NV_BASIC#
Basic Skill
^777777Enable to apply Basic Interface Skills.^000000
[Lvl 1] Enable to initialise Trade.
^777777Allow to Trade items with another Character.^000000
[Lvl 2] Enable to express Emotions.
^777777Using Alt+0~9 keys,Allow to express one's emotions. For emotions list push Alt+M.^000000
[Lvl 3] Enable to Sit
^777777Allow to regenerate HP/SP two times faster with a sit gesture. To use type /sit or hit Paste.^000000
[Lvl 4] Enable to open one's own Chat Room
^777777Allow to open a Chat Room. Push Alt+C to create.^000000
[Lvl 5] Enable to join a Party
^777777Allow to join a party.^000000
^990000Command:/join [Party Name]^000000 ^777777or wait for invitation.^000000
[Lvl 6] Enable to use Kafra Storage
^777777Allow to use a extra inventory that can hold 300 types of items. Talk to a Kafra to acess it. All town Kafras offer this service, but some located in the wilderness may not.^000000
[Lvl 7] Enable to organize one's own Party
^777777Allow to organize a party.^000000
^990000Command:/organize [Party Name]^000000
[Lvl 8] Enable to join the Alignment System
^777777Allows to judge others with the Alignment System. Not implemented yet.^000000
^990000You can judge one account only 1 time a day.^000000
[Lvl 9] Enable to Transform into the 1st profession 
^777777Allow to change one's Job into the 1st profession.^000000
#
NV_FIRSTAID#
First Aid
Type: ^777777Active Skill^000000
Sp Cost: ^7777773^000000
Target:^777777 Self^000000
Cast Time:^777777None^000000
Cast Delay:^777777 Length of Animation^000000
Effect:^777777 Heal yourself for 5 hps. Not a crazy powerful skill, but mages seem to like it for saving money on healing items. ^000000
#
NV_TRICKDEAD#
Play Dead
Type: ^777777Active Skill^000000
Sp Cost: ^7777775^000000
Target:^777777 Self^000000
Cast Time:^777777 None^000000
Effect:^777777 You lie on the ground like you are dead and aggressive monsters won't target you. You can't recover hps or sp while pretending to be dead. You can Play Dead as long as you want. 
Casting Play Dead a second time cancels it, letting you move again. Once you choose another Job, you lose the ability to use this skill.^000000
#
AL_ANGELUS#
Angelus 
Required For:^777777 Kyrie Eleison (L2 Priest), Assumption (L1 High Priest)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777720 + 3*Skill Level^000000
Target:^777777 n/a^000000
Cast Time:^777777 0.5 seconds^000000
Cast Delay:^777777 3.5 seconds^000000
Duration:^777777 30*Level^000000
Effect:^777777 Increases the DEF from VIT of all party members on screen by 5%*Skill Level. Does not increase anything else that has to do with VIT at all.^000000
[Lvl 1] ^777777105% VIT DEF^000000
[Lvl 2] ^777777110% VIT DEF^000000
[Lvl 3] ^777777115% VIT DEF^000000
[Lvl 4] ^777777120% VIT DEF^000000
[Lvl 5] ^777777125% VIT DEF^000000
[Lvl 6] ^777777130% VIT DEF^000000
[Lvl 7] ^777777135% VIT DEF^000000
[Lvl 8] ^777777140% VIT DEF^000000
[Lvl 9] ^777777145% VIT DEF^000000
[Lvl 10] ^777777150% VIT DEF^000000
#
AL_BLESSING#
Blessing
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777724 + 4*Skill Level^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 40 + 20*Level^000000
Effect:^777777 Increases STR, DEX and INT of the target by 1 * Skill Level and removes any Curse effect. If used on Undead property or Demon family monsters, 
it halves their STR, DEX and INT, regardless of skill level. This "Bless Curse" or "Offensive Blessing" will lower the HIT and MAtk of a monster, but has no effect on ATK. 
This effect does not work on Boss Monsters.^000000
[Lvl 1] ^777777+1 Str, Dex & Int^000000
[Lvl 2] ^777777+2 Str, Dex & Int^000000
[Lvl 3] ^777777+3 Str, Dex & Int^000000
[Lvl 4] ^777777+4 Str, Dex & Int^000000
[Lvl 5] ^777777+5 Str, Dex & Int^000000
[Lvl 6] ^777777+6 Str, Dex & Int^000000
[Lvl 7] ^777777+7 Str, Dex & Int^000000
[Lvl 8] ^777777+8 Str, Dex & Int^000000
[Lvl 9] ^777777+9 Str, Dex & Int^000000
[Lvl 10] ^777777+10 Str, Dex & Int^000000
#
AL_CURE#
Cure
Max level:^777777 1^000000
Required For:^777777 Divine Protection (L1 Crusader)^000000
Type: ^777777Active^000000
Sp Cost: ^77777715^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Cures Blind, Chaos and Silence (limitation: You can't cure yourself of Silence since you can't cast while Silenced).^000000
#
AL_CRUCIS#
Signum Crucis
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777735^000000
Target:^777777Self^000000
Range:^777777 Screen^000000
Cast Time:^777777 0.5 seconds^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 Until death^000000
Effect:^777777 Reduces the DEF (not vit DEF) of Undead Property and Demon Family monsters on screen by 10% + 3% * Skill Level. The skill can fail on a monster, the formula for success is believed to be SuccessRate in %= 25 + SkillLevel*3 + BaseLevel - TargetLevel. 
The monsters affected are indicated by the sweatdrop emotion (/swt). It has been said that this is a rare skill that can work even on a boss monster, but I have no confirmation of this. The effect of Signum Crucis stacks with the effects of Provoke.^000000
[Lvl 1] ^777777-13% DEF^000000
[Lvl 2] ^777777-16% DEF^000000
[Lvl 3] ^777777-19% DEF^000000
[Lvl 4] ^777777-22% DEF^000000
[Lvl 5] ^777777-25% DEF^000000
[Lvl 6] ^777777-28% DEF^000000
[Lvl 7] ^777777-31% DEF^000000
[Lvl 8] ^777777-34% DEF^000000
[Lvl 9] ^777777-37% DEF^000000
[Lvl 10] ^777777-40% DEF^000000
#
AL_DECAGI#
Decrease AGI
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777713 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 1 second^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 50 + 15*Level^000000
Effect:^777777 Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%. The skill can fail and success is indicated by the text "Agi down" on the target at the time of casting. 
A successful cast will dispel Increase AGI, Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not work on Boss monsters. The effects of this skill combine with Quagmire in the form Agi/2-2+Skill Level. 
The formula for success is believed to be SuccessRate = 50 + Skill Level*3 + (BaseLevel + INT)/5 - Target MDEF where SuccessRate is expressed as a percentage.^000000
[Lvl 1] ^777777- 3 AGI^000000
[Lvl 2] ^777777- 4 AGI^000000
[Lvl 3] ^777777- 5 AGI^000000
[Lvl 4] ^777777- 6 AGI^000000
[Lvl 5] ^777777- 7 AGI^000000
[Lvl 6] ^777777- 8 AGI^000000
[Lvl 7] ^777777- 9 AGI^000000
[Lvl 8] ^777777- 10 AGI^000000
[Lvl 9] ^777777- 11 AGI^000000
[Lvl 10] ^777777- 12 AGI^000000
#
AL_DEMONBANE#
Demonbane
Required For:^777777 Signum Crucis (L3), Iron Palm (L10 Monk), Heal (L5 Crusader), Gospel (L5 Paladin).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage against Undead property and Demon family monsters by 3 points per skill level. Damage ignores DEF reduction from armor, but not from Vit. The skill bonus increases with higher character BaseLvl.^000000
Base increasment without BaseLvl modiffication:
[Lvl 1] ^777777ATK +3^000000
[Lvl 2] ^777777ATK +6^000000
[Lvl 3] ^777777ATK +9^000000
[Lvl 4] ^777777ATK +12^000000
[Lvl 5] ^777777ATK +15^000000
[Lvl 6] ^777777ATK +18^000000
[Lvl 7] ^777777ATK +21^000000
[Lvl 8] ^777777ATK +24^000000
[Lvl 9] ^777777ATK +27^000000
[Lvl 10] ^777777ATK +30^000000
#
AL_DP#
Divine Protection
Max level:^777777 10^000000
Required For:^777777 Angelus (L3 Acolyte), Blessing (L5 Acolyte), Demonbane (L3 Acolyte/Crusader), Iron Palm (L10 Monk), Resistant Souls (L5 Crusader)^000000
Type: ^777777Passive^000000
Effect:^777777 Reduces damage from Undead property and Demon family monsters by 3 * Skill Level. Damage is subtracted after DEF reductions. The skill bonus increases with higher character BaseLvl^000000
Base increasment without BaseLvl modiffication:
[Lvl 1] ^777777DEF +3^000000
[Lvl 2] ^777777DEF +6^000000
[Lvl 3] ^777777DEF +9^000000
[Lvl 4] ^777777DEF +12^000000
[Lvl 5] ^777777DEF +15^000000
[Lvl 6] ^777777DEF +18^000000
[Lvl 7] ^777777DEF +21^000000
[Lvl 8] ^777777DEF +24^000000
[Lvl 9] ^777777DEF +27^000000
[Lvl 10] ^777777DEF +30^000000
#
AL_INCAGI#
Increase AGI
Required For:^777777 Decrease Agi (L1)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777715 + 3*Skill Level^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 1 second^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 40 + 20*Level^000000
Effect:^777777 Increases AGI of target by 2 + Skill Level and increases movement speed by 25%. Casting is accompanied by the "Agi UP" message over the target. Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. 
A monster or player in the area of effect of a Quagmire spell cannot receive the benefits of Increase AGI.^000000
[Lvl 1] ^777777+ 3 AGI^000000
[Lvl 2] ^777777+ 4 AGI^000000
[Lvl 3] ^777777+ 5 AGI^000000
[Lvl 4] ^777777+ 6 AGI^000000
[Lvl 5] ^777777+ 7 AGI^000000
[Lvl 6] ^777777+ 8 AGI^000000
[Lvl 7] ^777777+ 9 AGI^000000
[Lvl 8] ^777777+ 10 AGI^000000
[Lvl 9] ^777777+ 11 AGI^000000
[Lvl 10] ^777777+ 12 AGI^000000
#
AL_HEAL#
Heal
Required For:^777777 Cure (L2 Acolyte), Increase Agility (L3 Acolyte), Sanctuary (L1 Priest), Resistant Souls (L5 Crusader)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777710 + 3*Skill Level^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 Second^000000
Duration:^777777 Instant^000000
Effect:^777777 Heals a target's HP for [(BLvl + INT) / 8] * (4 + 8 * Skill Level). When used against Undead property monsters, it is a holy attack that ignores mDEF and INT, but deals only half damage (that is, HealValue*ElementModifier/2). 
To use against a monster, you must shift-click it or turn on /noshift.^000000
#
AL_HOLYWATER#
Aqua Benedicta
Required For:^777777 Aspersio (L1 Priest)^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 n/a^000000
Cast Time:^777777 0.5 sec^000000
Cast Delay:^777777 0.5 sec^000000
Duration:^777777 Instant^000000
Catalyst:^777777 1 Empty Bottle + water source (see effect)^000000
Effect:^777777 Creates 1 Holy Water. Caster must stand in water for the skill to succeed. Mapwide submersion (Undersea Tunnel lvl 4/5 or Sunken Ship) is insufficient.^000000
#
AL_PNEUMA#
Pneuma
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 10^000000
Effect:^777777 Creates a 3x3 tile cloud (although the animation only appears to cover the center tile!) around the target tile that blocks all ranged physical attacks. This means that it also blocks the bow attacks of players, so take care not to 
prevent any Hunters or Bow Thiefs in the party from being able to do damage! Monsters count as being "ranged" if their attack has a range of 4 or more tiles. Pneuma cannot be cast if it is targeted to overlap an already existing Pneuma area 
or a Safety Wall tile. Does not block splash damage or ranged Skills. Does not negate the Flee reducing affects of having multiple targets attacking you.^000000
#
AL_RUWACH#
Ruwach
Required For: ^777777Lex Divina (L1, Priest), Teleport (L1)^000000
Max level: ^7777771^000000
Type: ^777777Active (Magic)^000000
SP Cost: ^77777710^000000
Target: ^777777Self^000000
Range: ^7777775x5 Squares^000000
Cast time: ^7777770^000000
Cast delay: ^7777771 second^000000
Duration: ^77777712 seconds^000000
Effect: ^777777Reveals Hiding and Cloaking players and monsters within range. Revealed players and monsters are hit with a holy element magic attack with a strength of MAtk*1.45.^000000

#
AL_TELEPORT#
Teleport
Required For:^777777 Warp Portal (L2)^000000
Max level:^777777 2^000000
Type: ^777777Active^000000
Sp Cost: ^77777711 - Skill Level^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 None^000000
Duration:^777777 Instant^000000
Effect:^777777 At level 1, you can teleport to a random spot on the same map. At level 2, you can also choose to teleport to your save point. When Teleport is actually cast, a window will appear showing the available options (including cancel!). 
You must actually select an option by clicking or with the up/down arrow keys and pressing enter for the effect to occur. Once you actually teleport, you will count as having "just entered the map". This means that Aggressive monsters won't see you for 3 seconds or until you move.^000000
[Lvl 1] ^777777Random^000000
[Lvl 2] ^777777Save Point.^000000
#
AL_WARP#
Warp Portal
Required For:^777777 Pneuma (L4)^000000
Max level:^777777 4^000000
Type: ^777777Active^000000
Sp Cost: ^77777738 - 3*Skill Level^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 2 seconds^000000
Cast Delay:^777777 Time of Casting motion^000000
Duration:^777777 25 seconds^000000
Catalyst:^777777 1 Blue Gemstone^000000
Effect:^777777 Creates a warp portal at the targeted tile after a destination is selected from a list. This spell cannot be cast under a monster or player. If anyone steps onto the targetted tile while the destination is being selected, the spell will fail. After successful casting, anyone stepping onto the affected tile will be teleported to the selected destination.
The destinations that may be selected are set by the use of the /memo command while standing in the desired location and by your current Save Point. You may not set a memo point on Indoors map (dungeons and inside buildings in cities). If you make a new Memo Point on a map where you already have a Memo Point, that Memo Point will be replaced. 
After filling all 3 possible Memo Points, setting a new Memo Point will replace the oldest current Memo Point (the bottom one on the list). The number of Memo Points available to you is equal to the Skill Level - 1 (therefore, at level 1 you have no memo points available and can only cast a Warp Portal to your Save Point).
The duration of a Warp Portal is 5 + 5*Skill Level. No more than 3 Warp Portals cast by the one caster can be in effect at the same time. If the caster leaves the map where the portal has been cast, the portal disappears.^000000
[Lvl 1] ^777777Warp to the Save Point.^000000
[Lvl 2] ^777777Enable to Use 1 Memo point.^000000
[Lvl 3] ^777777Enable to Use 2 Memo point.^000000
[Lvl 4] ^777777Enable to Use 3 Memo point.^000000
#
AL_HOLYLIGHT#
Holy Light
Max level:^777777 1^000000
Type: ^777777Active Skill^000000
Sp Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 Magic Attack Range^000000
ATK Type: ^777777Holy, Long-range magic attack^000000
Cast Time:^777777 2 Seconds (reduced by Dex)^000000
Cast Delay:^777777 0^000000
Effect:^777777 Does a single hit for 125% of your MAtk (modified by the Holy element).^000000
#
AC_SHOWER#
Arrow Shower
Required For: ^777777Arrow Vulcan (L5 Clown/Gypsy)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Range^000000
ATK Type: ^777777Weapon's property, Ranged, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 5x5 tiles, ranged splash attack with an ATK of 75% + 5%*Skill Level. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. ^000000
[Lvl 1] ^77777780% Damage^000000
[Lvl 2] ^77777785% Damage^000000
[Lvl 3] ^77777790% Damag^000000
[Lvl 4] ^77777795% Damage^000000
[Lvl 5] ^777777100% Damage^000000
[Lvl 6] ^777777105% Damage^000000
[Lvl 7] ^777777110% Damage^000000
[Lvl 8] ^777777115% Damage^000000
[Lvl 9] ^777777120% Damage^000000
[Lvl 10] ^777777125% Damage^000000
#
AC_DOUBLE#
Double Strafe
Required For:^777777 Arrow Shower (L5 Archer), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Range^000000
ATK Type: ^777777Weapon's property, Ranged, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 Ranged attack, that does two hits with an ATK of 100% + 10%*Skill Level.^000000
[Lvl 1] ^777777200% Damage^000000
[Lvl 2] ^777777220% Damage^000000
[Lvl 3] ^777777240% Damage^000000
[Lvl 4] ^777777260% Damage^000000
[Lvl 5] ^777777280% Damage^000000
[Lvl 6] ^777777300% Damage^000000
[Lvl 7] ^777777320% Damage^000000
[Lvl 8] ^777777340% Damage^000000
[Lvl 9] ^777777360% Damage^000000
[Lvl 10] ^777777380% Damage^000000
#
AC_CONCENTRATION#
Improve Concentration
Required For: ^777777Wind Walk (L9 Sniper), True Sight (L10 Sniper), Sharp Shooting (L10 Sniper), A Moonlit Watermil (L5 Clown/Gypsy), Marionette Control (L10 Gypsy).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720 + 5*Level^000000
Duration:^777777 40 + 20*Level^000000
Effect:^777777 Increases DEX and AGI of the casting character by 2% + 1%*Skill Level. Only affects DEX/AGI from base stat, job bonus, armor and Owl's Eye. Does not include cards. Detects hidden and cloaked characters within 3 tiles. ^000000
[Lvl 1] ^777777+ 3% AGI/DEX^000000
[Lvl 2] ^777777+ 4% AGI/DEX^000000
[Lvl 3] ^777777+ 5% AGI/DEX^000000
[Lvl 4] ^777777+ 6% AGI/DEX^000000
[Lvl 5] ^777777+ 7% AGI/DEX^000000
[Lvl 6] ^777777+ 8% AGI/DEX^000000
[Lvl 7] ^777777+ 9% AGI/DEX^000000
[Lvl 8] ^777777+ 10% AGI/DEX^000000
[Lvl 9] ^777777+ 11% AGI/DEX^000000
[Lvl 10] ^777777+ 12% AGI/DEX^000000
#
AC_OWL#
Owl's Eye
Required For:^777777 Vulture's Eye (L3), True Sight (L10 Sniper).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases DEX by 1*Skill Level. ^000000
[Lvl 1] ^777777DEX +1^000000
[Lvl 2] ^777777DEX +2^000000
[Lvl 3] ^777777DEX +3^000000
[Lvl 4] ^777777DEX +4^000000
[Lvl 5] ^777777DEX +5^000000
[Lvl 6] ^777777DEX +6^000000
[Lvl 7] ^777777DEX +7^000000
[Lvl 8] ^777777DEX +8^000000
[Lvl 9] ^777777DEX +9^000000
[Lvl 10] ^777777DEX +10^000000
#
AC_VULTURE#
Vulture's Eye
Required For:^777777Double Strafe (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases range with bows by 1*Skill Level tiles and increases Hit by 1 per SkillLvl. ^000000
[Lvl 1] ^777777Range +1^000000
[Lvl 2] ^777777Range +2^000000
[Lvl 3] ^777777Range +3^000000
[Lvl 4] ^777777Range +4^000000
[Lvl 5] ^777777Range +5^000000
[Lvl 6] ^777777Range +6^000000
[Lvl 7] ^777777Range +7^000000
[Lvl 8] ^777777Range +8^000000
[Lvl 9] ^777777Range +9^000000
[Lvl 10] ^777777Range +10^000000
#
AC_MAKINGARROW#
Arrow Crafting
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Effect:^777777 Creates arrows from an item. Different items give different amounts and types of arrows. Cannot be used if above 50% weight. 
- Amulet = 40 Curse Arrows
- Ball 'n' Chain = 700 Iron Arrows & 50 Steel Arrows
- Barren Trunk = 20 Arrows
- Bee Sting = 1 Rusty Arrow
- Blade Lost in Darkness - 600 Sharp Arrows & 200 Arrows of Shadow
- Blue Gemstone = 10 Crystal Arrows & 1 Freezing Arrow
- Cactus Needle = 50 Arrows
- Claw of Rat = 50 Iron Arrows & 2 Stone Arrows
- Coal = 8 Arrow of Shadow
- Cracked Diamond = 50 Sharp Arrows
- Crystal Blue = 50 Crystal Arrows
- Cursed Ruby = 50 Cursed Arrows & 10 Sleep Arrows
- Dead Branch = 40 Mute Arrows
- Decayed Nail = 1 Rusty Arrow & 1 Arrow of Shadow
- Dragon Fang = 1 Oridecon Arrow & 50 Iron Arrows
- Elunium = 1000 Steel Arrows & 50 Stun Arrows
- Emperium = 600 Oridecon Arrow & 600 Immaterial Arrows & 600 Mute Arrow
- Empty Bottle = 2 Iron Arrows
- Emvertacon = 200 Iron Arrows & 40 Silver Arrows
- Evil Horn = 20 Arrows of Shadow & 10 Flash Arrows & 5 Stun Arrows
- Fang of Garm = 100 Crystal Arrows
- Fin = 2 Sharp Arrows & 40 Silver Arrows
- Fin Helm = 200 Crystal Arrows & 200 Steel Arrows
- Fine-grained Trunk = 20 Arrows
- Flame Heart = 600 Fire Arrows & 5 Mute Arrows
- Foolishness of the Blind = 200 Flash Arrows
- Garlet = 12 Iron Arrows
- Gold = 50 Flash Arrows & 50 Oridecon Arrows
- Great Nature = 150 Stone Arrows & 5 Flash
- Green Live = 50 Stone Arrows
- Heroic Emblem = 1 Oridecon Arrow & 5 Stun Arrows
- Horn = 35 Iron Arrows
- Horrendous Mouth = 5 Arrows of Shadow
- Iron = 100 Iron Arrows
- Iron Ore = 50 Iron Arrows
- Jellopy = 3 Arrows
- Key of Clock Tower = 100 Arrow of Shadow
- Key of Underground = 50 Arrow of Shadow
- Lantern = 80 Iron Arrows
- Little Evil Horn = 2 Curse Arrows & 50 Iron Arrows
- Manacles = 50 Steel Arrows
- Mantis Scythe = 1 Sharp Arrow
- Matchstick = 1000 Fire Arrows
- Matyr's Leash = 100 Steel Arrows & 50 Arrow of Wind & 10 Sharp Arrows
- Mr. Scream = 300 Steel Arrows & 200 Sharp Arrows
- Mystic Frozen = 150 Crystal Arrows & 5 Freezing Arrows
- Needle of Alarm = 100 Arrows & 5 Sleep Arrows
- Old Blue Box = 50 Sharp Arrows & 50 Sleep Arrows
- Old Portrait = 1000 Arrow of Shadow
- Opera Masque = 200 Steel Arrows & 40 Silence Arrows
- Orc Claw = 10 Steel Arrows
- Orcish Voucher = 1 Oridecon Arrow & 5 Stun Arrows
- Oridecon = 250 Oridecon Arrows
- Phracon = 50 Iron Arrows
- Pointed Scale = 50 Iron Arrows & 5 Crystal Arrows
- Porcupine Quill = 70 Arrows & 1 Stone Arrow
- Red Blood = 50 Fire Arrows
- Red Gemstone = 10 Rusty Arrows & 1 Poison Arrow & 1 Cursed Arrow
- Reins = 50 Steel Arrows & 100 Iron Arrows
- Rough Elunium = 200 Steel Arrows & 5 Stun Arrows
- Rough Oridecon = 50 Oridecon Arrows
- Rough Wind = 150 Arrow of Winds & 5 Sleep Arrows
- Scale of Snakes = 1 Poison Arrow
- Scell = 8 Steel Arrows
- Scorpion Tail = 3 Rusty Arrows
- Sharp Scale = 20 Rusty Arrows & 10 Crystal Arrows
- Silver Robe = 600 Silver Arrows
- Silver Robe(Slt) = 1000 Silver Arrows & 10 Immaterial Arrows
- Snow Horn = 1000 Silver Arrows
- Solid Trunk = 20 Arrows
- Star Crumb = 30 Flash Arrows
- Star Dust = 10 Flash Arrows
- Steel = 100 Steel Arrows
- Tooth of Bat = 1 Arrow of Shadow
- Tree Root = 7 Arrows
- Trunk = 40 Arrows
- Venom Canine = 1 Poison Arrow
- Welding Mask = 200 Steel Arrows & 40 Stun Arrows
- Wind of Verdure = 50 Arrow of Wind
- Wolf Claw = 15 Iron Arrows
- Wooden Mail = 700 Arrows & 500 Iron Arrows
- Wooden Mail(Slt) = 1000 Arrows & 700 Iron Arrows
- Yellow Gemstone = 10 Stone Arrows & 1 Sleep Arrow
- Zargon = 50 Silver Arrows
- Zenorc's Fang = 5 Rusty Arrows^000000
#
AC_CHARGEARROW#
Charge Arrow
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777715^000000
Target:^777777 1 Enemy^000000
Range:^777777 Bow Attack Range^000000
ATK Type: ^777777Neutral, Ranged, Physical Attack^000000
Cast Time:^777777 1.5 seconds^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 Ranged attack at 150% ATK. The target is pushed back 6 tiles. ^000000
#
MG_COLDBOLT#
Cold Bolt
Required For:^777777 Frost Driver (L5), Quagmire (L1 Wizard), Water Ball (L1 Wizard), Endow Tsunami (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Water property, Ranged, Magic Attack^000000
Cast Time:^777777 (0.7*Skill Level) seconds^000000
Cast Delay:^777777 Time of Animation^000000
Duration:^777777 (0.8 + 0.2*Skill Level) seconds^000000
Effect:^777777 Hits the targeted enemy with 1 Bolt per Skill Level for 1*MAtk damage each. ^000000
#
MG_FIREBALL#
Fire Ball
Required For:^777777 Fire Wall (L5).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777725^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Fire property, Ranged, Area 5x5, Magic Attack^000000
Cast Time:^777777 1.6 seconds^000000
Cast Delay:^777777 1.6 seconds^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits every enemy in a 5x5 area around the target with an MAtk of 100% + 20%*Skill Level. After SkillLvl 6, it has a reduced cast / after-cast delay.^000000
[Lvl 1] ^777777120% MAtk 30 SP^000000
[Lvl 2] ^777777140% MAtk 29 SP^000000
[Lvl 3] ^777777160% MAtk 28 SP^000000
[Lvl 4] ^777777180% MAtk 27 SP^000000
[Lvl 5] ^777777200% MAtk 26 SP^000000
[Lvl 6] ^777777220% MAtk 25 SP^000000
[Lvl 7] ^777777240% MAtk 24 SP^000000
[Lvl 8] ^777777260% MAtk 23 SP^000000
[Lvl 9] ^777777280% MAtk 22 SP^000000
[Lvl 10] ^777777300% MAtk 21 SP^000000
#
MG_FIREBOLT#
Fire Bolt
Required For:^777777 Fire Ball (L4), Endow Blaze (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Fire property, Ranged, Magic Attack^000000
Cast Time:^777777 (0.7*Skill Level) seconds^000000
Cast Delay:^777777 Time of Animation^000000
Duration:^777777 (0.8 + 0.2*Skill Level) seconds^000000
Effect:^777777 Hits the targeted enemy with 1 Bolt per Skill Level for 1*MAtk each. ^000000
#
MG_FIREWALL#
Fire Wall
Required For:^777777 Fire Pillar (L1 Wizard)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777740^000000
Target:^777777 1 Tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Fire property, Ranged, Magic Attack^000000
Cast Time:^777777 (2.15 - 0.15*Skill Level) seconds^000000
Cast Delay:^777777 0^000000
Duration:^777777 (4 + Skill Level) seconds^000000
Effect:^777777 Creates 3 Tiles of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted Tile. Each Tile can deliver up to 4 + Skill Level hits at MAtk*0.5 before it's effect is drained. When cast diagonal a wall of two rows titles will appear with 3 titles in the first and 2 titles in the last row.^000000
[Lvl 1] ^7777775 Hits, 5 sec^000000
[Lvl 2] ^7777776 Hits, 6 sec^000000
[Lvl 3] ^7777777 Hits, 7 sec^000000
[Lvl 4] ^7777778 Hits, 8 sec^000000
[Lvl 5] ^7777779 Hits, 9 sec^000000
[Lvl 6] ^77777710 Hits, 10 sec^000000
[Lvl 7] ^77777711 Hits, 11 sec^000000
[Lvl 8] ^77777712 Hits, 12 sec^000000
[Lvl 9] ^77777713 Hits, 13 sec^000000
[Lvl 10] ^77777714 Hits, 14 sec^000000
#
MG_FROSTDIVER#
Frost Driver
Required For:^777777 Frost Nova (L1 Wizard), Ice Wall (L1 Wizard), Storm Gust (L1 Wizard), Frost Weapon (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777726 - Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Water property, Ranged, Magic Attack^000000
Cast Time:^777777 0.8 seconds^000000
Cast Delay:^777777 1.5 seconds^000000
Duration:^777777 3*Skill Level seconds^000000
Effect:^777777 Hits the target for an MAtk of 100% + 10%*Skill Level instantly. In addition, has a 35% + 3%*Skill Level chance of causing the Frozen effect to the target. Undead and Boss Monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. 
