Most studies of potions bypass poisons. No matter what spin is placed on
it, poisonous potions need to be studied. Ignorance is the downfall of any
society. To not educate oneself on potions of a poisonous nature is to
lower oneself to the level of a muggle. Muggles spend their entire
existence denying the reality that is around them. Clearly by handling
this book, you desire more of yourself. You have chosen to study a subject
so deadly, and yet so fascinating. Poisonous Potions is meant for those of
you with the wits to handle it. There is little doubt that if you are
reading this today, that you are prepared to crawl into the recesses of
death. To stare into the black whirlwind of a potion, brimming with danger
and excitement, and to then stand triumphant. One step further towards a
greatness many of your colleagues will never know.
Before our headlong journey into poisons and their application to potions
begins, other, important matters must be discussed. Primarily, the methods
by which poisons operate. There are four methods through which a poisonous
potion, and all potions for that matter, can enter into a person�s body.
The first method is Absorption. Absorbed potions, also known as contact
poisons, enter the body via the skin or other external membranes. The most
common contact poisons are powders, thick liquids, ointments or gels.
These contact poisons can be applied to numerous types of surfaces, skin,
handles, doors, weapons, furniture, and so on.
The second method is Ingestion. Ingested poisons are, as it sounds,
ingested into the body. The main two avenues for such poisons are through
foods or liquids. Imagine how easy it would be for someone to create a
poisonous solution and mix it in with a Red Current Rum. Generally
tasteless and odorless, they are undetectable to human senses.
The third method is Inhalation. Inhaled poisons are airborne toxins that
enter the body via the respiratory system. With each breath you take,
numerous chemicals and bacteria enter your body. These airborne toxins can
be concealed in multiple fashions. Some are readily airborne, such as a
disease is carried through the air by a cough or sneeze. Others are hidden
within compartments, entering the atmosphere only when the compartment is
opened.
The fourth method, and perhaps deadliest, is Intravenous. This is when a
poison is administered directly into a person�s vein, directly into the
blood stream. This method is also known as mainlining. Intravenously
administering a poison is not an easy approach. There are few people that
are so daft as to allow a stranger, or a peer, to inject a poison directly
into their bloodstream. If it were to happen, however, it would be
extremely deadly.
Poisonous potions are separated into distinct categories. Each categories
is identified by the incubation period and level of toxicity. An
incubation period is the time from which a poison first appears in your
body to the time where the poison makes its presence known and first
symptoms are seen. Incubation periods can range anywhere from several
minutes to several weeks. The toxicity of a plant or potion is determined
by the amount of damage it can do. There are three levels of Toxicity that
apply to plants, and therefore poisonous potions: Nontoxic, Toxic or
Potentially Toxic, and Lethal.
Nontoxic plants are harmless to users. Potions created with such plants
are safe to drink in any dose. However, when Nontoxic plants are combined
with Toxic or Lethal plants, the effects are generally deadly.
Toxic or Potentially Toxic plants should be considered with caution. There
are a wide variety of substances that cause ill effects to various organs.
Toxicity can range from mild irritation to severe organ damage. Treatment
for this type of poisoning is to rinse the mouth with fluids and then call
your nearest Magical Poison Control Center.
The third group is that which is Lethal. These plants range from Monkshood
and Wolfbane, to plants yet to be discovered by traveling witches and
wizards. Their effects can be deadly, and generally are. When used in
potions, they must be prepared in precise manners.
Now that your basic education of poisons is complete, it is time to begin.
Poisonous potion will be dangerous. Those of you that are fools should be
wary. There are many plants that can cause instantaneous death by a simple
touch. The following potions will be broken down according to the
following information:
Ingredients
Brewing Directions
Effects
Incubation Period
Level of Toxicity
Antidote (if available)
Amber Death
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Ambrok Draft
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Black-Honey Brimstone
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Bone of Earth Solution
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Camasia
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Cathaway Serum
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Decessitium
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Defunctus Nati
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Dedundrite
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Devil�s Brew
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Hororeur Draft
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Ivory Ale
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Mors Mortis Potion
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Mortuus Draft
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Naytales Serum
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Obiit Draft
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Obitus Solution
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Oblibane
Ingredients:
Brewing Directions: Collect Lovage Petals at full bloom,
the greater the bloom, the greater the potency of potion. Add five petals to the potion. Petals
will soon swirl in potion, collecting at specific points in cauldron. End
result will resemble a star. Now add shredded Monkshood. Sprinkling the
shreddings in the center of the star. Petals will begin to swell. In two
hours, petals will reach a radius of one foot. Add ground Buckeye leaf,
spreading the grounds evenly about the potion. The petals will now return
to normal size. When they have, add an infusion of wormwood. Potion will
simmer and bubble violently. In thirty minutes the potion will be
complete.
