Did you ever wonder if you would make it this far? This year, the Standard Book of Spells will be focusing on more serious issues. Healing charms, Unforgivable Curses, and more will be discussed. Many things will be taught that you will not actually have the chance to practice in class. That is, unless your instructor chooses to do otherwise. But we are not permitted to actually teach you how to do certain material. Enjoy.
The first four chapters will deal with healing charms. Though many of you will not choose careers in medicine, they are useful charms nonetheless.
CHAPTER 1: BROKEN BONES
The spell you need to heal broken bones is Bracchi �bone to be repaired� Immendo, pronounced, �Brock-ee �� Ee-men-doe�. Alone, this spell does nothing. It must be used in conjunction with the broken bone. For example, Bracchiarm Immendo or Bracchileg Immendo.
These charms are very complex and in classes you will most likely be practicing on animals that have broken bones, dead animals that is. Or perhaps the Gumpwump, which enjoys having its bones broken and then repaired.
CHAPTER 2: WOUNDS/CUTS
Sanguiscutis is the most commonly used charm. Primarily for healing cuts and larger wounds, Sanguiscutis comes from the latin words Sanguis for �skin� and Cutis �blood�. Pronounced �San-gwees-cute-iss�, it is extremely easy to learn. Once, of course, you understand the basics of the charm.
Pronunciation is very important with this charm, as it is with all healing charms. Do not touch the wounded area with your wand. One, it could cause contamination of the afflicted area. Two, the area has to be cleaned first to avoid infection.
To perform the charm, slowly wave your wand two to three inches above the wound. Any further or any closer could cause the spell to work improperly. If done correctly, it will glow a soft hue of blue.
CHAPTER 3: BURNS
There are many ointments and potions that can be used to heal burns. However, if these are unavailable to you, there is also a charm that can be used. Inflamemn is the charm used to heal mild to moderate burns. Severe burns should only be treated by professionally trained medical personnel.
Once again, do not allow your wand to touch the burned area. You will, however, flick your wand at the burn. Almost as if you are dotting an �i�, but you don�t touch the skin.
CHAPTER 4: REATTACHING A DISMEMBERED LIMB
You may think that this is extremely disgusting, but it is often used on wizards and witches who have splinched themselves. Though, it is used to aid those who have met some unfortunate fate.
The spell is Lacertusaffi, pronounced �Lace-er-tuss-off-ee�. It is recommended that you either petrify the person or stupefy them, as they will not lay peacefully while you reattach their limb.
Use a general hovering charm to hold the limb in place. Once it is placed close to how it should be, say the charm. Exact placement does not need to be concerned with as the charm will take care of that itself. Though you should make sure that the area is disinfected.
CHAPTER 5: TEMPORARY BLINDNESS
Oculum Tenere, pronounced �Ock-you-lumb Ten-err�, is used to produce temporary blindness in persons. By aiming the charm at the eyes of your target you will sufficiently blind them, providing you time to flee. Using this on beasts is allowable. Whereas on beings is another story.
The Wizard Code Article 6 Subsection 12 restricts the use of this charm to: �occasions that place a witch, wizard, muggle, or other being in grave peril. Where risk of serious bodily injury or physical harm is clearly evident. Where serious bodily injury calls for dismemberment, disfigurement, or aggravated pain. Protection of beasts does not permit for this charm to be used. See listing of Beasts and Beings in Article 2.�
CHAPTER 6: TEMPORARY PARALYSIS
The charm Corptenere, pronounced �Core-ten-err�, is a charm that will temporary paralyze anyone. From the latin �body� and �hold�, Corptenere is to be used in only the most serious of situations. See also the Wizard Code Article 6 Subsection 12.
CHAPTER 7: APPARITION
I will only be introducing you to the art of Apparition/Disapparition. It is highly complex and evolved. All witches and wizards in training will be taking a specialized class on Apparition in their Seventh Year of Studies. I suggest you learn this spell properly. As not only will you be using it daily, but improper use can result in splinching.
As most of you are aware, I�m sure, splinching is when an inexperienced witch or wizard tries to disapparate and leaves part of their bodies behind. Needless to say that the M.O.M. doesn�t take kindly to having to perform memory charms on muggles that come across a dismembered limb dangling in the air.
