MARIAN ROMAN

105 - 25 B.C.

Army Type

No

Cost

Description-Remarks

Reg Cv S, Shk/Msl [Jav], (Dmt)[1]

1

24 (28)

C-in-C (BIF 0-2; Demor. -2)

Reg Cv O (S), Shk/Msl [Jav], (Dmt)

1

18 (28)

Roman Ally (BIF 0-1; Demor. -2) (reliable)

Reg Cv O (S), Shk/Msl [Jav], (Dmt)

1-2

18 (28)

Sub General (BIF 0-1; Demor. -2)

 

 

 

 

Mounted [2]

 

 

 

Irr Cv O (S), Shk/Msl [Jav]

8

8 (11)

Italian, Gallic, German, Spanish horse

Irr LH O (S), Shk/Msl [Jav]

6

8 (11)

Illyrian, Thrakian, Kappadokian horse

Irr LH S (O), Msl [Jav]

4

9 (6)

Numidian light horse

Irr LH O, Msl/Shk [Bow]

2

8

Syrian horse archers

 

 

 

 

Foot

 

 

 

Up to 4 Legions each with:

 

 

 

Reg Sw O, Pro, H, Shk/Msl [Pilum]

19

12 (13) [3]

Veteran Legions [4]

Up to 2 Legions each with:

 

 

 

Reg Sw O (I), H, Shk/Msl [Pilum]

19

9 (8)

Ordinary Legions

Up to 2 Legions each with:

 

 

 

Reg Sw O (I), U, H, Shk/Msl [Pilum]

19

8 (7)

Raw Legions

 

 

 

 

Reg Sk O, Msl/Shk [Jav]

12

5

Velites per legion (until 80)

 

 

 

 

Auxiliaries and support foot

 

 

 

Reg Sp O, F, H, Shk/Msl [Jav]

6

8

Thyreophoroi-Peltasts

Irr Plt S, Shk/Msl [Jav]

6

6

Spanish, Illyrian, Thrakian, Rhaetian

Irr Plt O, Shk/Msl [Jav]

9

4

Ligurian

Irr Sk O (S), Msl/Shk [Jav]

16

5 (7)

German, Spanish, Greek, Numidian

Irr Sk O, (Pro), Msl [Sling]

6

3 (6)

Balearic, Syracusan, Numidian

Irr Sk O, Msl [Bow]

6

3

Greek, Syrian, Gallic, Numidian

Reg Sk O, Pro, Msl [Bow]

6

6

Cretan archers

Irr Sw O, Pro, Shk/Msl [Jav]

4

9

Gladiators

 

 

 

 

bithynian ALLIES (88 to 75)

 

 

 

Reg Cv O, Shk [L]

1

18

Ally General (0-1; Demor -3) (reliable)

Reg Cv O, Shk [L]

1

9

Cavalry

Irr LH O, Shk/Msl [Jav]

4

8

Light horse

Reg Sp I (O), F, (H), Shk/Msl [Jav]

6

6 (8)

Citizen foot

Irr Plt O (I), U, Shk/Msl [Jav]

32

3 (2)

Peltasts

Irr Sk O, Msl/Shk [Jav]

12

5

Javelinmen

Irr Sk O, Msl [Bow]

6

3

Light archers

 

 

 

 

galatian ALLIES  (74 to 31)

 

 

 

Irr Cv S, Shk/Msl [Jav], (Dmt) [5]

1

22

Ally General (0-1; Demor -3) (reliable)

Irr Cv O (S), Shk/Msl [Jav], (Dmt)

6

8 (11)

Galatian cavalry

Irr Bb S (O), F, Shk/Msl [Jav]

36

5 (7)

Warriors (O, after 48)

     or Reg Sw I, U, Shk/Msl [Jav]

24

5

Imitation legionnaires (after 48)

Irr Sk O, Shk/Msl [Jav]

6

5

Hamippoi

 

 

 

 

arab nomad ALLIES  (64 to 53)

 

 

 

Irr LH O, Shk

1

12

Ally General (0; Demor -4) (unreliable)

Irr LH O, Shk

8

6

Cavalry

Irr LCm O, Msl [Bow]

6

6

Camel scouts

Irr Plt O, Shk/(Msl) [Jav]

32

3 (4)

Warriors

 

 

 

 

judean ALLIES  (63 to 38)

 

 

 

Reg Cv O (S), Shk [L], Dmt [6]

1

22 (28)

Ally General (0-2; Demor -3) (reliable)

Reg Cv O (S), Shk [L], Dmt

1

11 (14)

Cavalry

Reg LH S, Msl [Bow]

2

9

Babylonian horse archers

Reg Plt S, (H), Shk/Msl [Jav]

8

8 (9)

Judean cohorts

Irr Sk O, Msl [Bow] or [Sling]

16

3

Missilemen

Irr Sk O, U, Msl/Shk [Jav]

12

4

Javelinmen

Irr LH O, Msl/Shk [Bow]

4

8

Syrian horse archers

Irr LH O, Shk

4

6

Arab nomads

 

 

 

 

armenian ALLIES  (53 to 36)

 

 

 

Irr Cat O, Shk

1

24

Ally General (0-1; Demor -3) (reliable)

Irr Cat O, Shk

8

12

Cataphracts

Irr LH O, Msl [Bow]

12

6

Horse archers

Irr Bw O, Msl [Bow]

8

4

Archers

     or Irr Sk O, Msl [Bow]

12

3

Light archers

Irr Plt O, Shk/Msl [Jav]

16

4

Infantry

 

 

 

 

numidian ALLIES  (49 to 46)

 

 

 

Irr LH O (S), Msl [Jav]

1

12 (18)

Ally General (0-1) (reliable)

Irr LH O (S), Msl [Jav]

24

6 (9)

Cavalry

Irr Sk O (S), Msl/Shk [Jav]

24

5 (7)

Javelinmen

 

 

 

 

ARTILLERY [7]

 

 

 

Reg WE, (Pro), Medium, Msl

4

20 (26)

Low trajectory

Reg WE, (Pro), Light, Msl

6

18 (24)

Low trajectory

 

 

 

 

Camp – Baggage

 

 

 

Fortified with ditch and palisade

2 per Command

 

 

 

 

 

 

 



[1] Roman cavalry can dismount as Reg Sw F, H, Shk/Msl [Jav] of similar class, grade etc.

[2] Mounted units fought in units of 2 to 6 elements.

[3] Professional Legionnaire cohorts may remove their unformed marker at the beginning of a round, by expending 2 CoPs, even when in contact with an enemy, only if  their numbers are intact (i.e. have not lost any element). This is an optional advantage and costs an additional point per element.

[4] Legions in HOPLON are best organized into 8 two-element cohorts, plus one three-element cohort. This total would then represent a (rare) full strength legion. The average strength of a legion in the field would be 6 two-element cohorts plus one of three-elements, totaling 15 elements. A unit for HOPLON can be either a cohort of 2 or 3 elements or a manipulus of 4 elements.

[5] Galatian Cv may dismount as Irr Sw, F, Shk/Msl [Jav] of the same class, grade etc.

[6] Judean Cv may dismount as Reg Sp S, F, H, Shk/Msl [Jav].

[7] Up to 1 Medium per Pro Legion and up to 1 Light per any Legion.

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