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Ingredients:
Brewing Directions: Potion should be brewed in complete
isolation from any sensory input. Begin the potion by boiling the leaves
of a Calla plant. Once the leaves have completely dissolved (takes
approximately eighteen hours), add the Cicely bulb. The liquid in the
potion will be completely absorbed by the Cicely bulb. Before the liquid
is completely drained add the Poison Sumac Juice. There should be
approximately 3 ounces of sumac juice in the potion. When the Cicely bulb
explodes, between two and three hours, add the Portulaca root. The pieces
of Cicely bulb and portulaca root will begin to merge into one. Before
this is complete, waiting a minimum of one half hour, add the Celandine
Earth. Celandine Earth is the soil the celandine herb was grown in. Wait
approximately sixteen hours until the potion is completely soluble again.
The potion need not cool before using.
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Pesatago Potion
Ingredients:
Brewing Directions: Horse Chestnut and Knotgrass Joint
should be brought to a boil together. Add the horseradish and wait six hours. The potion will
coagulate into thick, lumpy globs. Carefully add shredded Bouncing Bulbs.
Mix the shreds into the thickened potion until it, once again, becomes
soup-like. Then add the Clary. The Clary will turn the potion a dark
purple in one day�s time. Wait four hours after initial purpling to use
potion.
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Profendus Solution
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Scorpion Venom
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Stone Glow
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Unos Blood
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Yetijuice
Ingredients:
Brewing Directions:
Effects:
Incubation Period:
Level of Toxicity:
Antidote:
Bracken Fern Sap
Hemlock
Balm Leaves
Animal Ingested Catnip
Geranium
Venomous Tentacula
Begin potion with six ounces of
Venomous Tentacula
venom. Take care ascertaining the venom. Allow the venom to reach a
temperature of seventy-one degrees (must be precise!). Next add two balm
leaves with the sap of a bracken fern. Step back from the potion as a
large spout of potion will erupt upwards. There is a chance that the spray
will fall upon areas outside the cauldron. Do not allow any of this
solution to touch exposed skin. Catnip from the digestive track of any
animal species must be added to the potion once the spout has subsided.
The potion will now need to settle, off the flame, for seventy minutes. An
entire geranium herb must now be added. Immediately return the potion to a
low flame and allow it to simmer for thirty minutes. The last ingredient,
Hemlock, must now be added. Best to use a transport charm to move the
hemlock plant into the potion, as the potion will spittle outwards.
Collect a small sample of the potion once it has settled.
Muscle paralysis
Thirty-six hours
Toxic/Potentially Lethal
Muscle Relaxant charms,
Anti-Paralysis potions
Horse Chestnut
Calendula Stems
Leaping Toadstools
Thyme Leaflets
Leaping Toadstools are placed in an
empty cauldron and covered. Place under the limbs of a Drub Bush. In three days bring
cauldron to flame and add six ounces of water and horse chestnut. Remove
cover only to add ingredients and then replace it. Potion will make a loud
hissing noise. Four and a half hours after initial hiss add the Calendula
stems. Stems should be sliced for best effects. Allow potion to return to
boil and then remove cover permanently. Remove from flame. Wait until
potion is room temperature to add Crushed Thyme Leaflets. For best results
use thyme leaflets attained from Jitterly bug. Potion will be prepared in
fourteen days.
