|
|
lignment
and Ethos
It is important that players clearly portray their alignment and ethos in their role-playing situations and descriptions. Each alignment carries a template for how a character may interact with others, find their way in the world, and their general attitude to all things. Alignment is an internal moral compass which leads a character through the most comfortable path in life. Acting against one's alignment is a painful experience and should be avoided under all circumstances. A person can rarely act beyond the strict limits of what they believe. Strong use of alignment in role-playing allows for dynamic interactions with other players, especially for those with ethical oppositions.
|
haracter
Language
A wide range of clans, nations, classes, and races exist in the game. Such a diverse asortment of characters allows players to use unique forms of communication and speech patterns in their role-playing. Many of the best role-players that I have personally interacted with (Elminster or Thrisk for example) had distinctly characteristic languages that they had developed for their characters, which made speaking with them extremely colourful and interesting. The multitude of linguistic possibilities can open the door to more interesting interaction and fun for those that can get creative and fluent with their use of speech. Some examples of creative language usage that I have seen:
|