A Frozen target cannot move for the duration of the spell (no walking, attacking or skill use), count as element Water1, have +25% MDef and -50% Def. The Frozen affect is broken if any damage is caused to the target or the spell Lex Aeterna is used on the target. ^000000
[Lvl 1] ^77777738% Success / 110% M.Atk 23 SP^000000
[Lvl 2] ^77777741% Success / 120% M.Atk 26 SP^000000
[Lvl 3] ^77777744% Success / 130% M.Atk 29 SP^000000
[Lvl 4] ^77777747% Success / 140% M.Atk 32 SP^000000
[Lvl 5] ^77777750% Success / 150% M.Atk 35 SP^000000
[Lvl 6] ^77777753% Success / 160% M.Atk 38 SP^000000
[Lvl 7] ^77777756% Success / 170% M.Atk 41 SP^000000
[Lvl 8] ^77777759% Success / 180% M.Atk 44 SP^000000
[Lvl 9] ^77777762% Success / 190% M.Atk 47 SP^000000
[Lvl 10] ^77777765% Success / 200% M.Atk 50 SP^000000
#
MG_SRECOVERY#
Increase SP Recovery
Required For:^777777 Resurrection (L4 Priest), Basilica (L1 High Priest), Assumption (L3 High Priest), Meditation (L5 High Priest), Soul Drain (L5 High Wizard), Magic Crasher (L1 High Wizard), Mind Braker (L3 Professor), HP Conversion (L1 Professor).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Recovers Skill Level*(MaxSP/500 + 3) sp per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLvl.^000000
[Lvl 1] ^777777+3SP/10sec,items +2%^000000
[Lvl 2] ^777777+6SP/10sec,items +4%^000000
[Lvl 3] ^777777+9SP/10sec,items +6%^000000
[Lvl 4] ^777777+12SP/10sec,items +8%^000000
[Lvl 5] ^777777+15SP/10sec,items +10%^000000
[Lvl 6] ^777777+18SP/10sec,items +12%^000000
[Lvl 7] ^777777+21SP/10sec,items +14%^000000
[Lvl 8] ^777777+24SP/10sec,items +16%^000000
[Lvl 9] ^777777+27SP/10sec,items +18%^000000
[Lvl 10] ^777777+30SP/10sec,items +20%^000000
#
MG_LIGHTNINGBOLT#
Lightning Bolt
Required For:^777777 Jupiter Thunder (L1 Wizard), Sight Rasher (L1 Wizard), Thunder Storm (L4), Water Ball (L1 Wizard), Endow Tornado (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Wind property, Ranged, Magic Attack^000000
Cast Time:^777777 (0.7*Skill Level) seconds^000000
Cast Delay:^777777 Time of Animation^000000
Duration:^777777 (0.8 + 0.2*Skill Level) seconds^000000
Effect:^777777 Hits the targeted enemy with 1 Bolt per Skill Level for 1*MAtk each. ^000000
#
MG_NAPALMBEAT#
Napalm Beat
Required For:^777777 Jupiter Thunder (Wizard L1), Safety Wall (L7), Soul Strike (L4), Napalm Beat (L5 High Wizzard).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^7777779^000000
Target:^777777 1^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Ghost property, Ranged, Area, Magic Attack^000000
Cast Time:^777777 0.5 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits every Enemy in a 3x3 area around the target for an MAtk of 70% + 10%*Skill Level. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take. ^000000
[Lvl 1] ^77777780% MAtk Damage^000000
[Lvl 2] ^77777790% MAtk Damage^000000
[Lvl 3] ^777777100% MAtk Damage^000000
[Lvl 4] ^777777110% MAtk Damage^000000
[Lvl 5] ^777777120% MAtk Damage^000000
[Lvl 6] ^777777130% MAtk Damage^000000
[Lvl 7] ^777777140% MAtk Damage^000000
[Lvl 8] ^777777150% MAtk Damage^000000
[Lvl 9] ^777777160% MAtk Damage^000000
[Lvl 10] ^777777170% MAtk Damage^000000
#
MG_SAFETYWALL#
Safety Wall
Max level:^777777 10^000000
Requred For:^777777 Magnus Exorcismus (Priest L1)^000000
Type: ^777777Active^000000
Sp Cost: ^777777L1-3: 30, L4-6: 35, L7-10: 40^000000
Target:^777777 1 Tile^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 (4.5 - 0.5*Skill Level) seconds, minimum: 1 second^000000
Cast Delay:^777777 0^000000
Element: Ghost property^000000
Duration:^777777 5*Skill Level seconds OR 1+Skill Level physical attacks, whichever ends first.^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Creates a Safety Wall effect in 1 tile. The effect will protect anyone standing in that Tile from 1+Skill Level physical attacks. The attacks do not have to hit to count against the total number of hits. ^000000
[Lvl 1] ^7777772 Protected Hits^000000
[Lvl 2] ^7777773 Protected Hits^000000
[Lvl 3] ^7777774 Protected Hits^000000
[Lvl 4] ^7777775 Protected Hits^000000
[Lvl 5] ^7777776 Protected Hits^000000
[Lvl 6] ^7777777 Protected Hits^000000
[Lvl 7] ^7777778 Protected Hits^000000
[Lvl 8] ^7777779 Protected Hits^000000
[Lvl 9] ^77777710 Protected Hitst^000000
[Lvl 10] ^77777711 Protected Hits^000000
#
MG_SIGHT#
Sight
Required For:^777777 Fire Wall (L1), Sight Rasher (Wizard L1).^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Area:^777777 7x7^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 10 seconds^000000
Effect:^777777 Nullifies the Hide, Tunnel Drive and Cloak effects within range.^000000
#
MG_SOULSTRIKE#
Soul Strike
Required For:^777777 Safety Wall (L5), Soul Drain (L7 High Wizard)^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777712 +3*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Ghost property, Ranged, Magic Attack^000000
Cast Time:^777777 0.5 for odd levels, 1 for even levels^000000
Cast Delay:^777777 (0.8 + 0.4*[Skill Level/2]) seconds (level 10 modifier: -0.3 seconds)^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits the target with [Skill Level/2 + 1] bolts for 1*Matk. ^000000
[Lvl 1] ^7777771 Spirits^000000
[Lvl 2] ^7777771 Spirits fast cast^000000
[Lvl 3] ^7777772 Spirits^000000
[Lvl 4] ^7777772 Spirits fast cast^000000
[Lvl 5] ^7777773 Spirits^000000
[Lvl 6] ^7777773 Spirits fast cast^000000
[Lvl 7] ^7777774 Spirits^000000
[Lvl 8] ^7777774 Spirits fast cast^000000
[Lvl 9] ^7777775 Spirits^000000
[Lvl 10] ^7777775 Spirits fast cast^000000
#
MG_STONECURSE#
Stone Curse
Required For:^777777 Earth Spike (L1 Wizard), Ice Wall (L1 Wizard), Seismic Weapon (L1 Sage)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777726 - Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 2 Tiles^000000
ATK Type: ^777777Earth property, Ranged, Magic Attack^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Unknown^000000
Catalyst:^ee0000 1 Red Gemstone^000000
Effect:^777777 Has a (20% + 4%*Skill Level) chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect turns the target into Earth1 Property, gives +25% MDef and -50% Def and reduces the targets HPs 
by 1% of MaxHP every 5 seconds (cannot drop below 25% of MaxHP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2 titles.^000000
[Lvl 1] ^77777724% Success Chance 25 SP^000000
[Lvl 2] ^77777728% Success Chance 24 SP^000000
[Lvl 3] ^77777732% Success Chance 23 SP^000000
[Lvl 4] ^77777736% Success Chance 22 SP^000000
[Lvl 5] ^77777740% Success Chance 21 SP^000000
[Lvl 6] ^77777744% Success Chance 20 SP^000000
[Lvl 7] ^77777748% Success Chance 19 SP^000000
[Lvl 8] ^77777752% Success Chance 18 SP^000000
[Lvl 9] ^77777756% Success Chance 17 SP^000000
[Lvl 10] ^77777760% Success Chance 16 SP^000000
#
MG_THUNDERSTORM#
Thunder Storm
Required For:^777777 Lord of Vermillion (L1 Wizard), Meteor Storm (L1 Wizard).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777724 + 5*Skill Level^000000
Target:^777777Tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Wind property, Ranged, Area, Magic Attack^000000
Cast Time:^777777 1*Skill Level seconds^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 0.2*Skill Level seconds^000000
Effect:^777777 Hits every Enemy in a 5x5 area around the targeted tile with 1 Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MAtk Wind element damage. ^000000
[Lvl 1] ^7777771 Bolt^000000
[Lvl 2] ^7777772 Bolts^000000
[Lvl 3] ^7777773 Bolts^000000
[Lvl 4] ^7777774 Bolts^000000
[Lvl 5] ^7777775 Bolts^000000
[Lvl 6] ^7777776 Bolts^000000
[Lvl 7] ^7777777 Bolts^000000
[Lvl 8] ^7777778 Bolts^000000
[Lvl 9] ^7777779 Bolts^000000
[Lvl 10] ^77777710 Bolts^000000
#
MG_ENERGYCOAT#
Energy Coat
Type: ^777777Active^000000
Sp Cost: ^77777730^000000
Cast Time:5 Seconds^000000
Duration:^777777 5 minutes or until 0 sp^000000
Effect:^777777 Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP as per the following table: 
% of SP Remaining, % of Damage Reduction, % of SP Used.
1-20,  6, 1
21-40, 12, 1.5
41-60, 18, 2
61-80, 25, 2.5
81-100, 30, 3^000000
#
MC_DISCOUNT#
Discount
Required For:^777777 Overcharge (L3)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Allows buying items at reduced prices from NPC shops. Deals, vending shops, and chat-selling NPCs (e.g. Upgrade stone NPC) are not affected. The final price is always rounded down and has a minimum value of 1z. 
[Lvl 1] -7% Price
[Lvl 2] -9% Price 
[Lvl 3] -11% Price 
[Lvl 4] -13% Price 
[Lvl 5] -15% Price 
[Lvl 6] -17% Price 
[Lvl 7] -19% Price 
[Lvl 8] -21% Price 
[Lvl 9] -23% Price 
[Lvl 10] -24% Price^000000
#
MC_INCCARRY#
Enlarge Weight Limit
Required For:^777777 Discount (L3), Pushcart (L5).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases maximum carrying capacity by 100*Skill Level.^000000
[Lvl 1] ^777777Enlarge Weight +100^000000
[Lvl 2] ^777777Enlarge Weight +200^000000
[Lvl 3] ^777777Enlarge Weight +300^000000
[Lvl 4] ^777777Enlarge Weight +400^000000
[Lvl 5] ^777777Enlarge Weight +500^000000
[Lvl 6] ^777777Enlarge Weight +600^000000
[Lvl 7] ^777777Enlarge Weight +700^000000
[Lvl 8] ^777777Enlarge Weight +800^000000
[Lvl 9] ^777777Enlarge Weight +900^000000
[Lvl 10] ^777777Enlarge Weight +1000^000000
#
MC_IDENTIFY#
Item Appraisal
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^7777779^000000
Effect:^777777 Identifies an unidentified item. Unidentified item must be in inventory (not cart). A Magnifier duplicates the effect of this skill.^000000
#
MC_MAMMONITE#
Mammonite
Max level:^777777 10
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^7777775^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon's property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 Uses 100z*Skill Level to increase ATK to 100%+50%*Skill Level for the next attack.^000000
[Lvl 1] ^777777ATK 150%, 100Z spent^000000
[Lvl 2] ^777777ATK 200%, 200Z spent^000000
[Lvl 3] ^777777ATK 250%, 300Z spent^000000
[Lvl 4] ^777777ATK 300%, 400Z spent^000000
[Lvl 5] ^777777ATK 350%, 500Z spent^000000
[Lvl 6] ^777777ATK 400%, 600Z spent^000000
[Lvl 7] ^777777ATK 450%, 700Z spent^000000
[Lvl 8] ^777777ATK 500%, 800Z spent^000000
[Lvl 9] ^777777ATK 550%, 900Z spent^000000
[Lvl 10] ^777777ATK 600%, 1000Z spent^000000
#
MC_OVERCHARGE#
Overcharge
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Allows selling items at increased prices to NPC shops. Deals are not affected. The final price is always rounded down and has a minimum value of 0z. 
[Lvl 1] +7% Price 
[Lvl 2] +9% Price 
[Lvl 3] +11% Price 
[Lvl 4] +13% Price 
[Lvl 5] +15% Price 
[Lvl 6] +17% Price 
[Lvl 7] +19% Price 
[Lvl 8] +21% Price 
[Lvl 9] +23% Price 
[Lvl 10] +24% Price^000000
#
MC_PUSHCART#
Pushcart 
Required For:^777777 Vending (L3), Cart Boost (L5 Whitesmith).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Allows the character to equip and use a pushcart. Movement speed with a Pushcart equipped is 50%+5%*Skill Level (yes, you move much slower at the beginning). The pushcart can hold 8000 Weight and a maximum of 100 distinct items(some items stack,
 so count as only 1 distinct item). Pushcarts must be bought from a Kafra Employee and there is at least one present in every town and some may be found in other locations. Cost varies depending on which Kafra Employee you go to. If the pushcart is 
removed, it disappears and a new one must be bought. Any items in the pushcart at the time it is removed are not lost, but cannot be retrieved until you buy a new cart.^000000
[Lvl 1] ^77777755% Walk.Spd^000000
[Lvl 2] ^77777760% Walk.Spd^000000
[Lvl 3] ^77777765% Walk.Spd^000000
[Lvl 4] ^77777770% Walk.Spd^000000
[Lvl 5] ^77777775% Walk.Spd^000000
[Lvl 6] ^77777780% Walk.Spd^000000
[Lvl 7] ^77777785% Walk.Spd^000000
[Lvl 8] ^77777790% Walk.Spd^000000
[Lvl 9] ^77777795% Walk.Spd^000000
[Lvl 10] ^777777Normal^000000
#
MC_VENDING#
Vending
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777730^000000
Duration:^777777 Until shop closes^000000
Effect:^777777 Allows the character to set up a shop at his current location. The items you want to sell must be in the characters pushcart, and the character must have his pushcart equipped. 
^ee0000Be very careful to set the correct price! ^000000
^777777 The limit on distinct items that can be sold at one time is 2 + Skill Level. Players cannot sell items to a vending shop, and the discount skill does not apply. 
It will close automatically if all items are sold or if the character is killed. ^000000
[Lvl 1] ^7777773 Items^000000
[Lvl 2] ^7777774 Items^000000
[Lvl 3] ^7777775 Items^000000
[Lvl 4] ^7777776 Items^000000
[Lvl 5] ^7777777 Items^000000
[Lvl 6] ^7777778 Items^000000
[Lvl 7] ^7777779 Items^000000
[Lvl 8] ^77777710 Items^000000
[Lvl 9] ^77777711 Items^000000
[Lvl 10] ^77777712 Items^000000
#
MC_LOUD#
Crazy Uproar
Sp Cost: ^7777778^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 300 seconds^000000
Effect:^777777 Adds +4 Strength.^000000
#
MC_CHANGECART#
Change Cart
Required For: ^777777Cart Boost (Whitesmith).^000000
Type: ^777777Active Skill^000000
Sp Cost: ^77777740^000000
Effect:^777777 Let's you change the appearance of your cart. A "for fun" skill, but because the appearances you can pick is restricted by level, you can tell a high level merchant or blacksmith just by looking at their cart.
Level 1-40: Normal cart only.
Level 41-65: A Wooden cart.
Level 66-80: Covered cart with flowers and ferns on it.
Level 81-90: Wooden cart with a Panda doll on the back.
Level 91-99: The normal cart, but with bigger wheels, a roof and a banner on the back.^000000
#
MC_CARTREVOLUTION#
Cart Revolution
Required For: ^777777Cart Boost (Whitesmith).^000000
Type: ^777777Active^000000
Sp Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee^000000
ATK Type: ^777777Neutral Property + Weapon's property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 Does Atk*150% damage to 3x3 area around your target. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. 
The appearance is just like Magnum Break, except you also see your cart go flying over your head and hitting the ground in front of you. 
Putting items in your cart increases the damage by up to 100% more (1% per 80 weight as it has 8000 weight max). So the total you could do is 250% damage.^000000
#
SM_AUTOBERSERK#
Auto Berserk
Max level:^777777 1^000000
Type: ^777777Passive with activation^000000
Target:^777777 Self^000000
Sp Cost:^777777 5 per 10 sec^000000
Effect:^777777 When your HP goes below 25%, you gain the effect of Provoke L10 on yourself. That means +32% ATK and -55% VIT DEF. The effect lasts until the character returns to more than 25% HP. The skill can be set to activate or not. The skill will even function after it has drained all your SP.^000000
#
SM_BASH#
Bash
Required For:^777777 Magnum Break (L5), Bowling Bash (L10, Knight), Aura Blade (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^777777Level 1-5: 8, Level 6-10: 15.^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon's property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 AtkSpd^000000
Duration:^777777 Instant^000000
Effect:^777777 A melee attack with ATK equal to 100% + 30%*Skill Level. There is a hit bonus of +10 at levels 1-5 and +20 at level 6-10. If the character has the Attack Weak Point skill as well, levels 6-10 will add a chance to Stun of 5%*(Bash Skill Level - 5).^000000
[Lvl 1] ^777777ATK 130%^000000
[Lvl 2] ^777777ATK 160%^000000
[Lvl 3] ^777777ATK 190%^000000
[Lvl 4] ^777777ATK 220%^000000
[Lvl 5] ^777777ATK 250%^000000
[Lvl 6] ^777777ATK 280%^000000
[Lvl 7] ^777777ATK 310%^000000
[Lvl 8] ^777777ATK 340%^000000
[Lvl 9] ^777777ATK 370%^000000
[Lvl 10] ^777777ATK 400%^000000
#
SM_ENDURE#
Endure
Required For:^777777 Peco Peco Riding (L1 Knight/Crusader), Tension Relax (L3 Lord Knight), Ritual Sacrifice (L5 Paladin), Pressure (L5 Paladin).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 (10 + 10*[Skill Level/2 - 1]) seconds^000000
Effect:^777777 Makes character skip "flinch" animation when hit, thus preventing "stun lock". You still take full damage from hits, but you keep on doing whatever you were doing without pause. A sitting character does not stand up when hit while affected by Endure. The effect cancels out after 7 monster hits. There is however NO maximum 
for Players hitting the caster. Provides a +1*SkillLvl bonus to MDEF. After the first cast you have to wait 10 seconds to cast this skill again.^000000
[Lvl 1] ^777777Lasts for 10secs^000000
[Lvl 2] ^777777Lasts for 13secs^000000
[Lvl 3] ^777777Lasts for 16secs^000000
[Lvl 4] ^777777Lasts for 19secs^000000
[Lvl 5] ^777777Lasts for 22secs^000000
[Lvl 6] ^777777Lasts for 25secs^000000
[Lvl 7] ^777777Lasts for 28secs^000000
[Lvl 8] ^777777Lasts for 31secs^000000
[Lvl 9] ^777777Lasts for 34secs^000000
[Lvl 10] ^777777Lasts for 37secs^000000
#
SM_RECOVERY#
Increased HP Recovery
Required For: ^777777Concentration (L1 Lord Knight), Tension Relax (L10 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Heals ((5*Skill Level) + (MaxHP*0.002*Skill Level)) hp per 10 full seconds spent standing on one tile. Increases the effect of healing items by 10%*Skill Level (cumulative with the increase from Vit). ^000000
[Lvl 1] ^777777Every 10 secs/HP +5^000000
[Lvl 2] ^777777Every 10 secs/HP +10^000000
[Lvl 3] ^777777Every 10 secs/HP +15^000000
[Lvl 4] ^777777Every 10 secs/HP +20^000000
[Lvl 5] ^777777Every 10 secs/HP +25^000000
[Lvl 6] ^777777Every 10 secs/HP +30^000000
[Lvl 7] ^777777Every 10 secs/HP +35^000000
[Lvl 8] ^777777Every 10 secs/HP +40^000000
[Lvl 9] ^777777Every 10 secs/HP +45^000000
[Lvl 10] ^777777Every 10 secs/HP +50^000000
#
SM_MAGNUM#
Magnum Break
Required For:^777777 Bowling Bash (L3 Knight), Aura Blade (L3 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777730^000000
Target:^777777 Self^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Fire property, Melee, Area, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 2 sec^000000
Duration:^777777 Instant^000000
Effect:^777777 3x3 tiles, Fire property splash attack with ATK of 100%+20%*Skill Level. Enemies hit by the attack are pushed west 2 tiles. "West" is towards the left-hand side of the mini-map. Drains 15 HP per use, but cannot kill character. 
After usage, it adds a 30% Fire-elemental bonus to ATK that lasts for 10 seconds.^000000
[Lvl 1] ^777777ATK 120%^000000
[Lvl 2] ^777777ATK 140%^000000
[Lvl 3] ^777777ATK 160%^000000
[Lvl 4] ^777777ATK 180%^000000
[Lvl 5] ^777777ATK 200%^000000
[Lvl 6] ^777777ATK 220%^000000
[Lvl 7] ^777777ATK 240%^000000
[Lvl 8] ^777777ATK 260%^000000
[Lvl 9] ^777777ATK 280%^000000
[Lvl 10] ^777777ATK 300%^000000
#
SM_PROVOKE#
Provoke
Required For:^777777 Endure (L5), Parrying (L5 Lord Knight), Tension Relax (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^7777773 + Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 Tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Effect:^777777 Lowers a Monsters DEF and VIT DEF by 6%*Skill Level and increases the Monsters ATK by 2%*Skill Level. Undead and Boss monsters are not affected. Against a player, it lowers VIT DEF 
by 5% + 5%*Skill Level and increases Base and Weapon ATK by 2% +3%*Skill Level. ^000000
[Lvl 1] ^777777Target Attack +2%, Defense -6%^000000
[Lvl 2] ^777777Target Attack +4%, Defense -12%^000000
[Lvl 3] ^777777Target Attack +6%, Defense -18%^000000
[Lvl 4] ^777777Target Attack +8%, Defense -24%^000000
[Lvl 5] ^777777Target Attack +10%, Defense -30%^000000
[Lvl 6] ^777777Target Attack +12%, Defense -36%^000000
[Lvl 7] ^777777Target Attack +14%, Defense -42%^000000
[Lvl 8] ^777777Target Attack +16%, Defense -48%^000000
[Lvl 9] ^777777Target Attack +18%, Defense -54%^000000
[Lvl 10] ^777777Target Attack +20%, Defense -55%^000000
#
SM_SWORD#
Sword Mastery
Required For:^777777 Two-Handed Sword Mastery (L1 Swordman)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage with Daggers and Swords (1-handed only) by 4*Skill Level. This damage ignores modiffication from Armor and Vit Defense, but not from Elemental and Card modifiers. ^000000
[Lvl 1] ^777777ATK +4^000000
[Lvl 2] ^777777ATK +8^000000
[Lvl 3] ^777777ATK +12^000000
[Lvl 4] ^777777ATK +16^000000
[Lvl 5] ^777777ATK +20^000000
[Lvl 6] ^777777ATK +24^000000
[Lvl 7] ^777777ATK +28^000000
[Lvl 8] ^777777ATK +32^000000
[Lvl 9] ^777777ATK +36^000000
[Lvl 10] ^777777ATK +40^000000
#
SM_TWOHAND#
Two-Handed Sword Mastery
Required For:^777777 Counter Attack (L1 Knight), Bowling Bash (L5 Knight), Two Hand Quicken (L1 Knight), Parrying (L10 Lord Knight), Aura Blade (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage with Two-Handed Swords by 4*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers.^000000
[Lvl 1] ^777777ATK +4^000000
[Lvl 2] ^777777ATK +8^000000
[Lvl 3] ^777777ATK +12^000000
[Lvl 4] ^777777ATK +16^000000
[Lvl 5] ^777777ATK +20^000000
[Lvl 6] ^777777ATK +24^000000
[Lvl 7] ^777777ATK +28^000000
[Lvl 8] ^777777ATK +32^000000
[Lvl 9] ^777777ATK +36^000000
[Lvl 10] ^777777ATK +40^000000
#
SM_FATALBLOW#
Attack Weak Point
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 Adds chance of causing stun on target when using bash level 6 or above. Base Stun Chance is 5%*(Bash Skill Level - 5) whith a further modifier from character BaseLvl and a minimum chance of 0%.^000000
[Bash Lvl 6] ^7777775% Stun Chance^000000
[Bash Lvl 7] ^77777710% Stun Chance^000000
[Bash Lvl 8] ^77777715% Stun Chance^000000
[Bash Lvl 9] ^77777720% Stun Chance^000000
[Bash Lvl 10] ^77777725% Stun Chance^000000
#
SM_MOVINGRECOVERY#
Moving HP Recovery
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 Character regenerates HP while walking. Rate is 25% of standing recovery, and not affected by Increased HP Recovery skill. ^000000
#
TF_DETOXIFY#
Detoxify
Required For: ^777777Create Deadly Poison (L1 Assasin Cross).^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^777777Unknown^000000
Target:^777777 1 Player^000000
Range:^777777 9 Tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Cures poison status on target. ^000000
#
TF_DOUBLE#
Double Attack
Required For: ^777777Adv. Katar (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Gives chance to double swing a Dagger class weapon with a chance equal to 5%*Skill Level and adds +1 per SkillLvl to ATK when such a double attack occurs. In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. 
It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLvl ATK. ^000000
[Lvl 1] ^7777775% Chance, +3% Katar Dmg^000000
[Lvl 2] ^77777710% Chance, +5% Katar Dmg^000000
[Lvl 3] ^77777715% Chance, +7% Katar Dmg^000000
[Lvl 4] ^77777720% Chance, +9% Katar Dmg^000000
[Lvl 5] ^77777725% Chance, +11% Katar Dmg^000000
[Lvl 6] ^77777730% Chance, +13% Katar Dmg^000000
[Lvl 7] ^77777735% Chance, +15% Katar Dmg^000000
[Lvl 8] ^77777740% Chance, +17% Katar Dmg^000000
[Lvl 9] ^77777745% Chance, +19% Katar Dmg^000000
[Lvl 10] ^77777750% Chance, +21% Katar Dmg^000000
#
TF_POISON#
Envenom
Required For:^777777 Detoxify (L3), Enchant Poison (L1 Assassin), Advanced Enhance Poison (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assasin Cross).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Poison property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 An attack that adds 15*Skill Level damage (unmodified by Armor and Vit Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. 
Envenom has an unknown chance to inflict poison status on target (rising with skill level? Unknown). Undead and Bosses cannot be poisoned. ^000000
[Lvl 1] ^777777115% Poison Dmg^000000
[Lvl 2] ^777777130% Poison Dmg^000000
[Lvl 3] ^777777145% Poison Dmg^000000
[Lvl 4] ^777777160% Poison Dmg^000000
[Lvl 5] ^777777175% Poison Dmg^000000
[Lvl 6] ^777777190% Poison Dmg^000000
[Lvl 7] ^777777205% Poison Dmg^000000
[Lvl 8] ^777777220% Poison Dmg^000000
[Lvl 9] ^777777235% Poison Dmg^000000
[Lvl 10] ^777777250% Poison Dmg^000000
#
TF_HIDING#
Hiding
Required For:^777777 Cloaking (L2 Assassin), Stalk (L1 Rogue), Chase Walk (L5 Stalker)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 30*Level^000000
Effect:^777777 Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no sp. Hidden characters cannot move, attack or use any skill and do not regenerate HP or SP. The hide affect 
makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their 
last hit doesn't hit you and reveal you!). Area affect skills and spells can still hit you. Insects, Demons and Boss monsters are not affected by the hide affect. If you get hit by anything while hiding, you will 
be revealed. Improve Concentration, Ruwach and Sight are all capable of revealing hidden characters.^000000
[Lvl 1] ^77777730 Seconds^000000
[Lvl 2] ^77777760 Seconds^000000
[Lvl 3] ^77777790 Seconds^000000
[Lvl 4] ^777777120 Seconds^000000
[Lvl 5] ^777777150 Seconds^000000
[Lvl 6] ^777777180 Seconds^000000
[Lvl 7] ^777777210 Seconds^000000
[Lvl 8] ^777777240 Seconds^000000
[Lvl 9] ^777777270 Seconds^000000
[Lvl 10] ^777777300 Seconds^000000
#
TF_MISS#
Increase Dodge
Required For: ^777777Hallucination Walk(L5 Assassin Cross)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases Flee by 3*Skill Level. This skill gives an additional +1 per SkillLvl when you are an Assassin or Rogue and boosts the walking speed for Assassins by 1% per SkillLvl. 
This bonus does not add to the walking speed increase when using Cloak.^000000
[Lvl 1] ^777777Flee +3^000000
[Lvl 2] ^777777Flee +6^000000
[Lvl 3] ^777777Flee +9^000000
[Lvl 4] ^777777Flee +12^000000
[Lvl 5] ^777777Flee +15^000000
[Lvl 6] ^777777Flee +18^000000
[Lvl 7] ^777777Flee +21^000000
[Lvl 8] ^777777Flee +24^000000
[Lvl 9] ^777777Flee +27^000000
[Lvl 10] ^777777Flee +30^000000
#
TF_STEAL#
Steal
Required For:^777777 Hiding(L5), Gank(L1 Rogue)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 Monster (non-MVP)^000000
Range:^777777 Melee Range^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is 
not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. The formula for stealing is believed to be: 
DropRatio*(Dex + 3*Skill Level - MonsterDex + 10)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is 
possible that item will be stolen. I assume some random method decides which item is actually stolen out of the short list of possible items. ^000000
#
TF_PICKSTONE#
Find Stone
Type: ^777777Active Skill^000000
Sp Cost: ^7777772^000000
Cast Time:^777777 0.5 seconds^000000
Effect:^777777 Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity). ^000000
#
TF_THROWSTONE#
Stone Fling
Type: ^777777Active Skill
Sp Cost: ^7777772^000000
Target:^777777 1 Enemy^000000
Range:^777777 7 Cells^000000
ATK Type: ^777777Neutral, ranged, physical^000000
Cast Time:^777777 1 second^000000
Cast Delay:^777777 ~1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 An attack that always does 30 points of damage and has a 5% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like trips. ^000000
#
TF_SPRINKLESAND#
Sand Attack
Type: ^777777Active Skill^000000
Sp Cost: ^7777779^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee^000000
ATK Type: ^777777Earth Physical^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 ~1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 An attack at 125% of normal ATK with a 15% chance to cause blind effect. ^000000
#
TF_BACKSLIDING#
Back Slide
Type: ^777777Active Skill^000000
Sp Cost: ^7777777^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0.5 seconds^000000
Duration:^777777 Instant^000000
Effect:^777777 Moves you backwards 5 cells (depends on the direction you are facing). ^000000
#
AS_CLOAKING#
Cloaking
Required For:^777777 Grimtooth(L2), Soul Breaker(L3 Assassin Cross), Hallucination Walk(L5 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777715^000000
Upkeep Cost: ^77777720/SkillLvl every 10 sec^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Until cancelled or 0 sp^000000
Effect:^777777 Gives character the Cloaked effect, it makes the user invisible to players and monsters but you dont'd loose the ability to move. Cloaked characters do not regenerate HP or SP, they attack but that uncloaks them. Insects, Demons and Boss monsters see through this invisibility. The Cloaked affect may be cancelled at any time by using the skill again (no sp cost), 
by getting hit or by coming into the area of affect of Improved Concentration, Ruwach or Sight. Lower SkillLvls require a wall next to you to allow movement. The movemen speed increase does not stack with the one from Improved Dodge.
