Moste Potente Potions

Most studies of potions bypass poisons. No matter what spin is placed on it, poisonous potions need to be studied. Ignorance is the downfall of any society. To not educate oneself on potions of a poisonous nature is to lower oneself to the level of a muggle. Muggles spend their entire existence denying the reality that is around them. Clearly by handling this book, you desire more of yourself. You have chosen to study a subject so deadly, and yet so fascinating. Poisonous Potions is meant for those of you with the wits to handle it. There is little doubt that if you are reading this today, that you are prepared to crawl into the recesses of death. To stare into the black whirlwind of a potion, brimming with danger and excitement, and to then stand triumphant. One step further towards a greatness many of your colleagues will never know.

Before our headlong journey into poisons and their application to potions begins, other, important matters must be discussed. Primarily, the methods by which poisons operate. There are four methods through which a poisonous potion, and all potions for that matter, can enter into a person�s body.

The first method is Absorption. Absorbed potions, also known as contact poisons, enter the body via the skin or other external membranes. The most common contact poisons are powders, thick liquids, ointments or gels. These contact poisons can be applied to numerous types of surfaces, skin, handles, doors, weapons, furniture, and so on.

The second method is Ingestion. Ingested poisons are, as it sounds, ingested into the body. The main two avenues for such poisons are through foods or liquids. Imagine how easy it would be for someone to create a poisonous solution and mix it in with a Red Current Rum. Generally tasteless and odorless, they are undetectable to human senses.

The third method is Inhalation. Inhaled poisons are airborne toxins that enter the body via the respiratory system. With each breath you take, numerous chemicals and bacteria enter your body. These airborne toxins can be concealed in multiple fashions. Some are readily airborne, such as a disease is carried through the air by a cough or sneeze. Others are hidden within compartments, entering the atmosphere only when the compartment is opened.

The fourth method, and perhaps deadliest, is Intravenous. This is when a poison is administered directly into a person�s vein, directly into the blood stream. This method is also known as mainlining. Intravenously administering a poison is not an easy approach. There are few people that are so daft as to allow a stranger, or a peer, to inject a poison directly into their bloodstream. If it were to happen, however, it would be extremely deadly.

Poisonous potions are separated into distinct categories. Each categories is identified by the incubation period and level of toxicity. An incubation period is the time from which a poison first appears in your body to the time where the poison makes its presence known and first symptoms are seen. Incubation periods can range anywhere from several minutes to several weeks. The toxicity of a plant or potion is determined by the amount of damage it can do. There are three levels of Toxicity that apply to plants, and therefore poisonous potions: Nontoxic, Toxic or Potentially Toxic, and Lethal.

Nontoxic plants are harmless to users. Potions created with such plants are safe to drink in any dose. However, when Nontoxic plants are combined with Toxic or Lethal plants, the effects are generally deadly.

Toxic or Potentially Toxic plants should be considered with caution. There are a wide variety of substances that cause ill effects to various organs. Toxicity can range from mild irritation to severe organ damage. Treatment for this type of poisoning is to rinse the mouth with fluids and then call your nearest Magical Poison Control Center.

The third group is that which is Lethal. These plants range from Monkshood and Wolfbane, to plants yet to be discovered by traveling witches and wizards. Their effects can be deadly, and generally are. When used in potions, they must be prepared in precise manners.

Now that your basic education of poisons is complete, it is time to begin. Poisonous potion will be dangerous. Those of you that are fools should be wary. There are many plants that can cause instantaneous death by a simple touch. The following potions will be broken down according to the following information:

Ingredients

Brewing Directions

Effects

Incubation Period

Level of Toxicity

Antidote (if available)

Amber Death

Ingredients:
Bracken Fern Sap
Hemlock
Balm Leaves
Animal Ingested Catnip
Geranium
Venomous Tentacula

Brewing Directions:
Begin potion with six ounces of Venomous Tentacula venom. Take care ascertaining the venom. Allow the venom to reach a temperature of seventy-one degrees (must be precise!). Next add two balm leaves with the sap of a bracken fern. Step back from the potion as a large spout of potion will erupt upwards. There is a chance that the spray will fall upon areas outside the cauldron. Do not allow any of this solution to touch exposed skin. Catnip from the digestive track of any animal species must be added to the potion once the spout has subsided. The potion will now need to settle, off the flame, for seventy minutes. An entire geranium herb must now be added. Immediately return the potion to a low flame and allow it to simmer for thirty minutes. The last ingredient, Hemlock, must now be added. Best to use a transport charm to move the hemlock plant into the potion, as the potion will spittle outwards. Collect a small sample of the potion once it has settled.

