EARLY CRUSADER

1096 – 1128

 

Army Type

No

Cost

Description-Remarks

 

 

 

 

Irr Kn S, F, Pro1, Shk, (Dmt) [1]

1

34 (38)

C-in-C: BIF 1-2; Dmr –2

Irr Kn S, F, Pro1, Shk, (Dmt)

3

34 (38)

Ally General [2]: BIF 0-2; Dmr –2

 

 

 

 

mounted

 

 

 

Irr Kn O (S), F, (Pro1), Shk, (Dmt)

28

12 (19)

Knights and Sergeants

Irr LH O (S), (Pro1), Msl/Shk [Bow]

4

8 (16)

Turcopoles (after 1100)

 

 

 

 

foot

 

 

 

Irr Sp O, (H), Shk

42

4 (5)

Spearmen [3]

Irr Bw O, (H), Msl [XBow]

24

4 (5)

Crossbowmen [4]

   or Irr Ps O, (H), Msl [XBow]

32

3 (4)

Crossbowmen [5]

Irr Ps O, Msl [Bow]

12

3

Archers

Irr Rb S, Shk

24

2

Fanatic pilgrims

Irr Bw O, (U), Msl [Bow]

18

3 (2)

Maronite or Syrian archers (after 1100)

 

 

 

 

byzantine allies (until 1098)

 

 

 

Reg Cv O, Shk [L]

1

18

Ally General; Cautious; BIF 0-1; Dmr –4

Reg LH O (S), (Pro1), Msl/Shk [Bow]

8

8 (16)

Horse archer mercenaries

Reg Plt O, (Pro1), H, Shk/Msl [Bow]

4

8 (11)

Byzantine Marines

Reg WE, Msl [Siege]

2

18

High Trajectory War Engines

 

 

 

 

armenian allies (after 1100)

 

 

 

Reg Kn O, F, Shk

1

30

Ally General; Reliable; BIF 0-1; Dmr –3)

Reg Kn O, F, Shk

6

15

Cavalry

Irr Sp O, F, Shk/Msl [Bow]

16

6

Spearmen

Irr Bw O, Msl [Bow]

8

4

Archers

    or Irr Ps O, Msl [Bow]

12

3

Archers

 

 

 

 

bedouin allies (after 1100)

 

 

 

Irr Cv O, Shk [L]

1

16

Ally General; Cautious; BIF 0-1; Dmr –3

Irr Cv O, Shk [L]

8

9

Bedouin lancers

Irr LH O, Shk [L]

24

7

Bedouin light lancers

Irr Plt O, U, Shk/Msl [Jav]

6

5

Ahdath Militia

Irr Ps O, Msl [Bow]

8

3

Archers

 

 

 

 

SARACEN allies (after 1100)

 

 

 

Reg Cv O, Shk [L] or Shk/Msl [L][Bow]

1

18 (22)

Ally General; Cautious; BIF 0-1; Dmr –3

Reg Cv O, (Pro2), (H), Shk/Msl [L][Bow]

2

12 (18)

Ghulam cavalry

Irr Cv O, Shk [L]

8

9

Syrian or Kurdish lancers

Irr LH O, Shk [L]

12

7

Bedouin cavalry

Irr Sw O (I), U, Shk

12

4 (3)

Syrian Foot

Irr Ps O (I), (U), Msl [Bow]

12

2 (1)

Syrian Archers

 

 

 

 

Camp – Baggage

 

 

 

Fortified with ditch and palisade

2 per Command

 

 

 



[1] Knights may dismount as Foot Knights of same class, grade etc.

[2] All Knight Ally Generals are reliable, never become cautious and do not cost 10% less. When dicing for reaction they become impetuous with a roll of 6. In this case, an impetuous  Ally Command must, at the beginning of the following round, move immediately  against its closest opposition and attack it regardless of  tactical conditions (the only exception being impassable terrain or permanent fortifications). They may only stop being impetuous if defeated in combat.

[3] Up to half Heavy

[4] Up to half Heavy

[5] Up to half Heavy

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