Movement speed:
      with wall / without wall^000000
[Lvl 1]^777777 100% / can't move^000000
[Lvl 2]^777777 103% / can't move^000000
[Lvl 3]^777777 106% / 79%^000000
[Lvl 4]^777777 109% / 82%^000000
[Lvl 5]^777777 112% / 85%^000000
[Lvl 6]^777777 115% / 88%^000000
[Lvl 7]^777777 118% / 91%^000000
[Lvl 8]^777777 121% / 94%^000000
[Lvl 9]^777777 124% / 97%^000000
[Lvl 10]^777777 125% / 100%^000000
#
AS_ENCHANTPOISON#
Enchant Poison
Required For:^777777 Poison React(L3), Venom Dust(L5), Create Deadly Poison(L5 Assassin Cross), Soul Breaker(L6 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720^000000
Target:^777777 1 Ally^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 15 + 15*Skill Level^000000
Effect:^777777 Gives equipped weapons the Poison property. Changing or removing either weapon cancels the effect for every weapon affected. Every hit while the Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2] chance of causing the Poison effect to the target. ^000000
[Lvl 1] ^77777730 Sec 3% Chance^000000
[Lvl 2] ^77777745 Sec 3% Chance^000000
[Lvl 3] ^77777760 Sec 4% Chance^000000
[Lvl 4] ^77777775 Sec 4% Chance^000000
[Lvl 5] ^77777790 Sec 5% Chance^000000
[Lvl 6] ^777777105 Sec 5% Chance^000000
[Lvl 7] ^777777120 Sec 6% Chance^000000
[Lvl 8] ^777777135 Sec 6% Chance^000000
[Lvl 9] ^777777150 Sec 7% Chance^000000
[Lvl 10] ^777777165 Sec 7% Chance^000000
#
AS_GRIMTOOTH#
Grimtooth
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^7777772^000000
Target:^777777 1 Enemy^000000
Range:^777777 2 + Skill Level^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 ASpd^000000
Duration:^777777 Instant^000000
Effect:^777777 A ranged attack that hits a 3x3 area around the target for 100%+SkillLvl*20% ATK and can only be used while Hiding (Cloaked isn't good enough). Can only be used with Katar class weapons. ^000000
[Lvl 1] ^7777773 Tiles, 120% ATK^000000
[Lvl 2] ^7777774 Tiles, 140% ATK^000000
[Lvl 3] ^7777775 Tiles, 160% ATK^000000
[Lvl 4] ^7777776 Tiles, 180% ATK^000000
[Lvl 5] ^7777777 Tiles, 200% ATK^000000
#
AS_KATAR#
Katar Mastery
Required For:^777777 Sonic Blow (L4), Adv. Katar Mastery(L7 Assassin Cross).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage with Katar class weapons by 3*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers. ^000000
[Lvl 1] ^777777ATK +3^000000
[Lvl 2] ^777777ATK +6^000000
[Lvl 3] ^777777ATK +9^000000
[Lvl 4] ^777777ATK +12^000000
[Lvl 5] ^777777ATK +15^000000
[Lvl 6] ^777777ATK +18^000000
[Lvl 7] ^777777ATK +21^000000
[Lvl 8] ^777777ATK +24^000000
[Lvl 9] ^777777ATK +27^000000
[Lvl 10] ^777777ATK +30^000000
#
AS_LEFT#
Left-Hand Mastery
Max level:^777777 5^000000
Type: ^777777Passive^000000
Effect:^777777 Damage on the left-hand weapon while equipping two weapons is 30% + 10%*Skill Level. DOES NOT WORK FOR KATARS.^000000
[Lvl 1] ^777777ATK 40%^000000
[Lvl 2] ^777777ATK 50%^000000
[Lvl 3] ^777777ATK 60%^000000
[Lvl 4] ^777777ATK 70%^000000
[Lvl 5] ^777777ATK 80%^000000
#
AS_RIGHT#
Right-Hand Mastery
Required For:^777777Meteor Assault (L3 Assasin Cross).^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Effect:^777777 Damage on the right-hand weapon while equipping two weapons is 50% + 10%*Skill Level. DOES NOT WORK FOR KATARS.^000000
[Lvl 1] ^777777ATK 60%^000000
[Lvl 2] ^777777ATK 70%^000000
[Lvl 3] ^777777ATK 80%^000000
[Lvl 4] ^777777ATK 90%^000000
[Lvl 5] ^777777ATK 100%^000000
#
AS_SONICBLOW#
Sonic Blow
Required For:^777777 Grimtooth (L5).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777714 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 none^000000
Duration:^777777 instant^000000
Effect:^777777 A series of 8 fast hits for a total modified ATK of 300% + 50%*Skill Level with a 10% + 4%*Skill Level chance to stun the target and +30 to hit. The damage is applied instantly, even though the animation takes some time. The skill can miss and can only be used with katars. ^000000
[Lvl 1] ^777777350% ATK 14% Stun^000000
[Lvl 2] ^777777400% ATK 18% Stun^000000
[Lvl 3] ^777777450% ATK 22% Stun^000000
[Lvl 4] ^777777500% ATK 26% Stun^000000
[Lvl 5] ^777777550% ATK 30% Stun^000000
[Lvl 6] ^777777600% ATK 34% Stun^000000
[Lvl 7] ^777777650% ATK 38% Stun^000000
[Lvl 8] ^777777700% ATK 42% Stun^000000
[Lvl 9] ^777777750% ATK 46% Stun^000000
[Lvl 10] ^777777800% ATK 50% Stun^000000
#
AS_POISONREACT#
Poison React
Required For:^777777 Venom Splasher (L5).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777733 - 3*[(Skill Level + 1) / 2]^000000
Target:^777777 Self^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 (SkillLvl+1)*15 seconds or 5 countered attacks, whatever comes first^000000
Effect:^777777 Attempts to counter the first five attacks that cause damage on you with Envenom while the skill is active. The success rate is 50%+5*SkillLvl%. Adding levels in this skill gives a passive damage increase to the Venom Splasher skill of +20%*Skill Level. ^000000
[Lvl 1] ^77777730 Sec^000000
[Lvl 2] ^77777745 Sec^000000
[Lvl 3] ^77777760 Sec^000000
[Lvl 4] ^77777775 Sec^000000
[Lvl 5] ^77777790 Sec^000000
[Lvl 6] ^777777105 Sec^000000
[Lvl 7] ^777777120 Sec^000000
[Lvl 8] ^777777135 Sec^000000
[Lvl 9] ^777777150 Sec^000000
[Lvl 10] ^777777165 Sec^000000
#
AS_VENOMDUST#
Venom Dust
Required For:^777777 Venom Splasher (L5).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720^000000
Target:^777777 1 tile^000000
Range:^777777 9 Tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 5*Skill Level seconds^000000
Catalyst:^ee0000 1 Red Gemstone^000000
Effect:^777777 Creates a poison cloud covering tiles vertically and horizontally adjacent to target tile. Anything except a Boss entering the cloud or standing in the cloud receives the Poison effect (thus the effect is virtually permanent while the cloud persists and a target remains in the cloud). ^000000
[Lvl 1] ^7777775 Sec^000000
[Lvl 2] ^77777710 Sec^000000
[Lvl 3] ^77777715 Sec^000000
[Lvl 4] ^77777720 Sec^000000
[Lvl 5] ^77777725 Sec^000000
[Lvl 6] ^77777730 Sec^000000
[Lvl 7] ^77777735 Sec^000000
[Lvl 8] ^77777740 Sec^000000
[Lvl 9] ^77777745 Sec^000000
[Lvl 10] ^77777750 Sec^000000
#
AS_SPLASHER#
Venom Splasher
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777730 + 3*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Poison property, Melee, Physical Attack^000000
Cast Time:^777777 1 second^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 see below^000000
Effect:^777777 Turns target into a poison bomb. Target must be in poisoned status, and have less than 1/4 HP. When skill is used, a timer appears above the target. If the skill is successful, 
then the target takes a poison property hit at an ATK of 200%+20%*Skill Level, the Poison React skill passively adds 20%*Skill Level to this. The surrounding 3x3 area takes half of this as splash damage. In addition, the Poison React skill passively adds 20%*Skill Level to the total damage. Finally, weapon elements and weapon cards do not improve the damage. ^000000
[Lvl 1] ^777777220% ATK + Bonus^000000
[Lvl 2] ^777777240% ATK + Bonus^000000
[Lvl 3] ^777777260% ATK + Bonus^000000
[Lvl 4] ^777777280% ATK + Bonus^000000
[Lvl 5] ^777777300% ATK + Bonus^000000
[Lvl 6] ^777777320% ATK + Bonus^000000
[Lvl 7] ^777777340% ATK + Bonus^000000
[Lvl 8] ^777777360% ATK + Bonus^000000
[Lvl 9] ^777777380% ATK + Bonus^000000
[Lvl 10] ^777777400% ATK + Bonus^000000
#
BS_ADRENALINE#
Adrenaline Rush
Required For:^777777 Power Thrust (L3), Weapon Perfection (L2).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777717 + 3*Skill Level^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 (30*Skill Level) seconds^000000
Effect:^777777 Decreases character's attack delay with maces and axes by 30%. Decreases nearby characters in party's attack delay with mace and axes by 20%. These two effects are supposed to stack with each other when used by more than one Smith in a party. Changing from a mace/axe to any other 
weapon (including bare fists) cancels the effect. ^000000
[Lvl 1] ^77777730 Seconds Effect^000000
[Lvl 2] ^77777760 Seconds Effect^000000
[Lvl 3] ^77777790 Seconds Effect^000000
[Lvl 4] ^777777120 Seconds Effect^000000
[Lvl 5] ^777777150 Seconds Effect^000000
#
BS_ENCHANTEDSTONE#
Enchanted Stone Craft
Required For:^777777 Oridecon Research (L1), Coin Create (L3 Whitesmith).^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Catalyst:^777777 Varies (see effect)^000000
Effect:^777777 Allows character to refine 10 Green Live/Wind of Verdure/Red Blood/Crystal Blue/Star Dust into 1 Great Nature/Rough Wind/Flame Heart/Mystic Frozen/Star Crumb using a Mini-furnace. The base chance of success is 10% + 5%*Skill Level. Joblevel, Dex and Luk (in this order) further increase this chance^000000
[Lvl 1] ^77777715%^000000
[Lvl 2] ^77777720%^000000
[Lvl 3] ^77777725%^000000
#
BS_HAMMERFALL#
Hammerfall
Required For:^777777 Adrenaline Rush (L2).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Attempts to stuns targets in 5x5 area surrounding the targeted tile. Stun duration is 5 seconds (reduced by Vit). Base chance of success is 20% + 10%*Skill Level. Can only be used with maces and axes. Does not work on Bosses. ^000000
[Lvl 1] ^77777730% Stun Rate^000000
[Lvl 2] ^77777740% Stun Rate^000000
[Lvl 3] ^77777750% Stun Rate^000000
[Lvl 4] ^77777760% Stun Rate%^000000
[Lvl 5] ^77777770% Stun Rate%^000000
#
BS_HILTBINDING#
Hilt Binding
Required For:^777777 Ore Discovery, Weaponry Research, Melt Down (Whitesmith), Chart Boost (Whitesmith).^000000
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 Prevents equipped weapon from dropping on death. A chance of items dropping on death is only implemented in Nightmare mode PvP currently. ^000000
#
BS_IRON#
Iron Tempering
Required For:^777777 Enchanted Stone Craft (L1), Steel Tempering (L1), Coin Create (L5)^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Catalyst:^777777 1 Iron Ore, 1 Mini-Furnace^000000
Effect:^777777 Allows character to refine 1 Iron ore into 1 Iron using 1 Mini-Furnace. Base chance of success is 20% + 6%*Skill Level. Joblevel, Dex and Luk (in this order) further increase this chance.^000000
[Lvl 1] ^77777726%^000000
[Lvl 2] ^77777732%^000000
[Lvl 3] ^77777738%^000000
#
BS_MAXIMIZE#
Maximize Power
Required For:^777777Meltdown (L3 Whitesmith)^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710 + (1 per Skill Level seconds)^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Until de-activated or SP runs out.^000000
Effect:^777777 The character does maximum damage on all attacks that hit, as if having unlimited DEX. ^000000
[Lvl 1] ^777777Drains 1 SP every 1 Second^000000
[Lvl 2] ^777777Drains 1 SP every 2 Second^000000
[Lvl 3] ^777777Drains 1 SP every 3 Second^000000
[Lvl 4] ^777777Drains 1 SP every 4 Second^000000
[Lvl 5] ^777777Drains 1 SP every 5 Second^000000
#
BS_OVERTHRUST#
Power Thrust 
Required For:^777777 Maximise Power (L2), Meltdown (L3 Whitesmith).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777720 - 2*Skill Level^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 20*Skill Level sec^000000
Effect:^777777 Increases ATK by 5%*Skill Level for all nearby characters in party with maces and axes. The effect lasts 1/10th as long for any character who does not cast it themself. There 
is a 0.2%*Skill Level chance of breaking the equipped weapon with each swing (if implemented). ^000000
[Lvl 1] ^777777ATK +5%,Risk Chance +0.2%^000000
[Lvl 2] ^777777ATK +10%, Risk Chance +0.4%^000000
[Lvl 3] ^777777ATK +15%, Risk Chance +0.6%^000000
[Lvl 4] ^777777ATK +20%, Risk Chance +0.8%^000000
[Lvl 5] ^777777ATK +25%, Risk Chance +1.0%^000000
#
BS_FINDINGORE#
Ore Discovery
Required For: ^777777Nugget Create (Whitesmith).^000000
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 Adds a pretty low chance of monsters dropping any Ore or Refined Item. ^000000
#
BS_ORIDEOCON#
Oridecon Research
Required For: ^777777Nugget Create (L3 Whitesmith), Coin Create (L2 Whitesmith)^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Effect:^777777 Unknown. Believed to help with forging Level 3 weapons, but nobody knows how much. Forging Blacksmiths generally get this skill anyway just to be safe! ^000000
#
BS_SKINTEMPER#
Skin Tempering
Required For: ^777777Meltdown (L3 Whitesmith)^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Effect:^777777 Increases character's resistance to Fire element by 5%*Skill Level and reduces non-elemental damake by 1*SkillLvl%. ^000000
[Lvl 1] ^777777DEF +1% FireDEf +5%^000000
[Lvl 2] ^777777DEF +2% FireDEf +10%^000000
[Lvl 3] ^777777DEF +3% FireDEf +15%^000000
[Lvl 4] ^777777DEF +4% FireDEf +20%^000000
[Lvl 5] ^777777DEF +5% FireDEf +25%^000000
#
BS_AXE#
Smith Axe
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Axes using a hammer. You can only forge Axes of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance. To start forging, doubbleclick the respective Hammer (on the ingredience list) in your inventory.
^000000[Lvl 1]^777777
Axe
  1 Iron Hammer
  30 Iron
Battle Axe
  1 Iron Hammer
  110 Iron
^000000[Lvl 2]^777777
War Hammer
  1 Golden Hammer
  30 Steel
^000000[Lvl 3]^777777
Buster
  1 Oridecon Hammer
  20 Steel
  4 Oridecon
  30 Orc's Fang
Two-Handed Axe
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  1 Amethyst^000000
#
BS_DAGGER#
Smith Dagger
Required For:^777777 Smith Knucklebrace (L1), Smith Spear (L2), Smith Sword (L1).^000000
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Daggers using a hammer. You can only forge Daggers of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance. To start forging, doubbleclick the respective Hammer from the ingredience list in your inventory.
^000000[Lvl 1]^777777
Knife
  1 Iron Hammer
  1 Iron
  10 Jellopy
Cutter
  1 Iron Hammer
  25 Iron
Main Gauche
  50 Iron
^000000[Lvl 2]^777777
Dirk
  1 Golden Hammer
  17 Steel
Dagger
  1 Golden Hammer
  30 Steel
Stilleto
  1 Golden Hammer
  40 Steel
^000000[Lvl 3]^777777
Gladius
  1 Oridecon Hammer
  40 Steel
  4 Oridecon
  1 Sapphire
Damascus
  1 Oridecon Hammer
  60 Steel
  4 Oridecon
  1 Zircon^000000
#
BS_KNUCKLE#
Smith Knucklebrace
Required For:^777777 Smith Mace L1+^000000
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Claws using a hammer. You can only forge Claws of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance. To start forging, doubbleclick the respective Hammer from the ingredience list in your inventory.
^000000[Lvl 1]^777777
Waghnak
  1 Iron Hammer
  160 Iron
  1  Pearl  	
^000000[Lvl 2]^777777
Knk. Duster
  1 Golden Hammer
  50 Steel
Hora
  1 Golden Hammer
  65 Steel
^000000[Lvl 3]^777777
Fist
  1 Oridecon Hammer
  4 Oridecon
  10 Ruby
Finger
  1 Oridecon Hammer
  4 Oridecon
  10 Opal
Claw
  1 Oridecon Hammer
  8 Oridecon
  10 Topaz^000000
#
BS_MACE#
Smith Mace 
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Maces using a hammer. You can only forge Maces of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance.
^000000[Lvl 1]^777777
Club
  1 Iron Hammer
  3 Iron
Mace
  1 Iron Hammer
  30 Iron
^000000[Lvl 2]^777777
Smasher
  1 Golden Hammer
  20 Steel
Flail
  1 Golden Hammer
  33 Steel
Chain
  1 Golden Hammer
  45 Steel
^000000[Lvl 3]^777777
Morning Star
  1 Oridecon Hammer
  85 Steel
  1 Carat Diamond
Swordmace
  1 Oridecon Hammer
  100 Steel
  20 Sharp Scales
Stunner
  1 Oridecon Hammer
  120 Steel
  1 Hero Emblem^000000
#
BS_SPEAR#
Smith Spear
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge Spears using a hammer. You can only forge Spears of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance.^000000
^000000[Lvl 1]^777777
Javelin
  1 Iron Hammer
  3 Iron
Spear
  1 Iron Hammer
  35 Iron
Pike
  1 Iron Hammer
  70 Iron
^000000[Lvl 2]^777777
Guisarme
  1 Golden Hammer
  25 Steel
Glaive
  1 Golden Hammer
  40 Steel
Partizan
  1 Golden Hammer
  55 Steel
^000000[Lvl 3]^777777
Trident
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  5 Aquamarine
Halbert
  1 Oridecon Hammer
  10 Steel
  12 Oridecon
Lance
  1 Oridecon Hammer
  12 Oridecon
  3 Ruby
  2 Evil Horn^000000
#
BS_SWORD#
Smith Sword
Required For:^777777 Smith Two-Handed Sword (L1)^000000
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge one-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance. To start forging, doubbleclick the respective Hammer from the ingredience list in your inventory.
^000000[Lvl 1]^777777
Sword
  1 Iron Hammer
  2 Iron
Falchion
  1 Iron Hammer
  30 Iron
^000000[Lvl 2]^777777
Blade
  1 Golden Hammer
  45 Iron
  25 Tooth of bat
Rapier
  1 Golden Hammer
  20 Steel
Scimitar
  1 Golden Hammer
  35 Steel
Ring.P.Sabre
  1 Golden Hammer
  40 Steel
  50 Wolf Claw 
^000000[Lvl 3]^777777
Tsurugi
  1 Oridecon Hammer
  15 Steel
  8 Oridecon
  1 Garnet
Haedonggum
  1 Oridecon Hammer
  10 Steel
  8 Oridecon
  1 Topez
Flamberge
  1 Oridecon Hammer
  16 Oridecon
  1 Cursed Ruby^000000
#
BS_TWOHANDSWORD#
Smith Two-Handed Sword
Max level:^777777 3^000000
Type: ^777777Passive^000000
Catalyst: ^777777Varies^000000
Effect:^777777 Allows character to forge two-handed Swords using a hammer. You can only forge Swords of a level equal to or less than the level in this skill. Base chance of success is 10%*Skill Level. Anvil, Joblevel, Dex and Luk (in this order) further increase this chance. To start forging, doubbleclick the respective Hammer from the ingredience list in your inventory.
^000000[Lvl 1]^777777
Katana
  1 Iron Hammer
  35 Iron
  15 Horrendous Mouth
^000000[Lvl 2]^777777
Slayer
  1 Golden Hammer
  25 Steel
  20 Decayed Nail
Bastard Sword
  1 Golden Hammer
  45 Steel
^000000[Lvl 3]^777777
2H.Sword
  1 Oridecon Hammer
  10 Steel
  12 Oridecon
Broadsword
  1 Oridecon Hammer
  20 Steel
  12 Oridecon
Claymore
  1 Oridecon Hammer
  20 Steel
  16 Ori
  1 Crackd Diamond^000000
#
BS_STEEL#
Steel Tempering
Required For:^777777 Ore Discovery (L1), Coin Create (L5 Whitesmith)^000000
Max level:^777777 5^000000
Type: ^777777Passive^000000
Catalyst:^777777 5 Iron, 1 Coal, 1 Mini-Furnace^000000
Effect:^777777 Allows character to refine 5 Iron and 1 Coal into 1 Steel using a Mini-furnace. Base chance of success is 10% + 5%*Skill Level. Joblevel, Dex and Luk (in this order) further increase this chance. ^000000
[Lvl 1] ^77777710%^000000
[Lvl 2] ^77777720%^000000
[Lvl 3] ^77777730%^000000
#
BS_REPAIRWEAPON#
Weapon Repair
Max level:^777777 1^000000
Type: ^777777Passive^000000
Sp Cost: ^7777775^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Catalyst:^777777 1 Steel^000000
Effect:^777777 Enables character to repair broken weapons using an Iron Hammer and an Anvil. Extra requirements:
LV 1 weapon: Iron Ore
LV 2 weapon: Iron
LV 3 weapon: Steel
LV 4 weapon: Rough Oridecon
Armors: Steel^000000
#
BS_WEAPONRESEARCH#
Weaponry Research
Required For:^777777 Weapon Perfection (L1), Weapon Repair (L1), Nugget Create (L5 Whitesmith), Auto Attack System (L10 Whitesmith), Meltdown (L5 Whitesmith).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases character's HIT by +1 per Skill Level, ATK by +1 per Skill Level and weapon forging success rate by +1% per Skill Level. The damage applies even on a missed attack and is affected by elemental properties and card modifiers.
This skill also improves upgrading chances at an Upgrade NPC by 1% per Skill Level (although you can't take advantage of this if you want to upgrade an item that a Blacksmith cannot equip!). ^000000
[Lvl 1] ^777777+ 2 Atk/Hit +1 % Forging^000000
[Lvl 2] ^777777+ 4 Atk/Hit +2 % Forging^000000
[Lvl 3] ^777777+ 6 Atk/Hit +3 % Forging^000000
[Lvl 4] ^777777+ 8 Atk/Hit +4 % Forging^000000
[Lvl 5] ^777777+ 10 Atk/Hit +5 % Forging^000000
[Lvl 6] ^777777+ 12 Atk/Hit +6 % Forging^000000
[Lvl 7] ^777777+ 14 Atk/Hit +7 % Forging^000000
[Lvl 8] ^777777+ 16 Atk/Hit +8 % Forging^000000
[Lvl 9] ^777777+ 18 Atk/Hit +9 % Forging^000000
[Lvl 10] ^777777+ 20 Atk/Hit +10 % Forging^000000
#
BS_WEAPONPERFECT#
Weapon Perfection
Required For:^777777 Maximise Power (L3), Auto Attack System (L3 Whitesmith).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Target:^777777 Self^000000
Sp Cost: ^77777720 - 2*Skill Level^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 10*Skill Level seconds^000000
Effect:^777777 Changes all weapon size modifiers for the character to 100%. Lasts for 1/5th the normal time on Party members in range. ^000000
[Lvl 1] ^77777710 Seconds Effect^000000
[Lvl 2] ^77777720 Seconds Effect^000000
[Lvl 3] ^77777730 Seconds Effect^000000
[Lvl 4] ^77777740 Seconds Effect^000000
[Lvl 5] ^77777750 Seconds Effect%^000000
#
HT_ANKLESNARE#
Ankle Snare
Required For:^777777 Shockwave Trap (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777712^000000
Target:^777777 1 tile, at least 1 tile from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 300 - 50*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 Creates an Ankle Snare in the targeted tile. Any monster that steps within 1 tile of the trap will become snared for 5*Skill Level/(Target Agi*0.1) seconds (minimum of 3 seconds). In PvP zones, players may be snared too (includeing the creator 
of the trap!). Boss monsters are snared for 1/5th of the normal time and will teleport almost certantly when snared. A snared target cannot sit, stand or move away from the tile on which they are snared, but can use skills and items and make attacks on 
anyone within range. The skill Remove Trap can be used to cancel an Ankle Snare that has already caught a player. Ankle Snare traps are invisible in PvP, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. 
The use of any invisibility detection skill will reveal the trap. If not tripped by the end of the duration, the Ankle Snare will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777Setting Time 250secs^000000
[Lvl 2] ^777777Setting Time 200secs^000000
[Lvl 3] ^777777Setting Time 150secs^000000
[Lvl 4] ^777777Setting Time 100secs^000000
[Lvl 5] ^777777Setting Time 50secs^000000
#
HT_BEASTBANE#
Beast Mastery
Required For:^777777 Falcon Mastery (L1).^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage to Brute and Insect family monsters by +5*Skill Level. This damage ignores modiffications from Armor and Vit Defense, but not from Elemental and Card modifiers. ^000000
[Lvl 1] ^777777ATK +5^000000
[Lvl 2] ^777777ATK +10^000000
[Lvl 3] ^777777ATK +15^000000
[Lvl 4] ^777777ATK +20^000000
[Lvl 5] ^777777ATK +25^000000
[Lvl 6] ^777777ATK +30^000000
[Lvl 7] ^777777ATK +35^000000
[Lvl 8] ^777777ATK +40^000000
[Lvl 9] ^777777ATK +45^000000
[Lvl 10] ^777777ATK +50^000000
#
HT_BLASTMINE#
Blast Mine
Required For:^777777 Claymore Trap (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777710^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 Tiles^000000
ATK Type: ^777777Fire, Penetrating Attack.^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Blast mine is a visible trap that explodes 12 - 2*Skill Level seconds after it is set or when an enemy steps on it and hits a 3x3 area around the target tile for [Dex/2 + 50] * [1 + Int/100] * Skill Level damage. This skill ignores Def and MDef and damage 
modification cards for size and family, but not elemental property. This trap will affect Players in PVP zones, including the user. ^000000
[Lvl 1] ^777777Explode after 10secs^000000
[Lvl 2] ^777777Explode after 8secs^000000
[Lvl 3] ^777777Explode after 6secs^000000
[Lvl 4] ^777777Explode after 4secs^000000
[Lvl 5] ^777777Explode after 2secs^000000
#
HT_BLITZBEAT#
Blitz Beat
Required For:^777777 Steel Crow (L5), Falcon Assault (L5 Sniper).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^7777777 + 3*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 3 + Vulture's Eye Skill Level tiles^000000
ATK Type: ^777777Neutral, Ranged, Penetrating Attack.^000000
Cast Time:^777777 2 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 0.2*Skill Level seconds^000000
Effect:^777777 Delivers Skill Level hits to all targets in a 3x3 area around the target for a total of ([DEX/10] + [INT/2] + 3*Steel Crow Skill Level + 40)*2). This skill ignores Def and MDef and damage modification cards for size and family, but not elemental property.
In addition, there is a 0.3%*Luk chance of Blitz Beat occuring automatically per shot with a bow. This so called auto-blitz beat is less effective than a manual one and the full damage is split evenly between all targets affects. For example, an auto-blitz beat that 
hits 3 targets will do 1/3 of the normal damage to each. Also, the total number of hits it delivers is based on the users job level and is equal to [(Job Level-1)/10]+1. ^000000
[Lvl 1] ^7777771 Falcon Hit^000000
[Lvl 2] ^7777772 Falcon Hit^000000
[Lvl 3] ^7777773 Falcon Hit^000000
[Lvl 4] ^7777774 Falcon Hit^000000
[Lvl 5] ^7777775 Falcon Hit^000000
#
HT_CLAYMORETRAP#
Claymore Trap
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777715^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
ATK Type: ^777777Earth, Penetrating Attack.^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 20*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Claymore Trap is a visible trap that explodes when stepped on, hitting a 5x5 area around the target tile for [Dex/2+75] * [1+Int/100] * Skill Level damage. This skill ignores Def and MDef and damage modification cards for size and family, 
but not elemental property. This trap will affect Players in PVP zones, including the user. If not tripped by the end of the duration, the Claymore Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777Setting Time20secs^000000
[Lvl 2] ^777777Setting Time40secs^000000
[Lvl 3] ^777777Setting Time60secs^000000
[Lvl 4] ^777777Setting Time80secs^000000
[Lvl 5] ^777777Setting Time100secs^000000
#
HT_DETECTING#
Detect
Max level:^777777 4^000000
Type: ^777777Active^000000
Sp Cost: ^7777778^000000
Target:^777777 1 tile^000000
Range:^777777 1 + 2*Skill Level tiles^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Effect:^777777 Reveals any invisible traps, monsters or players in a 3x3 tile area around the target tile. ^000000
[Lvl 1] ^7777773 Tile Range^000000
[Lvl 2] ^7777775 Tile Range^000000
[Lvl 3] ^7777777 Tile Range^000000
[Lvl 4] ^7777779 Tile Range^000000
#
HT_FALCON#
Falcon Mastery
Required For:^777777 Blitz Beat, Detect, Spring Trap, True Sight (Sniper), Falcon Assault (Sniper).^000000
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 Allows you to hire a Falcon from the Falcon Breeder in the Hunter Guild at pay_fild10 (148/252). You may encounter Falcon Breeders in other places of Rune Midgard. Cost to hire is 2500z. If Falcon is removed, a new one must be hired. ^000000
#
HT_FLASHER#
Flasher
Required For:^777777 Freezing Trap (L1), Sandman (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777712^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 180 - 30*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Flasher is a trap that activates when stepped on. When activated it will have a unknown chance to blind all within a 3x3 area around the trap.
Flashers are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players in PVP zones, including the user. 
This trap is ineffective against Plant family and MVP monsters.
If not tripped by the end of the duration, the Flasher will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777Setting Time150secs^000000	
[Lvl 2] ^777777Setting Time120secs^000000
[Lvl 3] ^777777Setting Time90secs^000000
[Lvl 4] ^777777Setting Time60secs^000000
[Lvl 5] ^777777Setting Time30secs^000000
#
HT_FREEZINGTRAP#
Freezing Trap
Required For:^777777 Blast Mine (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777710^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
ATK Type: ^777777Water, Magic Attack^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 180 - 30*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Freezing Trap is a trap that activates when stepped on. When activated, it will hit all in the area with a Frost Nova style attack. Damage is believed to be based on your normal ATK, but exact details are unknown. Chance to Freeze is Unknown. It does not work on MVP monsters.
Freezing Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Freezing Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777Setting Time150secs^000000
[Lvl 2] ^777777Setting Time120secs^000000
[Lvl 3] ^777777Setting Time90secs^000000
[Lvl 4] ^777777Setting Time60secs^000000
[Lvl 5] ^777777Setting Time30secs^000000
#
HT_LANDMINE#
Land Mine
Required For:^777777 Blast Mine (L1), Remove Trap (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777720^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
ATK Type: ^777777Earth, Penetrating Attack^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 80 - 15*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Land Mine is a visible trap that explodes when stepped on, hitting the monster or player (in PvP only) that triggered it for [Dex + 75] * [1 + Int/100] * Skill Level damage. This skill ignores Def and MDef and damage modification cards for size and family, but not elemental 
property. There is also an unknown chance to stun targets for 1 + 0.5*Skill Level seconds. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Land Mine will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777ATK 50%, Setting Time 65secs^000000
[Lvl 2] ^777777ATK 75%, Setting Time 50secs^000000
[Lvl 3] ^777777ATK 100%, Setting Time 35secs^000000
[Lvl 4] ^777777ATK 125%, Setting Time 20secs^000000
[Lvl 5] ^777777ATK 150%, Setting Time 5secs^000000
#
HT_REMOVETRAP#
Remove Trap
Required For:^777777 Spring Trap (L1), Talkie Box (L1).^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^7777775^000000
Target:^777777 1 Trap^000000
Range:^777777 Unknown^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Effect:^777777 Turns one trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps. ^000000
#
HT_SANDMAN#
Sandman
Required For:^777777 Blast Mine (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777712^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 180 - 30*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Sandman is a trap that activates when stepped on. All targets in a 3x3 area around the trap will have an unknown chance of being affected by "Sleep" for an unknown duration (varies on a monster by monster basis, but no idea which factors are involved yet).
A Sandman is invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Sandman will turn back into a Trap item on the floor and can be reclaimed.^000000 
[Lvl 1] ^777777Setting Time150secs^000000
[Lvl 2] ^777777Setting Time120secs^000000
[Lvl 3] ^777777Setting Time90secs^000000
[Lvl 4] ^777777Setting Time60secs^000000
[Lvl 5] ^777777Setting Time30secs^000000
#
HT_SHOCKWAVE#
Shockwave Trap
Required For:^777777 Claymore Trap (L1), Talkie Box (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777745^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 240 - 40*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Shockwave Trap is a trap that activates when stepped on. Whoever trips the trap will lose 5% + 15%*Skill Level of their SP. 
Shockwave Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Shockwave Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777SP 20%Consume, Setting Time200secs^000000
[Lvl 2] ^777777SP 35%Consume, Setting Time160secs^000000
[Lvl 3] ^777777SP 50%Consume, Setting Time120secs^000000
[Lvl 4] ^777777SP 65%Consume, Setting Time80secs^000000
[Lvl 5] ^777777SP 80%Consume, Setting Time40secs^000000
#
HT_SKIDTRAP#
Skid Trap
Required For:^777777 Ankle Snare (L1), Flasher (L1).^000000
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777710^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
Cast Time:^777777 0.4 seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 360 - 60*Skill Level seconds^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 A Skid Trap is a trap that activates when someone comes within Skill Level tiles of it. When activated, the affected target is pushed back 6 tiles (or 10 tiles if the skill is at level 5).
Skid Traps are invisible, but any player who can see the Hunter laying the trap will be able to see the trap until they move out of sight of it. Use of the skill Detect will reveal the trap. This trap will affect Players in PVP zones, including the user.
If not tripped by the end of the duration, the Skid Trap will turn back into a Trap item on the floor and can be reclaimed. ^000000
[Lvl 1] ^777777Sliding by 1cell,Setting Time 300secs^000000
[Lvl 2] ^777777Sliding by 2cell, Setting Time 240secs^000000
[Lvl 3] ^777777Sliding by 3cell, Setting Time 180secs^000000
[Lvl 4] ^777777Sliding by 4cell, Setting Time 120secs^000000
[Lvl 5] ^777777Sliding by 5cell, Setting Time 60secs^000000
#
HT_SPRINGTRAP#
Spring Trap
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 Trap^000000
Range:^777777 3 + Skill Level tiles^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Effect:^777777 A trap visible to the user and within range is destroyed. No trap item is recovered. This skill can work on enemy traps (unlike Remove Trap). ^000000
[Lvl 1] ^7777774 Tile Range^000000
[Lvl 2] ^7777775 Tile Range^000000
[Lvl 3] ^7777776 Tile Range^000000
[Lvl 4] ^7777777 Tile Range^000000
[Lvl 5] ^7777778 Tile Range^000000
#
HT_STEELCROW#
Steel Crow
Required For: ^777777Falcon Assault (L3 Sniper)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Adds 3*Skill Level damage to each hit with Blitz Beat. Note that Blitz Beat can do up to 5 hits.^000000 
[Lvl 1] ^777777ATK +6^000000
[Lvl 2] ^777777ATK +12^000000
[Lvl 3] ^777777ATK +18^000000
[Lvl 4] ^777777ATK +24^000000
[Lvl 5] ^777777ATK +30^000000
[Lvl 6] ^777777ATK +36^000000
[Lvl 7] ^777777ATK +42^000000
[Lvl 8] ^777777ATK +48^000000
[Lvl 9] ^777777ATK +54^000000
[Lvl 10] ^777777ATK +60^000000
#
HT_TALKIEBOX#
Talkie Box
Max level:^777777 5^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^777777unknown^000000
Target:^777777 1 tile at least 1 tiles from any monster or player and 3 tiles from another trap^000000
Range:^777777 4 tiles^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Unknown^000000
Catalyst:^777777 1 Trap^000000
Effect:^777777 Repeats a message input at casting time in blue text (does not appear in chat window).^000000
#
KN_AUTOCOUNTER#
Counter Attack
Required For:^777777 Bowling Bash (L5).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^7777773^000000
Target:^777777 Self^000000
ATK Type: ^777777Weapon property, Melee, Penetrating Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 ASpd^000000
Duration:^777777 0.3*Skill Level seconds^000000
Effect:^777777 Puts character into the counter stance until duration expires. If attacked from the front while in counter stance, character will block the attack and counter the attacker. While in the counter stance, the character cannot move. The conterattack always hits causing a critical hit.^000000
[Lvl 1] ^7777770.3 Seconds^000000
[Lvl 2] ^7777770.6 Seconds^000000
[Lvl 3] ^7777770.9 Seconds^000000
[Lvl 4] ^7777771.2 Seconds^000000
[Lvl 5] ^7777771.5 Seconds^000000
#
KN_BOWLINGBASH#
Bowling Bash
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777712 + Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time:^777777 1 second (uninterruptable)^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits one enemy to start with an ATK of 100% + 50%*Skill Level. The enemy is knocked west up to 4 tiles. "West" is towards the left-hand side of the mini-map. If that enemy hits any other enemies, then the hit becomes a 3x3 tile melee splash attack at that point with additional damage to these secondary targets. 