CHAPTER 8: PENSIEVE
The Pensieve is an extremely magical device. It is used by many witches and wizards as a means to store thoughts and memories. Think of one as a muggle�s photo album. A pensieve, however, is much more realistic, as one could literally travel back in time to view those memories as an outsider observer. They are quite useful.
A common pensieve is a shallow stone basin that has foreign carvings around the edge of it. Many of these carvings are ancient runes. Runes were the first alphabet used by tribes in Northern Europe. Many elders believe that these runes came from the Gods themselves.
Within the Pensieve is a grayish liquid that continuously swirls in a clockwise fashion. To use a pensieve, place the tip of your wand to your temple. You will feel a slight tingling sensation. Do not worry, it will not be painful. In fact, it is rather enjoyable. Stolly the Strange would spend countless numbers of days removing thoughts and memories. He made this declaration about why he so loved his pensieve in a Witch Weekly article back in 1750.
I twas meditating upon a very deliberate matter. Whence a dear friend informed me of this new creation called a pensieve. I twas skeptic, but I felt it my duty to agree and thus try this pensieve. Upon its delivery, I found it to be quite a plain basin, with nothing more than a purely silver enchantment upon it.
I was shortly shown how to use this basin and upon placing my wand to thy temple, I was greatly pleased. A pleasant tickle upon my brow did occurr and I wanted not to end it, lest it shan�t return. I found myself for days endless adding thoughts to this pensieve. I so loved the pleasant tickle that I wished not for it to ever end.
After you begin to remove the wand from your temple, you will notice a thin silvery line follow. This connection contains the thoughts and memories you are placing within the pensieve.
So perhaps you ask what the purpose is. After you have added a few thoughts and memories to your pensieve, look within it. Look closely and you will see a swirl of images and thoughts. The very images and thoughts that you placed within.
Yet, the pensieve�s powers are not limited solely to this form of observation. If you wish to relive these memories, touch a finger to the silvery liquid of the pensieve. Be ready, for upon contact you will find yourself pulled into the pensieve. You literally will rejoin these memories, exactly as they occurred in the past.
To help clarify this point, take a quidditch match as an example. If you join the pensieve at the point of the quidditch memory, you will, in a sense, return in time to that quidditch match. You will neither be seen, nor heard, as you rightfully do not exist at that time. But you will be able to observe the match from a different perspective.
CHAPTER 9: SECRET KEEPER
Also known as the Fidelius Charm, fidelius is lating for �faithful�, �trusted�, and �trustworthy�. The Fidelius Charm places a secret within another trusted person. This charm is equivalent to the muggles� system of protective custody, yet much more effective.
Once someone has been deemed and charmed a secret keeper, they will be the only person with the knowledge of the hidden person�s whereabouts. That is, Sir Idumbumb could be hiding in Godric�s Hollow. If the person looking for him were to come there they would be unable to find him, or rather, even see him.
However, Sir Idumbumb would only be protected within his home. A person looking into his window would not be able to see him, rather they would see a regular muggle at daily work.
The only way to break this charm is for the secret keeper to divulge the whereabouts of whom he is keeping a secret for. It is suggested to use someone that would willingly give his/her life to save yours.
The Ministry of Magic does not control this charm, as it is best if no one knows who the secret keeper is. Often secret keepers whose identities have been revealed are murdered.
CHAPTER 10: EXPECTO PATRONUM
Not very often in your lifetime will you need to use this charm, but I teach it nonetheless. The Expecto Patronum charm works as a defense against two different beasts, dementors and lethifolds.
Dementors are the other creatures deterred by the Expecto Patronum charm. I trust at this point that everyone knows what a Dementor is. If one finds him/herself under attack by dementors, aim your Expecto Patronum charm at them. Lethifolds are classified as XXXXX by the M.O.M., known witch, wizard, and muggle killers. How many Lethifold victims have there been? No one knows for sure. A Lethifold appears as a very thin, black, cloak looking beast. It prefers to attack its victims while they are sleeping. A Lethifold kills by wrapping its black body around its victim, suffocating it to death. Once its victim is dead, it devours every last trace of it. Thus, there are no victims left and no trace of the Lethifold either. Aiming an Expecto Patronum charm is the only way to defeat a Lethifold.
