Interactive Fiction
Contents
For those
interested, Interactive Fiction (IF) or ‘text-based adventure games’ originated
in the 1970s. As computers had limited graphical capabilities, writing text to
a screen and having the player type instructions that the game could understand
was much more practical. Graphical games were just too complicated and resource
draining. However, with the advent of faster computers and more memory, IF died
out. It could not compete with the latest games. It lives on in cyberspace, in
the hearts and minds of programmers cum writers/writers cum programmers
throughout the world and on this webpage.
On this
webpage you will find instructions on how to download and play IF (something
sadly lacking from a lot of IF pages) and a small number of games created by me
that you can play. In the grandest sense of the word, this is FREEWARE. You
will not be expected to donate, nor will you be charged for anything on this
site.
Step 1: Download Filfre
‘97
A self-install file
is available from this [link].
Filfre (‘Feel Free’) is an IF interpreter
that will let you ‘play’ the games. To install, double-click the downloaded *.msi file and follow the prompts.
Step 2: Select a game from the list below, right-click and save it to
your hard drive. You will notice it is packaged as a *.zip archive, and will have
to be unzipped. To unzip the game file, right-click the archive and select
‘Extract here...’ from the dropdown menu. Once unzipped, you will see the *.zblorb game file.
Open the file by either right-clicking the *.zblorb file and clicking ‘Open With’, then select ‘FilFre’ from the list or open FilFre,
open the ‘File’ dropdown menu, select ‘Open New Story’ and select the *.zblorb file you wish to open.
Step 3: You will be presented with a brief introduction (that sets up
your character, location and what the objectives of the game are – typically),
the name and author of the game and a description of the room you are in.
Step 4: Type commands where a ‘>’ appears, and hit enter. Remember,
the game is not too smart so only understands certain commands (a list of
commands can be found below).
Step 5: Enjoy yourself! (Note: Failure to enjoy yourself will result
in your hard drive being spontaneously and maliciously wiped by the webmaster –
just kidding: P).
Ah, the
meat. At present, we have only [1] game for you to play, though we hope to
expand this in the near future. Right-click to download.
[1] A Simple
Game
IF games are not too bright, and only
recognise certain commands. This guide should prove useful to the beginner.
Moving Between Rooms
go
north go northeast go northwest
go
south go southeast go southwest
go
east go up
go
west go down
North, south, east and west are the most common. Your
character will ALWAYS face north.
Northeast, southeast, northwest and southwest are used left often. If you enter
a room from the NORTH, and you want
to return to the room you were just in, you should exit that room from the SOUTH. Likewise, if you enter a room
from the SOUTHEAST, and you want to
return to the room you were just in, you should exit that room from the NORTHWEST. Confused? Probably. That is
why none of the games on this site feature anything outside of north, south,
east, west, up and down. It’s just easier. The game will tell you if you cannot
go a certain way (i.e. if a door or wall is blocking your path or if there is
simply no room to be found in that direction). An example:
Library
You are
standing in the library.
>go north
You go north.
Sitting Room
You
are standing in the sitting room.
>go
south
You
go south.
Library
You are
standing in the library.
Taking Things (Not
Kleptomania)
take mantelpiece
pick up clock
take pen and papers.
Self-explanatory, really. If you wish to pick something up,
type ‘take’ or ‘pick up’ and then the name of the object (or objects) you wish
to take. Somethings, however, cannot be taken. The
game will tell you this. An example:
Library
You are standing in the library. You
see a mantelpiece (on which a clock sits) and a table (with a pen and the
important papers on it).
>take mantelpiece
You
can’t take that.
>pick
up clock
It
appears to be fastened to the mantelpiece.
>take
table
It
is too heavy.
>take
pen and papers
Pen:
You slip the pen into your pocket.
Important
Papers: Taken.
Opening and Unlocking
Doors
unlock library door with red key
open library door
lock sitting room door with blue key
close sitting room door
Some rooms have doors between them. Doors may be either
opened or closed, locked or unlocked (though, logically, if a door is locked it
is also closed, though a door can be unlocked and closed). To unlock a door,
you will need to right key (unless the author is lazy and has a ‘magic key’
that unlocks all doors’ :P). An example:
Library
You are
standing in the library.
>go north
The library door is in the way.
>open library door
It appears to be locked.
>unlock library door
What would you like to unlock the library door with?
>blue key
The blue key does not unlock this door.
>unlock library door with red
key
The library door is now unlocked.
>open library door
The library door is now open.
>go north
You go north.
Sitting Room
You are standing in the sitting room.
Talking to People
ask the
Ms Cottington about room
ask the
Ms Cottington about herself
You will sometimes encounter NPCs
(Non Playable Characters) in the game. These only have a limited number of
responses, though you can ask them about various topics if you need
information. If the NPC you are talking to does not
know anything about a certain topic, they will not respond. Later games may
feature functionality where you can have NPCs handle
objects and move to other rooms, though this is not yet built in. An example of
asking a character about something:
Sitting Room
You are standing in the sitting room.
Ms Cottington is here.
>ask
the Ms Cottington about room
Its lovely, isn’t it?
>ask
the Ms Cottington about herself
I am the lady of the house, Ellen Cottington.
>ask
the Ms Cottington about rats
Ms Cottington
does not respond
As you can see, ‘the Ms Cottington’
(the NPC) is programmed to respond, “Its lovely,
isn’t it?” when asked about the room and “I am the lady of house, Ellen Cottington.” when asked about herself. However, she is not
programmed to respond if asked about rats. If you ask the same question twice,
the NPC may or may not respond differently.
If you
desire any further information, or would like to see what the ‘big boys’ are up
to, try this [link].
A few links
you may find interesting:
Inform 7 Homepage, about the
fantastic tool used to create the IF available on this site.
Brass Lantern, your one-stop shop for
IF, beginner guides and much, much more.
Filfre Homepage, for more information on
the Z-Machine Interpreter we recommend.
This webpage is copyright © 2007
hughie522. The materials on this webpage are protected by international
copyright law, though frankly even I don’t care :P.