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reation: 
Strength vs. Levelling Quickly
When you create a character, you should consider exactly what you wish to do with it. 

If your goal is to level to HERO (level 101) as quickly as possible, it may prove more beneficial to create a character with no more than 40 creation points and acquire the remainder of the skills and spells by buying them (GAIN command) at your New Thalos guild. The drawback of this will be that using trains to GAIN other skills, deprives you of using the trains on vital stats (ie. hit points) and thus your overall stamina and power will be lower.

Should your goal be to have a strong character, you could gain as many skills and statistics at creation as you can possibly stomach (Keep an eye on what the game indicates will be your To Level Amount). A good many people will rely upon levelling equipment alone to raise their str/wis/int/dex/con stats and spend all trains (including the initial set) on hit points. Hence the character can theoretically have nearly 1240 more hit points if they use all their trains on amping their stamina (not counting trains gained by converting practices). The obvious drawback of this will be that it will take you far longer to level than many players. Keep in mind that the higher in level you get, the less exp you will get from the same mobiles.

mpower
Empower is a powerful spell which when cast, will allow the caster to create potions or scrolls of another spell (ie. CAST EMPOWER SHOCKSHIELD will create a potion of shockshield). The scrolls and potions created through EMPOWER will be of the level of the caster. There are some spells which are unempowerable (scrye, imp invis, full heal, glove of invulnerability, holy invoke, divine wrath, etc.). Empower will only create potions/scrolls with a single spell effect (no potions that have shockshield AND fireshield, in other words). Skills may NEVER be empowered.

The spell which is being empowered need not be at proficiency (75%) to work when empowered. In other words, you may have the spell - CREATE BED, but have not practiced it yet (it is still at 1%). As long as you have empower practiced to a useable proficiency (ie. it casts successfully), you can empower a scroll of create bed, and when the scroll is recited, the spell will work. This method is used by some spellcasters to keep from having to practice some of the less frequently used spells and save practices to convert to trains.

ealing Rates
Healing rates can vary from place to place, and if you are in an exceptional hurry to heal, or are just downright impatient, you can heal at one of the higher set healing places listed below:
  • Cots (Myth Drannor)
  • Crucification Hill: Bloody Table 900% HP/MANA healing.
  • Torregiano Bluff: Park Bench 700% hp/mana healing rate.
  • Backstreets Billards Pool Hall (Torregiano) 1500% healing rate.
  • Library Reading Area in Sephiroth's Tower: 1500% healing rate.
  • Not all of these places are flagged safe, so sleep at your own risk. Additionally, don't expect others to shuttle you to these places, if you're that impatient to heal, it won't kill ye to find yer own way there. Otherwise, "take a nap at Healing Wound Inn", as I tell people that demand to be taken to one of these places.
    ets, Mounts, and Charmies
    A leveler is least likely to want to maintain a pet/mount/charmie in their group for long as they will reduce the amount of EXP gained per kill (they are helping after all and are due their share).

    For HEROs and treasure seekers, however, pets/mounts/charmies can not only provide another attack for their owners, but permit classes without skills such as BASH, KICK, and PICK LOCK, to have access to those abilities by ordering their pets/mounts/charmies to do it for them (ie. ORDER SHOU PICK DOOR).

    Another way to effectively use pets/mounts/charmies is to CONFIG ASSIST so that your character will not attack a mobile in order to assist grouped members that have been attacked first. This comes in useful when you wish to have your pets/mounts/charmies initiate battle and take the brunt of the punishment while you are largely free to cast and take actions without being drawn into the battle until you wish to enter it (that is, unless the mobile that your charmies are attacking employs area effect spells that will involve you whether you wish to be or not). This method is oft employed in the ruins of myth drannor by imp invisible wizards. Due to the fact that the demons there will overwhelm and slice-and-dice an adventurer within seconds of being visible, it often proves more beneficial to allow the charmies to fight for the master, while the wizard sits back and awaits the outcome.

    eapon Choice
    The pen may be mightier than the sword in the real world, but in Waterdeep, the sword reigns supreme. Swords far outnumber the other weapon types that are available in the realms, and are often the most powerful weapon by level. Gain the sword skill.
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