Created by Dmitry Stepanchuk, 14 November, 1999

Q. How to add train in the mission ?
A. There is a template mission called train_parts.mis
   Simply open it in P2 of mission editor and import whatever you like.
   Use dfg5.trn terrain. It has railroad, although it is not visible in the editor.
   You will have to play with it until you place train right.


There are four sets of sound messages in Delta Force 2
They are in files :  dfdlgco
                     dfdlgcs
                     dfdlgkw
                     dfdlgsw

Only two sound sets decriptions are released so far.
You will find them in kw_full.mis and sm_full.mis

Any mission can use only one of those files.

This means if sound " Abort, Abort" is for example in dfdlgco
and sound " Proceed, proceed " is in dfdlgcs, you can't use 
both of them in the same mission.

Luckilly many frequent sounds are repeated in all of the files.


Q:How does DF2 know which file to use ?
A: You need to manually open your .mis file and in begining
of the file where the line " cnv_file " is located,
add name of one of these files, so it will look like

cnv_file dfdlgkw             ------     if you are using dfdlgkw
or
cnv_file dfdlgsm            --------  if you are using dfdlgsm

Q: How to use sounds in the editor  ?

A: open in P1 your mission and in P2 open my template mision.
Find sound you need.
"Copy" appropriate action that playes appropriate wav file number.
"Paste" that action in your mission.

Don't forget to specify name of cnv_file.
It should be the same as that one in template mission, since 
word description of any particular .wav file only applies to
that sound set.

Other two sets to be released soon.

Enjoy !

Questions, comments, bugs : e-mail dema@cgocable.net

P.S. Many thanks to my brother Kirill for helping with decoding.