Muscle weakness
Less than fifteen hours
Toxic
Firming Charm, Musco-gro
Burdock Spurs
Bubotuber Pus
Hoatzin skin
Doxy Venom
Hoatzin skin must be procured as the
Hoatzin plant begins to take flight, retrieve an ample scraping. Add the Hoatzin skin to the
potion and brew for three weeks. Fresh Bubotuber pus must then be added in
specific amounts. That is, one drop per hour at 3 mg each. After twelve
hours, the potion should begin to thicken. When you are no longer able to
stir the potion, Doxy venom is added. Note: extreme care needs to be
taken when handling Doxy venom. One drop can cause paralysis to affected
area. Add precisely .78 ounces of Doxy venom to the potion. Any more will
cause the potion to explode (a very dangerous situation). Any less than
that will cause the potion to be ineffective. The final ingredient, the
key ingredient, is Burdock Spurs. Burdock spurs naturally cause tumor
growths in eyes. When added to this potion (2 spurs is adequate), the
potion will turn a transparent black. Potion is now finished.
Potion causes blindness, possibly permanent
Three hours
Toxic/Potentially Toxic
Supply kept at all Medical Centers and Poison Control Centers. Seek professional help immediately
Whomping Willow Limb
Abyssinian Shrivelfig
Boneset
Valerian
Bundimun Secretion
Must be made in a cracked cauldron. Begin with a Whomping Willow Limb. Take care when removing the limb. Even an infant
Whomping Willow can cause severe injury. Add the limb whole to the potion. Cover cauldron immediately to prevent scalding from water thrashed from
the cauldron by the limb. In twelve hours the willow limb will be subdued
enough to continue the potion. Remove the lid and add Valerian to the
potion. You will need to observe the solution. Once the Valerian is
added, it will begin to wrap itself around the willow limb. When the
willow limb is completely engulfed by the Valerian, add Abyssinian
Shrivelfig. The Shrivelfig will begin absorbing water. Once the cauldron
is half empty, add the Bundimun secretion. This will cause the Shrivelfig
to stop absorbing water. A peculiar action will not take place. The
Willow limb will begin to thrash until it has forced the Valerian off it.
When the willow limb is free, add the Boneset. It is not uncommon for the
potion to �poof� at this point. Allow to settle for fifteen minutes. When smoke has cleared, that will be a clear liquid, no ingredients will be seen as the potion is capable of being added to any liquid.
Bones crack
Less than twelve hours
Toxic/Potentially Lethal
Skele-gro
Water Hemlock
Caraway Petals
Ginseng
Hops
Spearmint
Ginseng and Hops are added together into the
potion. Not initially begun in a cauldron, rather, begun in a manmade
hole, approximately two feet deep. Allow Ginseng and Hops to remain in
this natural state for one week. After one week, bring Ginseng and Hops
indoors and place within a cauldron. Add spearmint and light a flame
beneath the cauldron with a fire charm. Do not allow potion to ever boil.
As potion begins to perk add Caraway Petals (ground). This will cool the
potion naturally. Remove from flame. Slightly above room temperature, add
water hemlock. Wait five more days and use a lightning charm on the entire
cauldron. This will cause friction within cauldron, providing an electric
current for the potion. Potion must be used within one hour.
Returns someone to a body
Immediate
Toxic (if used by a person not inhabited by someone else)
None
Sacred Datura
Cineraria Twigs
Ginger Snaps
Horehound Roots
Savory
This potion must be made entirely with no water. Burn Savory underneath the cauldron. Within the cauldron will lie the Sacred
Datura and Horehound Roots. This portion of the potion takes approximately
three hours. At which time the Datura and Horehound within the cauldron
will burn into a fine silvery ash. The ash should be removed from the
cauldron and placed into the fire that is burning beneath the cauldron.
Place the Cineraria Twigs and Ginger Snaps into the cauldron. Turn the
flame as high as possible without using magic. Wait twelve hours until the
Cineraria and Ginger has burned. It will be of a soluble powder. When the
powder cools it will be added to the liquid used to transfer the potion.
Dehydration
Forty-eight hours
Toxic
Re-hydration charm, potions
Death Camas
Asphodel
Catnip
Chiedao Root
Boil Chiedao root until the root turn
a dark brown. Add grated Catnip. Bring potion to a simmer. Remove from flame and let cool.
Return to flame and bring to a boil. Add Asphodel. The potion will
immediately desist all activity. Appearing to be dormant, add the Death
Camas. No activity will ensue. Wait ten days and the potion will be
prepared.
