The Usurpers of Kulm campaign is an AD&D 2nd Edition game
world designed near entirely by myself. There are pieces and places
on Kulm which draw their inspirations from other AD&D game
materials, campaign settings and even a few homebrewed settings from
various PBeMs I've played in. Unlike other D&D products, where
worlds are carved up into separate campaign setting presentations,
what I've endeavored to provide here is a complete, concise
presentation of the entire world of Kulm in a singular, easily
navigable source.
While the source itself is a singular product, each region does
have its own section, and each region does have unique rules for
allowable PC races, classes and kits. However, each section is
accessible from this main page.
The basic backstory: you are a citizen from one of the many
nations on Kulm. A young member of your race, you have been sent by
your family to the Armistice Academy in Ghed. The Armistice Academy
is the premier training facility for adventurers and heroes of all
kinds, and it exists as a testament to the relative peace and
stability that presently reigns between Kulm's various nations and
factions.
You have been assembled into a mixed class of similarly
inexperienced adventurers and assigned an instructor to help you
further your studies and hone your skills. However, you are well
aware that the world outside of Armistice balances precariously on a
knife's edge between peace and all-out war. Who would have guessed
that a freshman Academy class would end up making the difference
between destruction and prosperity? That a cadre of unseasoned cadets
would grow into the mantles of heroes and take on the dark forces
seeking to plunder this peaceful world?
Before proceeding, you should select a nationality. The
nationality you select will determine your race, class and kit
allowments.
- Alfland, one of the Pallinite
Islands, home to numerous races of Elves, Fairies and other Sylvan
folk. Alfland is ruled by Pallin.
- Atalanta, an underwater kingdom
accessed by way of the atoll of Cleito, currently under control of
the Pallinites. Various aquatic races live here.
- Capitol, a militaristic
death-worshipping nation where life is viewed as a prelude to
undeath.
- Doria, a feudal monarchy, ruling the
continent North of Ghed and Saqqa, and East of the Hordelands.
Doria is struggling with the possibility of a civil war among its
provinces. The Kingdom is allied with Raevel, and opposed to the
Hordelands and Pallin.
- The Far World, a lush jungle
continent where native humans, saurials and aarakocra are allied
against the growing threat of the Yuan-Ti.
- The Far World Colonies (Caraca,
Greenton and the Islands), several settlements established by
privateers, merchants and missionaries from the Eastern hemisphere
of Kulm, now under the control of the Pallinite government. There
are lots of pirates here (Arr), along with several native races of
humans, lizardmen and various anthropomorphic animals.
- Ghed, an advanced nation of
spelljammers that seeks to promote and preserve global peace. The
population ranges from native humans and demihumans to immigrants
from various races of wildspace. Home of the Armistice
Adventurer's Academy.
- The Hordelands, a continent that
was settled by humanoid exiles from every nation long ago.
Dominated by orcs, ogres, trolls, goblins and other humanoid and
goblinoid races. Very Warcraftian.
- Iiso, a chain of islands off the West
coast of Capitol, ruled by humans and several unique breeds of
demihumans and humanoids. Iiso's royal throne has been empty for a
long time, and the islands are currently being fought over by five
powerful lords with their armies of samurai.
- New Pallin, a continent North of
the Far World, settled by Pallin a generation ago and, more
recently, independent by way of a revolutionary war. The foundling
colonial government is allied with several native tribes of humans
and yeti-kin, and they're trying to build a railroad that runs
from the East Coast to the West Coast. There are lots of cowboys
and New Pallinite Natives out on the prairie.
- Nohrd, a chain of islands North of
Iiso, and Northwest of the Hordelands. Humans dominate here,
living peacefully alongside dwarves, elves, goblins, trolls and
giant-kin. The races were all united several centuries ago by a
disastrous war against an army of dragons that nearly claimed all
the islands. Now, the Nohrdics travel the world as diplomats and
archaeologists. Even so, there are sometimes vikings and
berserkers here.
- Pallin, an island nation ruled by a
constitutional monarchy that has used its advanced technology
(especially advanced military technology) to take over half the
world. Magic is rare and weak among the people who live here, but
to compensate they have guns and steamships. Everyone here talks
with British accents and stops what they're doing around 10 am to
take tea.
- Raevel, a feudal monarchy on a
continent East of Doria. There are raiding bugbears in the
mountains, and a secret society that is trying to take over the
country. (oops, guess it's not so secret anymore!) Humans and
demihumans from Raevel use Player's Option Character Points rules.
(which is why they're off in the corner by themselves with no
friends)
- Saqqa, a desert kingdom, sharing a
common border with Ghed, that has a mostly-powerless Pharoah and
is currently ruled by Pallin. Humans rule here, along with several
races marked by the blood of otherworldly beings like Genies and
Asuras. There are also jackal-headed people and sphinxes.
- Staircase, an independent
city-state renowned as a planar crossroads high in the mountains
between Capitol and Ghed. Staircase derives its name from the fact
that a tower at the center of the city is an entrance to the
Infinite Staircase. Several planar races live here, including a
group of rogue Githyanki and Githzerai who don't understand why
everybody can't just get along.
- Skyview, an enchanted floating city
so high above Kulm's surface that it's almost orbital. A number of
aerial and avian races live here. Skyview is closely allied with
Ghed, and has a spelljamming fleet of its own (because the city is
too far up for even its flying residents to reach the planet's
surface safely).
Interested in joining the campaign? Have a character concept
you'd like to try out? Shoot an email to the DM: [email protected]