1500 Pts - Imperial Guard - Unnamed

Name # Grp WS BS S T Wo I A Ld Save Cost
HQ: Command Platoon (12#, 261 Pts)
  Commissar 1 4 4 3/6 3 2 4/1 2/3 10 5+ 60
Advisors (C:IG p40), It's for your own good, summary execution (C:IG p41); Laspistol; Power Fist
  Command Platoon 0 Grp: HQ 201
    Command Squad 0 Grp: [111]
      Heroic Senior Officer 1 4 4 3 3 3 4 3/4 9 5+ [75]
Laspistol; Power Weapon
      Guardsmen 3 3 3 3 3 1 3 1 7 5+ [36]
Master Vox-Caster: May use the Officers leadership once per turn (exceptions apply see p35); Lasgun (x3)
        Standard Bearer 1 3 3 3 3 1 3 2 8 5+ [11]
    Fire Support Squad 6 3 3 3 3 1 3 1 7 5+ [90]
Sharpshooters: p57 C:IG; Lasgun (x3); Heavy Bolter (x3)
Elite: Hardened Veterans (10#, 181 Pts)
  Hardened Veterans 9 Elite 4 4 3 3 1 3 1 8 5+ 181
Infiltrate; Drop Troops: p56 C:IG; Hardened Fighters; Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x7); Meltagun (x2); Frag Grenades
    Veteran Sergeant 1 5 4 3/6 3 3 4/1 3/4 9 5+ [60]
Drop Troops: p56 C:IG; Hardened Fighters; Honorifica Imperialis; Bolt Pistol; Power Fist; Frag Grenade (Squad)
      Honorifica Imperialis 1 Grants the stats of a Heroic Senior Officer (C:IG p35) [25]
Troops: Grenadiers (5#, 70 Pts)
  Grenadiers 4 Troops 3 4 3 3 1 3 1 8 4+ 70
Hellgun w/targeter (x2); Plasmagun (x2); Frag Grenades; Krak Grenades
    Sergeant 1 3 4 3 3 1 3 1/2 8 4+ [10]
Close Combat Weapon; Hellpistol; Frag Grenades; Krak Grenades
Troops: Infantry Platoon (25#, 276 Pts)
  Infantry Platoon 0 Grp: Troops 276
    Command Squad 0 Grp: [86]
      Junior Officer 1 3 3 3 3 1 3 2/3 8 5+ [55]
Plasma Pistol; Power Weapon
      Guardsmen 3 3 3 3 3 1 3 1 7 5+ [31]
Lasgun (x1); Plasmagun (x2)
        Medic 1 3 3 3 3 1 3 2 8 5+ [11]
Medi-pack
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [95]
Close Order Drill; Sharpshooters: p57 C:IG; Lasgun (x8); Lascannon
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Sharpshooters: p57 C:IG; Laspistol & CCW
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [95]
Close Order Drill; Sharpshooters: p57 C:IG; Lasgun (x8); Lascannon
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Sharpshooters: p57 C:IG; Laspistol & CCW
Troops: Infantry Platoon (45#, 300 Pts)
  Infantry Platoon 0 Grp: Troops 300
    Command Squad 0 Grp: [40]
      Junior Officer 1 3 3 3 3 1 3 2/3 8 5+ [40]
Close Combat Weapon; Laspistol
      Guardsmen 4 3 3 3 3 1 3 1 7 5+ [0]
Lasgun (x4)
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [65]
Close Order Drill; Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x9)
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [65]
Close Order Drill; Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x9)
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [65]
Close Order Drill; Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x9)
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
    Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [65]
Close Order Drill; Vox Caster: One squad per turnmay use the leadership value of the Officer (exceptions apply p36); Lasgun (x9)
      Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CCW
Fast Attack: Sentinel Squadron (2#, 120 Pts)
  Sentinel Squadron 0 Grp: Fast 120
Scouts
    Sentinel 2 Grp: WS: 3 BS: 3 St: 5 In: 3 At: 1 FA: 10 SA: 10 RA: 10 [120]
Scouts, open topped; Hunter Killer Missile; Autocannon (x2)
      Hunter Killer Missile 2 Krak missile, extended range (C:IG p36) [20]
Heavy Support: Leman Russ Annihilator (1#, 167 Pts)
  Leman Russ Annihilator 1 Grp: Heavy BS: 3 FA: 14 SA: 12 RA: 10 167
Tank (IA vol 5 p 124); Pintle Heavy Stubber; Twin Linked Lascannon; Lascannon; Heavy Bolter Sponsons (Pair)
    Pintle Heavy Stubber 1 36" Range; S4; AP6; Heavy 3 [12]
Heavy Support: Basilisk (1#, 125 Pts)
  Basilisk 1 Grp: Heavy BS: 3 FA: 12 SA: 10 RA: 10 125
Tank; Open topped; Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability
Total Cost: 1500