During the cast time, character's DEF is reduced to 2/3.^000000
[Lvl 1] ^777777150% Damage^000000
[Lvl 2] ^777777200% Damage^000000
[Lvl 3] ^777777250% Damage^000000
[Lvl 4] ^777777300% Damage^000000
[Lvl 5] ^777777350% Damage^000000
[Lvl 6] ^777777400% Damage^000000
[Lvl 7] ^777777450% Damage^000000
[Lvl 8] ^777777500% Damage^000000
[Lvl 9] ^777777550% Damage^000000
[Lvl 10] ^777777600% Damage^000000
#
KN_BRANDISHSPEAR#
Brandish Spear
Required For: ^777777Berserk (L5 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777712^000000
Target:^777777 1 Enemy^000000
Range:^777777 Special^000000
ATK Type: ^777777Weapon property, Melee, Area, Physical Attack^000000
Cast Time:^777777 1 second (uninterruptable)^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 An area attack with an ATK of 100% +20%*Skill Level. Can only be used while mounted and wielding a Spear class weapon. During the cast time, character DEF is reduced to 2/3. The affected area varies with level as follows:^000000
L1-3: Area 1
L4-6: Area 1+2
L7-9: Area 1+2+3
L10: Area 1+2+3+4.
the following diagramm shows the areas:^000000
 ^ff9933444^000000
^ff000033333^000000
^ff99cc22222^000000
^ffff0011111^000000
^ffff0011^000000X^ffff0011^000000
^777777where X marks the knight.^000000
[Lvl 1] ^777777120% ATK 1 Tile Range^000000
[Lvl 2] ^777777140% ATK 1 Tile Range^000000
[Lvl 3] ^777777160% ATK 1 Tile Range^000000
[Lvl 4] ^777777180% ATK 2 Tile Range^000000
[Lvl 5] ^777777200% ATK 2 Tile Range^000000
[Lvl 6] ^777777220% ATK 2 Tile Range^000000
[Lvl 7] ^777777240% ATK 3 Tile Range^000000
[Lvl 8] ^777777260% ATK 3 Tile Range^000000
[Lvl 9] ^777777280% ATK 3 Tile Range^000000
[Lvl 10] ^777777300% ATK 4 Tile Range^000000
#
KN_CAVALIERMASTERY#
Cavalier Mastery
Max level:^777777 5^000000
Type: ^777777Passive^000000
Effect:^777777 Helps return weapon swinging speed to normal while riding a Peco Peco. The modifier to swinging speed while riding a Peco Peco is 50% + 10%*Skill Level. This can be incorporated into ASpd as Weapon Delay*(2 - 0.2*Skill Level)*(250 - AGI - [DEX/4])/250. ^000000
[Lvl 1] ^77777760% Attack Speed^000000
[Lvl 2] ^77777770% Attack Speed^000000
[Lvl 3] ^77777780% Attack Speed^000000
[Lvl 4] ^77777790% Attack Speed^000000
[Lvl 5] ^777777Normal Attack Speed^000000
#
KN_PIERCE#
Pierce
Required For:^777777 Spear Boomerang (L3), Spear Stab (L5).^000000
Max level:^777777 10^000000
Type: ^777777Active
Sp Cost: ^7777777^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits for an ATK of 100% + 10%*Skill Level. Number of hits depends on the size of the target. Small = 1, Medium = 2, Large = 3. Players are considered to be medium. Can only be used with spears. ^000000
[Small] ^7777771 Hit^000000
[Medium] ^7777772 Hits^000000
[Great] ^7777773Hits^000000
[Lvl 1] ^777777110% ATK^000000
[Lvl 2] ^777777120% ATK^000000
[Lvl 3] ^777777130% ATK^000000
[Lvl 4] ^777777140% ATK^000000
[Lvl 5] ^777777150% ATK^000000
[Lvl 6] ^777777160% ATK^000000
[Lvl 7] ^777777170% ATK^000000
[Lvl 8] ^777777180% ATK^000000
[Lvl 9] ^777777190% ATK^000000
[Lvl 10] ^777777200% ATK^000000
#
KN_SPEARBOOMERANG#
Spear Boomerang
Required For: ^777777Berserk (L5 Lord Knight)^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 Enemy^000000
Range:^777777 1 + 2*Skill Level tiles^000000
ATK Type: ^777777Weapon property, Ranged, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 A ranged attack with an ATK of 100%+50%*Skill Level. This skill can only be used with Spear class weapons. ^000000
[Lvl 1] ^777777150% ATK 3 Tile Range^000000
[Lvl 2] ^777777200% ATK 4 Tile Range^000000
[Lvl 3] ^777777250% ATK 5 Tile Range^000000
[Lvl 4] ^777777300% ATK 6 Tile Range^000000
[Lvl 5] ^777777350% ATK 7 Tile Range^000000
#
KN_SPEARMASTERY#
Spear Mastery
Required For:^777777 Pierce (L1), Spear Quicken (L10 Crusader), Concentration (L5 Lord Knight), Berserk (L7 Lord Knight), Spiral Pierce (L10 Lord Knight), Head Crush (L9 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage with all Spears by +4*Skill Level. If riding a Peco Peco, then the damage improvement is +5*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers. ^000000
[Lvl 1] ^777777ATK +4/+5^000000
[Lvl 2] ^777777ATK +8/+10^000000
[Lvl 3] ^777777ATK +12/+15^000000
[Lvl 4] ^777777ATK +16/+20^000000
[Lvl 5] ^777777ATK +20/+25^000000
[Lvl 6] ^777777ATK +24/+30^000000
[Lvl 7] ^777777ATK +28/+35^000000
[Lvl 8] ^777777ATK +32/+40^000000
[Lvl 9] ^777777ATK +36/+45^000000
[Lvl 10] ^777777ATK +40/+50^000000
#	
KN_SPEARSTAB#
Spear Stab
Required For:^777777 Brandish Spear (L3), Spiral Pierce (L5 Lord Knight).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^7777779^000000
Target:^777777 1 Enemy^000000
Range:^777777 Melee Range^000000
ATK Type: ^777777Weapon property, Melee, Area, Physical Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 1x1 Melee splash attack with an ATK of 100% +15%*Skill Level. Targets are knocked back 4 tiles. This skill can only be used with Spear class weapons. ^000000
[Lvl 1] ^777777115% ATK^000000
[Lvl 2] ^777777130% ATK^000000
[Lvl 3] ^777777145% ATK^000000
[Lvl 4] ^777777160% ATK^000000
[Lvl 5] ^777777175% ATK^000000
[Lvl 6] ^777777190% ATK^000000
[Lvl 7] ^777777205% ATK^000000
[Lvl 8] ^777777220% ATK^000000
[Lvl 9] ^777777235% ATK^000000
[Lvl 10] ^777777250% ATK^000000
#
KN_TWOHANDQUICKEN#
Two Hand Quicken
Required For:^777777 Bowling Bash (L10), Parrying (L3 Lord Knight)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777710 + 4*Skill Level^000000
Target:^777777 Self^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 30*Skill Level^000000
Effect:^777777 Give an effect that decreases weapon swing delay with two-handed swords by 30%. This skill only works with Two-Hand Sword class weapons and the effect cancels when switching to any other type. ^000000
[Lvl 1] ^777777Lasts 30secs^000000
[Lvl 2] ^777777Lasts 60Secs^000000
[Lvl 3] ^777777Lasts 90Secs^000000
[Lvl 4] ^777777Lasts 120Secs^000000
[Lvl 5] ^777777Lasts 150Secs^000000
[Lvl 6] ^777777Lasts 180Secs^000000
[Lvl 7] ^777777Lasts 210Secs^000000
[Lvl 8] ^777777Lasts 240Secs^000000
[Lvl 9] ^777777Lasts 270Secss^000000
[Lvl 10] ^777777Lasts 300Secs^000000
#
KN_RIDING#
Peco Peco Riding
Required For:^777777 Brandish Spear, Cavalier Mastery, Concentration (Lord Knight), Berserk (Lord Knight), Head Crush (Lord Knight)^000000
Max level:^777777 1^000000
Type: ^777777Passive^000000
Effect:^777777 This skill allows the character to ride a PecoPeco. Mounted characters gain an additional 25% walking speed (cumulative with Agi UP) and the maximum weight limit a character can carry is inreased by 1000. 
Mounted characters also attack at half the normal speed, but this penalty can be reduced or offset by levels in Cavalier Mastery. While mounted, the size modifier of spear vs medium size is 100% instead of 75%. The 
PecoPeco must be hired from Peco Peco Breeder in Prontera (55/350) at a cost of 2500z. If the character dismounts (by clicking on the "OFF" button in the equipment window), then the PecoPeco disappears and a new one must be hired. ^000000
#
PR_ASPERSIO#
Aspersio
Required For:^777777 Benedictio Sanctissimi Sacramenti (L5), Safety Wall (L4), Meditation (L3 High Priest).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710 + 4*Skill Level^000000
Target:^777777 1 Ally or 1 Enemy^000000
Range:^777777 9 tiles or 2 Tiles^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time:^777777 0 or 1 second^000000
Cast delay:2 seconds^000000
Duration:^777777 30 + 30*Skill Level seconds^000000
Catalyst:^777777 1 Holy Water^000000
Effect:^777777 Aspersio changes your own or an Allies weapon property to Holy. Changing or removing the weapon will cancel the effect prematurely. When a second weapon enchanting spell effect (from Enchant Poison or Aspersio currently) is cast on a target, then it will replace the first spell effect.
Aspersio can also be used as a weak attack. Using shift-click, you can target an Undead property or Demon family monster and inflict 40 points of Holy property damage that ignores all defenses. Against other kinds of monsters, it does no damage, but consumes the Holy Water and SP anyway.^000000
[Lvl 1] ^777777Lasts 5Secs^000000
[Lvl 2] ^777777Lasts 8Secs^000000
[Lvl 3] ^777777Lasts 11Secs^000000
[Lvl 4] ^777777Lasts 14Secs^000000
[Lvl 5] ^777777Lasts 17Secs^000000
#
PR_BENEDICTIO#
Benedictio Sanctissimi Sacramenti
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777720 (10 for each supporting character)^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0 seconds^000000
Duration:^777777 40*Skill Level seconds^000000
Effect:^777777 This skill changes the elemental property of all characters in a 3x3 area around the targeted tile to Holy1. It also does an amount of Holy damage equal to half the power of a Heal of the same Skill Level to Undead property and Demon family monsters in the area of effect. It requires one Priest, 
Acolyte or Monk in a tile next to the caster to work (yes, that means the caster and 2 extra characters).^000000
[Lvl 1] ^77777740 Seconds^000000
[Lvl 2] ^77777780 Seconds^000000
[Lvl 3] ^777777120 Seconds^000000
[Lvl 4] ^777777160 Seconds^000000
[Lvl 5] ^777777200 Seconds^000000
#
PR_GLORIA#
Gloria
Required For:^777777 Benedicto Sanctissimi Sacramenti (L3).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777720^000000
Target:^777777 All party members in range^000000
Range:^777777 Visual range^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 5 + 5*Skill Level seconds^000000
Effect:^777777 Gives the Gloria effect to all characters in party near caster. The Gloria effect adds LUK +30. When a second instance is cast, then it will replace the first instance on any affected targets.^000000
[Lvl 1] ^777777Lasts 10 Seconds^000000
[Lvl 2] ^777777Lasts 20 Seconds^000000
[Lvl 3] ^777777Lasts 30 Seconds^000000
[Lvl 4] ^777777Lasts 40 Seconds^000000
[Lvl 5] ^777777Lasts 50 Seconds^000000
#
PR_IMPOSITIO#
Impositio Manus
Required For:^777777 Aspersio (L3), Suffragium (L2), Assumption (L3 High Priest).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710 + 3*Skill Level^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 3 seconds^000000
Duration:^777777 60 seconds^000000
Effect:^777777 Gives the Impositio Manus effect to the target. This effect increases the targets minimum and maximum weapon ATK (even with bare hand) by 5*Skill Level. This means the damage is modified by Size and reduced by DEF (both Armor and VIT). Can be used on self. You can change weapons at any time during the effect 
of this spell without disprupting it. When a second instance is cast on a target, then it will replace the first instance.^000000
[Lvl 1] ^777777ATK +5^000000
[Lvl 2] ^777777ATK +10^000000
[Lvl 3] ^777777ATK +15^000000
[Lvl 4] ^777777ATK +20^000000
[Lvl 5] ^777777ATK +25^000000
#
PR_KYRIE#
Kyrie Eleison
Required For:^777777 Gloria (L4), Basilica (L3 High Priest).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720 + 5*[(Skill Level-1)/3]^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 2 seconds^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 120 seconds^000000
Effect:^777777 Creates a Kyrie Eleison effect on the target character. This effect will block MaxHPofTarget*(10% + 2%*Skill Level) damage OR 5 + [Skill Level/2] hits, whichever is reached first. Damage in excess of the amount blocked will transfer through and count as a hit of lowered damage. Hits are only assessed when a blow 
would normally land and not for every swing by a monster (despite showing a "Guard" graphic with every swing for the effected player and a miss for every other player). Any magic attack will do full damage to the affected target, while still counting against the maximum damage and number of hits of Kyrie Eleison. 
Casting Holy Light on someone with this effect will cancel it entirely. When a second instance is cast on a target, then it will replace the first instance.^000000
[Lvl 1] ^77777712% of MAX HP, 5 attacks^000000
[Lvl 2] ^77777714% of MAX HP, 6 attacks^000000
[Lvl 3] ^77777716% of MAX HP, 6 attacks^000000
[Lvl 4] ^77777718% of MAX HP, 7 attacks^000000
[Lvl 5] ^77777720% of MAX HP, 7 attacks^000000
[Lvl 6] ^77777722% of MAX HP, 8 attacks^000000
[Lvl 7] ^77777724% of MAX HP, 8 attacks^000000
[Lvl 8] ^77777726% of MAX HP, 9 attacks^000000
[Lvl 9] ^77777728% of MAX HP, 9 attacks^000000
[Lvl 10] ^77777730% of MAX HP, 10 attacks^000000
#
PR_LEXAETERNA#
Lex Aeterna
Required For:^777777 Magnus Exorcismus (L1).^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 3 seconds^000000
Duration:^777777 Until target is damaged by anything^000000
Effect:^777777 The target will take double damage from the next real damage source of any kind. Healing, misses and status effects do not trigger the effect. Cannot be cast on a Frozen or Stone Cursed target.^000000
#
PR_LEXDIVINA#
Lex Divina
Required For:^777777 Lex Aeterna (L5), Turn Undead (L3), Meditation (L5 High Priest).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^777777See below^000000
Target:^777777 1 Enemy^000000
Range:^777777 5 tiles^000000
Cast Time:^777777 None^000000
Cast Delay:^777777 3 seconds^000000
Duration:^777777 0^000000
Effect:^777777 This skill has a chance of inflicting the Silence effect on the selected target. It does not work against Boss monsters. The chance is equal to 100 - (TargetVIT + TargetLUK/8) + INT/15 %. The duration of the silence effect is 30*(100-TargetVIT)/100 seconds. Casting this spell on a target that is already silenced will remove the previous Silence effect. ^000000
[Lvl 1] ^777777Lasts 30 Seconds^000000
[Lvl 2] ^777777Lasts 35 Seconds^000000
[Lvl 3] ^777777Lasts 40 Seconds^000000
[Lvl 4] ^777777Lasts 45 Seconds^000000
[Lvl 5] ^777777Lasts 50 Seconds^000000
[Lvl 6] ^777777Lasts 55 Seconds^000000
[Lvl 7] ^777777Lasts 60 Seconds^000000
[Lvl 8] ^777777Lasts 65 Seconds^000000
[Lvl 9] ^777777Lasts 70 Seconds^000000
[Lvl 10] ^777777Lasts 75 Seconds^000000
#
PR_MACEMASTERY#
Mace Mastery
Max level:^777777 10^000000
Type: ^777777Passive^000000
Effect:^777777 Increases damage with Maces by +3*Skill Level. This damage ignores reductions from Armor and Vit Defense, but not from Elemental and Card modifiers. ^000000
[Lvl 1] ^777777ATK +3^000000
[Lvl 2] ^777777ATK +6^000000
[Lvl 3] ^777777ATK +9^000000
[Lvl 4] ^777777ATK +12^000000
[Lvl 5] ^777777ATK +15^000000
[Lvl 6] ^777777ATK +18^000000
[Lvl 7] ^777777ATK +21^000000
[Lvl 8] ^777777ATK +24^000000
[Lvl 9] ^777777ATK +27^000000
[Lvl 10] ^777777ATK +30^000000
#
PR_MAGNIFICAT#
Magnificat
Required For:^777777 Gloria (L3).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777740^000000
Target:^777777 All party members in range^000000
Range:^777777 Visual range^000000
Cast Time:^777777 5 seconds^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 20*Level seconds^000000
Effect:^777777 Increases the natural HP and natural SP recovery speed to 175% for all affected party members. This does not affect the Increased HP and SP Recovery skills. When a second instance is cast, then it will replace the first instance on any affected targets.^000000
[Lvl 1] ^777777Lasts 20 Seconds^000000
[Lvl 2] ^777777Lasts 40 Seconds^000000
[Lvl 3] ^777777Lasts 60 Seconds^000000
[Lvl 4] ^777777Lasts 80 Seconds^000000
[Lvl 5] ^777777Lasts 100 Seconds^000000
#
PR_MAGNUS#
Magnus Exorcismus
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777738 + 2*Skill Level^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Holy, Ranged, Area, Magic Attack^000000
Cast Time:^777777 15^000000
Cast Delay:^777777 4 seconds^000000
Duration:^777777 4 + Skill Level seconds^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Calls down a Grand Cross in a 9x9 area around the targeted tile. Any Demon family and Undead property monsters entering the area of the effect suffer Holy property damage of MAtk*Skill Level per wave. Waves occur approximately every 3 seconds and each wave appears to hit Skill Level times. 
Therefore, there is a certain maximum number of waves than any one monster can be affected during the duration of the spell (there will be less waves if the monster enters late or is knocked back out for any reason).
As it creates an effect on the ground, Magnus Exorcismus cannot stack with other ground effect skills (eg. Pneuma and Safety Wall).^000000
[Lvl 1] ^7777771 Hits^000000
[Lvl 2] ^7777772 Hits^000000
[Lvl 3] ^7777773 Hits^000000
[Lvl 4] ^7777774 Hits^000000
[Lvl 5] ^7777775 Hits^000000
[Lvl 6] ^7777776 Hits^000000
[Lvl 7] ^7777777 Hits^000000
[Lvl 8] ^7777778 Hits^000000
[Lvl 9] ^7777779 Hits^000000
[Lvl 10] ^77777710 Hits^000000
#
ALL_RESURRECTION#
Resurrection
Required For:^777777 Turn Undead (L1).^000000
Max level:^777777 4^000000
Type: ^777777Active^000000
Sp Cost: ^77777760^000000
Target:^777777 1 Dead Ally^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time:^777777 8 - 2*Skill Level seconds^000000
Cast Delay:^777777 Skill Lvl - 1 seconds (yes, it is longer for higher Lvls)^000000
Duration:^777777 Instant^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Returns a dead character to life with the indicated percentage of HPs restored (see list below). When used on Undead property monsters, it has a chance to instantly kill or at least damage in the same way as Turn Undead at the same level. ^000000
[Lvl 1] ^777777Revive at 10% HP ^000000
[Lvl 2] ^777777Revive at 30% HP ^000000
[Lvl 3] ^777777Revive at 50% HP ^000000
[Lvl 4] ^777777Revive at 80% HP ^000000
#
PR_SANCTUARY#
Sanctuary
Required For:^777777 Safety Wall (L3).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777712 + 3*Skill Level^000000
Target:^777777 1 Tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Holy, Ranged, Area, Magic Attack^000000
Cast Time:^777777 Unknown^000000
Cast Delay:^777777 0^000000
Duration:^777777 1 + 3*Skill Level seconds^000000
Catalyst:^0000ff 1 Blue Gemstone^000000
Effect:^777777 Creates a 5x5 area sanctuary effect around the targeted tile. Characters and non-undead/demon monsters within the sanctuary are healed (see amount below) once a second unless at max HP. Undead Property and Demon Family monsters take Holy property damage equal to half the sanctuary's heal, rounded down and are knocked back out of the effect each time.
The maximum number of valid targets is equal to 3+Skill Level. The spell affecting one player or monster once is counted as 1 target. If it affects a player or monster more than once, then it will count as a valid target more than once. If the maximum number of valid targets is exceeded, the spell will come to an end prematurely. 
Valid targets are determined by the following priority:
1/ Player with Current HPs less than Max HPs.
2/ Non-Undead Property/Demon Family monsters with Current HPs less than Max HPs.
3/ Undead Property and Demon Family monsters.
Multiple Sanctuaries can be stacked on each other and so long as the maximum number of valid targets is not exceeded, each will last to their full duration.
Note: Sanctuary is the only means of healing the Emperium in the War of Emperium battles. While it is a skill that is by no means essential to have in a War of Eemperium priest, have one or more priests with a high level of the skill in a guild could be very useful. ^000000
[Lvl 1] ^777777100 HP, 50 Damage ^000000
[Lvl 2] ^777777200 HP, 100 Damage ^000000
[Lvl 3] ^777777300 HP, 150 Damage ^000000
[Lvl 4] ^777777400 HP, 200 Damage ^000000
[Lvl 5] ^777777500 HP, 250 Damage ^000000
[Lvl 6] ^777777600 HP, 300 Damage ^000000
[Lvl 7] ^777777777 HP, 388 Damage ^000000
[Lvl 8] ^777777777 HP, 388 Damage ^000000
[Lvl 9] ^777777777 HP, 388 Damage ^000000
[Lvl 10] ^777777777 HP, 388 Damage ^000000
#
PR_SLOWPOISON#
Slow Poison
Max level:^777777 4^000000
Type: ^777777Active^000000
Sp Cost: ^7777774 + 2*Skill Level^000000
Target:^777777 1 Ally^000000
Range:^777777 9 Tiles^000000
Cast Time:^777777unknown^000000
Cast Delay:^777777 0^000000
Duration:^777777 10*Skill Level seconds^000000
Effect:^777777 Stops damage from a Poison effect and allows you to recover hp/sp normally. However, does not actually cancel the Poison effect, so the DEF reduction effect is still a problem. ^000000
[Lvl 1] ^777777Lasts 10 Seconds^000000
[Lvl 2] ^777777Lasts 20 Seconds^000000
[Lvl 3] ^777777Lasts 30 Seconds^000000
[Lvl 4] ^777777Lasts 40 Seconds^000000
#
PR_STRECOVERY#
Status Recovery
Required For:^777777 Resurrection (L1).^000000
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^7777775^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 2 seconds^000000
Effect:^777777 Cures Frozen and Stunned effects on players. Causes non-Undead property monsters to lose their target. Passive monsters will stop attacking, while aggressive monsters will choose a new target.
Status Recovery may inflict Blind effect on Undead property monsters. The chance of this occuring is equal to 100 - (MonsterINT/2 + MonsterVIT/3 + MonsterLUK/10) %. A successful blinding will be accompanied by the usual chirping sound. The duration of the Blind effect 
believed to be 30 * (100 - (MonsterINT + MonsterVIT)/2)/100 seconds. One Blind effect cannot overlap another. ^000000
#
PR_SUFFRAGIUM#
Suffragium
Max level:^777777 3^000000
Type: ^777777Active^000000
Sp Cost: ^7777778^000000
Target:^777777 1 Ally^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 2 seconds^000000
Duration:^777777 40 - 10*Skill Level seconds^000000
Effect:^777777 Reduces cast time of the next spell cast by target (if started within the duration). Has no effect on a spell that is already being cast (will effect the next spell instead). The casting of a 0 cast time spell will use up the effect with no benefit. 
Cannot be cast on self. When a second instance is cast on a target, then it will replace the first instance. 
[Lvl 1] -15% cast time, 30 secs 
[Lvl 2] -30% cast time, 20 secs 
[Lvl 3] -45% cast time, 10 secs ^000000
#
PR_TURNUNDEAD#
Turn Undead
Required For:^777777 Magnus Exorcismus (L3).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720^000000
Target:^777777 1 Enemy^000000
Range:^777777 5 tiles^000000
ATK Type: ^777777Holy, Ranged, Magic Attack^000000
Cast Time:^777777 1 second^000000
Cast Delay:^777777 3 seconds^000000
Duration:^777777 Instant^000000
Effect:^777777 This skill only works on Undead property monsters, although it will cast against other types of monsters. Has a [(Skill Level*20) + LUK + INT + BaseLevel + (1 - TargetHP/TargetMaxHP)*200]/1000 % (with a max 70%) chance to 
do holy damage equal to current HP on an Undead property monster. On failure, an Undead Property monster will take Holy property damage equal to [Base Level + INT + Skill Level*10]. This spell fails automatically against Boss monsters.^000000
#
WZ_EARTHSPIKE#
Earth Spike
Required For:^777777 Heaven's Drive (L3).^000000
Max level:^777777 5^000000
Type: ^777777Active, Level Selectable^000000
Sp Cost: ^77777710 + 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Earth property, Ranged, Magic Attack^000000
Cast Time:^777777 0.8*SkillLvl sec^000000
Cast Delay:^777777 0.8 sec^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits the targeted enemy with 1 Spike per Skill Level for 100%*MAtk damage each. Tecnically this is a normal Bolt Type spell using the Earth element.^000000
#
WZ_ESTIMATION#
Sense
Max level:^777777 1^000000
Type: ^777777Active^000000
Sp Cost: ^77777710^000000
Target:^777777 1 monster^000000
Range:^777777 9 tiles^000000
Cast Time:^777777 Instant^000000
Cast Delay:^777777 Unknown^000000
Duration:^777777 Untill statuswindow is closed.^000000
Effect:^777777 Brings up a window with information about the targeted monster such as hps, element, level, etc at the time the spell is cast. Party members also see this window.^000000
KRO Name: ^777777 Estimation^000000
#
WZ_FIREPILLAR#
Fire Pillar
Max level:^777777 10^000000
Type: ^777777Active, Trap^000000
Sp Cost: ^77777775^000000
Target:^777777 1 tile^000000
Area: ^7777773x3 titles for Lvl 1-5, 7x7 for Lvl 6-10^000000
Range:^777777 Unknown^000000
ATK Type: ^777777Fire property, Ranged, Magic Attack^000000
Cast Time:^777777 1 sec^000000
Cast Delay:^777777 0^000000
Duration:^777777 30 seconds or until tripped^000000
Catalyst:^^0000ff 1 Blue Gemstone for Lvl 5-10^000000
Effect:^777777 Creates a Fire Pillar trap effect on the targeted tile. Tripped when any monster (or player in a PvP area) walks over it. When tripped, the trap delivers Fire property damage equal to (50 + MAtk/5)*(2+Skill Level) in the set area. 
This damage ignores MDef and Int. In current KRO Sak it can be casted DIRECLY under a target. ^000000
[Lvl 1] ^7777773 Hits / no gemstone^000000
[Lvl 2] ^7777774 Hits / no gemstone^000000
[Lvl 3] ^7777775 Hits / no gemstone^000000
[Lvl 4] ^7777776 Hits / no gemstone^000000
[Lvl 5] ^7777777 Hits / no gemstone^000000
[Lvl 6] ^7777778 Hits / ^0000ffBlue Gemstone^000000
[Lvl 7] ^7777779 Hits / ^0000ffBlue Gemstone^000000
[Lvl 8] ^77777710 Hits / ^0000ffBlue Gemstone^000000
[Lvl 9] ^77777711 Hits / ^0000ffBlue Gemstone^000000
[Lvl 10] ^77777712 Hits / ^0000ffBlue Gemstone^000000
#
WZ_FROSTNOVA#
Frost Nova
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777747 - 2*Skill Level^000000
Target:^777777 1 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Water property, Ranged, Area, Magic Attack^000000
Cast Time:^777777 5.3 - 0.3*Skill Level seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits every enemy around the targeted enemy with a Frost Driver attack of the same level as the Frost Nova. Does not hit the targeted enemy. The damage is MATK to each target. 
On the Sakkary Test server Frost Nova is centered on the caster without the option to change it. The caster is of course imune to his/her own Frost Nova.^000000
[Lvl 1] ^7777775.0 Seconds Cast Time^000000
[Lvl 2] ^7777774.7 Seconds Cast Time^000000
[Lvl 3] ^7777774.4 Seconds Cast Time^000000
[Lvl 4] ^7777774.1 Seconds Cast Time^000000
[Lvl 5] ^7777773.8 Seconds Cast Times^000000
[Lvl 6] ^7777773.5 Seconds Cast Time^000000
[Lvl 7] ^7777773.2 Seconds Cast Time^000000
[Lvl 8] ^7777772.9 Seconds Cast Time^000000
[Lvl 9] ^7777772.7 Seconds Cast Time^000000
[Lvl 10] ^7777772.5 Seconds Cast Time^000000
#
WZ_HEAVENDRIVE#
Heaven's Drive
Required For:^777777 Quagmire (L1 Wizard).^000000
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777720 + 4*Skill Level^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Earth property, Ranged, Area, Magic Attack^000000
Cast Time:^777777 1*Skill Level seconds^000000
Cast Delay:^777777 1 second^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits every enemy in a 5x5 tile area around the target tile with 1 Spike per Skill Level for 1*MAtk damage each. ^000000
#
WZ_ICEWALL#
Ice Wall
Required For:^777777 Frost Nova (L1).^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777720^000000
Target:^777777 1 tile^000000
Range:^777777 9 tiles^000000
Element: Water^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 4+4*Skill Level seconds or until broken^000000
Effect:^777777 Creates a row of 5 Ice Wall tiles perpendicular to the line between the caster and the target tile and centered on the target tile. An Ice Wall tile cannot 
be entered, but it may be attacked. Ice Wall tiles have unknown durability of 200+200*SkillLvl that lowers at a rate of 50 per second until 
it reaches 0 and then the wall disappears. If the wall is attacked the durability also lowers by the damage delt to the wall.^000000
[Lvl 1] ^777777500 HP / 8 sec^000000
[Lvl 2] ^777777600 HP / 12 sec^000000
[Lvl 3] ^777777800 HP / 16 sec^000000
[Lvl 4] ^7777771000 HP / 20 sec^000000
[Lvl 5] ^7777771200 HP / 24 sec^000000
[Lvl 6] ^7777771400 HP / 28 sec^000000
[Lvl 7] ^7777771600 HP / 32 sec^000000
[Lvl 8] ^7777772000 HP / 36 sec^000000
[Lvl 9] ^7777772200 HP / 40 sec^000000
[Lvl 10] ^7777772400 HP / 44 sec^000000
#
WZ_JUPITEL#
Jupiter Thunder
Required For:^777777 Lord of Vermillion (L5), Storm Gust (L3)^000000
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777717+Lvl*3^000000
Target:^777777 Enemy^000000
Range:^777777 9 tiles^000000
ATK Type: ^777777Wind^000000
Cast Time:^777777 2 + 0.5xLvl^000000
Cast Delay:^777777 0^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits the target for SkillLvl+2 times and pushes it back SkillLvl titles. Improved Lightning Bolt spell.^000000
[Lvl 1] ^7777773 Hits / 2.5 sec Cast Time^000000
[Lvl 2] ^7777774 Hits / 3.0 sec Cast Time^000000
[Lvl 3] ^7777775 Hits / 3.5 sec Cast Time^000000
[Lvl 4] ^7777776 Hits / 2.5 sec Cast Time^000000
[Lvl 5] ^7777777 Hits / 4.5 sec Cast Time^000000
[Lvl 6] ^7777778 Hits / 5.0 sec Cast Time^000000
[Lvl 7] ^7777779 Hits / 5.5 sec Cast Time^000000
[Lvl 8] ^77777710 Hits / 6.0 sec Cast Time^000000
[Lvl 9] ^77777711 Hits / 6.5 sec Cast Time^000000
[Lvl 10] ^77777712 Hits / 7.0 sec Cast Time^000000
#
WZ_METEOR#
Meteor Storm
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^777777see below^000000
Target:^777777 Area 7x7^000000
Range:^777777 9 titles^000000
ATK Type: ^777777Fire^000000
Cast Time:^777777 15 seconds^000000
Cast Delay:^777777 2+0.5*SkillLvl seconds^000000
Duration:^777777 Instant^000000
Effect:^777777 Summons Meteors that randomly strike titles in the target area and do Matk damage in the 5x5 area they impact for each hit and have a chance to stun the target.^000000
[Lvl 1] ^7777772 Meteor / 1 Hit Each	20 SP^000000
[Lvl 2] ^7777773 Meteor / 1 Hit Each	24 SP^000000
[Lvl 3] ^7777773 Meteor / 2 Hit Each	30 SP^000000
[Lvl 4] ^7777774 Meteor / 2 Hit Each	34 SP^000000
[Lvl 5] ^7777774 Meteor / 3 Hit Each	40 SP^000000
[Lvl 6] ^7777775 Meteor / 3 Hit Each 	44 SP^000000
[Lvl 7] ^7777775 Meteor / 4 Hit Each	50 SP^000000
[Lvl 8] ^7777776 Meteor / 4 Hit Each	54 SP^000000
[Lvl 9] ^7777776 Meteor / 5 Hit Each	60 SP^000000
[Lvl 10] ^7777777 Meteor / 5 Hit Each	64 SP^000000
#
WZ_VERMILION#
Lord of Vermillion
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777756+4*SkillLvl^000000
Target:^777777 Area 7x7 further increased by SkillLvl^000000
Range:^777777 9 titles^000000
ATK Type: ^777777Wind^000000
Cast Time:^777777 15 - SkillLvl*0.5 seconds^000000
Cast Delay:^777777 Time of Animation^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits the target area with a strong lightning attack that does 4 sets of hits with 10 hits each set (total 40 hits) and each hit doing (8+(SpellLvl*2)% Matk damage. It also has a chance to blind the targets.^000000
#
WZ_QUAGMIRE#
Quagmire
Max level:^777777 5^000000
Type: ^777777active^000000
Sp Cost: ^77777725^000000
Target:^777777 Area 5x5^000000
Range:^777777 9 titles^000000
Cast Time:^777777 Instant^000000
Cast Delay:^777777 0^000000
Duration:^777777 Lvl*5 seconds^000000
Effect:^777777 Decreases the Agi and Dex of the Enemies within the are of effect by 10% per SkillLvl on PvP maps 5% per SkillLvl. Does not work on Boss monsters.^000000
#
WZ_SIGHTRASHER#
Sight Rasher
Max level:^777777 10^000000
Type: ^777777active^000000
Sp Cost: ^77777733+SkillLvl*2^000000
Target:^777777 Self^000000
Range:^777777 2+SkillLvl/2 round up^000000
ATK Type: ^777777Fire^000000
Cast Time:^777777 Instant (0.5 sec)^000000
Cast Delay:^777777 Time of Animation^000000
Duration:^777777 Instant^000000
Effect:^777777 Can only be cast when Sight is active. Shoots fire in all 8 directions away from the caster, each Fireball does 100%+SkillLvl*20% Matk and pushes the target back.^000000
[Lvl 1] ^777777120% MAtk / 3 Tile Range^000000
[Lvl 2] ^777777140% MAtk / 3 Tile Range^000000
[Lvl 3] ^777777160% MAtk / 5 Tile Range^000000
[Lvl 4] ^777777180% MAtk / 5 Tile Range^000000
[Lvl 5] ^777777200% MAtk / 6 Tile Range^000000
[Lvl 6] ^777777220% MAtk / 6 Tile Range^000000
[Lvl 7] ^777777240% MAtk / 7 Tile Range^000000
[Lvl 8] ^777777260% MAtk / 7 Tile Range^000000
[Lvl 9] ^777777280% MAtk / 8 Tile Range^000000
[Lvl 10] ^777777300% MAtk / 8 Tile Range^000000
#
WZ_STORMGUST#
Storm Gust
Max level:^777777 10^000000
Type: ^777777Active^000000
Sp Cost: ^77777778^000000
Target:^777777 Area 9x9^000000
Range:^777777 9 titles^000000
ATK Type: ^777777Water^000000
Cast Time:^777777 5+SkillLvl seconds^000000
Cast Delay:^777777 5 seconds^000000
Duration:^777777 5 secons^000000
Effect:^777777 Summons an icy storm that hits targets in the area of effect every 0.5 seconds (for damage per hit see below) and pushes them around randomly. Monsters hit 3 times will 
freeze and not recive furter hits, except undead and MVP. The maximum number of possible hits is 10.
