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Archive Maintainer      : Belongs in Combos
Advanced engine needed  : ZDoom 2.0.43 (Latest build recommended)
Primary purpose         : New weapons for Doom
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Title                   : MY HOUSE! Weapons Patch
Filename                : mypatch.wad
Release date            : 13:51 01/15/2005
Author                  : DoomRater
Email Address           : DoomRater@yahoo.com
Other Files By Author   : First release
Misc. Author Info       : N/A

Description             : Total weapons replacement

Additional Credits to   : Jesus credited those who went before him, namely John the
                          Baptist.  In the same way, I owe Xaser and Daniel for their
                          hard work on weapons patches and graphics rips.
                          
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* What is included *

New levels              : None
Sounds                  : Yes
Music                   : No
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : Advanced engine that uses BEX files


* Play Information *

Game                    : All Doom IWADs
Map #                   : N/A
Other game styles       : New weapons curve



* Construction *

Base                    : rips from marines.wad, laser_x.wad, fury_x.wad, itscweap.wad,
                          armasXX.wad, XtheaterIII.wad, Perfect Dark sound effects, explosion
                          from NigSek: A Monster's Tale (RPG Maker 2000 game)
Build Time              : over 2 weeks of testing
Editor(s) used          : WHacked 3, DeePsea, Notepad
Known Bugs              : Chainsaw replacement not finished
May Not Run With...     : Anything below ZDoom 2.0.43

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* New Weapons *

Chainsaw - It's an unpowered Railgun.  I suppose if someone were to find ammo for it
   the railgun would have some stopping power, and fire pretty fast too.

Fist - Jab by holding down Attack.  Release to unleash a more powerful right hand.  Devestating
   when berserked.

Pistol - The pistol is dead accurate, and has more stopping power.  It's fast response should be
   more than enough when watching ammo.

Shotgun - the Combat Shotgun fires a powerful spread of rounds.  Easier to pump than the UAC 
   variant.  The shells are slightly larger, so you can't carry as many.

Super Shotgun - The Jackhammer is strong enough to punch holes through Hell Knights, though
   cocking the mechanisn takes time because the barrel gets too hot between shots.  You'll also
   need four shells to fire it.

Chaingun - The new chaingun has a brand of stopping power unrivaled by any other solid ammo
   gun.  However, it eats ammo like there's no tomorrow.  Use in short, controlled bursts or
   you'll be scouring for clips quickly.

Rocket Launcher - The Rocket Launcher fires a faster, more powerful rocket that also has a longer
   explosion.  The new rockets are larger, so you can't carry as many.  Also, the trigger is no
   longer semi-automatic.

Plasma Rifle - The Meltdown gun is the pride of Demon toasters everywhere.  Ammo is harder to find
   however, and the weapon fires in bursts of three.  Each shot uses 5 ammo.

BFG9000 - The Riot Stopper is the ultimate explosive energy weapon.  Fire it in a room of bad guys
   and see for yourself.  Remember, a meltdown clip is only 15 ammo, and you'll need 40 to fire
   this weapon.

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* Enemy Modifications *

The Cyberdemon targets you with a flame marker, making it harder for you to see.
He then assaults you with 5 Revenant rockets.  Also, the Archvile targets you like
before, but then throws a series of mancubus rockets and a revenant fireball.

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* Copyright / Permissions *

You may do whatever you want with this file.