any other power from that item, regardless of the level or strength of the power, for 2D4 rounds. To negate instantaneous effects, the wearer needs to use a ready action. The third eye negate cannot affect artifacts (even minor ones).

8: OPEN: The wearer of this third eye can freely manifest clairaudience/clairvoyance at will.

9: PENETRATE: While worn, a third eye penetrate grants the wearer an even greater chance at beating a creature's power resistence. This stacks with other abilities or feats, (such as the feat greater power penetration).

10: PERCEIVE: This third eye continually grants the wearer an increase in competence checks, (ie..it makes the use of say precognition that much more reliable).

11: VIEW: The wearer of this third eye can see over virtually any distance or into other planes of existence, as with the power remote viewing







Now these are but a few of the third eyes which are possible. A psion who has the feat of craft universal item can make these third eyes and even manifest them with different abilities, such as finger of fire, burning ray, white fire..to name a few, that is as long as the psion also knows these abilities. Here yet again what can be done is pretty well limited to by what the psion himself knows.


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