Damage per hit is 40*SkillLvl%+100% MATK^000000
[Lvl 1] ^777777140% MAtk / 6 sec Cast Time^000000
[Lvl 2] ^777777180% MAtk / 7 sec Cast Time^000000
[Lvl 3] ^777777220% MAtk / 8 sec Cast Time^000000
[Lvl 4] ^777777260% MAtk / 9 sec Cast Time^000000
[Lvl 5] ^777777300% MAtk / 10 sec Cast Time^000000
[Lvl 6] ^777777340% MAtk / 11 sec Cast Time^000000
[Lvl 7] ^777777380% MAtk / 12 sec Cast Time^000000
[Lvl 8] ^777777420% MAtk / 13 sec Cast Time^000000
[Lvl 9] ^777777460% MAtk / 14 sec Cast Time^000000
[Lvl 10] ^777777500% MAtk / 15 sec Cast Time^000000
#
WZ_WATERBALL#
Water Ball
Max level:^777777 5^000000
Type: ^777777Active^000000
Sp Cost: ^77777710+ Lvl*5^000000
Target:^777777 Enemy^000000
Range:^777777 9 titles^000000
ATK Type: ^777777Water^000000
Cast Time:^777777 1*SkillLvl seconds^000000
Cast Delay:^777777 Time of Animation ^000000
Duration:^777777 Instant^000000
Effect:^777777 Hits the target Lvl*Lvl times. You must stand on water or on a Deluge (Sage skill) title to sucessfully use this spell. The damage for each hit is calculated individually and the 
damage numbers do not show as adding up, also casting Lex Aeterna (Priest Skill) on the target will only affect the first hit. This is the strongest single target spell ingame.^000000
[Lvl 1] ^7777771 Waterball^000000
[Lvl 2] ^7777774 Waterball^000000
[Lvl 3] ^7777779 Waterball^000000
[Lvl 4] ^77777716 Waterball^000000
[Lvl 5] ^77777725 Waterball^000000
#
WZ_FIREIVY#
Fire Ivy
Skill Form: ^777777Offensive^bb0000(Fire)^000000
Target:^777777 Ground^000000
Effect: ^777777Summon Ivy Vines of Flames.^000000
#
RG_SNATCHER#
Gank
Required For: ^777777Mug (L 4)^000000
Type: ^000099Passive^000000
Target: ^777777Enemy^000000
Effect: ^777777Steals from the enemy while attacking normally. Chance is based off of Thief Steal Skill. ^000000
[Lvl 1] ^7777777% Chance of Auto Steal^000000
[Lvl 2] ^7777778% Chance of Auto Steal^000000
[Lvl 3] ^77777710% Chance of Auto Steal^000000
[Lvl 4] ^77777711% Chance of Auto Steal^000000
[Lvl 5] ^77777713% Chance of Auto Steal^000000
[Lvl 6] ^77777714% Chance of Auto Steal^000000
[Lvl 7] ^77777716% Chance of Auto Steal^000000
[Lvl 8] ^77777717% Chance of Auto Steal^000000
[lvl 9] ^77777719% Chance of Auto Steal^000000
[Lvl 10] ^77777720% Chance of Auto Steal^000000
KRO Name: ^777777 Snatcher^000000
#
RG_STEALCOIN#
Mug
Required For: ^777777Divest Helm (L2), Back Stab (L4)^000000
Type: ^777777Active^000000
Target: ^777777Monster^000000
Effect: ^777777Steals zeny from a monster, affected by Dex, Luk, and SkillLvl, amount stolen is based on monsters level. Can only be used to steal zeny once. 1*SkillLvl% chance to steal.^000000
KRO Name: ^777777 Steal Coin^000000
#
RG_BACKSTAP#
Back Stab
Required For: ^777777Sightless Mind (L 2), Snatch (L 4)^000000
Skill Type: ^777777Active^000000
Max level : ^77777710^000000
Target: ^777777Enemy^000000
Sp Cost:^777777 12^000000
Effect: ^777777Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is 320%+40%*SkllLvl Atk (halved if used with a bow type weapon).^000000
[Lvl 1] ^777777340% ATK^000000
[Lvl 2] ^777777380% ATK^000000
[Lvl 3] ^777777420% ATK^000000
[Lvl 4] ^777777460% ATK^000000
[Lvl 5] ^777777500% ATK^000000
[Lvl 6] ^777777540% ATK^000000
[Lvl 7] ^777777580% ATK^000000
[Lvl 8] ^777777620% ATK^000000
[Lvl 9] ^777777660% ATK^000000
[Lvl 10] ^777777700% ATK^000000
#
RG_TUNNELDRIVE#
Stalk
Required For: ^777777Sightless Mind (L2), Chase Walk (L3 Stalker)^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 5^000000
Sp Cost: ^777777unknown^000000
Effect: ^777777Allows slow movement while hiding. Not restricted to walls like the Assassins Cloaking Skill.^000000
Movement Speed:
[Lvl 1] ^77777716%^000000
[Lvl 2] ^77777732%^000000
[Lvl 3] ^77777748%^000000
[Lvl 4] ^77777764%^000000
[Lvl 5] ^77777780%^000000
KRO Name: ^777777 Tunneldrive^000000
#
RG_RAID#
Sightless Raid
Required For: ^777777Snatch (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost: ^77777720^000000
Effect: ^777777Attacks a target and the 3*3 titles below it with a chance to Stun and Blind it. Must be hiding to use. Damage is 100%+40%*SkillLvl Atk. Chance to Stun/Blind is 10%+SkillLvl*3.^000000
[Lvl 1] ^777777140% Attack, 13% Chance^000000
[Lvl 2] ^777777180% Attack, 16% Chance^000000
[Lvl 3] ^777777220% Attack, 19% Chance^000000
[Lvl 4] ^777777260% Attack, 22% Chance^000000
[Lvl 5] ^777777300% Attack, 25% Chance^000000
KRO Name: ^777777 Raid^000000
#
RG_STRIPWEAPON#
Divest Weapon
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Required For: ^777777Reject Sword (L1 Stalker)^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*2^000000
Effect: ^777777On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 10% for skill duration. Chemical Protection avoids this skill. Success Cahance 10%+SkillLvl*2%.^000000
[Lvl 1] ^7777777% Chance^000000
[Lvl 2] ^7777779% Chance^000000
[Lvl 3] ^77777711% Chance^000000
[Lvl 4] ^77777713% Chance^000000
[Lvl 5] ^77777715% Chance^000000
KRO Name: ^777777 Strip Weapon^000000
#
RG_STRIPSHIELD#
Divest Shield
Required For: ^777777Slyness (L3), Divest Armor (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*2^000000
Effect: ^777777On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Cahance 10%+SkillLvl*2%.^000000
[Lvl 1] ^7777777% Chance^000000
[Lvl 2] ^7777779% Chance^000000
[Lvl 3] ^77777711% Chance^000000
[Lvl 4] ^77777713% Chance^000000
[Lvl 5] ^77777715% Chance^000000
KRO Name: ^777777 Strip Shield^000000
#
RG_STRIPARMOR#
Divest Armor
Required For: ^777777Divest Weapon (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*2^000000
Effect: ^777777On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Cahance 10%+SkillLvl*2%.^000000
[Lvl 1] ^7777777% Chance^000000
[Lvl 2] ^7777779% Chance^000000
[Lvl 3] ^77777711% Chance^000000
[Lvl 4] ^77777713% Chance^000000
[Lvl 5] ^77777715% Chance^000000
KRO Name: ^777777 Strip Armor^000000
#
RG_STRIPHELM#
Divest Helm
Required For: ^777777Divest Shield (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*2^000000
Effect: ^777777On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces DEF by 10% for skill duration. Chemical Protection avoids this skill. Success Cahance 10%+SkillLvl*2%.^000000
[Lvl 1] ^7777777% Chance^000000
[Lvl 2] ^7777779% Chance^000000
[Lvl 3] ^77777711% Chance^000000
[Lvl 4] ^77777713% Chance^000000
[Lvl 5] ^77777715% Chance^000000
KRO Name: ^777777 Strip Helm^000000
#
RG_INTIMIDATE#
Snatch
Required For: ^777777Intimidate (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*3^000000
Effect: ^777777This skill teleports you and the target to a random area on the same map and attacks the target. Does not work with bosses. Damage is 100%+30%*SkillLvl.^000000
[Lvl 1] ^777777130% ATK^000000
[Lvl 2] ^777777160% ATK^000000
[Lvl 3] ^777777190% ATK^000000
[Lvl 4] ^777777220% ATK^000000
[Lvl 5] ^777777250% ATK^000000
KRO Name: ^777777 Intimidate^000000
#
RG_GRAFFITI#
Scribble
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15^000000
Effect: ^777777Creates a user defined text message on the ground. Requires a Giant Paint Brush/Red Gemstone to use.^000000
KRO Name: ^777777 Graffiti^000000
#
RG_FLAGGRAFFITI#
Piece
Required For: ^777777Piece (L 5) ^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15^000000
Effect: ^777777Creates a spray of your Guild Icon on the ground. Requires a Small Paint Brush/Red Gemstone to use.^000000
KRO Name: ^777777 Flaggraffitty^000000
#
RG_CLEANER#
Remover
Required For: ^777777Piece (L1)^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 5^000000
Effect: ^777777Cleans graffiti from the ground. Requires a Wet Duster to use.^000000
KRO Name: ^777777 Cleaner^000000
#
RG_GANGSTER#
Slyness
Required For: ^777777Haggle (L1), Remover (l1)^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 5^000000
Effect: ^777777When 2 or more rogues sit next to each other(all must have this skill) aggresive monsters, except boss, insect and demon monsters, won't attack.^000000
KRO Name: ^777777 Gangsters Paradise^000000
#
RG_COMPULSION#
Haggle
Skill Type: ^000099Passive^000000
Max lvl:^777777 5^000000
Effect: ^777777Enable to purchase items at a Lower Price in NPC Shops. Discount rates are better than Merchant Ciscount.^000000
[Level 1] ^777777Discount Rate 9%^000000
[Level 2] ^777777Discount Rate 13%^000000
[Level 3] ^777777Discount Rate 17%^000000
[Level 4] ^777777Discount Rate 21%^000000
[Level 5] ^777777Discount Rate 25%^000000
KRO Name: ^777777 Compulsion Discount^000000
#
RG_PLAGIARISM#
Intimidate
Skill Type: ^000099Active^000000
Max lvl:^777777 10^000000
Effect: ^777777Allows the last skill used on you to be used as a skill you have gained. Only one skill may be copied at a time in this fashion, maximum copied skill level equals the Plagiarism SkillLvl.^000000
[Lvl 1] ^777777Lv. 1 Skills can be copied^000000
[Lvl 2] ^777777Lv. 2 Skills can be copied^000000
[Lvl 3] ^777777Lv. 3 Skills can be copied^000000
[Lvl 4] ^777777Lv. 4 Skills can be copied^000000
[Lvl 5] ^777777Lv. 5 Skills can be copied^000000
[Lvl 6] ^777777Lv. 6 Skills can be copied^000000
[Lvl 7] ^777777Lv. 7 Skills can be copied^000000
[Lvl 8] ^777777Lv. 8 Skills can be copied^000000
[Lvl 9] ^777777Lv. 9 Skills can be copied^000000
[Lvl 10] ^777777Lv. 10 Skills can be copied^000000
KRO Name: ^777777 Plagiarism^000000
#
AM_AXEMASTERY#
Axe Mastery
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Raises Attack Power that ignores Def by +4 per SkillLvl when using Axe type weapons. This damage is amplified by elements and cards.^000000
[Lvl 1] ^777777ATK +3^000000
[Lvl 2] ^777777ATK +6^000000
[Lvl 3] ^777777ATK +9^000000
[Lvl 4] ^777777ATK +12^000000
[Lvl 5] ^777777ATK +15^000000
[Lvl 6] ^777777ATK +18^000000
[Lvl 7] ^777777ATK +21^000000
[Lvl 8] ^777777ATK +24^000000
[Lvl 9] ^777777ATK +27^000000
[Lvl 10] ^777777ATK +30^000000
#
AM_ACIDTERROR#
Acid Terror
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 1^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 Instant^000000
Effect: ^777777Throws an Acid Bottle at an enemy ignoring armor defense. Also hits regardless of flee, but it is considered a long range attack, 
and thus is blocked by Pneuma. Has a chance to damage the targets Armor. Damage is 100%+40%*SkillLvl Atk. Requires an ^66cc33Acid Bottle^777777 to use.^000000
[Lvl 1] ^777777 3% chance to damage Armor^000000
[Lvl 2] ^777777 7% chance to damage Armor^000000
[Lvl 3] ^77777710% chance to damage Armor^000000
[Lvl 4] ^77777712% chance to damage Armor^000000
[Lvl 5] ^77777713% chance to damage Armor^000000
#
AM_CANNIBALIZE#
Summon Flora
Skill Type: ^777777Active^000000
Target: ^777777Title^000000
Sp Cost:^777777 20^000000
Cast Time:^777777 2^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 30+10*SkillLvl sec^000000
Effect: ^777777Creates a Flora to attack enemies. It does a nuetral element attack with the ability to hit ghosts. You can not summon more than 3 in a 9x9 area. Max HP is based on skill level but ATK remains the same. 
Requires a ^66cc33Plant Bottle^777777 to use.^000000
KRO Name: ^777777 Bio-Canibalize^000000
#
AM_DEMONSTRATION#
Bomb
Skill Type: ^777777Active^000000
Target: ^777777Area of 5 titles arranged in a cross formation^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 1^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 40+SkillLvl seconds^000000
Effect: ^777777Throws a Molotov Cocktail. Has a SkillLvl% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is 100%+20%*SkillLvl Atk which is not increased via +% cards, +ATK cards however, do help.
It can be placed next to other Bombs, and stacked on top of another Bomb. Requires a ^cc0000Flame Bottle^777777 to use.^000000
[Lvl 1] ^777777120% Attack & 1% Chance^000000
[Lvl 2] ^777777140% Attack & 2% Chance^000000
[Lvl 3] ^777777160% Attack & 3% Chance^000000
[Lvl 4] ^777777180% Attack & 4% Chance^000000
[Lvl 5] ^777777200% Attack & 5% Chance^000000
KRO Name: ^777777 Demonstration^000000
#
AM_LEARNINGPOTION#
Potion Research
Required For: ^777777Prepare Potion (L5)^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Increases healing effectiveness of healing items by 5% per SkilLvl.^000000
[Lvl 1] ^777777+5%^000000
[Lvl 2] ^777777+10%^000000
[Lvl 3] ^777777+15%^000000
[Lvl 4] ^777777+20%^000000
[Lvl 5] ^777777+25%^000000
[Lvl 6] ^777777+30%^000000
[Lvl 7] ^777777+35%^000000
[Lvl 8] ^777777+40%^000000
[Lvl 9] ^777777+45%^000000
[Lvl 10] ^777777+50%^000000
KRO Name: ^777777 Learningpotion^000000
#
AM_PHARMACY#
Prepare Potion
Required For: ^777777Summon Marine Sphere (L5), Aid Potion (L5), Bomb (L5), 
Acid Terror (5), Summon Flora (L5), Biochemical Helm (L5), Synthesis (L6 Creator)^000000
Skill Type: ^777777Active^000000
Max Lvl:^777777 10^000000
Effect: ^777777Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingrediences for each potion to be made. Increases the chance of a sucessful creation by +3% prt SkilLvl.
The Sucess Formula for Potions seems to be:
Normal Potions (%)=JobLv0.2+(DEX+LUK)0.1+Potion Research1+Prepare Potion3+Aid Potion1+Base Value 20

Alcohol (%)=JobLv0.2+(DEX+LUK)0.1+Potion Research1+Prepare Potion3+Base Value 10

Slim Potions (%)=JobLv0.2+(DEX+LUK)0.1+Potion Research1+Prepare Potion3+Base Value 0

Bottles & Coatings (%)=JobLv0.2+(DEX+LUK)0.1+Potion Research1+Prepare Potion3+Each Respective skill Lv1+Base Value 5

The above values are not officially confirmed, but all sources indicate that DEX and LUK have very low influence on the creation success, contrary to common belief.^000099
KRO Name: ^777777 Pharmacy^000000
#
AM_POTIONPITCHER#
Aid Potion
Skill Type: ^777777Active, Level Selectable^000000
Target: ^777777Player/Homonuculus^000000
Range:^777777 9 titles^000000
Sp Cost:^777777 1^000000
Cast Time:^777777 1^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 Instant^000000
Effect: ^777777Allows you to throw a potion at yourself, another party or guild member with increased healing efficency. The selected level determines the type of potion. Learned SkillLvl also increases the impact potency 
by 10% per SkilLvl that stacks with existing skill bonuses like Potion Research, HP recovery and SP recovery Uses, it uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.^000000
[Lvl 1] ^777777+10% Heal, Up to Red Potion^000000
[Lvl 2] ^777777+20% Heal, Up to Orange Potion^000000
[Lvl 3] ^777777+30% Heal, Up to Yellow Potion^000000
[Lvl 4] ^777777+40% Heal, Up to White Potion^000000
[Lvl 5] ^777777+50% Heal, Up to Blue Potion^000000
#
AM_SPHEREMINE#
Sphere Mine
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 5^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 30+10*SkillLvl^000000
Effect: ^777777Summons a Marine Sphere that sets itself to selfdestruct after being hit meaning it starts a 5 second counter moves randomly. Damge it inflicts damage to anyone (party members, enemies and guild members) when it detonates. 
You can not summon more than 3 in a 9x9 area. Max HP is based off skill level. 
Requires a ^66cc33Mine Bottle^777777 to use.^000000
#
AM_CP_WEAPON#
Alchemical Weapon
Skill Type: ^777777Active^000000
Target: ^777777Player^000000
Sp Cost:^777777 ^000000
Cast Time:^777777 2^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 SkillLvl*60^000000
Effect: ^777777Causes an equipped weapon to become unbrakable for the skills duration, also protects against Rogue skill Strip Weapon. 
Requries ^66cc33Coating Solution.^000000
[Lvl 1] ^77777760 sec^000000
[Lvl 2] ^777777120 sec^000000
[Lvl 3] ^777777180 sec^000000
[Lvl 4] ^777777240 sec^000000
[Lvl 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Weapon^000000
#
AM_CP_SHIELD#
Synthesized Shield
Required For: ^777777Chemical Protection Armor (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Player^000000
Sp Cost:^777777 ^000000
Cast Time:^777777 2^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 SkillLvl*60^000000
Effect: ^777777Causes an equipped shield to become unbrakable for the skills duration, also protects against Rogue skill Strip Shield. 
Requries ^66cc33Coating Solution.^000000
[Lvl 1] ^77777760 sec^000000
[Lvl 2] ^777777120 sec^000000
[Lvl 3] ^777777180 sec^000000
[Lvl 4] ^777777240 sec^000000
[Lvl 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Shield^000000
#
AM_CP_ARMOR#
Synthetic Armor
Required For: ^777777Chemical Protection Weapon (L3)^0000000
Skill Type: ^777777Active^000000
Target: ^777777Player^000000
Sp Cost:^777777 ^000000
Cast Time:^777777 2^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 SkillLvl*60^000000
Effect: ^777777Causes an equipped armor to become unbrakable for the skills duration, also protects against Rogue skill Strip Armor.
Requries ^66cc33Coating Solution.^000000
[Lvl 1] ^77777760 sec^000000
[Lvl 2] ^777777120 sec^000000
[Lvl 3] ^777777180 sec^000000
[Lvl 4] ^777777240 sec^000000
[Lvl 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Armor^000000
#
AM_CP_HELM#
Biochemical Helm
Required For: ^777777Chemical Protection Shield (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Player^000000
Sp Cost:^777777 ^000000
Cast Time:^777777 2^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 SkillLvl*60^000000
Effect: ^777777Causes an equipped helm to become indestructable for the skill duration. Protects against Rogue skill Strip Helm.
Requries ^66cc33Coating Solution.^000000
[Lvl 1] ^77777760 sec^000000
[Lvl 2] ^777777120 sec^000000
[Lvl 3] ^777777180 sec^000000
[Lvl 4] ^777777240 sec^000000
[Lvl 5] ^777777300 sec^000000
KRO Name: ^777777Chemical Protection Helm^000000
#
AM_BIOETHICS#
Bioethics
Skill Type: ^000099Passive^000000
Effect: ^777777Allows Alchemist to begin learning the Homonuculus Skill Tree.^000000
#
AM_BIOTECHNOLOGY#
Biotechnology
Skill Type: ^000099Passive^000000
Effect: ^777777Increase chance of Homonuculus creation and Max HP of creature.^000000
#
AM_CREATECREATURE#
Create Embryo
Skill Type: ^777777Active^000000
Effect: ^777777Creates an emryo. Skill level affects chance of success.^000000
#
AM_CULTIVATION#
Cultivation
Skill Type: ^777777Active^000000
Effect: ^777777Creates a homonuculus. Skill level affects chance of success.^000000
Etc : ^777777Requires an embryo to use.^000000
#
AM_FLAMECONTROL#
Flame Control
Skill Type: ^000099Passive^000000
Effect: ^777777Increase chances of cultivation skill and fire resistance of user.^000000
#
AM_CALLHOMUN#
Call Homunculus
Skill Type: ^777777Active^000000
Effect: ^777777Summon or recall an already created homonuculus.^000000
#
AM_REST#
Sabbath
Skill Type: ^777777Active^000000
Effect: ^777777Destroys a currently created homonuculus.^000000
#
AM_DRILLMASTER#
Drillmaster
Skill Type: ^000099Passive^000000
Effect: ^777777Raises Attack Power of homonuculus.^000000
[Lvl 1] ^777777ATK +3^000000
[Lvl 2] ^777777ATK +6^000000
[Lvl 3] ^777777ATK +9^000000
[Lvl 4] ^777777ATK +12^000000
[Lvl 5] ^777777ATK +15^000000
[Lvl 6] ^777777ATK +18^000000
[Lvl 7] ^777777ATK +21^000000
[Lvl 8] ^777777ATK +24^000000
[Lvl 9] ^777777ATK +27^000000
[Lvl 10] ^777777ATK +30^000000
#
AM_HEALHOMUN#
Heal Homunculus
Skill Type: ^777777Active^000000
Target: ^777777Homonuculus^000000
Effect: ^777777Casts heal on homonuculus. Skill power is that of an Acolyte's heal.^000000
#
AM_RESURRECTHOMUN#
Resurrect Homunculus
Skill Type: ^777777Active^000000
Target: ^777777Homonuculus^000000
Effect: ^777777Ressurect a killed homonuculus.^000000
#
CR_TRUST#
Faith
Skill Type: ^000099Passive^000000
Required For: ^777777Heal (L 10), Holy Cross (L 7), Grand Cross (L 10), Pressure (L5 Paladin), Ritual Sacrifice (L5 Paladin), Gospel (L8 Paladin).^000000
Effect: ^777777Increases Max HP by 200 and Resistance to Holy attacks by 5% per SkillLvl.^000000
[Lvl 1] ^777777+200 HP, 5% Resist^000000
[Lvl 2] ^777777+400 HP, 10% Resist^000000
[Lvl 3] ^777777+600 HP, 15% Resist^000000
[Lvl 4] ^777777+800 HP, 20% Resist^000000
[Lvl 5] ^777777+1000 HP, 25% Resist^000000
[Lvl 6] ^777777+1200 HP, 30% Resist^000000
[Lvl 7] ^777777+1400 HP, 35% Resist^000000
[Lvl 8] ^777777+1600 HP, 40% Resist^000000
[Lvl 9] ^777777+1800 HP, 45% Resist^000000
[Lvl 10] ^777777+2000 HP, 50% Resist^000000
KRO Name: ^777777 Trust^000000
#
CR_AUTOGUARD#
Guard
Required For: ^777777Smite (L5)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+SkillLvl*2^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 300^000000
Effect: ^777777Chance to completely block attacks. Must have a Shield equipped to use. When hit with skill enabled, you will be unable to move for .3 seconds. Block chance is 5% per SkillLvl.^000000
[Lvl 1] ^7777775% Chance^000000
[Lvl 2] ^77777710% Chance^000000
[Lvl 3] ^77777714% Chance^000000
[Lvl 4] ^77777718% Chance^000000
[Lvl 5] ^77777721% Chance^000000
[Lvl 6] ^77777724% Chance^000000
[Lvl 7] ^77777726% Chance^000000
[Lvl 8] ^77777728% Chance^000000
[Lvl 9] ^77777729% Chance^000000
[Lvl 10] ^77777730% Chance^000000
KRO Name: ^777777 Autoguard^000000
#
CR_SHIELDCHARGE#
Smite
Required For: ^777777Shield Boomerang (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Hits enemy with shield. Knocks back and has a chance of stunning. Must have shield Equipped to use. Damage is 100%+20*SkillLvl% Atk, Stun Chance is 15%+5*SkillLvl%, Knockback is 4+SkillLvl titles.^000000
[Lvl 1] ^777777120% Attack, 20% Stun Chance 5 Tiles^000000
[Lvl 2] ^777777140% Attack, 25% Stun Chance 6 Tiles^000000
[Lvl 3] ^777777160% Attack, 30% Stun Chance 7 Tiles^000000
[Lvl 4] ^777777180% Attack, 35% Stun Chance 8 Tiles^000000
[Lvl 5] ^777777200% Attack, 40% Stun Chance 9 Tiles^000000
KRO Name: ^777777 Shieldcharge^000000
#
CR_SHIELDBOOMERANG#
Shield Boomerang
Required For: ^777777Defending Aura (L1), Shield Reflect (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Range: ^7777771+2*SkillLvl^000000
Sp Cost:^777777 12^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Throw shield at enemy. Heavier and higher refined shields do more damage. Damage is 100%+30*SkillLvl. Must have shield Equipped to use.^000000
[Lvl 1] ^777777130% Attack Range 3^000000
[Lvl 2] ^777777160% Attack Range 5^000000
[Lvl 3] ^777777190% Attack Range 5^000000
[Lvl 4] ^777777220% Attack Range 9^000000
[Lvl 5] ^777777250% Attack Range 11^000000
#
CR_REFLECTSHIELD#
Shield Reflect
Required For: ^777777Sacrifice (L5), Ritual Sacrifice (L2 Paladin).^000000
Skill Type: ^777777Support^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 30+5*SkillLvl^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 360^000000
Effect: ^777777Returns some damage dealt to you to the enemy. Close ranged-attacks only. Reflected Damage is 10%+3*SkillLvl% of recived damage. Must have a shield equipped to use.^000000
[Lvl 1] ^77777713% ATK Returned^000000
[Lvl 2] ^77777716% ATK Returned^000000
[Lvl 3] ^77777719% ATK Returned^000000
[Lvl 4] ^77777722% ATK Returned^000000
[Lvl 5] ^77777725% ATK Returned^000000
[Lvl 6] ^77777728% ATK Returned^000000
[Lvl 7] ^77777731% ATK Returned^000000
[Lvl 8] ^77777734% ATK Returned^000000
[Lvl 9] ^77777737% ATK Returned^000000
[Lvl 10] ^77777740% ATK Returned^000000
#
CR_HOLYCROSS#
Holy Cross
Required For: ^777777Grand Cross (L6)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 10+SkillLvl^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Hit enemy with 2 strong holy element attacks. Has a chance of causing Blind. Damage is 100%+35*SkillLvl%, Blind chance is 3*SkillLvl%.^000000
[Lvl 1] ^777777135% ATK, 3% Chance^000000
[Lvl 2] ^777777170% ATK, 6% Chance^000000
[Lvl 3] ^777777205% ATK, 9% Chance^000000
[Lvl 4] ^777777240% ATK, 12% Chance^000000
[Lvl 5] ^777777275% ATK, 15% Chance^000000
[Lvl 6] ^777777310% ATK, 18% Chance^000000
[Lvl 7] ^777777345% ATK, 21% Chance^000000
[Lvl 8] ^777777380% ATK, 24% Chance^000000
[Lvl 9] ^777777415% ATK, 27% Chance^000000
[Lvl 10] ^777777450% ATK, 30% Chance^000000
#
CR_GRANDCROSS#
Grand Cross
Required For: ^777777Sacrifice (L4).^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 30+7*SkillLvl^000000
Cast Time:^777777 3^000000
Cast Delay:^777777 0.3^000000
Duration:^777777 instant^000000
Effect: ^777777Do 3 holy element, cross shaped, splash attacks centered on yourself. Enemies of Undead, Ghost and Deamon type will be blinbed. Damage is (100%+40*SkillLvl%)*(Atk+Matk). While casting your defense will be reduced by 1/3. 
After casting is finished, you will recieve half the possible damage to yourself. You may not change the equiped shield while you cast this spell.^000000
[Lvl 1] ^777777140% ATK^000000
[Lvl 2] ^777777180% ATK^000000
[Lvl 3] ^777777220% ATK^000000
[Lvl 4] ^777777260% ATK^000000
[Lvl 5] ^777777300% ATK^000000
[Lvl 6] ^777777340% ATK^000000
[Lvl 7] ^777777380% ATK^000000
[Lvl 8] ^777777420% ATK^000000
[Lvl 9] ^777777460% ATK^000000
[Lvl 10] ^777777500% ATK^000000
#
CR_DEVOTION#
Sacrifice
Required For: ^777777Ritual Sacrifice (L3 Paladin).^000000
Skill Type: ^777777Support^000000
Target: ^777777Selected Party/Guild Member(s) maximum is one per SkillLvl^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 25^000000
Range:^777777 6+SkillLvl^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 3 sec^000000
Duration:^777777 15+15*SkillLvl seconds^000000
Effect: ^777777Protect party members by taking the full damage he or she is receiving. They must be in range to benefit from this. Damage taken is based on the person's DEF who gets hit, not the Crusader that takes it. If the caster is in 'Guard' or 'Defending Aura' status, the party 
member will share those benefits, too. This skill cannot be used for other Crusaders. The level difference between the caster and the target must be equal or less than 10. Number of possible protected party members 1*SkillLvl.^000000
[Lvl 1] ^77777760 sec People 1^000000
[Lvl 2] ^77777790 sec People 2^000000
[Lvl 3] ^777777120 sec People 3^000000
[Lvl 4] ^777777150 sec People 4^000000
[Lvl 5] ^777777180 sec People 5^000000
KRO Name: ^777777 Devotion^000000
#
CR_PROVIDENCE#
Resistant Souls
Skill Type: ^777777Support^000000
Target: ^777777Self^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 30^000000
Cast Time:^777777 3^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 180min^000000
Effect: ^777777Increase DEF against holy and demon type attacks by 5% per SkillLvl.^000000
[Lvl 1] ^7777775% Reduced ATK^000000
[Lvl 2] ^77777710% Reduced ATK^000000
[Lvl 3] ^77777715% Reduced ATK^000000
[Lvl 4] ^77777720% Reduced ATK^000000
[Lvl 5] ^77777725% Reduced ATK^000000
KRO Name: ^777777Providence^000000
#
CR_DEFENDER#
Defending Aura
Skill Type: ^777777Support^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 30^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 180^000000
Effect: ^777777When active, increases DEF against ranged attacks by 5%+15*SkillLvl%. Slows speed of the Crusader and anyone that Devotion is being used on. Must have shield Equipped to use.^000000
[Lvl 1] ^777777+20% DEF^000000
[Lvl 2] ^777777+35% DEF^000000
[Lvl 3] ^777777+50% DEF^000000
[Lvl 4] ^777777+65% DEF^000000
[Lvl 5] ^777777+80% DEF^000000
KRO Name: ^777777Defender^000000
#
CR_SPEARQUICKEN#
Spear Quicken
Skill Type: ^777777Support^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 none^000000
Duration:^777777 10+5*SkillLvl seconds^000000
Effect: ^777777Increases attack speed of spear type weapons by 20+SkillLvl.^000000
[Lvl 1] ^77777730 sec, +21% Attack Speed^000000
[Lvl 2] ^77777760 sec, +22% Attack Speed^000000
[Lvl 3] ^77777790 sec, +23% Attack Speed^000000
[Lvl 4] ^777777120 sec, +24% Attack Speed^000000
[Lvl 5] ^777777150 sec, +25% Attack Speed^000000
[Lvl 6] ^777777180 sec, +26% Attack Speed^000000
[Lvl 7] ^777777210 sec, +27% Attack Speed^000000
[Lvl 8] ^777777240 sec, +28% Attack Speed^000000
[Lvl 9] ^777777270 sec, +29% Attack Speed^000000
[Lvl 10] ^777777300 sec, +30% Attack Speed^000000
#
MO_IRONHAND#
Iron Fists
Required For: ^777777Summon Spirit Sphere (L2), Flee (L5), Palm Push Strike (L7 Champion), Tigre Knucke Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Increases Attack Power of fists and knuckle type weapons by 3 per SkillLvl.^000000
[Lvl 1] ^777777 ATK +3^000000
[Lvl 2] ^777777 ATK +6^000000
[Lvl 3] ^777777 ATK +9^000000
[Lvl 4] ^777777 ATK +12^000000
[Lvl 5] ^777777 ATK +15^000000
[Lvl 6] ^777777 ATK +18^000000
[Lvl 7] ^777777 ATK +21^000000
[Lvl 8] ^777777 ATK +24^000000
[Lvl 9] ^777777 ATK +27^000000
[Lvl 10] ^777777 ATK +30^000000
KRO Name: ^777777Iron Hands or Iron Palm^000000
#
MO_SPIRITSRECOVERY#
Spiritual Cadence
Required For: ^777777Snap (L2)^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 5^000000
Effect: ^777777Recovers HP and SP as per HP/SP every 10 seconds while sitting. Recovery rate is every 20 seconds when overweight. 
