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From the networking aspect, digital video applications can be categorised to
point-to-point and point-to-multipoint applications, the latter including
multicast and broadcast applications. Another classification distinguishes
between real-time applications and non-real-time applications. Real-time implies
that the pre-recorded or live information is transmitted from the source to the
sink(s) and is displayed at approximately the same time. In other words, the
receiver does not need to download and buffer the whole video information before
displaying it.
Real-time transmission is a prerequisite of interactive applications such as
videoconferencing and personal communications.
Obviously, only real-time video communications as they were defined
above are in the scope of this document, and these will be examined in the
following sections. In the Internet context, such applications are also called
streaming applications, especially when they do not involve two-way
video communication.
Isaac Kokkinidis
1998-08-27