Horizons Player Issues
PE Ratio is 'Player Effect', thus how much does this issue effect players in the game
ISSUE TOPIC: General Archery
PE Ratio:
90%
Description:  With Archery timing being corrected to a delay BEFORE firing, many archers have noticed they put out less damage.  Before they could solo 3-5 levels over them, now they are reduced to safely pulling equal levels or below.
ISSUE TOPIC: Mob Loot
PE Ratio:
60%
Description:  Loot seems to be limited to either the useless or craft related items such as formulas and resources.  This is a very dissapointing reward in most cases and hardly worth our risk.
ISSUE TOPIC: Resource Spawns
PE Ratio:
70%
Description: With the increase of every dragon now crafting their tails off, normal resource spawns have not been increased to match the demand.  This is starting with Tier II resources and above.
ISSUE TOPIC: Resource Drops
PE Ratio:
82%
Description: Changes made to MOB loot seems to have resulted in specific types of resource drops becoming ultra-rare.  The new loot tables do not reflect additional changes, rather replacement changes that makes crafters lives really hard.
ISSUE TOPIC: Lack of Mid-High level Adventure Content
PE Ratio:
100%
Description: Adventuring tends to start lacking around the mid-30's.  With a been-there-done-that mentality, there is nothing left to do but grind away at levels for little/no reward.
ISSUE TOPIC: Housing Plots
PE Ratio: UNKNOWN
Description: Plots are the only thing camped in this game.  Many are never built on but are owned, some are bought then turned over to Ebay, and a bunch are owned by defunct accounts and never released.  There are many wide open areas in the world that have no plots on them.
ISSUE TOPIC: Confectioners
PE Ratio: UNKNOWN
Description: Possibly the most useless craft in the game.  The few hard core confectioners there are cannot make ambrosia type products nor any temporary stat or ability enhancing foods.
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