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Modalities of computer-based education |
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This module is focus on computer Based education: Drills, Tutorials, Simulations and Games. These methods are widely used in the training and learning field. In This module I learnt: Drills: Use Drills for learning knowledge or skills, also use to it enhance recall information. Set a goal at the beginning of the drill that the learner should be able to reach. One of the advantages, Computer drills more appealing than traditional paper, teacher drills. One of the disadvantages, often appear more like tests than instruction. Drills should offer immediate and corrective feedback when a learner's response is incorrect. Games Use games to learn materials when we believe that it is the right method to learn those materials. A game design should keep the students motivated and interested to the learning process. Challenge, curiosity and fantasy should exist, when games are designed. One common characteristic of most games is competition, in the form of learner against learner, learner against computer, or learner against self (Hannafin & Peck, 1988). Choosing games should be more than just fun and involve "friendly" competition. |
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Simulation Simulations are used to learn about danger situation for many reasons: a void danger, save time and money. When you put simulation into your curriculum you establish a new contract with your students. Simulation have good transfer of learning if what was learned during the simulation results in improved performance in the real situation Simulations experience helps the students integrate ideas and information they already have. One of the advantages of simulations is to represent the thinking and evaluative capabilities of computers. One of the disadvantages of simulations is to require sophisticated hardware in many cases. Tutorials There are two main types of Tutorials: 1- Linear tutorials, the program progresses from one topic or concept to the next, presenting information and asking questions. 2-Branch tutorials, the programs are more likely to be effective than simple liner programs.
Use Tutorials for learning rules, concepts and for learning problem solving strategies. In Tutorials, Learners will learn better if they can relate new information to prior information, also, prior information can be presented throughout the lesson and not just in the beginning. One of the advantages of tutorials, permit learners to move through the information at their own rate. One of the disadvantages of tutorials, difficult design tutorials for higher order objectives. Questions asked after presentations facilitate learning all the material presented (Anderson & Biddle, 1975). Feedback is the reaction of a program to the learner's response and may take many forms, including text messages and graphic illustrations. After that, I design some examples by using PowerPoint to explain each type of these methods. |
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