LATER CRUSADER [1]

1128 – 1303

Army Type

No

Cost

Description-Remarks

 

OUTRE-MER COMMAND

 

 

 

Reg Kn S, F, Pro1, Shk, (Dmt)[2]

1

40 (44)

C-in-C or Ally Gen.[3]:  BIF 0-2; Dmr –2

Reg Kn O (S), F, (Pro1), Shk, (Dmt)

6

15 (22)

Lay Knights and Sergeants

Irr Sp O, (H), Shk

12

4 (5)

Spearmen

Irr Bw O, (H), Msl [XBow]

6

4 (5)

Crossbowmen

   or Irr Ps O, (H), Msl [XBow]

10

3 (4)

Crossbowmen

Irr LH O, (Pro2), Msl/Shk [Bow], (Dmt)

6

8 (15)

Turcopoles[4]

Irr Bw O, Msl [Bow]

12

4

Maronite or Syrian archers

   or Irr Ps O, Msl [Bow]

18

3

                      

 

 

 

 

Crusading command

 

 

 

Irr (Reg) Kn S, F, Pro1, Shk, (Dmt)

1

34 (44)

C-in-C or Ally Gen.: BIF 0-2; Dmr –2

Irr Kn O (S), F, (Pro1), Shk, (Dmt)

8

12 (19)

Crusading Knights and Sergeants

Irr Sp I (O), (H), Shk

12

3 (5)

Spearmen[5]

Irr Bw I (O), (H), Msl [XBow]

6

3 (5)

Crossbowmen[6]

     or Irr Ps O, (H), Msl [XBow]

10

3 (4)

Crossbowmen[7]

     or Reg Sp/Bw O, 2E, H, Msl/Shk [XBow]

8

11

Mixed spearmen/archers [8] (1191-1192)

 

 

 

 

MILITARY ORDERS

 

 

 

Reg Kn S, F, Pro1, Shk, (Dmt)

1

40 (44)

C-in-C or Ally Gen.: BIF 0-2; Dmr –2

Reg Kn S, F, Pro1, Shk, (Dmt)

7

20 (22)

Brother Knights and Sergeants

Reg Sp O, (H), Shk, (Mtd)

8

6 (8)

Spearmen

Reg Bw O, (H), Msl [XBow], (Mtd)

8

6 (8)

Crossbowmen

     or Reg Ps O, (H), Msl [XBow], (Mtd)

12

3 (5)

Crossbowmen

Reg LH O, (Pro2), Msl/Shk [Bow], (Dmt)

6

8 (15)

Military Order Turcopoles

  or Reg LH O, Pro2, Shk/Msl [L][Bow],(Dmt)

6

14 (16)

Military Order Turcopoles[9]

 

 

 

 

armenian allies

 

 

 

Reg Kn O (S), F, Shk

1

30 (36)

Ally General: Rel; BIF 0-1; Dmr –3

Reg Kn O, F, Shk

6

15

Cavalry

Irr Sp O, F, Shk/Msl [Bow]

16

6

Spearmen

Irr Bw O, Msl [Bow]

8

4

Archers

    or Irr Ps O, Msl [Bow]

12

3

Archers

 

 

 

 

SYRIAN allies

 

 

 

Reg Cv O (S), Shk [L] or Shk/Msl [L][Bow]

1

20 (30)

Ally General: Cautious; BIF 0-1; Dmr –3

Reg Cv O, (H), Shk/Msl [L][Bow]

2

12 (13)

Ghulam cavalry

Irr Cv O, Shk [L]

8

8

Syrian or Kurdish lancers

Irr LH O, Shk [L]

12

7

Bedouin cavalry

Irr Sw O (I), U, Shk

12

4 (3)

Syrian Foot

Irr Ps O (I), (U), Msl [Bow]

12

2 (1)

Syrian Archers

 

 

 

 

byzantine allies (in 1169)

 

 

 

Reg Kn O, F, Shk

1

30

Ally General: Cautious; BIF 0-1; Dmr –4

Reg Kn O, F, (U), Shk

3

15 (12)

Kavallarioi

Reg LH S (O), Pro2, Msl/Shk [Bow]

2

13 (16)

Vardariotai

Irr LH O, Pro1, Msl/Shk [Bow]

4

11

Skythikon

Reg Bw O, (H), Msl/Shk [Bow]

6

8 (9)

Byzantine Archers

 

 

 

 

fatimid allies (in 1167)

 

 

 

Reg Cv O, Shk [L]

1

20

Ally General; reliable (BIF 0-1; Demor. –3)

Irr Cv O, Shk [L]

6

8

Syrian or Arab lancers

Irr LH O, Shk [L]

8

7

Bedouin cavalry

Reg Bw/Sp O, 2E, H, Msl/Shk [Bow]

8

11

‘Abid protected archers[10]

Reg Ps O, Msl [Bow]

8

3

‘Abid skirmishers

Irr Bw O, Msl [Bow]

8

4

Armenian mercenary archers

 

 

 

 

Camp – Baggage

 

 

 

 

2 per Command

 

 

 



[1] All Fast Knights except Byzantines, become non-Fast after 1250.

[2] Knights may dismount as Foot Knights of same class, grade etc.

[3] All Generals (including the C-in-C) are costed as Reliable Allies, but can become either Cautious on a  D6 roll of ‘1’ or Impetuous on a roll of ‘6’ (at the beginning of the game or in case of an enemy Command becoming demoralized). In the case of an Ally Command becoming Impetuous, its Knights must attack directly its closest opponents, at maximum speed, without regard for any foot (going around impassable terrain or permanent fortifications).

[4] Turcopoles may dismount as Sp, F, Msl/Shk [Bow]  of similar class, grade etc.

[5] Up to half may be deployed as Heavy.

[6] Up to half may be deployed as Heavy.

[7] Up to half may be deployed as Heavy.

[8] Only with Richard Coeur de Lion (1191-1192). They replace other spearmen/crossbowmen and fight as front rank Spearmen with Sp cohesion factor (+3) and a  second rank of Crossbowmen.

[9] Turcopole lancers may support Brother Knights as a rear rank.

[10] A mixed element fighting as a single rank of Spearmen with the Bowmen cohesion factor (+1) and shooting in two ranks.

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