The "Cool" Theory

What makes things look "cool"? We must first delve into what makes things appealing to people. We eat certain things because they taste good. We listen to certain things because they sound good. We do certain things because they feel good. What's the connection? The body and the emotion it creates. As humans, we relate to things as it relates to us. Same thing in art. We like certain things in art that excite us because of its relation to humanity. We like things that are full of action, movement, and emotion. In character design, what makes a character cool is its emotional factor (what emotion the body is communicating). The more the character uses facts and things of real life and physics, the more the person can relate and have an emotional impact. Here is some theories to use to bring full force the emotional impact of your characters:

1----The closer to the structure to a human it is, the more a person can have formed from its viewing

2----Nothing is perfect, make the same thing in a character. EX: One eye is larger than the other

3----Make sure forms are clear and conscise as well as emotions. Make the action known.

4----There is no such thing as a straight line in real life.

5----The entire form of the body is the first thing you read when you see a person far away. Make sure the correct emotion is obvious from far.

6----The most crucial part of drawing is the 5 second line drawing. Make sure the bodily emotion is clear and conscise.

7----Let not one part of a character have no use. Let nothing be a general space. Every part of the body has its purpose.

8----Every piece needs its personality

9----All things are subject to laws of nature

10--Always thing about every move you make. God considered every part of us to have a purpose.

11--Make sure all things are intentional

12--If anything constricts an emotion, destroy it or destroy its bounding prescence.

13-- Push movement to the extreme (squashing and stretching) to feel the full force of gravity and movement

14--All parts of the body must feel and support the emotion and must be able to contribute to the emotion.

15--Every part of the body must be able to adapt to the current bodily condition.

16--Use gravity, movement, emotion, spiritual energy, affect every piece of the body and have all parts affect each other as well.

17--Only specify what you need specified.

18--Only put as much as you need to tell the story.

19--Remove excess

20--In cartooning, be to the point in every approach. Say what needs to be said in the shortest way possible.

21--You can say things in many different ways.

22--Every line has its story

23--Like a good piece of design, good contrast in sizes between parts of the body creates dynamics. Don't let the shapes be monotone.

24--A good tip on indicating movement is to create one solid line on the objects movement front to indicate the force that is pressing the objects form down from the force of inertia.

25--Exaggeration makes a character's movement clearer.

26--Make actions of each pose clean and sure of the character's intention. Every part of his body must show the incoming intention or movement or action.

27--A drawing of a character should look as if he has been shot by a camera while in motion.

28--A character's design should be clear to its purpose. Things aren't just drawn on at whim.

29--Pick the most appropriate style to fit the emotional context of the character to make his emotional impact more noticeable (dynamics)

30--Good draftsmanship and use of clear shapes are key to a nice character design. Clarity is needed in presenting a clear emotional impact.

31--Knowledge of the body and its mechanics and structure are a must to be able to convey and exaggerate the laws of nature accurately in the character.

32--Remove the bone! Let only the motions be expressed. Let the stagnate disappear.

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