Hyun Jin Cho
1327 Pansy St.

Upland, Ca. 91784
Phone 909-981-6068

Cell 909-833-6068

Email [email protected]


 

Objective

To obtain a full-time Programming position that I could contribute in developing revolutionary video games in a creative and exciting team.

 

Job Experience

 

August 00 – Present (full-time): I/O Software Inc., Riverside, Ca.

Participated in the on-going development of SecureSuite, a scalable Windows authentication software package, and BAPI, Biometric API.  Duties ranging from integration of biometric and token authentication devices to implementation of user-end device interaction system were required.  Experience with multi-threaded and GUI programming using Win32.

May 99 – September 99 (internship): Black Isle Studios, Interplay, Irvine, Ca.

Co-designed and prototyped Stonekeep II’s PC/NPC conversation system and plot system.  Designed and implemented the necessary tools for game designers such as writing a window system plugin for Motivate and a text parser.  Worked with other programmers and game designers for technical and design issues.

 

Technical Skills

Computer Languages

§          C/C++ (Visual C++, Win32, gcc), OpenGL, MIPS assembly

Computer Platforms

§          Windows (9X/NT/2K/XP), Dos, Unix

Computer Applications

§          3D Studio Max, Adobe Photoshop, Milkshape 3D, Poser, MS Office, Emacs

Knowledge

·          3D Math, Newtonian Physics, Character Animation, Multi-threaded Programming, Object Oriented Programming, User Interface Design

 

Education

University of California, Berkeley

B.S. Electrical Engineering/Computer Science (Option C), May 2000

 

Outside Projects

Ignite

§          3D fighting game, inspired by the Tekken Series.  Targeted for Windows and developed under Windows with OpenGL, DirectX components.  Check out http://www.geocities.com/hyunjincho77/ignite.html for a demo.

IgnitED

§          Stand-alone editor application for Ignite.  Supports import/export of models, hierarchical skeletal animation editing system with easy-to-use interface, dynamic vertex blending and more.  Also features multiple projection view as in 3D Max, graphical finite state machine editor.

 


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