Coma
Seven days
Toxic/Potentially Lethal
Awakening Charms (advanced � if used within seven hours)
Silverleaf night shade
Basil Roots
Calla Leaves
Fluxweed
Dittany
Begin the potion by boiling the leaves
of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen
hours), add the Basil roots. Basil roots should shredded and only the
outer peel used. Allow potion to simmer over low flame until a
counter-clockwise movement is noted. Fluxweed, gathered at the full moon,
should be added once the movement begins. The potion will take five hours
to stop cycling and the surface will smooth out, no ripples present. Add
shredded Dittany in 1 gram segments, up to ten grams. The potion will
immediately begin to shimmer. Taking on a look of moonlight on a lake.
Wait no longer and add the Silverleaf Night Shade. Grind the silverleaf to
a fine powder. Over the next sixty minutes add the silverleaf to the
potion. Remove from the fire and allow to sit overnight prior to use.
Loss of speech
Less than one hour
Toxic
Advanced Vox charms
Oleander flower
Geranium leaf
Elecampane
Jimson Weed
Pumpkin Juice
This potion MUST be made under a hood
(an enclosed casing). The pumpkin juice is the only liquid used in this potion. Start with the pumpkin juice and bring it to a slow boil. Flame should be on
low. When the potion finally boils add shredded Jimson Weed. In 30 days,
the potion will turn gray. While waiting for the potion to change colors,
begin a separate cauldron with two ounces of pumpkin juice and ground
Oleander flower, powdered Geranium leaf, and Elecampane. This should be
placed on a high flame for fifteen days. The first seven days requires the
second cauldron to be in direct sunlight. The last eight days requires
complete darkness. Place both cauldrons under the hood at this point. At
end of fifteen days, add the solution in this cauldron to the cauldron
containing the Jimson weed. Step back quickly and close the hood. The
potion will begin to hiss and a puke colored mist will form around the
cauldron. You must wait until the mist is COMPLETELY dissolved. Takes
approximately four days. Potion is then ready for use.
Brain damage
Two days
Toxic/Potentially Lethal
No antidote
Belladonna Berries
Sage Oil
Poison Sumac Bark
Sandbur Spine
Cineria Root
Eye of Newt
Cracus Juice
Eye of Newt must be harvested at the
third full moon of the Zodiac lunar cycle. Place the eye of newt into an empty cauldron.
Separately boil Cineria root with the juice of a Cracus bird. When that
solution turns to a blood red add it to the cauldron. Next skin a six inch
thick piece of Poison Sumac Bark. Add skins to the potion. Potion must
now sit, upon a 120 degree fire, until the next �Blood� moon. When the
�Blood� moon is at its peak, Belladonna berries must be added to the
potion. Add these berries whole (maximum three). When the moon has set
and before the sun begins to rise, the Sandbur Spine must be added. When
harvesting the Sandbur, you need only take the pointed spine of a bur. One
sandbur spine is all that is necessary to complete this potion. Though to
ensure efficacy of potion more may be added. The tip (s) of the Sandbur
Spine is placed into sage oil. Do not completely saturate the Sandbur
Spine, half of an inch dip is maximum. Potion will be complete in three
hours.
Devil�s Brew causes instantaneous death to its drinker.
Additional Sandbur spines ensure potency of brew
Less than 5 minutes
Lethal
None
Immature Mandrake
Mature Mandrake
Alihotsy Leaves
Coriander Seeds
Use of ear muffs when adding mandrake
is imperative. Allow Mature Mandrake to eat Alihotsy leaves. In six hours the leaves
should be digested and the mature mandrake should be added to a boiling
cauldron. Splashing may occur so be careful. In three days add the
Immature Mandrake (already dead). The mature mandrake will eat the
immature mandrake. When one mandrake remains add the coriander seeds.
Potion will boil violently and then settle. Wait one week and then potion
may be taken
Mandrake � severe hallucinations
Less than forty hours
Toxic
Anti-hallucinatory charm - potion
Blue Flax
Caraway branch
Flutterby Bush
Nettles
Blue Flax must be collected at the
Blue moon. Can be preserved for up to two years afterwards. Grind the Blue Flax until it is
coarse. Do not grind it to a powder. Set the potion to a boil and once
that has been attained, add the Blue Flax. The potion will turn yellow in
five days. Caraway branch must now be added. Use a severing charm to
break the branch into six pieces. Add one piece every hour. The potion
will turn blue forty-five after adding the final piece. Nettles must then
be added individually, up to a total of five (four is an allowable number
also). The final ingredient is the Flutterby Bush. Do not add an entire
bush. One three-inch twig is sufficient. In one day�s time the potion
will be prepared.
