Mythland Package
by M0nTy_PyTh0n
Version 1.30

Fixed items in Version 1.30 (Mythland v1-3.xs):
   -Improved and much shorter random map script
   -No deathmatch resources at start (food, wood and gold = 1000, favor = max)
   -No villagers at start
   -slightly larger temple area with fixed size, no difference if normal or large map
   -Heroes will respawn at temple when they get killed
   -Bonus resources for each killed Hero (1000 each)
   -Plenty Vault and Healing Spring work correct now
   -Improved terrains/cliffs
   -Improved introduction movie clip
   -More economic random map scriting

Contents:
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Random Map Files:
   Mythland v1-3.xs / Mythland v1-3.xml
   Mythland v1-0.xs / Mythland v1-0.xml
   These are the main files for playing it online in multiplayer mode!
   Select the map from the random map section in game.
Scenario File: Intro For Mythland.scn
   This file contains the map generated by the random map file.
   Start the scenario for 4 players in single player mode
   (you and 3 computer players). It contains the 4 minute
   introduction movie. It is also playable in multiplayer mode
   but not recommended! The AI doesn't for for this map yet!
Readme File: This file!

Installation:
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1. Close your Age of Mythology game if running!
2. Unzip all files to a temporary directory!
3. Copy the *.scn file into your "Age of Mythology\scenario\" directory
4. Copy the *.xs and *.xml file into your "Age of Mythology\rm\" directory


Descrition:
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This map is a mixture of a regular gameplay and an RPG/Adventure. It is a bit similar to sudden death, since you have to defeat the enemies temple and protect your own. This is your main objective! You get 4 heroes (in version 1-0: +5 villagers, if you are not Norse!) at start. The heroes are Arkantos, Amanra, Reginleif and Kamos! If they die, they will respawn at the temple. Each hero can also be enchanted (or converted) by the guardian of your temple. There are 4 outer and 4 inner columns. Move your Guardian to an outer column to enchant your hero. Move him to an inner column to enchant the hero back. 
Arkantos can convert to invisability (good for sneak attack)
Amanra into a villager (good for building)
Reginleif into a bird (good as scout)
Kamos into a Fortress (good for a rush ;) )
In the map there are many bonus places:
Healing Spring, Plenty Vault, Well of Urd, Pyramid, Dwarven Forge and Docks. The Healing Spring and the Plenty Vault have its usual purpose. The Well of Urd contains Gargarensis and his army. Move with your hero close to the Well to make him yours! The Pyramid is surrounded by many gold mines, so a good place for gathering gold. Near the Dwarven Forge you find Dwarven and an Ox cart. Move with your hero close to a force to make the Dwarven and cart yours!

Thanks to Random Map Scritping (RMS) all places are set random at the map, so you
will NEVER play the same game a second time!!! The terrain is also fully random.
You could play in frozen Norseland or hot Savannah! The resources are set ~ 1000 for food, wood and gold, maxima for favor (In  version 1-0: random resources at start in the range of 1000-10000 for gold and 1000-20000 for wood and food). Each player also get 2 Underworld Passage Godpowers. The Mythic Age Godpowers is disabled for fairness.

Random map generation time:
The map will be generated right at the launch of the game. This can take a while. For a test system with AthlonXP1700+ the generation times are about:
10 sec for 4 player
40 sec for 6 player
70 sec for 8 player
150 sec for 12 player, so be patient!

Enjoy the game!