Hyun Jin Cho
1327 Pansy St.
Upland, Ca. 91784
Phone 909-981-6068
Cell 909-833-6068
Email [email protected]
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Objective |
To obtain a full-time Programming position that I could contribute in developing revolutionary video games in a creative and exciting team.
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Job Experience |
August 00 – Present (full-time): I/O Software Inc., Riverside, Ca. Participated in the on-going development
of SecureSuite, a scalable Windows authentication software package, and BAPI,
Biometric API. Duties ranging from
integration of biometric and token authentication devices to implementation
of user-end device interaction system were required. Experience with multi-threaded and GUI
programming using Win32. May 99 – September 99 (internship): Black Isle Studios, Interplay,
Irvine, Ca. Co-designed and prototyped Stonekeep II’s PC/NPC conversation system and plot system. Designed and implemented the necessary tools for game designers such as writing a window system plugin for Motivate and a text parser. Worked with other programmers and game designers for technical and design issues.
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Technical Skills |
Computer Languages§
C/C++ (Visual C++,
Win32, gcc), OpenGL, MIPS assembly Computer Platforms§
Windows
(9X/NT/2K/XP), Dos, Unix Computer Applications§
3D Studio Max,
Adobe Photoshop, Milkshape 3D, Poser, MS Office, Emacs Knowledge
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3D Math, Newtonian Physics, Character Animation, Multi-threaded
Programming, Object Oriented Programming, User Interface Design
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Education |
University of California, Berkeley B.S. Electrical Engineering/Computer Science (Option C), May 2000
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Outside Projects |
Ignite§
3D fighting game,
inspired by the Tekken Series.
Targeted for Windows and developed under Windows with OpenGL, DirectX
components. Check out http://www.geocities.com/hyunjincho77/ignite.html
for a demo. IgnitED§ Stand-alone editor application for Ignite. Supports import/export of models, hierarchical skeletal animation editing system with easy-to-use interface, dynamic vertex blending and more. Also features multiple projection view as in 3D Max, graphical finite state machine editor. |
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