CAMILLAN ROMAN

400 - 275 B.C.

Army Type

No

Cost

Description-Remarks

Reg Cv S, Shk/Msl [Jav]

1

24

C-in-C (0-1 )

Reg Cv O, Shk/Msl [Jav]

1

18

Roman Ally (0-1) (reliable)

Reg Cv O, Shk/Msl [Jav]

1-2

18

Sub General (0-1)

 

 

 

 

Mounted[1]

 

 

 

Reg Cv O, Shk/Msl [Jav], (Dmt)[2]

8

9

Roman or Italian cavalry

       or  Reg LH O, Shk/Msl [Jav]

10

9

                    

Reg LH S, Shk/Msl [Jav]

2

10

Tarantine cavalry

 

 

 

 

Foot[3]

 

 

 

Up to 8 Legions each with:

 

 

 

Reg Sk O, U, Msl/Shk [Jav]

8

4

Leves

Reg Sw O, Shk/Msl [Pilum]

6

8

Hastati

Reg Sp O, (H), Shk

6

6 (7)

Principes

Reg Sp S, H, Shk

6

9

Triarii

 

 

 

 

Reg Plt O, U, Shk/Msl [Jav]

16

4

Rorarii

Reg Sp I, U, Shk

12

4

Accensi

Reg Plt I (O), Shk/Msl [Jav]

64

5 (6)

Italian subject allies

 

 

 

 

Samnites Allies

 

 

 

Reg Cv O, Shk Msl [Jav]

1

18

Ally General (0-1) (reliable)

Reg Cv O, Shk Msl [Jav]

3

9

 

Reg Plt O (S), (H), Shk/Msl [Jav]

32

5 (8)

 

 

 

 

 

Trick weapons

 

 

 

Wagon Laager [4]

6

5

 

Incendiary pigs[5]

4

6

 

 

 

 

 

Camp – Baggage

 

 

 

Fortified with ditch and palisade

2 per Command

 

 

 

 

 

 

 



[1] Mounted units fought in units of 2 to 6 elements.

[2] Roman cavalry can dismount as Reg Sp O, F,  Shk.

[3] Foot units in each legion should be broken down by troop class: Hastati, Principes, Triarii = 1 unit each. Allies would fight in units of 4 to 6 elements. Skirmishers would be less formal.

[4] Anti-elephant wagons, should be treated as Wagon Laager with limited missile capability (shooting as Untrained) that are automatically destroyed if pushed back by any foot or Elephants.

[5] For anti-elephant trick weapons against Phyrros, use flaming pig elements as per the Scythed Chariots rules. Incendiary pigs may make only up to three full moves at 10cm/round and have no possibility of manoeuvering once released (they are removed from play after the three rounds). If they manage to hit their target they will automatically cause Elephants to become enraged and test for direction. If they hit any other troop type they will melee with a factor of 0 (zero) and are destroyed if defeated.

 

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