Increased Salivation
Six hours
Toxic
Drying charms, Draggen Pills
Castor Bean
Basil Root
Belladonna
Bundimun Secretion
Peppermint Grains
Bundimun Secretion is the base liquid
for this brew. Use a magical flame to maintain the continuous boil that must be present. Castor bean is the first ingredient. Using a Burning spell and hovering charm set the Castor bean ablaze directly above the cauldron. As so the ashes will
drop into the potion. Repeat this action with Basil Root, Belladonna, and
Peppermint Grains. Once each ingredient has been burned and their
respective ashes dropped into the cauldron, store the potion in a moist
place for three months. When a rank odor is noticed, the potion is
complete.
Necrotizing fasciitis (decaying flesh)
Seven days
Toxic/Potentially Lethal
Flesh growth potion
Bouncing Bet
Balm Beets
Calla Leaves
Fennel
Pennyroyal Seeds
At no point in this potion may actual
flesh touch an ingredient. Best results come from using a wand to add ingredients. Begin
the potion by boiling the leaves of a Calla plant. Once the leaves have
completely dissolved (takes approximately eighteen hours), add the Fennel.
Once in the potion, the Fennel will turn the solution into a green color.
Wait fifty-five minutes and add Pennyroyal seeds. Add no more than
twenty seeds. Seeds should be allowed to remain at the top of the surface.
Therefore, do not stir the potion as you are putting the seeds in. When
the seeds begin to bob up and down, add the Bouncing bet and sliced Balm
beets. The bouncing bet will be heard banging off the sides of the
cauldron. Wait until the potion runs silent before using.
Loss of tactile senses
Less than one hour
Toxic
Flesh eating slugs added to potion reverse effect
Aconite
Bitters
Caraway Seed
Chiedao
Bitters and Caraway are used to begin
this potion. Slowly
boiled for one month, the potion must be constantly above a 99 degree
flame. At the end of one month�s time, add the Caraway seed. The cauldron
will start to shake violently, almost appearing to be heaving. Add the
Chiedao once the cauldron settles. Allow the potion to burn 97% of its
water off. Remove from flame when there is enough potion for one vial.
Death due to sudden cardiac arrhythmia
Less than fifteen minutes
Lethal
None
Thorn apple
Calla
Celandine
Puffapod Seeds (not yet flowered)
Rosemary
Begin the potion by boiling the leaves of a
Calla plant. Once the leaves have completely dissolved (takes
approximately eighteen hours), add the Celandine. The Celandine is most
potent when chopped and singed slightly. The potion will boil momentarily.
You must add the Rosemary now. The surface of the potion will erupt with
a small flame. This flame takes approximately seven days to subside. When
it does, add the Puffapod seeds. The seeds should be de-shelled and then
ground. Excluding the shell, add the grounds to the potion. It will turn
dark red. Thorn apple is then added, turning the potion blue in less than
one hour. Potion must be drunk while still hot.
Loss of gustatory senses
Less than eighteen hours
Toxic
Burn healing paste, Anti-burn potion
Eagle Fern
Calla Leaves
Daisy Roots
Parsley Roots
Begin the potion by boiling the leaves
of a Calla plant. Once the leaves have completely dissolved (takes
approximately eighteen hours), add the Daisy roots. The roots should be
shredded and then chopped again. Remove from the flame for two hours.
Place back upon the flame. Cast a silencing charm on the cauldron and
potion. Add the Eagle Fern, whole. Allow potion to bubble and then remove
the silencing charm. Finally add the Parsley Roots, these should be ground
to small chunks. The cauldron will shake within three days. When this
occurs remove the cauldron from the fire and wait until it cools to use.