This charm produces an animal, which varies according to witch or wizard using it. A patronus is latin for �guardian�, which is what this charm produces, a guardian to watch over its creator. It is an extremely powerful charm, well beyond any OWLs.
This book will teach you the Unforgivable Curses and how to perform them. Note however that use of anyone one of these curses is strictly forbidden and punishable by a life sentence in the Azkaban Prison. So why are you taught them? They may be used under one circumstance and one only, threat of death or serious bodily injury.
CHAPTER 11: IMPERIUS
Imperius is derived from the word Imperial, an empire in which a single ruler controls the land and the people. The Imperius curse does just that, forces the cursed individual to be under the complete control of the curser. Use the charm Imperio, pronounced �Im-peer-ee-oh�. Suggested to use is a spider, or a creature of likewise size for this charm, or even for all these charms.
The Imperius Curse can be fought, however. It requires a strong mind and determination. If your teacher chooses to practice this curse on you, the student, that is entirely alright. In a controlled setting it is not a bad idea to give a student better knowledge of the affects of this curse.
Have you ever had the little nagging voice in the back of your mind? A very similar experience will be felt with this curse, except the little nagging voice will not be so little. You will feel forced, compelled, driven to do as commanded. But fight it you can. Here is a letter written by Sir Wilhem Blunt to his brother in Glasgow.
Oy, this morn I was duped by that dame Maddy O�Riley. An evil lass she is. She did rightly put that Imperius Curse on me. Tried to force me into wedding her. But stronger than that am I. I cringed and yelled, but nay would I say, �I do�. Can you believe that witch.
CHAPTER 12: CRUCIATUS
Crucio, latin for torture or torment, does just as it suggests, causes extreme pain for the person cursed by it. Crucio is the second worst curse one could perform. As before stated, a spider is best used to practice this curse. Though I do not see why anyone would ever use it.
I personally have been hit with this curse and can assure you that even writing about it reminds me of the pain. How can I best explain it. Imagine every bone is your body being set ablaze, broken, twisted, and crushed. Your skin feels like it has a thousand knives tearing into it. It is beyond pain, and I do not slight any witch or wizard who passes out from it.
CHAPTER 13: AVADA KEDAVRA
The most terrible curse one could ever perform. Unfortunately, it may be necessary for some. Thankfully I have never had to perform it. Avada Kedavra is the killing curse. The dark wizard Lord Voldemort has undoubtedly used this curse many times.
Killing a person takes a part of one�s soul. I will never understand how it can be used so freely by some. When performed correctly a flash of green light erupts from the wand and speeds towards its victim. What does it feel like? Only those who have died from it know.
There is no spell that will block Avada Kedavra. Another reason that it is so horrible to use. The only known survivor of the curse is Harry Potter. Lord Voldemort tried to kill one-year-old Harry Potter with this curse, but for an unknown reason it backfired and hit Voldemort himself instead. While Voldemort did not die from the curse, neither did Harry Potter. And as stated, is the only known survivor of this fatal curse.
The final section of your charm studies will deal with non-wand work. Highly advanced it is important to learn in the instance that your wand is unavailable for use. Complex charms are nearly impossible to do without a wand, but the more simple ones aren�t.
CHAPTER 14: CHANGING COLORS
I have chosen to start with colors because they are the easiest to change. Color is based on our perception of the world around us. Thus making it easy to manipulate. I personally see different colors in each eye. That is how I mean that color is all perception.
Envision the color changing. Just as you would in transfiguration. If you can believe that the color is brown and not green, then that is what it will be. You hold the power within you.
CHAPTER 15: STARTING FIRES
Lighting fires with your mind is not easy to do. This is not even what I am asking of you. To start a fire with a wand, you should be more than adept at using the spell Inflammare or Incendio.
Now, to perform this same spell without your wand it will be done in the same fashion. Your hand becomes your wand, just as it will for all of these spells. Swish your hand like you would if you were swishing your wand. Do not flick though, that is unnecessary.
This will take much practice. Begin with saying the charm as you wave your hand. YOU MUST FOCUS. It also helps to envision what you are charming as actually being on fire. Remember that seeing is believing, especially in our world. Muggles may have something else to say on the matter.
This takes intense energy, and I�ve no doubt that each of these spells will take you weeks to learn. Perhaps months to master.