Base HP recovery is 4 Hp per SkillLvl, modiffied by MaxHP/500. 
Base SP recovery is 3 SP per SkillLvl modiffied by MaxSP/100.^000000
[Lvl 1] ^777777+4 HP & 2 SP^000000
[Lvl 2] ^777777+8 HP & 4 SP^000000
[Lvl 3] ^777777+12 HP & 6 SP^000000
[Lvl 4] ^777777+16 HP & 8 SP^000000
[Lvl 5] ^777777+20 HP & 10 SP^000000
KRO Name: ^777777Spirit Recovery^000000
#
MO_CALLSPIRITS#
Summon Spirit Sphere
Required For: ^777777Dodge (L5), Occult Impact (L5), Absorb Spirit Sphere (L5), Collect Soul (L5, Champion), Palm Push Strike (L5 Champion), Tiger Knuckle Fist (L5 Champion), Chain Crush Combo (L5 Champion).^000000
Skill Type: ^777777Active^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15^000000
Cast Time:^777777 1.5 sec^000000
Cast Delay:^777777 none^000000
Duration:^777777  600 sec^000000
Effect: ^777777Summons one Spirit Sphere each cast. Spirit Spheres are required and used up by some skills. The maximum number of Spheres you can 
have is determined by SkillLvl. Each active Sphere gives +3 Atk with holy element that never misses. The cast is uninterruptable.^000000
#
MO_ABSORBSPIRITS#
Absorb Spirit Sphere
Required For: ^777777Fury (L1), Collect Soul (L1, Champion)^000000
Skill Type: ^777777Active^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 6^000000
Cast Time:^777777 2 sec^000000
Cast Delay:^777777 0^000000
Duration:^777777instant^000000
Effect: ^777777Uses up all Spirit Spheres an regains 8 SP per sphere. Can be used on another Monk's Spheres in PVP. If used against a monster it steals 2 SP per monster level with a success chance of 20%.^000000
#
MO_TRIPLEATTACK#
Raging Tripple Blow
Required For: ^777777Raging Quadruple Blow (L5), Tigre Knucle Fist (L5 Champion)^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Combo Time:^777777 1.3 sec^000000
Effect: ^777777Attacks 3 times with increased damage. Higher Skill level DECREASES chance of occurence. This skill differs from the Thief's Double Attack in many key regards. First of course the delay, 
as Double Attack takes the same amount of time as a normal attack while this skill takes longer. Tripple (and Quadruple) actually counts for damage as a single strike. This means that damage bonuses 
from upgrades, masteries, Star Crumbs, and Spirit Spheres are only applied ONCE and divided evenly among the three (four) visible hits. Therefore even with lv10 Trifecta these "individual hits" will 
usually be weaker than a single normal attack. On the positive side enemy VIT reduction is also only applied once, so against high-VIT targets the total damage may be much higher than expected. True 
to her sneaky ways the Thief does not say Double Attack !! every other hit, but the Monk has no such reservations with Trifecta. You will probably not see anything an AGI Monk types while she is fighting, 
so do not use /notalkmsg or you will never "hear" her over the combos ^^; While Silence status does NOT stop this skill from activating, Trifecta DOES count as an active skill against guild fort Emperiums 
and will miss.^000000
[Lvl 1] ^77777729% Chance for 120% Atk^000000
[Lvl 2] ^77777728% Chance for 140% Atk^000000
[Lvl 3] ^77777727% Chance for 160% Atk^000000
[Lvl 4] ^77777726% Chance for 180% Atk^000000
[Lvl 5] ^77777725% Chance for 200% Atk^000000
[Lvl 6] ^77777724% Chance for 220% Atk^000000
[Lvl 7] ^77777723% Chance for 240% Atk^000000
[Lvl 8] ^77777722% Chance for 260% Atk^000000
[Lvl 9] ^77777721% Chance for 280% Atk^000000
[Lvl 10] ^77777720% Chance for 300% Atk.^000000
KRO Name: ^777777Tripple Attack^000000
#
MO_BODYRELOCATION#
Snap
Skill Type: ^777777Active^000000
Target: ^777777Destination Title^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 none^000000
Duration:^777777 instant^000000
Effect: ^777777Teleport to any cell in a straight line. You can not move over non movable titles this way, e.g. up a cliff.^000000
KRO Name: ^777777Body Relocation^000000
#
MO_DODGE#
Dodge
Required For: ^777777Root (L5), Raging Triple Blow (L5)^000000
Skill Type: ^000099Passive^000000
Effect: ^777777Increases Flee Rate by +2 per Lvl.^000000
[Lvl 1] ^777777Flee +2^000000
[Lvl 2] ^777777Flee +4^000000
[Lvl 3] ^777777Flee +6^000000
[Lvl 4] ^777777Flee +8^000000
[Lvl 5] ^777777Flee +10^000000
[Lvl 6] ^777777Flee +12^000000
[Lvl 7] ^777777Flee +14^000000
[Lvl 8] ^777777Flee +16^000000
[Lvl 9] ^777777Flee +18^000000
[Lvl 10] ^777777Flee +20^000000
#
MO_INVESTIGATE#
Occult Impact
Required For: ^777777Throw Spirit Sphere (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 6+4*SkillLvl^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 instant^000000
Effect: ^777777 Strong physical ranged attack. The more defense the target has the more damage this skill will do. It never misses and uses up 1 Spirit Sphere. Damage is [(Wpn Atk+Base Atk) x (1 + SkillLvl*0.75) x (Enemy Armour+Enemy Vit)/100] x Card Effect.^000000
[Lvl 1]^777777 175% ATK^000000
[Lvl 2]^777777 250% ATK^000000
[Lvl 3]^777777 325% ATK^000000
[Lvl 4]^777777 400% ATK^000000
[Lvl 5]^777777 475% ATK^000000
KRO Name: ^777777Investigate^000000
#
MO_FINGEROFFENSIVE#
Throw Spirit Sphere
Required For: ^777777Asura Strike (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 6+4*SkillLvl^000000
Cast Time:^777777 1+Numer of Spheres thrown^000000
Cast Delay:^777777 0.5^000000
Duration:^777777 instant^000000
Effect: ^777777Throws spirit spheres at enemy. Skill level affects number of spheres that can be thrown, damage is 100%+50*used SkillLvl% Atk using the element of your current weapon. 
Number of thrown Spitits equals to used SkillLvl and may miss depending on normal hit probabilities. It has uninteruptable cast but Pneuma will block this skill.^000000
[Lvl 1]^777777 150% ATK Uses 1 Sphere^000000
[Lvl 2]^777777 200% ATK Uses 2 Spheres^000000
[Lvl 3]^777777 250% ATK Uses 3 Spheres^000000
[Lvl 4]^777777 300% ATK Uses 4 Spheres^000000
[Lvl 5]^777777 350% ATK Uses 5 Spheres^000000
KRO Name: ^777777Fingeroffensive^000000
#
MO_STEELBODY#
Mental Strenght
Required For: ^777777Snap (L3)^000000
Skill Type: ^777777Active^000000
Target:^777777 Self^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 200^000000
Cast Time:^777777 5sec (uninterruptable)^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 30*SkillLvl^000000
Effect: ^777777Set Def and Mdef to 90%. Attack speed is reduced by 25% and skills cannot be used. Requires 5 Spirit Spheres to use. Contary to earlier statements Bosses attacks ARE affected.^000000
[Lvl 1] ^77777730 sec^000000
[Lvl 2] ^77777760 sec^000000
[Lvl 3] ^77777790 sec^000000
[Lvl 4] ^777777120 sec^000000
[Lvl 5] ^777777150 sec5^000000
KRO Name: ^777777Steel Body^000000
#
MO_BLADESTOP#
Root
Required For: ^777777Spiritual Cadence (L2)^000000
Skill Type: ^777777Active^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 0.5 sec^000000
Duration:^777777 10+10*SkillLvl sec^000000
Effect: ^777777This skill operates like the Knight's Counter Attack, but instead "catches" an attacker, freezing both Monk and target for a few moments. 
Certain skills are available for you to attack with, depending on Dilemma skill level. Both Monk and attacker are stopped until the Monk uses a skill, the 
Monk dies, the attacker dies, or Dilemma's duration expires. Unlike Freeze/Stone Curse status the attacker still has all flee and DEF. Further, if the 
attacker is a Monk with the Root skill then they are free to use their skills as well (determined by their own Root skill level). Has a low chance to work against MVP.^000000
[Lvl 1]^777777 none, 0.5 sec catch time^000000
[Lvl 2]^777777 Occult Impact, 0.7 sec catch time^000000
[Lvl 3]^777777 Throw Sphere, 0.9 sec catch time^000000
[Lvl 4]^777777 Quad Blow, 1.1 sec catch time^000000
[Lvl 5]^777777 Asura Strike, 1.3 sec catch time^000000
KRO Name: ^777777Bladestop^000000
#
MO_EXPLOSIONSPIRITS#
Fury
Required For: ^777777Asura Strike (L3), Collect Soul (L5, Champion)^000000
Skill Type: ^777777Active^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 none^000000
Duration:^777777 180 sec^000000
Effect: ^777777Raises Critical Hit rate by 7.5+2.5*SkillLvl for skill duration. SP regneration is suspended during this time. 5 Spirit Spheres required.^000000
[Lvl 1] ^777777+10 Critical Rate^000000
[Lvl 2] ^777777+12.5 Critical Rate^000000
[Lvl 3] ^777777+15 Critical Rate^000000
[Lvl 4] ^777777+17.5 Critical Rate^000000
[Lvl 5] ^777777+20 Critical Rate^000000
KRO Name: ^777777Explosion of Spirits/Critical Explosion^000000
#
MO_EXTREMITYFIST#
Asura Strike
Required For: ^777777Snap (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 all^000000
Cast Time:^777777 4.5 - .5*SkillLvl^000000
Cast Delay:^777777 3.5 - 0.5*SkillLvl^000000
Duration:^777777 instant^000000
Effect: ^777777Usable only when Fury is active. Uses all SP to do massive damage to the target, HP/SP will not regen naturally for 5 minutes after Asura Strike 
is used. Cancels Fury after use and requires 5 Spirit Spheres. Damage is [(Weaponpn Atk+Base Atk) x (8 + SP/10) + 250 + (SkillLvl*150)]*Card Effects. 
Can be used while catching someone using lv5 Root or with no cast time at the end of a combo attack (Triple -> Quad -> Dragon -> Asura) but the Fury and sphere 
requirements remain in both cases (usable with the 4 spheres remaining after activating Root/Thrust). Increasing the Asura skill level has a relatively small effect on 
total damage compared to increasing SP, INT or SRT.^000000
[Lvl 1] ^777777+ 400 ATK 4.0s cast, 3.0s Delay^000000
[Lvl 2] ^777777+ 550 ATK 3.5s cast, 2.5s Delay^000000
[Lvl 3] ^777777+ 700 ATK 3.0s cast, 2.0s Delay^000000
[Lvl 4] ^777777+ 850 ATK 2.5s cast, 1.5s Delay^000000
[Lvl 5] ^777777+ 1000 ATK 2.0s cast, 1.0sDelay^000000
KRO Name: ^777777Extreme Fist/Guillotine Fist^000000
#
MO_CHAINCOMBO#
Raging Quadruple Blow
Required For: ^777777Raging Thrust (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15+2*SkillLvl^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 none^000000
Combo Time:^777777 1.3 sec^000000
Duration:^777777 instant^000000
Effect: ^777777Usable only after a Triple Attack. Hits the enemy, dealing 4 powerful strikes. The Caster can not move for a short period. Damage is 150%+50*SkillLvl% Atk. 
Requires 1 Spirit Sphere. If you don't want the "Skill Failed" message to show each time you clicked, but missed a delay sequence use /skillfail to turn the message display off.^000000
[Lvl 1] ^777777Does 200% ATK^000000
[Lvl 2] ^777777Does 250% Damag^000000
[Lvl 3] ^777777Does 300% ATK^000000
[Lvl 4] ^777777Does 350% ATK^000000
[Lvl 5] ^777777Does 400% ATK^000000
KRO Name: ^777777Chain Combo^000000
#
MO_COMBOFINISH#
Raging Thrust
Required For: ^777777Mental Strength (L3), Tiger Knucke Fist (L3 Champion).^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 20+3*SkillLvl^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Combo Time:^777777 1 sec^000000
Effect: ^777777Usable only after a Quadruple Strike. Also called "Way of the Dragon". Unleashes a final attack on the enemy, pushing them back with massive damage. Requires 1 Spirit Sphere to use. Damage is 240%+60*SkillLvl% Atk.^000000
[Lvl 1] ^777777Does 300% ATK^000000
[Lvl 2] ^777777Does 360% ATK^000000
[Lvl 3] ^777777Does 420% ATK^000000
[Lvl 4] ^777777Does 480% ATK^000000
[Lvl 5] ^777777Does 540% ATK^000000
KRO Name: ^777777Combo Finish^000000
#
SA_ADVANCEDBOOK#
Study
Required For: ^777777Dragonology (L9), Cast Cancel (L2), Magic Rod (L4), Endow Blaze (L5), Endow Tsunami (L5), Endow Tornado (L5), Endow Quake (L5), Memorize (L5 Professor).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Raises Atk of book type weapons by 3 per SkillLvl.^000000
[Lvl 1] ^777777 ATK +3^000000
[Lvl 2] ^777777 ATK +6^000000
[Lvl 3] ^777777 ATK +9^000000
[Lvl 4] ^777777 ATK +12^000000
[Lvl 5] ^777777 ATK +15^000000
[Lvl 6] ^777777 ATK +18^000000
[Lvl 7] ^777777 ATK +21^000000
[Lvl 8] ^777777 ATK +24^000000
[Lvl 9] ^777777 ATK +27^000000
[Lvl 10] ^777777 ATK +30^000000
KRO Name: ^777777Advanced Book^000000
#
SA_CASTCANCEL#
Cast Cancel
Required For: ^777777Free Cast (L1), Soul Burn (L5 Professor)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 0^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 instant^000000
Effect: ^777777Cancels your own spell before it finishes casting. SP cost of spell is reduced based on skill level.^000000
[Lvl 1] ^77777710% Sp Kept^000000
[Lvl 2] ^77777730% Sp Kept^000000
[Lvl 3] ^77777750% Sp Kept^000000
[Lvl 4] ^77777770% Sp Kept^000000
[Lvl 5] ^77777790% Sp Kept^000000
#
SA_FREECAST#
Free Cast
Required For: ^777777Hindsight (L4), Memorize (L5 Professor).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Allows movement and attack while casting spells.^000000
[Lvl 1] ^77777730% Move Speed/55% Atk Speed^000000
[Lvl 2] ^77777735% Move Speed/60% Atk Speed^000000
[Lvl 3] ^77777740% Move Speed/65% Atk Speed^000000
[Lvl 4] ^77777745% Move Speed/70% Atk Speed^000000
[Lvl 5] ^77777750% Move Speed/75% Atk Speed^000000
[Lvl 6] ^77777755% Move Speed/80% Atk Speed^000000
[Lvl 7] ^77777760% Move Speed/85% Atk Speed^000000
[Lvl 8] ^77777765% Move Speed/90% Atk Speed^000000
[Lvl 9] ^77777770% Move Speed/95% Atk Speed^000000
[Lvl 10] ^77777775% Move Speed/100% Atk Speed^000000
#
SA_SPELLBREAKER#
Spell Breaker
Required For: ^777777Dispell (L3), Soul Change (L2 Professor).^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10^000000
Cast Time:^777777 1^000000
Cast Delay:^777777 0^000000
Duration:^777777 instant^000000
Effect: ^777777When this spell is cast on an enemy casting a spell (spell means ANY skill here), the enemy spell is canceled, the target gets 2% of its MaxHP as damage and 
the Sage absorbs the SP used in the spell, also if the SkillLvl is 5, the sage will also absorb half the physical damage done to the target. The sucess rate of this skill 
against Bosses is 10%. If this Spell is cast on a Sage that uses Magic Rod, Magic Rod is not broken and caster looses 20% SP.^000000
[Lvl 1] ^7777770% Absorbed^000000
[Lvl 2] ^77777725% Absorbed^000000
[Lvl 3] ^77777750% Absorbed^000000
[Lvl 4] ^77777775% Absorbed^000000
[Lvl 5] ^777777100% Absorbed^000000
#
SA_AUTOSPELL#
Hindsight
Required For: ^777777Hocuspocus (L5), Memorize (L1 Professor).^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 SkillLvl*30^000000
Effect: ^777777Every time the Caster does a meele attack there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP cost for them is 2/3 the normal cost. However the caster cannot choose skills that have never been learned.If a chosen skill's 
level is 3, this skill casts the skill within the level from 1 to 3 randomly.^000000
[Lvl 1] ^777777Lvl 3 Napalm Beat/7% cast chance^000000
[Lvl 2] ^777777Lvl 1 Elemental Bolt/9% cast chance^000000
[Lvl 3] ^777777Lvl 2 Elemental Bolt/11% cast chance^000000
[Lvl 4] ^777777Lvl 3 Elemental Bolt/13% cast chance^000000
[Lvl 5] ^777777Lvl 1 Soul Strike/15% cast chance^000000
[Lvl 6] ^777777Lvl 2 Soul Strike/17% cast chance^000000
[Lvl 7] ^777777Lvl 3 Soul Strike/20% cast chance^000000
[Lvl 8] ^777777Lvl 1 Fire Ball/22% cast chance^000000
[Lvl 9] ^777777Lvl 2 Fire Ball/23% cast chance^000000
[Lvl 10] ^777777Lvl 1 Frost Diver/25% cast chance^000000
KRO Name: ^777777Auto Spell^000000
#
SA_MAGICROD#
Magic Rod
Required For: ^777777Spell Breaker (L1), Soul Change (L3, Professor), Soul Burn (L3 Professor), HP Conversion (L1 Professor).^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 2^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 instant^000000
Effect: ^777777When a spell (spell means ANY skill here) is targeted at the caster, that spell is canceled and some of the SP used in the spell is absorbed by the Sage. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with this skill, the enemy will take 20% damage to their SP and those SP will be given to the caster. 
This is like the Knights Autoconter, except it works on skills and not physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.^000000
[Lvl 1] ^7777770.4[s] Active Period/20% Sp Taken^000000
[Lvl 2] ^7777770.6[s] Active Period/40% Sp Taken^000000
[Lvl 3] ^7777771.0[s] Active Period/60% Sp Taken^000000
[Lvl 4] ^7777771.4[s] Active Period/80% Sp Taken^000000
[Lvl 5] ^7777771.8[s] Active Period/100% Sp taken^000000
#
SA_VOLCANO#
Volcano
Required For: ^777777Magnetic Earth (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 50^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 180^00000
Effect: ^777777Chosen area becomes fire property. Create an area on the ground which magically amplifies ATK and all fire attacks of ^ee0000fire property characters^777777. Ice wall cannot be placed here. Requires ^ffff001 Yellow Gemstone^777777 to use.^000000
[Lvl 1]^777777 +10% Dmg/+10 Atk/5x5 Area^000000
[Lvl 2]^777777 +14% Dmg/+20 Atk/5x5 Area^000000
[Lvl 3]^777777 +17% Dmg/+30 Atk/7x7 Area^000000
[Lvl 4]^777777 +19% Dmg/+40 Atk/7x7 Area^000000
[Lvl 5]^777777 +20% Dmg/+50 Atk/9x9 Area^000000
#
SA_DELUGE#
Deluge
Required For: ^777777Magnetic Earth (L3), Wall of Fog (L2).^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 2^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 180^000000
Effect: ^777777Chosen area becomes water property. Create an area on the ground which increases the maximum HP and magically amplifies all water element attacks of ^0000ffwater attribute characters^777777. Skills that require water (such as Water Ball or Aqua Benedicta) may be used on this cell. 
Also increases MaxHP. Requires ^ffff001 Yellow Gemstone^777777 to use.^000000
[Lvl 1] ^777777+10% Dmg/+10 MHP/5x5 Area^000000
[Lvl 2] ^777777+14% Dmg/+20 MHP/5x5 Area^000000
[Lvl 3] ^777777+17% Dmg/+30 MHP/7x7 Area^000000
[Lvl 4] ^777777+19% Dmg/+40 MHP/7x7 Area^000000
[Lvl 5] ^777777+20% Dmg/+50 MHP/9x9 Area^000000
#
SA_VIOLENTGALE#
Whirlwind
Required For: ^777777Magnetic Earth (L3), Wall of Fog (L2 Professor).^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 50^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 180^000000
Effect: ^777777Chosen area becomes wind property. Create an area on the ground which increases the flee rate and amplifies all the wind attacks of ^ffff00wind attribute characters^777777. Fire Wall lasts 1.5 times longer within this area. Requires ^ffff001 Yellow Gemstone^777777 to use.^000000
[Lvl 1] ^777777+10% Dmg/+3 Flee/5x5 Area^000000
[Lvl 2] ^777777+14% Dmg/+6 Flee/5x5 Area^000000
[Lvl 3] ^777777+17% Dmg/+8 Flee/7x7 Area^000000
[Lvl 4] ^777777+19% Dmg/+12 Flee/7x7 Area^000000
[Lvl 5] ^777777+20% Dmg/+15 Flee/9x9 Area^000000
KRO Name: ^777777Violent Gale^000000
#
SA_LANDPROTECTOR#
Magnetic Earth
Required For: ^777777Hocuspocus (L1)^000000
Skill Type: ^777777Active^000000
Target: ^777777Area^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 70^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 see below^000000
Effect: ^777777Shields an area from all area spells. Also removes any area spells already placed in the area. Requires ^ffff001 Yellow Gemstone^777777 and ^0000ff1 Blue Gemstone^777777 to use.^000000
[Lvl 1]^777777 7x7 Area/2min^000000
[Lvl 2]^777777 7x7 Area/2.5min^000000
[Lvl 3]^777777 9x9 Area/3min^000000
[Lvl 4]^777777 9x9 Area/3.5min^000000
[Lvl 5]^777777 11x11 Area/4min^000000
KRO Name: ^777777Land Protector^000000
#
SA_FLAMELAUNCHER#
Endow Blaze
Required For: ^777777Volcano (L2)^000000
Skill Type: ^777777Active^000000
Target: ^777777Ally^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 40^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 20 min^000000
Effect: ^777777Enchants a weapon with the fire element. Chance of weapon breakage on enchantment. You will need a Backsmith or a Repair NPC to repair the weapon.
[Lvl 1]^777777 80% Chance to Work^000000
[Lvl 2]^777777 85% Chance to Work^000000
[Lvl 3]^777777 90% Chance to Work^000000
[Lvl 4]^777777 95% Chance to Work^000000
[Lvl 5]^777777 100% Chance to Work^000000
Requires ^ee00001 Red Blood^777777 to use.^000000
KRO Name: ^777777Flame Launcher^000000
#
SA_FROSTWEAPON#
Endow Tsunami
Required For: ^777777Delunge (L2)^000000
Skill Type: ^777777Active^000000
Target: ^777777Ally^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 40^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 20 min^000000
Effect: ^777777Enchants a weapon with the ice element. Chance of weapon breakage on enchantment. You will need a Backsmith or a Repair NPC to repair the weapon.
[Lvl 1]^777777 80% Chance to Work^000000
[Lvl 2]^777777 85% Chance to Work^000000
[Lvl 3]^777777 90% Chance to Work^000000
[Lvl 4]^777777 95% Chance to Work^000000
[Lvl 5]^777777 100% Chance to Work^000000
Requires ^0000ff1 Crystal Blue^777777 to use.^000000
KRO Name: ^777777Frost Weapon^000000
#
SA_LIGHTNINGLOADER#
Endow Tornado
Required For: ^777777Whirlwind (L2)^000000
Skill Type: ^777777Active^000000
Target: ^777777Ally^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 40^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 20 min^000000
Effect: ^777777Enchants a weapon with the wind element. Chance of weapon breakage on enchantment. You will need a Backsmith or a Repair NPC to repair the weapon.
[Lvl 1]^777777 80% Chance to Work^000000
[Lvl 2]^777777 85% Chance to Work^000000
[Lvl 3]^777777 90% Chance to Work^000000
[Lvl 4]^777777 95% Chance to Work^000000
[Lvl 5]^777777 100% Chance to Work^000000
Requires ^ffff001 Wind of Verdure^777777 to use.^000000
KRO Name: ^777777Ligtning Loader^000000
#
SA_SEISMICWEAPON#
Endow Quake
Required For: ^777777Earth Spike (L1)^000000
Skill Type: ^777777Active^000000
Target: ^777777Ally^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 40^000000
Cast Time:^777777 unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 20 min^000000
Effect: ^777777Enchants a weapon with the earth element. Chance of weapon breakage on enchantment. You will need a Backsmith or a Repair NPC to repair the weapon.
[Lvl 1]^777777 80% Chance to Work^000000
[Lvl 2]^777777 85% Chance to Work^000000
[Lvl 3]^777777 90% Chance to Work^000000
[Lvl 4]^777777 95% Chance to Work^000000
[Lvl 5]^777777 100% Chance to Work^000000
Requires ^00bb001 Green Live^777777 to use.^000000
KRO Name: ^777777Seismic Weapon^000000
#
SA_DRAGONOLOGY#
Dragonology
Required For: ^777777Spider Web (L4 Professor).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 5^000000
Effect: ^777777Increases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLvl.^000000
[Lvl 1] ^777777+4% (M)ATK and DEF^000000
[Lvl 2] ^777777+8% (M)ATK and DEF^000000
[Lvl 3] ^777777+12% (M)ATK and DEF^000000
[Lvl 4] ^777777+16% (M)ATK and DEF^000000
[Lvl 5] ^777777+20% (M)ATK and DEF^000000
#
SA_DISPELL#
Dispell
Required For: ^777777Hocuspocus (L1)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 as casted spell^000000
Cast Time:^777777 ^77777unknown^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^00000
Effect: ^777777Cancel all magical effects on target. Chance of success based on skill level and enemy Mdef with a base chance of 50%+10*SkillLvl%. Requires ^ffff002 Yellow Gemstones^777777 to use.^000000
[Lvl 1] ^77777760% Base Success Rate^000000
[Lvl 2] ^77777770% Base Success Rate^000000
[Lvl 3] ^77777780% Base Success Rate^000000
[Lvl 4] ^77777790% Base Success Rate^000000
[Lvl 5] ^777777100% Base Success Rate^000000
#
SA_ABRACADABRA#
Hocus-pocus
Skill Type: ^777777Random^000000
Target: ^777777Random^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 50^000000
Cast Time:^777777 as casted spell^000000
Cast Delay:^777777 as casted spell^000000
Duration:^777777 instant^000000
Effect: ^777777Casts a random skill (can be ANY player skill e.g Autocounter or Hide) at your own skill level. May produce some odd and funny effects. Requires ^ffff002 Yellow Gemstones^777777 to use, 
and anyhing the produced skill would require e.g. Trap, Blue Gem, Red Gem or Paintbrush. The produced skill will change in a random pattern with each cast. Even with katalyst reducing 
items (Mistress Card) or buffs (Bad/Dancer Power Chord) the cost will not drop below ^ffff001 Yellow Gemstone^777777. 
A For-Fun-Skill.^000000
KRO Name:^777777 Abracadabra^000000
#
SA_CLASSCHANGE#
Class Change
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Change enemy type into another random type.^000000
#
SA_DEATH#
Death
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Kill enemy instantly, with no item drop or experience gain. Chance of success based on skill level.^000000
#
SA_MONOCELL#
Mono Cell
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Change enemy into a Poring. Chance of success based on skill level.^000000
#
SA_SUMMONMONSTER#
Summon Monster
Skill Type: ^777777Active^000000
Target: ^777777Cell^000000
Effect: ^777777Summons a random monster, as per Dead Branch.^000000
#
SA_REVERSEORCISH#
Orcish Face
Skill Type: ^777777Active^000000
Target: ^777777Player^000000
Effect: ^777777Changes head of another player to that of an Orc.^000000
#
SA_FORTUNE#
Fortune
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777 It gets the Lv of the Target * the Zeny as of 100^000000
#
SA_TAMINGMONSTER#
Monster Taming
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Tame monster as if a taming item was used on it.^000000
#
SA_QUESTION#
Question
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Effect: ^777777Create a ? emote above monstere's head^000000
#
SA_GRAVITY#
Gravity
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Effect: ^777777Create a Drop Emote above caster's head.^000000
#
SA_LEVELUP#
Level Up
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Effect: ^777777Gain a level.^000000
#
SA_INSTANTDEATH#
Instant Death
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Effect: ^777777Commit suicide. Experience is lost as normal.^000000
#
SA_FULLRECOVERY#
Full Recovery
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Effect:^777777 Recover all HP and SP, and stop any abnormal status effects.^000000
#
SA_COMA#
Coma
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Effect: ^777777Drop to 1 HP and SP.^000000
#
BD_ADAPTATION#
Amp
Required For: ^777777Encore (L1), Hip Shaker (L1 Dancer), Unchained Serenade (L1 Bard)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 40^000000
Cast Time:^777777 instant^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Cancels a current song or dance. The same song may not be performed again immediately.^000000
KRO Name:^777777 Adaption^000000
#
BD_DRUMBATTLEFIELD#
Battle Theme
Required For: ^777777Harmonic Lick (L3)^000000
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 35+5*SkillLvl^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 sustained^000000
Effect: ^777777Increase ATK by 50+50*SkillLvl and DEF by 2+2*SkillLvl of all party members within area of effect.^000000
[Lvl 1] ^777777+100 ATK, +4 DEF^000000
[Lvl 2] ^777777+150 ATK, +6 DEF^000000
[Lvl 3] ^777777+200 ATK, +8 DEF^000000
[Lvl 4] ^777777+250 ATK, +10 DEF^000000
[Lvl 5] ^777777+300 ATK, +12 DEF^000000
KRO Name:^777777 Drum on the Battlefield^000000
#
BD_ENCORE#
Encore
Required For: ^777777Dazzler (L1), Unbaring Octave (L1)^000000
Skill Type: ^777777Active^000000
Max Lvl:^7777771^000000
Effect: ^777777Performs the last song or dance again at half SP const.^000000
#
BD_ETERNALCHAOS#
Down Tempo
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 30^000000
Upkeep: ^7777774 SP every 10 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Reduces DEF to 0 of everything (including players) within the area of effect.^000000
KRO Name: ^777777Eternal Chaos^000000
#
BD_INTOABYSS#
Power Chord
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 20^000000
Upkeep: ^7777771 SP every 5 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777All party members within the area of effect are able to cast spells without gemstones and lay traps without using an item.^000000
KRO Name: ^777777Into the Abbys^000000
#
BD_LULLABY#
Lullaby
Required For: ^777777Power Chord (L1)^000000
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 1^000000
Sp Cost:^777777 20^000000
Upkeep: ^7777771SP every 4 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Casts sleep on all enemies within area of effect. Effect will be created every 6 seconds for 60 seconds.^000000
#
BD_RAGNAROK#
Ragnarok
no info, supposed to cast random area skill and effect players and monsters alike.
