Awhile back, DOA2 was released for the Dreamcast system. After a few months, DOA2 was released for the new PS2 console. It's not just DOA2, it's Hardcore.

GAMEPLAY (8.0)
The action that DOA2:Hardcore offers is what separates itself from other fighting games. Characters are frequently blown away from "power moves," hit against walls, shocked by electric walls, and pushed off from great heights. With just a punch button, a kick button, a counter button, a freestep button, and a tag system the fights are fast paced. The problem with DOA2:Hardcore's gameplay is its simplicity. You only have one punch and kick button for crying out loud! This limits the strategies that the players could utilize when they fight. On top of that, I found myself using the counter button too often. When I played against my brother, we basically waited for each other to make a move. How pathetic! It's just like a guessing game! In fact, I hated all the buttons except for one button: the freestep button. This button allows a player to move around the arena 360 degrees easily. The Tekken series should have had this feature.

GRAPHICS (10.0)                                                                        Better than DOA2 for Dreamcast, (the characters have more shading and the backgrounds are more detailed) the graphics are very appealing to the eye. The characters, especially the females, look stunning. Sometimes I find myself just starring at them, mesmerized by what Tecmo has done. Do you remember the physics defying bouncing breasts in DOA? Well, it is good to know that Tecmo fixed it up to look more...heh realistic. If you want to make the females more "bouncier," just set their age in the options menu. Is this a good feature? Heh, that's up to you as a gamer to decide. Good looking characters together with detailed backgrounds made me give DOA2: Hardcore a high score in this category.

SOUND/MUSIC (9.0)                                                                     DOA2: Hardcore offers good sound for a fighting game. Everything from hitting an opponent to falling down hard on the floor sounds alright. The only problem I had with DOA2: Hardcore's sound was the English voice acting. When I heard them talk some trash to each other before fighting, I felt disappointed. Their trash talking did not seem to have passion or feeling in it. I switched the voices from English to Japanese afterwards (can be done in the options menu) and the characters sounded better. DOA2: Hardcore has awesome music; it blends very well with DOA2: Hardcore's theme. You will agree with me as soon as you hear the vs. music. Well done Tecmo!

CONTROL (9.0)                                                                                 Overall, I had no problems with DOA2: Hardcore's control. The characters responded well with every button press so that they do what I want them to do. As I mentioned before, I found the freestep very useful. I use it frequently to dodge linear attacks and confuse my opponents.

CONCLUSION (9.0)                                                                      DOA2: Hardcore is everything you would expect from the Dreamcast version and more. Although it has simplistic gameplay, it does very well in all of the categories thus making it a good game to own for the PS2.

DOA2:Hardcore
Number of players: 2-4
Genre: Fighting
Developer: Tecmo
Peripherals: memory card
Number of CDs: 1
Shot
A very nice stage.

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Lei Fang throwing. Check out the lighting effects!

A Tag team move. That's gonna hurt!

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Two ffffiiiinnnnee ladies.

All content © 1998-99 RJ Reviews. Parts or articles of RJ Reviews may not be reproduced without the authors' permission. PlayStation and the PlayStation logos are the trademarks of Sony Computer Entertainment Inc. Nintendo and the "N" logos are the trademarks of Nintendo of America Inc.

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