Option Footnotes
Doctrines
Close Order Drill +1 Ld and +1 In (exceptions apply p56)
Hardened Fighters +1 to WS, Sentinels +1 attack (C:IG p56)
Vehicle Upgrades
Pintle Heavy Stubber 36" Range; S4; AP6; Heavy 3
Wargear
Medi-pack Ignore the first failed saving throw each turn (exceptions apply p35)
Weapons
Autocannon 48" Range; S7; AP4; Heavy 2
Bolt Pistol 12" Range; S4; AP5; Pistol
Close Combat Weapon If used with another close combat weapon, +1 attack in close combat.
Earthshaker Cannon 120" Range; S9; AP3; Ordnance 1/Blast
Frag Grenade (Squad) Fight simultaneously with troops in cover (p39 WH40K)
Frag Grenades Fight simultaneously with troops in cover (p39 WH40K)
Heavy Bolter 36" Range; S5; AP4; Heavy 3
Heavy Bolter Sponsons (Pair) 36" Range; S5; AP4; Heavy 3
Hellgun w/targeter 24" Range; S3; AP5; Rapid Fire; May measure distance
Hellpistol 12" Range; S3; AP5; Pistol
Hull Heavy Bolter 36" Range; S5; AP4; Heavy 3
Indirect Fire Capability Ordnance Barrage, range 36" - 240" (C:IG p49)
Krak Grenades One attack with 6+D6 AP (exceptions apply p39 WH40K)
Lascannon 48" Range; S9; AP2; Heavy 1
Lasgun 24" Range; S3; AP-; Rapid
Laspistol 12" Range; S3; AP-; Pistol
Laspistol & CCW 12" Range; S3; Ap-; Pistol / Gain +1 attack for having 2CCW
Meltagun 12" Range; S8; AP1; Assault 1; Melta.
Plasma Pistol 12" Range; S7; AP2; Pistol; Gets Hot!
Plasmagun 24" Range; S7; AP2; Rapid Fire; Gets Hot!
Power Fist Ignores armour saves, increases strength in close combat.
Power Weapon Ignores armour saves in close combat.
Twin Linked Lascannon 48" Range; S9; AP2; Heavy 1 Linked

Roster Design Information
Close Order Drill: Whilst in formation unit gains +1 leadership and + 1 intiative (exceptions apply) p56 C:IG
Drop Troops: Deep strike (p56 C:IG)
Grenadiers: Storm Troopers as troops, restrictions apply (p56 C:IG)
Hardened Fighters: +1 WS (p56 C:IG)
Sharp-shooters: Re-roll 1s to hit (p57 C:IG)

Validation Report
Core/Expansion Lists: Core Lists; 2. Doctrines (AC): (No Doctrines); 7. Chimera Hull Default: Heavy Flamer; 6. Chimera Turret Default: Multi-laser; 5. Guard Regiments (Other): (None); 1. Doctrines (IG): Org - Drop Troops, Org - Grenadiers, Skills - Close Order Drill, Skills - Hardened Fighters, Skills - Sharpshooters; 4. Guard Regiments (IA): (None); 3. Guard Regiments (IG codex): (None); Imperial Allies: Deathwatch; Roster Options: Imperial Armour, Custom Vehicles; Scenario: Normal Mission
Roster satisfies all enforced validation rules

Roster Statistics
% Elite: 12.1
% Fast: 8.0
% Heavy: 19.5
% HQ: 13.4
Model Count: 101
% Troops: 43.1
% Wargear: 3.8
Faith Points: 0

Group Min Max Used
HQ 1 2 1
Elite 0 3 1
Troops 2 6 3
Fast 0 3 1
Heavy 0 3 2

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