#
BD_RICHMANKIM#
Mental Sensing
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 ^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 35^000000
Upkeep: ^7777771SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Also reffered to as "Mr. Kim is a rich man". Increases gained exp for all players within the area of effect by 125%+25*SkillLvl%.^000000
[Lvl 1] ^777777+150% Experience Rate^000000
[Lvl 2] ^777777+175% Experience Rate^000000
[Lvl 3] ^777777+200% Experience Rate^000000
[Lvl 4] ^777777+225% Experience Rate^000000
[Lvl 5] ^777777+250% Experience Rate^000000
KRO Name: ^777777Mr Kim is rich^000000
#
BD_RINGNIBELUNGEN#
Harmonic Lick
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 35^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 sustained^000000
Effect: ^777777Increases damage of all Level 3 and 4 Weapons within area of effect by 100%+50*SkillLvl%..^000000
[Lvl 1] ^777777+150 ATK^000000
[Lvl 2] ^777777+200 ATK^000000
[Lvl 3] ^777777+250 ATK^000000
[Lvl 4] ^777777+300 ATK^000000
[Lvl 5] ^777777+350 ATK^000000
KRO Name: ^777777Ring of the Nibelungen^000000
#
BD_ROKISWEIL#
Classical Pluck
Required For: ^777777Down Tempo (L1)^000000
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 1^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15^000000
Upkeep: ^7777771 SP every 4 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Blocks all skill use for everything (including players) within area of effect.^000000
KRO Name: ^777777Lokis Veil^000000
#
BD_SIEGFRIED#
Acoustic Rythm
Required For: ^777777Mental Sensing (L3)^000000
Skill Type: ^000099Ensemble^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 20^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 90^000000
Effect: ^777777Increases resistance against efemental attacks and status ailents for all players in area of effect.^000000
[Lvl 1] ^777777Elemental 20%, Aliments 10%^000000
[Lvl 2] ^777777Elemental 30%, Aliments 20%^000000
[Lvl 3] ^777777Elemental 40%, Aliments 30%^000000
[Lvl 4] ^777777Elemental 50%, Aliments 40%^000000
[Lvl 5] ^777777Elemental 60%, Aliments 50%^000000
KRO Name: ^777777Invulnerable Siegfried^000000
#
BA_APPLEIDUN#
Song of Lutie
Required For: ^777777Battle Theme (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35+5*SkillLvl^000000
Upkeep: ^7777771 SP every 6 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 180^000000
Effect: ^777777Increases Max HP of all players in the area by 5%+2*SkillLv%. Also creates a healing zone, restoring 20*SkillLvl HP every 6 seconds in the area of effect for up to 3 minutes.^000000
[Lvl 1] ^777777+ 7% Max HP & Heals 20HP^000000
[Lvl 2] ^777777+ 9% Max HP & Heals 40HP^000000
[Lvl 3] ^777777+ 11% Max HP & Heals 60HP^000000
[Lvl 4] ^777777+ 13% Max HP & Heals 80HP^000000
[Lvl 5] ^777777+ 15% Max HP & Heals 100HP^000000
[Lvl 6] ^777777+ 17% Max HP & Heals 120HP^000000
[Lvl 7] ^777777+ 19% Max HP & Heals 140HP^000000
[Lvl 8] ^777777+ 21% Max HP & Heals 160HP^000000
[Lvl 9] ^777777+ 23% Max HP & Heals 180HP^000000
[Lvl 10] ^777777+ 25% Max HP & Heals 200HP^000000
KRO Name: ^777777Apple of Idun^000000
#
BA_ASSASSINCROSS#
Impressive Rift
Required For: ^777777Lullaby (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35+3*SkillLvl^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 120^000000
Effect: ^777777Increases attack rate of all players in the area of effect by 10%+SkillLvl%. Sacks with Speed Potions but not with Adrenaline Rush or Weapon Quicken.^000000
[Lvl 1] ^777777+11% Attack Speed^000000
[Lvl 2] ^777777+12% Attack Speed^000000
[Lvl 3] ^777777+13% Attack Speed^000000
[Lvl 4] ^777777+14% Attack Speed^000000
[Lvl 5] ^777777+15% Attack Speed^000000
[Lvl 6] ^777777+16% Attack Speed^000000
[Lvl 7] ^777777+17% Attack Speed^000000
[Lvl 8] ^777777+18% Attack Speed^000000
[Lvl 9] ^777777+19% Attack Speed^000000
[Lvl 10] ^777777+20% Attack Speed^000000
KRO Name: ^777777Assassin Cross^000000
#
BA_DISSONANCE#
Unchained Serenade
Required For: ^777777Perfect Tablature (L3), Impressive Rift (L3), Magic Strings (L3), Song of Lutie (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 15+3*SkillLvl^000000
Cast Time:^777777 0^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Delay:^777777 0^000000
Duration:^777777 30^000000
Effect: ^777777Hits enemies in area with a slow sonic attack, piercing their defense. Deals 30+10*SkillLvl damage every 3 seconds for 30 seconds. Also occurs where two Bard songs overlap.^000000
[Lvl 1] ^77777740 ATK^000000
[Lvl 2] ^77777750 ATK^000000
[Lvl 3] ^77777760 ATK^000000
[Lvl 4] ^77777770 ATK^000000
[Lvl 5] ^77777780 ATK^000000
KRO Name: ^777777Dissonance^000000
#
BA_FROSTJOKE#
Unbarring Octave
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+2*SkillLvl^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 instant^000000
Effect: ^777777Causes frozen status on everything (including players) within the area of effect. Freezing chance 15%+5*SkillLvl%.^000000
[Lvl 1] ^77777720% Chance to Freeze^000000
[Lvl 2] ^77777725% Chance to Freeze^000000
[Lvl 3] ^77777730% Chance to Freeze^000000
[Lvl 4] ^77777735% Chance to Freeze^000000
[Lvl 5] ^77777740% Chance to Freeze^000000
KRO Name: ^777777Frost Joke^000000
#
BA_MUSICALLESSON#
Music Lesson
Required For: ^777777Melody Strike (L3), Unchained Serenade (L1), A Moonlit Watermil (L5 Clown/Gypsy).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Raises attack power of instruments by 3 per SkillLvl, and increases effects of songs.^000000
[Lvl 1] ^777777 ATK +3^000000
[Lvl 2] ^777777 ATK +6^000000
[Lvl 3] ^777777 ATK +9^000000
[Lvl 4] ^777777 ATK +12^000000
[Lvl 5] ^777777 ATK +15^000000
[Lvl 6] ^777777 ATK +18^000000
[Lvl 7] ^777777 ATK +21^000000
[Lvl 8] ^777777 ATK +24^000000
[Lvl 9] ^777777 ATK +27^000000
[Lvl 10] ^777777 ATK +30^000000
#
BA_MUSICALSTRIKE#
Melody Strike
Required For: ^777777Arrow Vulcan (L1 Clown)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Range:^777777 Bow Range^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 ^000000
Cast Time:^777777 1.5^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Fires a powerful arrow at the enemy, and may be used during songs. Damage is 125%+25%*SkillLvl Atk. Element type of attack is dependent on equipped arrows.^000000
[Lvl 1] ^777777150% Attack^000000
[Lvl 2] ^777777175% Attack^000000
[Lvl 3] ^777777200% Attack^000000
[Lvl 4] ^777777225% Attack^000000
[Lvl 5] ^777777250% Attack^000000
#
BA_POEMBRAGI#
Magic Strings
Required For: ^777777Acoustic Rhythm (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35+5*SkillLvl^000000
Upkeep: ^7777771 SP every 5 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 180^000000
Effect: ^777777Reduces casting time by 3% per SkillLvl and cast delay by 5% per SkillLvl of all spells used in the area of effect. Stacks witk Suffragium.^000000
[Lvl 1] ^7777773% Faster Cast & 3% Less Delay^000000
[Lvl 2] ^7777776% Faster Cast & 6% Less Delay^000000
[Lvl 3] ^7777779% Faster Cast & 9% Less Delay^000000
[Lvl 4] ^77777712% Faster Cast & 12% Less Delay^000000
[Lvl 5] ^77777715% Faster Cast & 15% Less Delay^000000
[Lvl 6] ^77777718% Faster Cast & 18% Less Delay^000000
[Lvl 7] ^77777721% Faster Cast & 21% Less Delay^000000
[Lvl 8] ^77777724% Faster Cast & 24% Less Delay^000000
[Lvl 9] ^77777727% Faster Cast & 27% Less Delay^000000
[Lvl 10] ^77777730% Faster Cast & 30% Less Delay^000000
KRO Name: ^777777Poem of Bragi^000000
#
BA_WHISTLE#
Perfect Tablature
Required For: ^777777Lullaby (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 20+4*SkillLvl^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Raises flee rate by SkillLvl% and perfect dodge by 2*SkillLvl of all players in the area of effect.^000000
[Lvl 1] ^777777+1% Flee & 1% Perfect Flee^000000
[Lvl 2] ^777777+2% Flee & 1% Perfect Flee^000000
[Lvl 3] ^777777+3% Flee & 2% Perfect Flee^000000
[Lvl 4] ^777777+4% Flee & 2% Perfect Flee^000000
[Lvl 5] ^777777+5% Flee & 3% Perfect Flee^000000
[Lvl 6] ^777777+6% Flee & 3% Perfect Flee^000000
[Lvl 7] ^777777+7% Flee & 4% Perfect Flee^000000
[Lvl 8] ^777777+8% Flee & 4% Perfect Flee^000000
[Lvl 9] ^777777+9% Flee & 5% Perfect Flee^000000
[Lvl 10] ^777777+10% Flee & 5% Perfect Flee^000000
KRO Name: ^777777Whistle^000000
#
DC_DANCINGLESSON#
Dance Lessons
Required For: ^777777Arrow Slinging (L3), A Moonlit Watermil (L5 Clown/Gypsy), Marionette Control (L5 Gypsy).^000000
Skill Type: ^000099Passive^000000
Max lvl:^777777 10^000000
Effect: ^777777Increases whip type weapon damage and effectiveness of dancing skills by 3 per SkillLvl.^000000
[Lvl 1] ^777777 ATK +3^000000
[Lvl 2] ^777777 ATK +6^000000
[Lvl 3] ^777777 ATK +9^000000
[Lvl 4] ^777777 ATK +12^000000
[Lvl 5] ^777777 ATK +15^000000
[Lvl 6] ^777777 ATK +18^000000
[Lvl 7] ^777777 ATK +21^000000
[Lvl 8] ^777777 ATK +24^000000
[Lvl 9] ^777777 ATK +27^000000
[Lvl 10] ^777777 ATK +30^000000
#
DC_DONTFORGETME#
Slow Grace
Required For: ^777777Classical Pluck (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 25+3*SkillLvl^000000
Upkeep: ^7777771 SP every 10 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 180^000000
Effect: ^777777Decreases Attack Speed by 3% per SkillLvl and Movement rate by 2% per SkillLvl of all enemies in the area of effect.^000000
[Lvl 1] ^777777-3% Move Spd & -2% Attack Spd^000000
[Lvl 2] ^777777-6% Move Spd & -4% Attack Spd^000000
[Lvl 3] ^777777-9% Move Spd & -6% Attack Spd^000000
[Lvl 4] ^777777-12% Move Spd & -8% Attack Spd^000000
[Lvl 5] ^777777-15% Move Spd & -10% Attack Spd^000000
[Lvl 6] ^777777-18% Move Spd & -12% Attack Spd^000000
[Lvl 7] ^777777-21% Move Spd & -14% Attack Spd^000000
[Lvl 8] ^777777-24% Move Spd & -16% Attack Spd^000000
[Lvl 9] ^777777-27% Move Spd & -18% Attack Spd^000000
[Lvl 10] ^777777-30% Move Spd & -20% Attack Spd^000000
KRO Name: ^777777Forget me not^000000
#
DC_FORTUNEKISS#
Lady Luck
Required For: ^777777Acoustic Rhythm (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35+5*SkillLvl^000000
Upkeep: ^7777771 SP every 4 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 120^000000
Effect: ^777777Increases critical rate of all players in the area of effect by 1% per SklillLvl.^000000
[Lvl 1] ^777777+1% Critical Rate^000000
[Lvl 2] ^777777+2% Critical Rate^000000
[Lvl 3] ^777777+3% Critical Rate^000000
[Lvl 4] ^777777+4% Critical Rate^000000
[Lvl 5] ^777777+5% Critical Rate^000000
[Lvl 6] ^777777+6% Critical Rate^000000
[Lvl 7] ^777777+7% Critical Rate^000000
[Lvl 8] ^777777+8% Critical Rate^000000
[Lvl 9] ^777777+9% Critical Rate^000000
[Lvl 10] ^777777+10% Critical Rate^000000
KRO Name: ^777777Fortune Kiss^000000
#
DC_HUMMING#
Focus Balet
Required For: ^777777Lullaby (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 20+2*SkillLvl^000000
Upkeep: ^7777771 SP every 5 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 60^000000
Effect: ^777777Increase Hit Rate of players in the area of effect by 2% per SkillLvl.^000000
[Lvl 1] ^777777+2% Hit Rate^000000
[Lvl 2] ^777777+4% Hit Rate^000000
[Lvl 3] ^777777+6% Hit Rate^000000
[Lvl 4] ^777777+8% Hit Rate^000000
[Lvl 5] ^777777+10% Hit Rate^000000
[Lvl 6] ^777777+12% Hit Rate^000000
[Lvl 7] ^777777+14% Hit Rate^000000
[Lvl 8] ^777777+16% Hit Rate^000000
[Lvl 9] ^777777+18% Hit Rate^000000
[Lvl 10] ^777777+20% Hit Rate^000000
KRO Name: ^777777Humming^000000
#
DC_SCREAM#
Dazzler
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 10+2*SkillLvl^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 instant^000000
Effect: ^777777Infflicts everything (including players) with stun within area of effect. Stun chance is 25%+5*SkilLvl%.^000000
[Lvl 1] ^77777730% Chance to Stun^000000
[Lvl 2] ^77777735% Chance to Stun^000000
[Lvl 3] ^77777740% Chance to Stun^000000
[Lvl 4] ^77777745% Chance to Stun^000000
[Lvl 5] ^77777750% Chance to Stun^000000
KRO Name: ^777777Scream^000000
#
DC_SERVICEFORYOU#
Gypsy's Kiss
Required For: ^777777Battle Theme (L10)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 10^000000
Sp Cost:^777777 35+5*SkillLvl^000000
Upkeep: ^7777771 SP every 5 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 180^000000
Effect: ^777777Increase Maximum SP of all players in the area of effect by 10%+SkillLvl%. Reduces consumption of all skills within area of effect by 10%+3*SklillLvl%.^000000
[Lvl 1] ^777777+ 11% Max SP & 13% Less Sp Usage^000000
[Lvl 2] ^777777+ 12% Max SP & 16% Less Sp Usage^000000
[Lvl 3] ^777777+ 13% Max SP & 19% Less Sp Usage^000000
[Lvl 4] ^777777+ 14% Max SP & 22% Less Sp Usage^000000
[Lvl 5] ^777777+ 15% Max SP & 25% Less Sp Usage^000000
[Lvl 6] ^777777+ 16% Max SP & 28% Less Sp Usage^000000
[Lvl 7] ^777777+ 17% Max SP & 31% Less Sp Usage^000000
[Lvl 8] ^777777+ 18% Max SP & 34% Less Sp Usage^000000
[Lvl 9] ^777777+ 19% Max SP & 37% Less Sp Usage^000000
[Lvl 10] ^777777+ 20% Max SP & 40% Less Sp Usage^000000
KRO Name: ^777777Service for you^000000
#
DC_THROWARROW#
Slinging Arrow
Required For: ^777777Arrow Vulcan (L1 Gypsy)^000000
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
Range:^777777 Bow Range^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 8^000000
Cast Time:^777777 1.5^000000
Cast Delay:^777777 unknown^000000
Duration:^777777 instant^000000
Effect: ^777777Allows the dancer to throw an arrow with her whip as if she were firing it from a bow. May use other dancing skills in conjunction with this skill. The element of the attack depends on the equipped arrows. Damage is 100%+50*SkillLvl% Atk.^000000
[Lvl 1] ^777777150% ATK^000000
[Lvl 2] ^777777175% ATK^000000
[Lvl 3] ^777777200% ATK^000000
[Lvl 4] ^777777225% ATK^000000
[Lvl 5] ^777777250% ATK^000000
KRO Name: ^777777Throw Arrow^000000
#
DC_UGLYDANCE#
Hip Shaker
Required For: ^777777Focus Ballet (L3), Slow Grace (L3), Lady Luck(L3), Gypsy's Kiss (L3)^000000
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Range:^777777 5^000000
Max lvl:^777777 5^000000
Sp Cost:^777777 20+3*SkillLvl^000000
Upkeep: ^7777771 SP every 3 seconds^000000
Cast Time:^777777 0^000000
Cast Delay:^777777 0^000000
Duration:^777777 30^000000
Effect: ^777777Drains enemies SP in the area of effect. Drains 10*SkillLvl SP every 3 seconds. Also occurs where two Dances overlap.^000000
[Lvl 1] ^777777Drains 10 SP per 3 sec^000000
[Lvl 2] ^777777Drains 20 SP per 3 sec^000000
[Lvl 3] ^777777Drains 30 SP per 3 sec^000000
[Lvl 4] ^777777Drains 40 SP per 3 sec^000000
[Lvl 5] ^777777Drains 50 SP per 3 sec^000000
KRO Name: ^777777Ugly Dance^000000
#
GD_APPROVAL#
Official Guild Approval
Skill Form: ^777777Passive^000000
Target: ^777777The Guild^000000
Max Lvl : ^7777771^000000
Effect: ^777777Receive a certification as an official guild of the Rune Midgard Kindom. Members of official guilds are authorized to attack an emperium inside guild territories. ^ff0000Without this skill ALL ATTACKS on the Emperium will MISS.^000000
#
GD_KAFRACONTRACT#
Contract With Kafra
Skill Form: ^777777Passive^000000
Target: ^777777The Guild^000000
Max Lvl : ^7777771^000000
Effect: ^777777Sign a contract with the Kafra Headquarter in Al De Baran. Through the contract the guild can hire a Kafra employee for their territory that will provide warps and storge for the guild members.^000000
#
GD_GUARDRESEARCH#
Guardian Research
Skill Form: ^777777Passive^000000
Target: ^777777The Guild^000000
Max Lvl : ^77777710^000000
Effect: ^777777Study the technology of Guardians. Through the research, the guild can hire guardians for their territory. The guardians become stronger with higher levels.^000000
#
GD_CHARISMA#
Charisma
Skill Form: ^777777Passive^000000
Target: ^777777The Guild Master^000000
Max Lvl : ^77777710^000000
Effect: ^777777Guild master becomes charismatic through this skill. He can than increase the accuracy and flee rate of members in guild wars.^000000
#
GD_EXTENSION#
Guild Extension
Skill Form: ^777777Passive^000000
Target: ^777777The Guild^000000
Max Lvl: ^77777710^000000
Effect: ^777777Increase the maximum capacity of guildsmen by +6 per SkillLvl.^000000
#
WE_BABY# 
I Love Mama and Papa 
Type : ^777777Active^000000 
Description : ^777777The child will receive love from the parents. For 5 minutes if the parents die, experience will not be lost.^000000 
# 
WE_CALLBABY# 
Come With Me, Baby 
Type : ^777777Active^000000 
Description : ^777777Recall the Child.^000000 
# 
WE_CALLPARENT# 
I Miss My Parents 
Type : ^777777Active^000000 
Description : ^777777Recalls the Parents.^000000 
# 
WE_FEMALE#
I look up to you
Skill Form: ^777777Supportive^000000
Target: ^777777Partner^000000
Description: ^777777Donate some of your HP to your Partner.^000000
#
WE_MALE#
I will protect you
Skill Form: ^777777Supportive^000000
Target: ^777777Partner^000000
Description: ^777777Donate some of your SP to your partner.^000000
#
LK_AURABLADE#
Aura Blade
Skill Form: ^777777Supportive^000000
Target: ^777777Self^000000
SP Cost: ^77777720+2*SkillLvl^000000
Duration: ^777777 140-20*SkillLvl seconds^000000
Description: ^777777Creates a special aura around the weapon that adds damage and ignores the monster's DEF.^000000
[Lvl 1] ^777777ATK +10, 120 Sec Duration^000000
[Lvl 2] ^777777ATK +20, 100 Sec Duration^000000
[Lvl 3] ^777777ATK +30, 80 Sec Duration^000000
[Lvl 4] ^777777ATK +40, 60 Sec Duration^000000
[Lvl 5] ^777777ATK +50, 40 Sec Duration^000000
#
LK_BERSERK#
Berserk
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
Description: ^777777Increases max HP & ASPD but lowers your flee rate. You cannot use any healing items or receive any heals while this skill is in effect.^000000
#
LK_CONCENTRATION#
Concentration
Skill Form: ^777777Supportive^000000
Max Level: ^7777775^000000
Duration: ^77777720+5*SkillLvl sec^000000
SP Cost: ^77777748+2*SkillLvl^000000
Description: ^777777If you use this skill, your HIT rate and damage will receive a huge increase, but all your defense based upon equipment and stats will decrease.
Endure is automatically enabled for the spell duration without using SP. Increases ^000000
[Lvl 1] ^777777Hit +10%, ATK +5%, DEF -10, 25 Sec^000000
[Lvl 2] ^777777Hit +20%, ATK +10%, DEF -20, 30 Sec^000000
[Lvl 3] ^777777Hit +30%, ATK +15%, DEF -30, 35 Sec^000000
[Lvl 4] ^777777Hit +40%, ATK +20%, DEF -40, 40 Sec^000000
[Lvl 5] ^777777Hit +50%, ATK +25%, DEF -50, 45 Sec^000000
#
LK_HEADCRUSH#
Head Crush
Required For: ^777777Joint Beat (L3)^000000
Skill Form: ^777777Active^000000
Target: ^777777Enemy^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777723^000000
Cast Time: ^777777instant^000000
Cast Delay: ^7777770.5 sec^000000
Description: ^777777Cause a strong hit against a single enemy, and cause external bleeding. Those that are hit will lose HP rapidly. Doesn't work on Undead and 
Demon-race creatures. Damage is 100%+20*SkillLvl% ATK.^000000
[Lvl 1] ^777777120% ATK^000000
[Lvl 2] ^777777140% ATK^000000
[Lvl 3] ^777777160% ATK^000000
[Lvl 4] ^777777180% ATK^000000
[Lvl 5] ^777777200% ATK^000000
#
LK_JOINTBEAT#
Joint Beat
Skill Form: ^777777Active^000000
Target: ^777777Enemy^000000
Max Lvl: ^7777775^000000
SP Cost: ^777777see description^000000
Cast Time: ^777777instant^000000
Cast Delay: ^7777770.8 sec till SkillLvl 5, 1 sec thereafter^000000
Description: ^777777You can only use this skill with a Spear-type weapon. You will strike at the joints of the enemy's body, causing various status ailments as well as 
damage. Higher level increases the damage and chance to cause status ailment to the enemy.^000000
[Lvl 1] ^77777760% ATK, inflict status 10%, 12 SP ^000000
[Lvl 2] ^77777770% ATK, inflict status 15%, 12 SP ^000000
[Lvl 3] ^77777780% ATK, status 20%, 14 SP ^000000
[Lvl 4] ^77777790% ATK, status 25%, 14 SP ^000000
[Lvl 5] ^777777100% ATK, inflict status 30%, 16 SP ^000000
[Lvl 6] ^777777110% ATK, inflict status 35%, 16 SP ^000000
[Lvl 7] ^777777120% ATK, inflict status 40%, 18 SP ^000000
[Lvl 8] ^777777130% ATK, inflict status 45%, 18 SP ^000000
[Lvl 9] ^777777140% ATK, chance to inflict status 50%, 20 SP ^000000
[Lvl 10] ^777777150% ATK, chance to inflict status 55%, 20 SP ^000000 
#
LK_PARRYING#
Parrying
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
SP Cost: ^77777750^000000
Max Level: ^77777710^000000
Duration: ^77777710+5*SkillLvl sec^000000
Description: ^777777You automatically block attacks with a success chance of 5*SkillLvl%. This allows you to auto-guard meele and ranged attacks with your two-handed sword. Two Hand sword needed. 
When you block you cannot attack (but there is no delay unlike Auto Guard). Use this when you get mobbed. ^000000
[Lvl 1] ^777777Block Chance 5%, 15 Sec^000000
[Lvl 2] ^777777Block Chance 10%, 20 Sec^000000
[Lvl 3] ^777777Block Chance 15%, 25 Sec^000000
[Lvl 4] ^777777Block Chance 20%, 30 Sec^000000
[Lvl 5] ^777777Block Chance 25%, 35 Sec^000000
[Lvl 6] ^777777Block Chance 30%, 40 Sec^000000
[Lvl 7] ^777777Block Chance 35%, 45 Sec^000000
[Lvl 8] ^777777Block Chance 40%, 50 Sec^000000
[Lvl 9] ^777777Block Chance 45%, 55 Sec^000000
[Lvl 10] ^777777Block Chance 50%, 60 Sec^000000
#
LK_SPIRALPIERCE#
Spiral Pierce
Skill Form: ^777777Active^000000
Target: ^777777Enemy^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777711+2*SkillLvl^000000
Cast Time: ^7777770.1+0.2*SkillLvl sec^000000
Cast Delay: ^7777771+0.2*SkillLvl sec^000000
Description: ^777777Extend your spear, and spin it in a spiral fashion to increase overall damage and ability to pierce. A more powerful version of Pierce which also stun-locks your 
opponent for 1sec. Damage is 100%+50*SkillLvl% ATK. The attack is 5 hits with the damage divided evenly between the hits. However you can increase damage further by increasing the 
weight of your weapon (upgrades count too!). Although damage will increase with better skill level, so will the skill delay / after skill use delay.^000000
[Lvl 1] ^777777150% ATK per attack^000000
[Lvl 2] ^777777200% ATK per attack^000000
[Lvl 3] ^777777250% ATK per attack^000000
[Lvl 4] ^777777300% ATK per attack^000000
[Lvl 5] ^777777350% ATK per attack^000000
#
LK_TENSIONRELAX#
Tension Relax
Skill Form: ^777777Supportive^000000
Target: ^777777Self^000000
Max Lvl: ^7777771^000000
SP Cost: ^77777715 every 10sec^000000
Description: ^777777Double your HP recovery speed when sitting. This skill cancels out immediately if you stand up, use items, change equip or are hit by somebody else.^000000
#
PA_GOSPEL#
Gospel  
Skill Form: ^777777Supportive, Area Effect^000000
Target: ^777777Self^000000
Max Lvl: ^77777710^000000
Area: ^7777777x7^000000
SP Cost: ^777777Lvl 1-5 80SP, Lvl 6-10 100SP^000000
Upkeep SP Cost: ^777777Lvl 1-5 20SP every 10 sec, Lvl 6-10 35SP every 10 sec^000000
Upkeep HP Cost: ^777777Lvl 1-5 30HP every 10 sec, Lvl 6-10 45HP every 10 sec^000000
Description: ^777777With Gospel, you deal damage to enemies while giving your allies special attribute bonuses.
When a Paladin uses this skill, it will affect all enemies and allies within a 7x7 titles radius with a cance of 50%+5*SkillLvl%. Even if the caster takes damage,
this skill will continue to work, but he can be silenced. When Gospel is active, it will periodically drain the Paladin's HP and SP. Affected players can not use Potions, but may recive healing magic, 
also Gospel cancels out all positive or negative effects on the affected targets and does not stack with another Gospel. The Paladin must have a spear type weapon equiped 
to use this skill.^000000
#
PA_PRESSURE#
Pressure
Skill Form: ^777777Offensive^000000
Target: ^777777Enemy^000000
Max Level: ^7777775^000000
SP Cost: ^77777750+10*SkillLvl^000000
Cast Time: ^7777771.5+0.5*SkillLvl sec^000000
Cast Delay: ^7777771+SkillLvl sec^000000
Description: ^777777Ranged attack that calls upon a huge foot from the sky to crush your enemys. Does a fixed ammount of 700+100*SkillLvl damage. Targets attacked by this giant foot will either be stunned, or have their life sapped out as time passed by (similar to the poison effect).
This skill is an attack by the holy God himself and therefore ignores all enemy defense and can not be canceled by Magic Rod or Reflect Shield. Does not work against Bosses.^000000
[Lvl 1] ^777777Damage: 800^000000
[Lvl 2] ^777777Damage: 900^000000
[Lvl 3] ^777777Damage: 1000^000000
[Lvl 4] ^777777Damage: 1100^000000
[Lvl 5] ^777777Damage: 1200^000000
#
PA_SACRIFICE#
Sacrificial Ritual
Skill Form: ^777777Offensive^000000
Target: ^777777Enemy^000000
Max Level: ^7777775^000000
SP Cost: ^77777732^000000
Cast Time: ^777777Instant^000000
Cast Delay: ^000000none^000000
Description: ^777777Sacrifices up to 3% of your max HP to damage your enemy by up to 1.65 times the amount of sacrificed HP.
Attacks 5 times. You can die if you use up too many HP with this skill.^000000
[Lvl 1] ^777777HP -1%, Attack Power 1.05x the amount of sacrificed HP^000000
[Lvl 2] ^777777HP -1.5%, Attack Power 1.2x the amount of sacrificed HP^000000
[Lvl 3] ^777777HP -2%, Attack Power 1.35x the amount of sacrificed HP^000000
[Lvl 4] ^777777HP -2.5%, Attack Power 1.5x the amount of sacrificed HP^000000
[Lvl 5] ^777777HP -3%, Attack Power 1.65x the amount of sacrificed HP^000000
#
HP_ASSUMPTIO#
Assumption
Target: ^777777Self^000000
Skill Form: ^777777Supportive^000000
Max Level: ^7777775^000000
SP Cost: ^77777715+SkillLvl*5^000000
Cast Time: ^7777771+0.1*SkillLvl sec^000000
Cast Delay: ^77777710+10*SkillLvl sec^000000
Area: ^7777775x5 around the caster^000000
Description: ^777777The blessing of Virgin Mary. The persons who receives this will benefit from damage reduction for a limited amount of time. 
The reduction is 1/2 on normal PvM maps and 1/3 on PvP, GvG maps. Casting Kyrie Eleison on someone that has Assuptio will cancel Assumption, 
likewise casting Assumption on someone with Kyrie will cancel Kyrie.^000000
[Lvl 1] ^777777Duration 20 Sec^000000
[Lvl 2] ^777777Duration 25 Sec^000000
[Lvl 3] ^777777Duration 30 Sec^000000
[Lvl 4] ^777777Duration 35 Sec^000000
[Lvl 5] ^777777Duration 40 Sec^000000
#
HP_BASILICA#
Basilica
Target: ^777777Self^000000
Skill Form: ^777777Supportive^000000
Max Level: ^7777775^000000
SP Cost:^777777 70+10*SkillLvl^000000
Cast Time: ^7777774+SkillLvl sec^000000
Cast Delay: ^7777771+SkillLvl sec^000000
Duration: ^77777715+5*SkillLvl sec^000000
Description: ^777777This skill creates a absolutely perfect defense zone of 5x5 cells around tha caster that blocks any type of attack out of~ or into this area. Anyone can come in,
 but people who are inside cannot attack. The skill is canceled if the Priest moves or uses another skill. Does not work against bosses or in Guild battles.
This skill Requires^0000ff 1 Blue Gemstone^000000,^ffff001 Yellow Gemstone^777777,^ee0000 1 Red Gemstone^000000 and 1 Holy Water.^000000
[Lvl 1] ^777777Duration 20 Sec^000000
[Lvl 2] ^777777Duration 25 Sec^000000
[Lvl 3] ^777777Duration 30 Sec^000000
[Lvl 4] ^777777Duration 35 Sec^000000
[Lvl 5] ^777777Duration 40 Sec^000000
#
HP_MEDITATIO#
Meditation
Skill Form: ^777777Passive^000000
Max Level: ^77777710^000000
Description: ^777777When meditating (sitting), you will receive better SP recovery rate as well as increase your max SP. This skill also improves the ammount of HP that are haled by the Heal skill by 2% per SkillLvl (sitting 
is of course not required).^000000
[Lvl 1] ^777777MAX SP +1%, SP Rec +3%, +2% Heal^000000
[Lvl 2] ^777777MAX SP +2%, SP Rec +6%, +4% Heal^000000
[Lvl 3] ^777777MAX SP +3%, SP Rec +9%, +6% Heal^000000
[Lvl 4] ^777777MAX SP +4%, SP Rec +12%, +8% Heal^000000
[Lvl 5] ^777777MAX SP +5%, SP Rec +15%, +10% Heal^000000
[Lvl 6] ^777777MAX SP +6%, SP Rec +18%, +12% Heal^000000
[Lvl 7] ^777777MAX SP +7%, SP Rec +21%, +14% Heal^000000
[Lvl 8] ^777777MAX SP +8%, SP Rec +24%, +16% Heal^000000
[Lvl 9] ^777777MAX SP +9%, SP Rec +27%, +18% Heal^000000
[Lvl 10] ^777777MAX SP +10%, SP Rec +30%, +20% Heal^000000
#
HW_MAGICCRASHER#
Magic Crasher
Skill Type: ^777777Active^000000
Max Level: ^7777771^000000
SP Cost: ^77777712^000000
Cast Time: ^7777770.2 sec^000000
Cast Delay: ^7777772 sec^000000
Description: ^777777You do a melee attack, which calculates damage using your MATK instead of ATK but is decreased using enemy's DEF, not MDEF. This skill's overall damage is affected by cards you have in your wand, size of the 
target and it might miss depending on your DEX.^000000
#
HW_MAGICPOWER#
Amplify Magic Power
Skill Form: ^777777Supportive^000000
Target: ^777777Self^000000
Max Level: ^77777710^000000
SP Cost: ^7777715+5*SkillLvl^000000
Description: ^777777This skill amplifies the spell damage by boosting your MATK for the first spell (yes, only one spell) following this skill. The bonus is 2% per SkillLvl.