Effects:
Muscle paralysis

Incubation Period:
Thirty-six hours

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
Muscle Relaxant charms, Anti-Paralysis potions

Ambrok Draft

Ingredients:
Horse Chestnut
Calendula Stems
Leaping Toadstools
Thyme Leaflets

Brewing Directions:
Leaping Toadstools are placed in an empty cauldron and covered. Place under the limbs of a Drub Bush. In three days bring cauldron to flame and add six ounces of water and horse chestnut. Remove cover only to add ingredients and then replace it. Potion will make a loud hissing noise. Four and a half hours after initial hiss add the Calendula stems. Stems should be sliced for best effects. Allow potion to return to boil and then remove cover permanently. Remove from flame. Wait until potion is room temperature to add Crushed Thyme Leaflets. For best results use thyme leaflets attained from Jitterly bug. Potion will be prepared in fourteen days.

Effects:
Muscle weakness

Incubation Period:
Less than fifteen hours

Level of Toxicity:
Toxic

Antidote:
Firming Charm, Musco-gro

Black-Honey Brimstone

Ingredients:
Burdock Spurs
Bubotuber Pus
Hoatzin skin
Doxy Venom

Brewing Directions:
Hoatzin skin must be procured as the Hoatzin plant begins to take flight, retrieve an ample scraping. Add the Hoatzin skin to the potion and brew for three weeks. Fresh Bubotuber pus must then be added in specific amounts. That is, one drop per hour at 3 mg each. After twelve hours, the potion should begin to thicken. When you are no longer able to stir the potion, Doxy venom is added. Note: extreme care needs to be taken when handling Doxy venom. One drop can cause paralysis to affected area. Add precisely .78 ounces of Doxy venom to the potion. Any more will cause the potion to explode (a very dangerous situation). Any less than that will cause the potion to be ineffective. The final ingredient, the key ingredient, is Burdock Spurs. Burdock spurs naturally cause tumor growths in eyes. When added to this potion (2 spurs is adequate), the potion will turn a transparent black. Potion is now finished.

Effects:
Potion causes blindness, possibly permanent

Incubation Period:
Three hours

Level of Toxicity:
Toxic/Potentially Toxic

Antidote:
Supply kept at all Medical Centers and Poison Control Centers. Seek professional help immediately

Bone of Earth Solution

Ingredients:
Whomping Willow Limb
Abyssinian Shrivelfig
Boneset
Valerian
Bundimun Secretion

Brewing Directions:
Must be made in a cracked cauldron. Begin with a Whomping Willow Limb. Take care when removing the limb. Even an infant Whomping Willow can cause severe injury. Add the limb whole to the potion. Cover cauldron immediately to prevent scalding from water thrashed from the cauldron by the limb. In twelve hours the willow limb will be subdued enough to continue the potion. Remove the lid and add Valerian to the potion. You will need to observe the solution. Once the Valerian is added, it will begin to wrap itself around the willow limb. When the willow limb is completely engulfed by the Valerian, add Abyssinian Shrivelfig. The Shrivelfig will begin absorbing water. Once the cauldron is half empty, add the Bundimun secretion. This will cause the Shrivelfig to stop absorbing water. A peculiar action will not take place. The Willow limb will begin to thrash until it has forced the Valerian off it. When the willow limb is free, add the Boneset. It is not uncommon for the potion to �poof� at this point. Allow to settle for fifteen minutes. When smoke has cleared, that will be a clear liquid, no ingredients will be seen as the potion is capable of being added to any liquid.

Effects:
Bones crack

Incubation Period:
Less than twelve hours

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
Skele-gro

Camasia

Ingredients:
Water Hemlock
Caraway Petals
Ginseng
Hops
Spearmint

Brewing Directions:
Ginseng and Hops are added together into the potion. Not initially begun in a cauldron, rather, begun in a manmade hole, approximately two feet deep. Allow Ginseng and Hops to remain in this natural state for one week. After one week, bring Ginseng and Hops indoors and place within a cauldron. Add spearmint and light a flame beneath the cauldron with a fire charm. Do not allow potion to ever boil. As potion begins to perk add Caraway Petals (ground). This will cool the potion naturally. Remove from flame. Slightly above room temperature, add water hemlock. Wait five more days and use a lightning charm on the entire cauldron. This will cause friction within cauldron, providing an electric current for the potion. Potion must be used within one hour.

