Gorean Games
BAT AND BALL:
"Perhaps the most serious incident of the contests had occurred in one
of the games of bat and ball; in this contest there are two men on each
side, and the object is to keep the ball out of the hands of the other
team; no one man may hold the ball for more than the referee"s count of
twenty; he may, however, throw it into the air, provided it is thrown over
his head, and catch it again himself; the ball may be thrown to the partner,
or struck to him with the bat; the bat, of course, drives the ball with
incredible force; the bats are of heavy wood, rather broad, and the ball,
about two inches in diameter is also wood, and extremely hard; this is
something like a game of "keep away" with two men in the middle. I was
pleased that I was not involved in the play. Shortly after the first "knock
off", in which the ball is served to the enemy, Gorm, who was Ivar"s partner,
was struck cold with the ball, it driven from an opponent"s bat; this,
I gathered, is a common trick; it is very difficult to intercept or protect
oneself from a ball struck at one with great speed from a short distance;
it looked quite bad for Ivar at this point, until one of his opponents,
fortunately, broke his leg, it coming into violent contact with Ivar"s
bat. This contest was called a draw. Ivar then asked me to be his partner.
I declined. "It is all right," said Ivar, "even the bravest of men may
decline a contest of bat-and-ball." Book 9, Marauders of Gor, page 140
BONES:
"Imnak and I sat across from one another, both cross-legged. He dropped
a tiny bone to the fur mat between us. Each player, in turn, drops a bone,
one of several in his supply. The bone Imnak had dropped was carved in
the shape of a small tabuk. Each of the bones is carved to resemble an
animal, such as an arctic gant, a northern bosk, a larl, a tabuk or sleen,
and so on. The bone which remains upright is the winner. If both bones
do not remain upright there is no winner on that throw. Similarly, if both
bones should remain upright, they are dropped again. A bone which does
no remain upright, if its opposing bone does remain upright, is placed
in the stock of him whose bone remained upright. The game is finished when
one of the two players is cleaned out of bones." Book 12, Beasts of Gor,
page 184 & 185
CAT"S-CRADLE:
"Others faced one another, kneeling, and, with string and their fingers,
played an intricate cat"s-cradle game. Others played "stones", where one
player guesses the number of stones held in the other"s hand. I tried the
cat"s-cradle game but I could not play it, I always became confused, trying
to copy the intricate patterns. How beautifully they would suddenly, in
all their complexity, appear. The other girls laughed at my clumsiness.
The northern girls, incidentally, were very skilled at this game. They
could beat us all." Book 7, Captive of Gor, page 107
DICE:
"A number of men crowded between the tables then and some dice, inked knucklebones
of the verr, were soon rattling in a metal goblet. Sura knelt before the
table of Cernus, her head down. One of her guards snapped a slave leash
on her collar. The leash key was on a tiny loop of wire. The guard twisted
this wired about the red-enameled steel of her collar. Behind her the men
began crying out, watching the tumbling of the knucklebones on the stones
of the floor. I understood to some extent what was taking place. It was
merely another of the turnabouts of Kajuralia, but in it was perhaps more;
Sura"s pride and her position in the House, though she was a slave, had
been resented by many of the men and staff; perhaps even Cernus felt she
had overstepped herself; surely he seemed pleased that she would now be
humbled, now used as a common red silk girl." Book 5, Assassin of Gor,
page 248
KAISSA:
"Game! Game!" I heard, and quickly shook my head, driving away the memories
of Ar, and the girl once known, always loved. The word actually cried was,
"Kaissa," which is Gorean for "Game." It is a general term, but when used
without qualification, it stands for only one game, The man who called
out wore a robe of checkered red and yellow squares, and the game board,
of similar squares, with ten ranks and ten files, giving a hundred squares,
hung over his back; slung over his left shoulder, as a warrior wears a
sword, was a leather bag containing the pieces, twenty to a side, red and
yellow, representing Spearmen, Tarnsmen, the Riders of the High Tharlarion,
and so on. The object of the game is the capture of the opponent"s Home
Stone. Capturing of individual pieces and continuations take place much
as in chess. The affinities of this game with chess are, I am confident
more than incidental." Book 5, Assassin of Gor, page 26
"I thought that I had played Kaissa well tonight. To be sure, Samos was
not an enthusiast for the game. He preferred, as I recalled, a different
Kaissa, one of politics and men." Book 20, Player of Gor, page 38
"He looked down at the board. "Perhaps it is stupid, or absurd, or foolish,
that men should concern themselves with such things." "Kaissa?" I asked.