(currently in kro this skill is slightly buged as it grants full boost to bolt spells, but for area skills only the first hit gets the bonus, Gravity announced to be fixing this)^000000
[Lvl 1] ^777777MATK +2%^000000
[Lvl 2] ^777777MATK +4%^000000
[Lvl 3] ^777777MATK +6%^000000
[Lvl 4] ^777777MATK +8%^000000
[Lvl 5] ^777777MATK +10%^000000
[Lvl 6] ^777777MATK +12%^000000
[Lvl 7] ^777777MATK +14%^000000
[Lvl 8] ^777777MATK +16%^000000
[Lvl 9] ^777777MATK +18%^000000
[Lvl 10] ^777777MATK +20%^000000
#
HW_NAPALMVULCAN#
Napalm Vulcan
Skill Form: ^777777Active^000000
Target: ^777777Enemy^000000
Sp Cost: ^77777725+5*SkillLvl^000000
Cast Time: ^777777SkillLvl sec^000000
Cast Delay: ^7777770.5 sec^000000
Description: ^777777Strong telekinetic spell. Hits every Enemy in a 3x3 area around the target for SkillLvl times (e.g. Lvl 3 hits 3 times, but the damage is calculated individually for each hit and is not shown to add up like a bolt spell)and has a chance of 5*SkillLvl% to cause Curse. 
The damage is spread equally among the affected targets like the mage spell Napalm Beat (e.g. if there are 4 targets, each one would be hit for 1/4).^000000
#
HW_SOULDRAIN#
Soul Drain
Skill Form: ^777777Passive^000000
Max Lvl: ^77777710^000000
Description: ^777777Every time you kill an enemy, you will receive a certain certain amount of SP back, depending on the monster level. 
The formula is Drain x MonsterLvl. The absorbed ammount is 65%+SkillLvl*15% (e.g. killing a Lvl20 Enemy with Lvl 5 Soul Drain will give you 28 SP). This skill also increases 
your max SP by 2% per SkillLvl.^000000
[Lvl 1] ^777777MAX SP +2%, SP Drain 80%^000000
[Lvl 2] ^777777MAX SP +4%, SP Drain 95%^000000
[Lvl 3] ^777777MAX SP +6%, SP Drain 110%^000000
[Lvl 4] ^777777MAX SP +8%, SP Drain 125%^000000
[Lvl 5] ^777777MAX SP +10%, SP Drain 140%^000000
[Lvl 6] ^777777MAX SP +12%, SP Drain 155%^000000
[Lvl 7] ^777777MAX SP +14%, SP Drain 170%^000000
[Lvl 8] ^777777MAX SP +16%, SP Drain 185%^000000
[Lvl 9] ^777777MAX SP +18%, SP Drain 200%^000000
[Lvl 10] ^777777MAX SP +20%, SP Drain 215%^000000
#
CH_CHAINCRUSH#
Chain Crush Combo
SkillForm: ^777777Offensive^000000
Max Lvl: ^77777710^000000
SP Cost: ^7777772+2*SkillLvl^000000
Cast Time: ^777777instant^000000
Cast Delay: ^777777Lvl 1-5 0.8 sec, Lvl 6-10 1 sec^000000
Combo Time: ^7777771.3 sec^000000
Description: ^777777Also a combination skill, can only be chained after Raging Thrust OR Tiger Knuckel Fist. TKF can not be chained after this, but Asura Strike can. 
As the skill's level goes up, the amount of hits you'll do, as well as overall damage, will increase. 2 spheres are required to use this skill. The longest possible combo
a Champion may use is Triple -> Quad -> Dragon -> Tiger -> Chain Crush -> Asura, provided he has the necessary Spirit Spheres.^000000
[Lvl 1] ^777777ATK 120%, 1 Hit^000000
[Lvl 2] ^777777ATK 140%, 1 Hit^000000
[Lvl 3] ^777777ATK 160%, 2 Hits^000000
[Lvl 4] ^777777ATK 180%, 2 Hits^000000
[Lvl 5] ^777777ATK 200%, 3 Hits^000000
[Lvl 6] ^777777ATK 220%, 3 Hits^000000
[Lvl 7] ^777777ATK 240%, 4 Hits^000000
[Lvl 8] ^777777ATK 260%, 4 Hits^000000
[Lvl 9] ^777777ATK 280%, 5 Hits^000000
[Lvl 10] ^777777ATK 300%, 5 Hits^000000
#
CH_PALMSTRIKE#
Palm Push Strike
Skill Form: ^777777Offensive^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777720+2*SkillLvl^000000
Cast Time:^777777 none^000000
Cast Delay:^777777 1 sec^000000
Description: ^777777Attack an enemy with your palm. The target will receive nasty damage, and will be pushed 3 cells backwards.
You can only do this when the Fury (kro name: Critical Explosion) skill is active.^000000
[Lvl 1] ^777777ATK +150%^000000
[Lvl 2] ^777777ATK +250%^000000
[Lvl 3] ^777777ATK +350%^000000
[Lvl 4] ^777777ATK +450%^000000
[Lvl 5] ^777777ATK +550%^000000
#
CH_SOULCOLLECT#
Hyper Spirit Sphere
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^7777771^000000
SP Cost: ^77777720^000000
Cast Time:^777777 1 sec^000000
Cast Delay:^777777 0^000000
Duration:^777777 600 min^000000
Description: ^777777Summons all 5 Spheres at one go. Spell CAN BE interrupted.^000000
kRo name: ^777777Soul Collect^000000
#
CH_TIGERFIST#
Tiger Knuckle Fist
Required For: ^777777Chain Crush Combo (L2)^000000
Skill Form: ^777777Offensive^000000
Max Lvl: ^7777775^00000
SP Cost: ^7777772+2*SkillLvl^000000
Cast Time: ^7777770^000000
Cast Delay: ^777777none^000000
Combo Time: ^7777771.3 sec^000000
Description: ^777777 This skill can be used as a part of the combination skill of Triple Blows, Quadruple Blows and The Way of the Dragon, but can also be used independantly. 
When you use this skill, you'll run up to the enemy and hit him. Target will be stunned for a brief amount of time. Requires 1 spirit sphere.^000000
[Lvl 1] ^777777ATK +120%, stun chance 10%^000000
[Lvl 2] ^777777ATK +140%, stun chance 15%^000000
[Lvl 3] ^777777ATK +160%, stun chance 20%^000000
[Lvl 4] ^777777ATK +180%, stun chance 25%^000000
[Lvl 5] ^777777ATK +200%, stun chance 30%^000000
#
PF_FOGWALL#
Wall of Fog
SkillForm: ^777777Offensive^000000
Target: ^777777Ground^000000
Max Lvl: ^7777771^000000
Description: ^777777Creates a wall of fog of 5 x 3 cells perpendicular to the caster (tripple the area of the Wizards Icewall). It causes Blind status ailment for targets within the area of effect, also any targets attempting to attack through 
or from this fog (no matter if their attack is ranged, physical or magical) will deal less damage and have a greater chance to miss. Spells cast from inside the wall have a 25% chance to fail. In normal fields, this only affects monsters. In PvP zones, it works against players, too.^000000
#
PF_HPCONVERSION#
Health Conversion
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
SP Cost: ^777777SkillLvl SP^000000
Cast Time: ^7777770.5 sec^000000
Cast Delay: ^77777771.5+SkillLvl*0.5 sec^000000
Description: ^777777Converts 10% of your HP into SP. The higer skill level the more effect it will have. The conversion rate is 1:1 modified by SkillLvl, so a 2000 HP Professor with HP Conversion Lvl 3 would gain 2000*10%=200 SP plus 60%, total 320 SP.^000000
[Lvl 1] ^77777720% More Effective^000000
[Lvl 2] ^77777740% More Effective^000000
[Lvl 3] ^77777760% More Effective^000000
[Lvl 4] ^77777780% More Effective^000000
[Lvl 5] ^777777100% More Effective^000000
#
PF_MINDBREAKER#
Mind Breaker
Skill Type: ^777777Active^000000
Target: ^777777Enemy^000000
SP Cost: ^7777779+3*Lvl^000000
Description: ^777777Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. 
Success rate goes up when you level this skill up. This is basically Provoke for Magicians.^000000
[Lvl 1] ^777777MATK +2% MDEF -6%^000000
[Lvl 2] ^777777MATK +4% MDEF -12%^000000
[Lvl 3] ^777777MATK +6% MDEF -18%^000000
[Lvl 4] ^777777MATK +8% MDEF -24%^000000
[Lvl 5] ^777777MATK +10% MDEF -30%^000000
#
PF_MEMORIZE#
Memorize
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^7777771^000000
SP Cost: ^7777771^000000
Cast time: ^7777778 sec, not reduceable by DEX^000000
Description: ^777777The next three Spells you cast have their casting time reduced by 1/3. This effect will last as long as you don't use spells, but will be dispelled upon your death.^000000
#
PF_SPIDERWEB#
Spider Web
Skill Type: ^777777Active^000000
Target: ^777777Ground^000000
Max Lvl: ^7777771^000000
SP Cost: ^77777750^000000
Cast time: ^777777unknown^000000
Duration: ^7777778 sec^000000
Description: ^777777Summon a spiders web on a single target to make it unable to move (like the Hunter skill Ankle Snare) and reduce the victims flee by 50%. If this web is hit by 
Alchemist's Bomb skill, then the web will burn away, and cause 2.5x more damage than what Demonstration itself alone would have done.^000000
#
PF_SOULCHANGE#
Soul Change
Skill Form: ^777777Supportive^000000
Max Lvl : ^7777771^000000
Description: ^777777Exchange SP of the target with your SP. With this exchange it's not possible to exceed the MAX SP.^000000
#
PF_SOULBURN#
Soul Burn
Skill Form: ^777777Offensive^000000
Target: ^777777Enemy^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777770+SkillLvl*10^000000
Cast Delay: ^77777710 sec^000000
Description: ^777777This skill will render the target's SP to 0, and cause damage at the same time. Since this is a damage done to a mental system,
the damage will be decreased by the target's MDEF. If you fail this skill, YOUR SP will become 0, and you will damage yourself. The damage is equal to twice the removed SP.^000000
[Lvl 1] ^77777730% Succes Rate^000000
[Lvl 2] ^77777740% Succes Rate^000000
[Lvl 3] ^77777750% Succes Rate^000000
[Lvl 4] ^77777760% Succes Rate^000000
[Lvl 5] ^77777770% Succes Rate^000000
#
ASC_BREAKER#
Soul Breaker
Required for: ^777777Metor Assault (L1).^000000
Skill Form: ^777777Offensive^000000
Max Lvl: ^77777710^000000
SP Cost: ^777777Lvl 1-5  20SP
         Lvl 6-10  30SP^000000
After Cast Delay: ^7777770.8+0.2*SlillLvl sec^000000
Description: ^777777Attack that causes magical and physical damage at the same time, therefore the damage will be higher if target does not have high DEF and MDEF stats. Damage calculation is a little complicated:
1) Soul Breaker Base Damage = Physical Total Damage + {(Skill LV * Player's INT) * 5} + Random Damage (500 ~ 1000)
2) Final Damage = Soul Breaker Base Damage / Enemy DEF + Soul Breaker Base Damage / Enemy MDEF^000000
#
ASC_CDP#
Create Deadly Poison
Required for: ^777777Deadly Poison Enchantment (L1).^000000
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^7777771^000000
SP Cost: ^77777750^000000
Cast Time: ^777777instant^000000
Cast Delay: ^7777770.5 sec^000000
Description: ^777777Creates a deadly potion that can be drunk by the assasin or used for the "Deadly Poison Enchantment" skill. DEX and LUK will help you succeessfully create this item (with DEX having twice as much 
effect compared to LUK), and upon failure, it reduces your HP by 25% of your MaxHP (yes, you can die from this). If an Assassin Cross drinks this item, he will be poisoned, but his ASPD will increase. If any other 
character drinks this item, they will die on the spot. 
Ingrediences: 
Venom Canine (aka Poison Needle) (dropped by Anacondaq, Side Winder, Boa)
Cactus Needle (dropped by Muka)
Bee Sting (dropped by Hornet)
Poison Spore (dropped by Poison Spore, Black Mushroom, Spore)
Karvodailnirol (dropped by Red Mushroom, Poison Spore)
Berserk Potion (sold in shop)
Empty Bottle (dropped by Goat, Muka, Roda Frog, Ant Egg, Peco Peco Egg, Drops, Poring, Plankton)^000000
#
ASC_EDP#
Deadly Poison Enchantment
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777750+Lvl*10^000000
Cast Delay: ^7777772 sec^000000
Duration: ^77777735+5*SkillLvl sec^000000
Desription: ^777777Use a Deadly Poison Bottle to enchant your weapon. Increases ATK by 150%+50*SkillLvl%. Enemies that get hit by the enchanted weapon will randomly 
receive poison status ailment, and HP will be drained pecentage wise very quickly. The chance of poisoning is equal to Assassin's Enchant Poison's poison chance. DOES work against Bosses.
Note that the element of the attack DOES NOT change to poison, so poison reducing effects (e.g. Armor sloted with Argiope Card) do not reduce the initial strike damage.^000000
#
ASC_HALLUCINATION#
Hallucination Walk
Skill Form: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^77777710^000000
SP Cost: ^77777740+5*SkillLvl^000000
Cast Time: ^777777instant^000000
After Cast Delay: ^7777771.6-0.2*SkillLvl sec, minimum 0.2 sec^000000
Duration: ^7777778+2*SkillLvl sec^000000
Description: ^777777Create a hallucination duplicate of yourself, and cloak afterwards. The dupe has twice as much HP as the caster. Monsters will attack the 'fake' you, allowing you to escape easily.^000000
#
ASC_KATAR# 
Advanced Katar Mastery
Skill Form: ^777777Passive^000000
Max Lvl: ^77777710^000000
Description: ^777777Increases damage done with a katar by 10%+2*Lvl%.^000000
#
ASC_METEORASSAULT#
Meteor Assault
Skill Type: ^777777Active^000000
Target: ^777777Self^000000
Max Lvl: ^77777710^000000
SP Cost: ^77777710+2*SkillLvl^000000
Cast Time: ^7777770.5 sec^000000
After Cast Delay: ^7777770.5 sec^000000
Description: ^777777Attack that causes mass damage to all enemies within 5 cells around you (5x5 cells Area around the caster). Any enemies hit by this skill 
will receive Stun, Darkness, or Bleeding status ailment randomly with a 5%+5*SkillLvl% chance. Attack power is 40%+40*Lvl%.^000000
#
SN_FALCONASSAULT#
Falcon Assault
Skill Form: ^777777Offensive^000000
Target: ^7777771 Enemy^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777726+4*SkillLvl^000000
Cast Time: ^7777771 sec^000000
After Cast Delay: ^7777771.2 sec^000000
Description: ^777777Order your Falcon to attack an enemy with enormous power. Increases the Attack Power of the falcon attack (based on Blitz Beat of equal Lvl) by 100%+50*SkillLvl%. Attack Range: 3+(Vulture's Eye Lv).^000000
[Lvl 1] : ^777777Damage +100%^000000
[Lvl 2] : ^777777Damage +150%^000000
[Lvl 3] : ^777777Damage +200%^000000
[Lvl 4] : ^777777Damage +250%^000000
[Lvl 5] : ^777777Damage +300%^000000
#
SN_SIGHT#
True Sight
Skill Form: ^777777Supportive^000000
Target: ^7777777Self^000000
Max Lvl: ^77777710^000000
Sp Cost: ^777777Lvl 1-2 20SP, Lvl 3-4 25SP, Lvl 5-6 30SP, Lvl 7-8 35SP, Lvl 9-10 40SP.^000000
Duration: ^777777Lvl 1-2 20sec, Lvl 3-4 25sec, Lvl 5-6 30sec, Lvl 7-8 35sec, Lvl 9-10 40sec.^000000
Description: ^777777Increase all your stats by +5, also increases your HIT rate by +3% per Lvl, damage by +2% per Lvl, FLEE and CRIT rate by 1% per Lvl. Stacks with Increase Concentration.^000000
#
SN_SHARPSHOOTING#
Sharpshooting
Skill Form: ^777777Offensive^000000
Max Lvl: ^7777775^000000
Max Range: ^77777714^000000
Cast Time: ^7777772 sec^000000
After Cast Delay: ^7777771.5 sec^000000
SP Cost: ^777777 15 + 3*SkillLvl^000000
Description: ^777777Increase CRIT rate against a targeted monster by +20*SkillLvl%. Also increases ATK against the target by 50% per SkillLvl.^000000
[Lvl 1] : ^777777+20% CRIT, +50% ATK^000000
[Lvl 2] : ^777777+40% CRIT, +100% ATK^000000
[Lvl 3] : ^777777+60% CRIT, +150% ATK^000000
[Lvl 4] : ^777777+80% CRIT, +200% ATK^000000
[Lvl 5] : ^777777+100% CRIT, +250% ATK^000000
#
SN_WINDWALK#
Wind Walk
Skill Form: ^777777Supportive^000000
Target: ^777777Party^000000
Max Lvl: ^77777710^000000
SP Cost: ^77777720+3*SkillLvl^000000
Cast Time: ^7777771.6+0.4*SkillLvl sec^000000
Duration: ^777777100+20*SkillLvl sec^000000
Description: ^777777You and your party will receive FLEE and movement speed upgrade, it will not stack with other FLEE and Speed upgrading skills (no item based skills either, like Moonlight carded shoes). The bonuses are: +2% movement speed per SkillLvl and SkillLvl/2% rounded down to FLEE.^000000
[Lvl 1] ^777777+2% Walking Speed | +1% FLEE^000000
[Lvl 2] ^777777+4% Walking Speed | +1% FLEE^000000
[Lvl 3] ^777777+6% Walking Speed | +2% FLEE^000000
[Lvl 4] ^777777+8% Walking Speed | +2% FLEE^000000
[Lvl 5] ^777777+10% Walking Speed | +3% FLEE^000000
[Lvl 6] ^777777+12% Walking Speed | +3% FLEE^000000
[Lvl 7] ^777777+14% Walking Speed | +4% FLEE^000000
[Lvl 8] ^777777+16% Walking Speed | +4% FLEE^000000
[Lvl 9] ^777777+18% Walking Speed | +5% FLEE^000000
[Lvl 10] ^777777+20% Walking Speed | +5% FLEE^000000
#
WS_CARTBOOST#
Cart Boost
Skill Form: ^777777Supportive^000000
SP Cost: ^77777720, see below^000000
Duration:^77777730 Sec^000000
Description: ^777777This skill makes your movement speed 20% faster for 30 seconds, after those 30 seconds the 20 SP will be drained. It does not stack with other speed changing spells weather beneficial or harmfull. 
Using this skill when you are under such an effect will cancel that effect, if it is beneficial or nor work at all if the effect is harmfull (e.g. Curse, Agi Down) but won't give you the boost, a second usage is required for that. 
You need to have a cart in order ot use this skill.^000000
#
WS_CREATECOIN#
Create Coins
Skill Form: ^777777Active^000000
Description: ^777777Create coins that gives you random zeny when you double click it. You can get many different coins depending on the item you use.^000000#
#
WS_CREATENUGGET#
Create Nugget
Skill Form: ^777777Active^000000
Description: ^777777Creates a piece of gold, then combine it to create a nugget. This nugget will be used to create specific weapons or coins.^000000
#
WS_MELTDOWN#
Meltdown
Skill Form: ^777777Supportive^000000
Target: ^777777Self^000000
Max Lvl: ^77777710^000000
Cast Time: ^777777Lvl 1-2 5sec, Lvl 3-4 6sec, Lvl 5-6 7sec, Lvl 7-8 8sec, Lvl 9-10 9sec^000000
Duration:^77777710+Lvl*5 Sec^000000
Description: ^777777This skill makes your weapon really hot. When you hit your target in PVP mode, his/her equipment burns and melts down (brake effect, can be repaired) one by one. Has a chance of SkillLvl% to brake the opponents 
weapon and a 0.7% chance to brake the armor per hit. Against monsters it decreases the monsters attack or defence by 25% for about 5 sec. This skill does not affect bosses.^000000
#
WS_SYSTEMCREATE#
Auto Attack System
Skill Form: ^777777Supportive^000000
Target: ^777777Ground^000000
Max Lvl: ^7777771^000000
Description: ^777777Create up to 5 small towers that attack all enemies in range for you, towers have auto-detect skill.^000000
#
ST_CHASEWALK#
Chase Walk
Skill Form: ^777777Supportive^000000
Target: ^777777self^000000
Max Lvl: ^7777775^000000
SP Cost: ^77777719+3*SkillLvl every 10 sec^000000
Description: ^777777Walk towards your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode.
Only when the Stalker decides to reveal himself will you be able to see him. However are attacks that impact the area that the stalker resides in will end this skill and reveal the stalker.
The stalker can also not attack in this mode, and he will become visible when SP turns zero. Can not be used during Gulid Siege. The 
Stalker leaves faint shoesprints on the ground while using this skill. Walk speed is reduced, but this can be compensated with higher SkillLvl.^000000
[Lvl 1] ^777777Walk Speed 70%^000000
[Lvl 2] ^777777Walk Speed 75%^000000
[Lvl 3] ^777777Walk Speed 80%^000000
[Lvl 4] ^777777Walk Speed 85%^000000
[Lvl 5] ^777777Walk Speed 90%^000000
#
ST_REJECTSWORD#
Reject Sword
Skill Form: ^777777Supportive^000000
Target: ^777777self^00000
SP Cost: ^77777725+5*SkilLvl^000000
Description: ^777777When in PVP mode it reduces all sword and dagger damage by half for 3 hits and returns half the damage you take to the attacker. Or when in PVM mode it reduces all damage by half for 3 hits and 
returns half the damage you take to the attacker.^000000
[Lvl 1] ^77777715% Chance of Reflection^000000
[Lvl 2] ^77777720% Chance of Reflection^000000
[Lvl 3] ^77777725% Chance of Reflection^000000
[Lvl 4] ^77777730% Chance of Reflection^000000
[Lvl 5] ^77777735% Chance of Reflection^000000
#
ST_STEALBACKPACK
Steal Backpack
no info yet
#
CG_ARROWVULCAN#
Vulcan Arrow
Skill Form: ^777777Offensive^000000
Target: ^777777Enemy^000000
SP Cost: ^77777710+2*SkillLvl^000000
Cast Time: ^7777771.8+0.2*SkillLvl sec^000000
After Cast Delay: ^777777Lvl 1-5 0.8 sec, Lvl 6-10 1 sec^000000
Description: ^777777Attack a single target with massive amounts of arrows. Musical instrument or whip and 9 arrows are required to use this skill.^000000
[Lvl 1] ^777777ATK +200%^000000
[Lvl 2] ^777777ATK +240%^000000
[Lvl 3] ^777777ATK +280%^000000
[Lvl 4] ^777777ATK +320%^000000
[Lvl 5] ^777777ATK +360%^000000
[Lvl 6] ^777777ATK +400%^000000
[Lvl 7] ^777777ATK +440%^000000
[Lvl 8] ^777777ATK +480%^000000
[Lvl 9] ^777777ATK +520%^000000
[Lvl 10] ^777777ATK +560%^000000
#
CG_MARIONETTE#
Marionette Control
Skill Form: ^777777Supportive^000000
Target: ^777777Party Member (but not another Clown or Gypsy)^000000
Max Lvl: ^7777771^000000
SP Cost: ^777777100^000000
Range: ^7777777 cells^000000
Description: ^777777Target a party member with this skill, and half of your stats will be given to that character as a bonus points (like 10+60 DEX), 
while rendering you unable to move, attack or use skills or items. Your target can not exceed the maximum of 99 statpoints and must be within XP share 
range (normally +/- 5 Levels). The target must remain within a 7 cell radius, or the skill cancels out. Multiple Marionette Control do not stack. Using 
the skill again cancels it braking the link and the caster is again able to move, attack and use skills.^000000
#
CG_MOONLIT#
Moonlight Petals
Skill Form: ^777777Ensemble^000000
Duration: ^77777715+5*SkillLvl sec^000000
SP Cost: ^77777720+10*SkillLvl^000000
Upkeep Cost: ^7777774*SkillLvl SP each 10 sec^000000
Description: ^777777This skill creates a 3x3 cell arround the users that noone can enter. It just prevents entry, so you can still be hit by ranged attacks or 
magic. Does not work during Guild Siege.^000000
[Lvl 1] ^77777720 Sec Duration^000000
[Lvl 2] ^77777725 Sec Duration^000000
[Lvl 3] ^77777730 Sec Duration^000000
[Lvl 4] ^77777735 Sec Duration^000000
[Lvl 5] ^77777740 Sec Duartion^000000
#
CR_ALCHEMY#
Alchemy
Skill Type: ^777777Active^000000
Max Lvl:^777777 5^000000
Required For:^777777 Synthesis (L2)^000000
Description: ^777777You can create many items that are needed for the Pharmacy skill such as Empty Bottles, Empty Potion Bottles and Test Tubes.^000000
#
CR_SYNTHESISPOTION#
Synthesis
Skill Type: ^777777Active^000000
Description: ^777777Combine different potions to create new ones. There are already set rules to what can 
be mixed, and the problem is the success rate. You can create potions that weigh less, but perform the same... or create heavier potions that heal for far more. For potions that summon 
creatures to attack, they might have better attack rate, or have a new skill to use.^000000
#
WE_BABY# 
I Love Mama and Fafa 
Type : ^777777Active^000000 
Description : ^777777The child will receive love from the parents. For 5 minutes if the parents die, experience will not be lost.^000000 
# 
WE_CALLBABY# 
Come With Me, Baby 
Type : ^777777Active^000000 
Description : ^777777Recall the Child.^000000 
# 
WE_CALLPARENT# 
I Miss My Parents 
Type : ^777777Active^000000 
Description : ^777777Recalls the Parents.^000000 
# 
GD_GLORYGUILD# 
The Glory of Guild 
Type : ^000099Passive^000000 
Description : ^777777Enables to use a Guild Emblem. It is a basic skill that will appear when the guild is created.^000000 
# 
GD_LEADERSHIP# 
Great Leadership 
Type : ^000099Passive^000000 
Affects : ^777777Guild Units within 5 cell range^000000 
Description : ^777777With the Guild Master in the centre all guild members with 5X5 cell range will receive a STR +2 increase.^000000 
# 
GD_GLORYWOUNDS# 
Wounds of Glory 
Type : ^000099Passive^000000 
Affects : ^777777Guild Units within 5 cell range^000000 
Description : ^777777With the Guild Master in the centre all guild members with 5X5 cell range will receive a VIT +2 increase.^000000 
# 
GD_SOULCOLD# 
Soul of Cold 
Type : ^000099Passive^000000 
Affects : ^777777Guild Units within 5 cell range^000000 
Description : ^777777With the Guild Master in the centre all guild members with 5X5 cell range will receive a AGI +2 increase.^000000 
# 
GD_HAWKEYES# 
Sharp Hawk Eyes 
Type : ^000099Passive^000000 
Affects : ^777777Guild Units within 5 cell range^000000 
Description : ^777777With the Guild Master in the centre all guild members with 5X5 cell range will receive a DEX +2 increase.^000000 
# 
GD_BATTLEORDER# 
Battle Orders 
Type : ^777777Active^000000 
Affects : ^777777All Guild Units within sight^000000 
Description : ^777777The skill can only be used during the time siege warfare mode is activated. Only the Guild Master may use it, and it increases the STR, INT, DEX of all guild members within range by 5. It lasts for 1 minute.^000000 
# 
GD_REGENERATION# 
Regeneration 
Type : ^777777Active^000000 
Affects : ^777777All Guild Units within sight^000000 
Description : ^777777The skill can only be used during the time siege warfare mode is activated. Only the Guild Master may use it, and the HP/SP recovery speed of all guild members within range will be increased.^000000 
[Level 1] : ^777777HP Recovery Speed 2x^000000 
[Level 2] : ^777777HP/SP Recovery Speed 2x^000000 
[Level 3] : ^777777HP/SP Recovery Speed 3x^000000 
# 
GD_RESTORE# 
Restore 
Type : ^777777Active^000000 
Affects : ^777777All Guild Units within sight^000000 
Description : ^777777The skill can only be used during the time siege warfare mode is activated. Only the Guild Master may use it, and the HP/SP of all guild members within range will be restored to 90% of their Max HP.^000000 
# 
GD_EMERGENCYCALL# 
Emergency Call 
Type : ^777777Active^000000 
Affects : ^777777All Guild Units within sight^000000 
Description : ^777777The skill can only be used during the time siege warfare mode is activated. Only the Guild Master may use it, and all guild members will be summoned to the side of the Guild Master.^000000 
# 
GD_GUARDUP# 
Build up the Guardian 
Type : ^777777Passive^000000 
Description : ^777777Strengthens the created Guardian. Increases Maximum HP, attack power and attack speed of the Guardians as skill level increases^000000 
# 
GD_DEVELOPMENT# 
Guild Extension 
Type : ^777777Passive^000000 
Description : ^777777Increases the maximum number of members able to join the guild. For every 1 skill point raised it will increase 4 more from the basic 16 members, and can go up to 56 members at level 10.^000000 
# 
TK_RUN#
޸ No info yet TK_RUN
#				
TK_READYSTORM#
ȸ_غ No info yet TK_READYSTORM
#
TK_STORMKICK#
ȸ No info yet TK_STORMKICK
#
TK_READYDOWN#
_غ No info yet TK_READYDOWN
#
TK_DOWNKICK#
 No info yet TK_DOWNKICK
#
TK_READYTURN#
_غ No info yet TK_READYTURN
#
TK_TURNKICK#
 No info yet TK_TURNKICK
#
TK_READYCOUNTER#
ī_غ No info yet TK_READYCOUNTER
#
TK_COUNTER#
ī No info yet TK_COUNTER
#
TK_DODGE#
 No info yet TK_DODGE
#
TK_JUMPKICK#
 No info yet TK_JUMPKICK
#
TK_HPTIME#
_޽ No info yet TK_HPTIME
#
TK_SPTIME#
ſ_޽ No info yet TK_SPTIME
#
TK_POWER#
ȭ No info yet TK_POWER
#
TK_SEVENWIND#
_ٶ No info yet TK_SEVENWIND
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TK_HIGHJUMP#
̶ٱ No info yet TK_HIGHJUMP
#
SG_FEEL#
¾_ް__ No info yet SG_FEEL
#
SG_SUN_WARM#
¾_ No info yet SG_SUN_WARM
#
SG_MOON_WARM#
_ No info yet SG_MOON_WARM
#
SG_STAR_WARM#
_ No info yet SG_STAR_WARM
#
SG_SUN_COMFORT#
¾_ȶ No info yet SG_SUN_COMFORT
#
SG_MOON_COMFORT#
_ȶ No info yet SG_MOON_COMFORT
#
SG_STAR_COMFORT#
_ȶ No info yet SG_STAR_COMFORT
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SG_HATE#
¾_ް__ No info yet SG_HATE
#
SG_SUN_ANGER#
¾_г No info yet SG_SUN_ANGER
#
SG_MOON_ANGER#
_г No info yet SG_MOON_ANGER
#
SG_STAR_ANGER#
_г No info yet SG_STAR_ANGER
#
SG_SUN_BLESS#
¾_ູ No info yet SG_SUN_BLESS
#
SG_MOON_BLESS#
_ູ No info yet SG_MOON_BLESS
#
SG_STAR_BLESS#
_ູ No info yet SG_STAR_BLESS
#
SG_DEVIL#
¾_ް__Ǹ No info yet SG_DEVIL
#
SG_FRIEND#
¾_ް__ģ No info yet SG_FRIEND
#
SG_KNOWLEDGE#
¾_ް__ No info yet SG_KNOWLEDGE
#
SG_FUSION#
¾_ް__ No info yet SG_FUSION
#
SL_ALCHEMIST#
ɹ̽Ʈ_ȥ No info yet SL_ALCHEMIST
#
AM_BERSERKPITCHER#
ũ_ No info yet AM_BERSERKPITCHER
#
SL_MONK#
ũ_ȥ No info yet SL_MONK
#
SL_STAR#
_ȥ No info yet SL_STAR
#
SL_SAGE#
_ȥ
#
SL_CRUSADER#
ũ缼̴_ȥ
#
SL_SUPERNOVICE#
۳_ȥ
#
SL_KNIGHT#
_ȥ
#
SL_WIZARD#
_ȥ
#
SL_PRIEST#
Ʈ_ȥ#
SL_BARDDANCER#
ٵ__ȥ
#
SL_ROGUE#
α_ȥ
#
SL_Assassin#
ؽ_ȥ
#
SL_BLACKSMITH#
̽_ȥ
#
BS_ADRENALINE2#
Ǯ_Ƶ巹_
#
SL_HUNTER#
_ȥ_
#
SL_SOULLINKER#
ҿ︵Ŀ_ȥ
#
SL_KAIZEL#
ī
#
SL_KAAHI#
ī
#
SL_KAUPE#
ī
#
SL_KAITE#
īƮ
#
SL_KAINA#
ī̳
#
SL_STIN#
ƾ
#
SL_STUN#

#
SL_SMA#

#
SL_SWOO#

#
SL_SKE#
ũ
#