Effects:
Returns someone to a body

Incubation Period:
Immediate

Level of Toxicity:
Toxic (if used by a person not inhabited by someone else)

Antidote:
None

Cathaway Serum

Ingredients:
Sacred Datura
Cineraria Twigs
Ginger Snaps
Horehound Roots
Savory

Brewing Directions:
This potion must be made entirely with no water. Burn Savory underneath the cauldron. Within the cauldron will lie the Sacred Datura and Horehound Roots. This portion of the potion takes approximately three hours. At which time the Datura and Horehound within the cauldron will burn into a fine silvery ash. The ash should be removed from the cauldron and placed into the fire that is burning beneath the cauldron. Place the Cineraria Twigs and Ginger Snaps into the cauldron. Turn the flame as high as possible without using magic. Wait twelve hours until the Cineraria and Ginger has burned. It will be of a soluble powder. When the powder cools it will be added to the liquid used to transfer the potion.

Effects:
Dehydration

Incubation Period:
Forty-eight hours

Level of Toxicity:
Toxic

Antidote:
Re-hydration charm, potions

Decessitium

Ingredients:
Death Camas
Asphodel
Catnip
Chiedao Root

Brewing Directions:
Boil Chiedao root until the root turn a dark brown. Add grated Catnip. Bring potion to a simmer. Remove from flame and let cool. Return to flame and bring to a boil. Add Asphodel. The potion will immediately desist all activity. Appearing to be dormant, add the Death Camas. No activity will ensue. Wait ten days and the potion will be prepared.

Effects:
Coma

Incubation Period:
Seven days

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
Awakening Charms (advanced � if used within seven hours)

Defunctus Nati

Ingredients:
Silverleaf night shade
Basil Roots
Calla Leaves
Fluxweed
Dittany

Brewing Directions:
Begin the potion by boiling the leaves of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen hours), add the Basil roots. Basil roots should shredded and only the outer peel used. Allow potion to simmer over low flame until a counter-clockwise movement is noted. Fluxweed, gathered at the full moon, should be added once the movement begins. The potion will take five hours to stop cycling and the surface will smooth out, no ripples present. Add shredded Dittany in 1 gram segments, up to ten grams. The potion will immediately begin to shimmer. Taking on a look of moonlight on a lake. Wait no longer and add the Silverleaf Night Shade. Grind the silverleaf to a fine powder. Over the next sixty minutes add the silverleaf to the potion. Remove from the fire and allow to sit overnight prior to use.

Effects:
Loss of speech

Incubation Period:
Less than one hour

Level of Toxicity:
Toxic

Antidote:
Advanced Vox charms

Dedundrite

Ingredients:
Oleander flower
Geranium leaf
Elecampane
Jimson Weed
Pumpkin Juice

Brewing Directions:
This potion MUST be made under a hood (an enclosed casing). The pumpkin juice is the only liquid used in this potion. Start with the pumpkin juice and bring it to a slow boil. Flame should be on low. When the potion finally boils add shredded Jimson Weed. In 30 days, the potion will turn gray. While waiting for the potion to change colors, begin a separate cauldron with two ounces of pumpkin juice and ground Oleander flower, powdered Geranium leaf, and Elecampane. This should be placed on a high flame for fifteen days. The first seven days requires the second cauldron to be in direct sunlight. The last eight days requires complete darkness. Place both cauldrons under the hood at this point. At end of fifteen days, add the solution in this cauldron to the cauldron containing the Jimson weed. Step back quickly and close the hood. The potion will begin to hiss and a puke colored mist will form around the cauldron. You must wait until the mist is COMPLETELY dissolved. Takes approximately four days. Potion is then ready for use.

Effects:
Brain damage

Incubation Period:
Two days

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
No antidote

Devil�s Brew

Ingredients:
Belladonna Berries
Sage Oil
Poison Sumac Bark
Sandbur Spine
Cineria Root
Eye of Newt
Cracus Juice

Brewing Directions:
Eye of Newt must be harvested at the third full moon of the Zodiac lunar cycle. Place the eye of newt into an empty cauldron. Separately boil Cineria root with the juice of a Cracus bird. When that solution turns to a blood red add it to the cauldron. Next skin a six inch thick piece of Poison Sumac Bark. Add skins to the potion. Potion must now sit, upon a 120 degree fire, until the next �Blood� moon. When the �Blood� moon is at its peak, Belladonna berries must be added to the potion. Add these berries whole (maximum three). When the moon has set and before the sun begins to rise, the Sandbur Spine must be added. When harvesting the Sandbur, you need only take the pointed spine of a bur. One sandbur spine is all that is necessary to complete this potion. Though to ensure efficacy of potion more may be added. The tip (s) of the Sandbur Spine is placed into sage oil. Do not completely saturate the Sandbur Spine, half of an inch dip is maximum. Potion will be complete in three hours.