Deafness
Six hours
Toxic
Hearing Potion
Lovage Petal
Wormwood Infusion
Buckeye Leaf
Monkshood
Inflammation of joints
One hour
Toxic
Anti-inflammatory serum
Oriundus Peritus
Poison Sumac Juice
Calla Leaves
Celandine Earth
Cicely Bulb
Portulaca Root
Loss of olfactory senses
Less than eighteen hours
Toxic
Add nasal hair of afflicted person to potion
Horse chestnut
Bouncing Bulbs
Clary
Horseradish
Knotgrass Joints
Staggering gait
Less than three hours
Toxic
Straightening Charms, Normalcy Potion
Rhododendron
Celandine
Gillyweed
Saffron
Boiled Saffron is initially placed in
five ounces of water, brought to a boil and then removed. The empty cauldron (containing only
water) is placed on a high fire. Gillyweed is added and the potion not
brought to a boil. Flame is reduced when you see bubbles appearing. Add
15 mg of Celandine to the potion. Now brought to boil, flame increased.
Saffron is packed with Rhododendron and placed back into the boiling
potion. Allow the potion to boil under direct sunlight for seven hours.
When the sun sets remove the cauldron from the flame, allow it to cool
under moonlight before use.
Paralysis
Within two hours
Toxic
Anti-paralysis potion, muscle relaxant charms helpful
Scorpion Tail
Nightshade
Horehound Hairs
Tree Tobacco
Water from Bogs of Traty
Nightshade must be collected at the midnight
hour. For best results, collect at exactly 12:00:00. Collection need only
be of stalk. Slice stalk and add to water that is collected from the bogs
of Traty. Boil potion for seven days. Add tail from live scorpion. Note: Take care with scorpion tail, very poisonous. Grind scorpion tail and
add fragments. Add three leaves from Tree Tobacco. Leaves may be whole or
ground. No difference in efficacy of potion. In approximately two hours,
the potion will turn a rich brown. Add three Horehound hairs. The hairs
must be specially prepared prior to adding to potion. Take the three hairs
and braid them around each other. Seal each end with a sealing charm. Now
add the hairs. Potion will be complete in fifteen minutes.
Seizures
Five days
Toxic/Potentially Lethal
Anti-seizure charms. Recommend seeking emergency care
Baneberry
Celandine Roots
Chiedao
Devil's Snare
Lovage Stalk
Marjoram Pistil
Grind baneberry with celandine roots
and bake over a soft>fire. When crisped add to the potion. In 45 minutes add chopped Marjoram
pistil. Potion will now take three hours to come to a boil. Steam will
protrude, along with a foul odor. When that occurs add the Lovage stalk.
The stalk should be chopped in 10 mm intervals. Drop into the potion
evenly. The Lovage will destroy the odor and turn the potion clear.
Chiedao should now be added. The Chiedao should be dropped in whole.
Again an odor will be emitted, though not as foul as earlier. In four
hours, the potion will turn green. Add ONE link of Devil�s Snare, approximately two feet in lengths. When complete, the potion will
evaporate, leaving behind a small piece of Devil�s snare. This piece of
devil�s snare will be approximately two inches long. It is to be placed in
the food of the intended victim.
Severe Cramping
Eighteen hours
Toxic
Anti-cramp serums, Muscle relaxing charms
Unicorn Blood
Not a true �Potion� must is extremely
important. Simply to
use the Unos Blood �potion�, one must drink the blood of a Unicorn. The
Unicorn must be killed by he/she that is to partake of its blood.
Keeps you alive even an inch from death
Immediate � Circulates through body in one month.
Toxic/Potentially Lethal (if used when not near death)
None
Silverleaf Night Shade
Calla Leaves
Lavender Petals
Spikenard Tips
Tansy
Lavender Petals should be scattered
into a dormant potion. No limit on how many petals need be used. Light a fire under the cauldron
and bring to a boil. Add Tansy and allow to boil for three hours. Remove
from flame and add Spikenard Tips. Spikenard should enter the potion by
piercing the surface of the potion with their tips. Allow all Spikenard
tips to settle to bottom of cauldron, this should take thirty minutes.
Ground Calla leaves are added once the Spikenard reaches the bottom. The
Calla leaves will cover the surface of the potion, hiding the liquid from
sight. When coverage is complete, add the Silverleaf night shade. The
night shade will force the Calla to scatter. Potion should be placed back
on the fire and brought to a boil once more. Once boiling, remove the
cauldron from the flame and allow potion to cool. Potion will be ready in
one day.
Severe abdominal pains
Twenty-four hours
Toxic
Muscle Relaxant Charm � potion, anti-inflammatory charm