This assignment is done by Hu Bishi.

In this assignment, we are to create a simple scene with illumination
that mimics the NTU campus round-the-clock.


Hall 14 corridor is my choice for this assignment.This scene consists mainly of quads and cylinders.
Initially cylinders are included in my scene, but they are kind of distort my overall scene, thus
to keep the scene simple, i have excluded them in my assignment.


4 light sources are included to perform the illumination and they consists of ambient, speculiar
and diffuse light. The light sources can be turned on and off using 
Key 'D' - turn light off (for daytime)
Key 'N' - turn light on (for night time)


Lightmaps are not able to be included in my scene because my current version of OpenGl does not 
support multitexturing.However, example of how i will use multitexturing to do lightmap are included
in my codes for the part under left wall.


My programming skills are not that good and thus my scene may not be very nice 
but i have indeed put in all my effort to make it as perfect as possible.
Hope you will appreciate my work.
Cheers!