"Yes," he said. "Now," I said, "you are being truly foolish." "Perhaps
that is all it is, after all," he said, "the meaningless movement of bits
of wood on a checkered surface." "And love," I said, "is only a disturbance
in the glands and music only a stirring in the air." "And yet it is all
I know," he said. "Kaissa, like love and music, is its own justification,"
I said. "It requires no other." Book 20, Player of Gor, page 236
RED HUNTER"S GAME:
"You spoiled her kick," said a man to me, in Gorean. "I am sorry," I said.
The girl, with the other youths, had been playing a soccerlike game with
the leather ball, with goals drawn in the turf. I had not realized, until
too late, that I had been traversing the field of play." Book 12, Beasts
of Gor, page 193
STONES:
"Tal," I said to two guardsmen who crouched at the side of a fire, playing
Stones, a guessing game in which one person must guess whether the number
of stones held in the fist of another is odd or even." Book 2, Outlaw of
Gor, page 186
"At "Stones," however, I was genuinely pleased with myself. It has two
players, who take alternate turns. Each player has the same number of "Stones",
usually two to five per player. The "Stones" are usually pebbles or beads,
but in the cities one can buy small polished, carved boxes containing ten
"stones," the quality of which might vary from polished ovoid stones, with
swirling patterns, to gems worth the ransom of a merchant"s daughter. The
object of the game is simple, to guess the number of stones held in the
other"s hand or hands. One point is scored for a correct guess, and the
game is usually set for a predetermined number of paired guesses, usually
fifty. Usually your opponent tries to outwit you, by either changing the
number of stones held in his hand or, perhaps, keeping it the same. I was
quite successful at this game, and I could beat most of the girls. I could
even beat Inge, who was of the scribes." Book 7, Captive of Gor, page 107
THE BATTLES OF OXEN:
"The Battles of Oxen," cried one of the silver masks, and her cry was taken
up by ten and then a hundred others. Soon the stands themselves seemed
to ring with the cry. "The Battles of Oxen," cried the women of Tharna.
"Let them begin!" We were thrown on our feet again, and, to my horror,
our yokes were fitted with steel horns, eighteen inches in length and pointed
like nails. Andreas, as his yoke was similarly garnished with the deadly
projections, spoke to me. "This may be farewell, Warrior," said he. "I
hope only that we are not matched." "I would not kill you," I said. He
looked at me strangely. "Nor would I kill you," he said, after a time.
"But," he said, "if we are matched and we do not fight, we will both be
slain." "Then so be it," I said." Book 2, Outlaw of Gor, page 112
ZAR:
"Between them they had, in the crusts, scratched a board for Zar. This
resembles the Kaissa board. Pieces, however, may he placed only on the
intersections of lines either within or at the edges of the board. Each
player has nine pieces of equal value which are originally placed on the
intersections of the nine interior vertical lines with what would be the
rear horizontal line, constituted by the back edge of the board, from each
player"s point of view. The corners are not used in the original placement,
though they constitute legitimate move points after play begins. The pieces
are commonly pebbles, or bits of verr dung, and sticks. The "pebbles" move
first. Pieces move one intersection at a time, unless jumping. One may
jump either the opponent"s pieces or one"s own. A jump must be made to
an unoccupied point. Multiple jumps are permissible. The object is to effect
a complete exchange of original placements. The first player to fully occupy
the opponent"s initial position wins. Capturing, of course, does not occur.
The game is one of strategy and maneuverability." Book 10, Tribesman of
Gor, page 265 MISCELLANEOUS GAME QUOTES:
"Dice and cards and game boards and drinking goblets scattered to the rocky
floors of the guards chambers as Whip Slaves and guardsmen looked up to
find at their throats the blades of desperate and condemned men, now drunk
with the taste of freedom and determined to free their fellows." Book 2,
Outlaw of Gor, page 167
"He yelled something raucous and ribald. It had to do with "tastas" or
"stick candies." These are not candies, incidentally, like sticks, as for
example, licorice or peppermint sticks, but soft, rounded, succulent candies,
usually covered with a coating of syrup or fudge, rather in the nature
of the caramel apple, but much smaller, and, like a caramel apple, mounted
on sticks. the candy is prepared and the stick, from the bottom, is thrust
up, deeply, into it. It is then ready to be eaten. These candies are usually
sold at such places as parks, beaches, and promenades, at carnivals, expositions
and fairs, and at various types of popular events, such as plays, song
dramas, races, games, and Kaissa matches. They are popular even with children.
The expression was sometimes used by men for women such as we." Book 22,
Dancer of Gor, page 81
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{me'shan}~Azriel