CHAPTER 16: AUTOMATIC WRITING
There are different forms of automatic writing. In divination, automatic writing is used as a form of communication for spirits. For charm purposes, automatic writing is bewitching a quill to write without its owner making the motions.
Any who have seen Rita Skeeter work know that she has her own set of bewitched quills. Each quill has a part of its owner inscribed within it. It allows you to work and speak without having to waste time taking notes. Though I do wish to stress the importance of taking notes longhand.
To bewitch your quill to write automatically first place the tip of it to your temple. Clear your mind of all thoughts, this is important. Allow the quill to absorb the essence of who you are. At this point, the quill is now an offshoot of you. For it to write automatically, pinch your thumb and index finger together and run it down the spine of the quill.
All you must do is write one word and the rest will follow. Note: Instructors are able to check and see if your work was done this way, so do make sure that they haven�t placed restrictions on using this form of writing.
CHAPTER 17: OPENING/CLOSING DOORS/WINDOWS
What I find most amusing about this charm is that muggles have figured out how to do it. Yet they have it placed in a fantasy context as a television show. It amazes me how dense they truly are.
Opening and closing objects with a wave of your hand is something most witches and wizards look forward to learning. You have, unfortunately, been forced to wait this long because of the complexity of doing such a charm.
You must take into account the air in front of whatever you are intending upon opening or closing. The air around you is living and actually primarily made up of minute sized creatures called Oxynoids. Oxynoids are very proud creatures that don�t like being told what to do.
If you are clever, you will see what I am hinting towards. To make things open and close you must request that they do so. In essence, you are not even really doing the opening and closing. Within your mind, because Oxynoids do not speak any oral language, you must ask these creatures to do so for you.
The key is RESPECT. Ask politely and you will be rewarded.
CHAPTER 18: MAKING FOOD APPEAR
I�m sure you have seen your instructors and even parents make food appear from what seems as nowhere. This is half true. The food that they summon is actually in their possession. That is, you can�t summon what you don�t have.
Read what one wizard, Bruno of Bungslow, wrote about sudden appearance of food. From what we know, he is the first wizard in history to make food appear without use of his wand.
June 7, 1589
Alas, I fear I mighte perish. It hath beene fore rises of the sun since my last meal hath foundeth me. I do worry that none knoweth whereth I am. Pray tomorrow foode findeth me. If only I hath knoweth what hath befallen my wand. Thus I would summon myself some dear foode.
June 8, 1589
A most glorious miracle hath befallen me. Today as I lieth thinking of tender morsels of succulent meate, a plate fulleth of deere foundeth me. I ate until I feared I would be destroyed. I rejoice in this magic.
Bruno may not have known at the time, but the food that appeared was done by his own powers. Some of you may notice that when you wanted something badly enough it would come to you. At the edge of death, Bruno desired nothing more than food to sustain him.
The key to summoning food is to focus all your mental energy. Hand waving makes no difference. Some clap, some just raise their hands, others prefer to be more dramatic.
CHAPTER 19: BEDDING
Just as you must have the food you summon in your possession somewhere, you must also own the bedding. There are times that a witch or wizard finds oneself, as muggles would say, �up a stream without a paddle.� There is nothing worse than being forced to camp without proper bedding.
Once again, hand movements mean nothing. Envision the needed/wanted bedding before you. This is slightly more challenging then the other non-wand spells you learn this year. Mainly because bedding is larger and heavier.
CHAPTER 20: CHANGING LIQUIDS
No we aren�t working on getting you water anymore. At this point you are a bit more mature and should be able to handle the responsibility that comes with learning how to bring yourself alcohol.
This charm works very similarly to the summoning of food charm. Hand motions don�t matter. Focus on changing the makeup of the liquid. If you have nothing in your glass, that is the easiest to work with. Envision butterbeer being there, or water being there. Whichever drink you prefer.
For those of you continuing your education I hope you will purchase my furthered education books, due out this fall. I have two coming. One is entitled Spells in Sorcery: The Learned Witch and Wizard, 3 galleons, 12 knuts. The second is entitled Advanced Magic: Charms and Spells for the Elitist, 5 galleons, 15 knuts. Of course, mention my books and you will all receive a twenty percent discount. Good luck and thank you all!