Effects:
Devil�s Brew causes instantaneous death to its drinker. Additional Sandbur spines ensure potency of brew

Incubation Period:
Less than 5 minutes

Level of Toxicity:
Lethal

Antidote:
None

Hororeur Draft

Ingredients:
Immature Mandrake
Mature Mandrake
Alihotsy Leaves
Coriander Seeds

Brewing Directions:
Use of ear muffs when adding mandrake is imperative. Allow Mature Mandrake to eat Alihotsy leaves. In six hours the leaves should be digested and the mature mandrake should be added to a boiling cauldron. Splashing may occur so be careful. In three days add the Immature Mandrake (already dead). The mature mandrake will eat the immature mandrake. When one mandrake remains add the coriander seeds. Potion will boil violently and then settle. Wait one week and then potion may be taken

Effects:
Mandrake � severe hallucinations

Incubation Period:
Less than forty hours

Level of Toxicity:
Toxic

Antidote:
Anti-hallucinatory charm - potion

Ivory Ale

Ingredients:
Blue Flax
Caraway branch
Flutterby Bush
Nettles

Brewing Directions:
Blue Flax must be collected at the Blue moon. Can be preserved for up to two years afterwards. Grind the Blue Flax until it is coarse. Do not grind it to a powder. Set the potion to a boil and once that has been attained, add the Blue Flax. The potion will turn yellow in five days. Caraway branch must now be added. Use a severing charm to break the branch into six pieces. Add one piece every hour. The potion will turn blue forty-five after adding the final piece. Nettles must then be added individually, up to a total of five (four is an allowable number also). The final ingredient is the Flutterby Bush. Do not add an entire bush. One three-inch twig is sufficient. In one day�s time the potion will be prepared.

Effects:
Increased Salivation

Incubation Period:
Six hours

Level of Toxicity:
Toxic

Antidote:
Drying charms, Draggen Pills

Mors Mortis Potion

Ingredients:
Castor Bean
Basil Root
Belladonna
Bundimun Secretion
Peppermint Grains

Brewing Directions:
Bundimun Secretion is the base liquid for this brew. Use a magical flame to maintain the continuous boil that must be present. Castor bean is the first ingredient. Using a Burning spell and hovering charm set the Castor bean ablaze directly above the cauldron. As so the ashes will drop into the potion. Repeat this action with Basil Root, Belladonna, and Peppermint Grains. Once each ingredient has been burned and their respective ashes dropped into the cauldron, store the potion in a moist place for three months. When a rank odor is noticed, the potion is complete.

Effects:
Necrotizing fasciitis (decaying flesh)

Incubation Period:
Seven days

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
Flesh growth potion

Mortuus Draft

Ingredients:
Bouncing Bet
Balm Beets
Calla Leaves
Fennel
Pennyroyal Seeds

Brewing Directions:
At no point in this potion may actual flesh touch an ingredient. Best results come from using a wand to add ingredients. Begin the potion by boiling the leaves of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen hours), add the Fennel. Once in the potion, the Fennel will turn the solution into a green color. Wait fifty-five minutes and add Pennyroyal seeds. Add no more than twenty seeds. Seeds should be allowed to remain at the top of the surface. Therefore, do not stir the potion as you are putting the seeds in. When the seeds begin to bob up and down, add the Bouncing bet and sliced Balm beets. The bouncing bet will be heard banging off the sides of the cauldron. Wait until the potion runs silent before using.

Effects:
Loss of tactile senses

Incubation Period:
Less than one hour

Level of Toxicity:
Toxic

Antidote:
Flesh eating slugs added to potion reverse effect

Naytales Serum

Ingredients:
Aconite
Bitters
Caraway Seed
Chiedao

Brewing Directions:
Bitters and Caraway are used to begin this potion. Slowly boiled for one month, the potion must be constantly above a 99 degree flame. At the end of one month�s time, add the Caraway seed. The cauldron will start to shake violently, almost appearing to be heaving. Add the Chiedao once the cauldron settles. Allow the potion to burn 97% of its water off. Remove from flame when there is enough potion for one vial.

Effects:
Death due to sudden cardiac arrhythmia

Incubation Period:
Less than fifteen minutes

Level of Toxicity:
Lethal

Antidote:
None

Obiit Draft

Ingredients:
Thorn apple
Calla
Celandine
Puffapod Seeds (not yet flowered)
Rosemary

Brewing Directions:
Begin the potion by boiling the leaves of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen hours), add the Celandine. The Celandine is most potent when chopped and singed slightly. The potion will boil momentarily. You must add the Rosemary now. The surface of the potion will erupt with a small flame. This flame takes approximately seven days to subside. When it does, add the Puffapod seeds. The seeds should be de-shelled and then ground. Excluding the shell, add the grounds to the potion. It will turn dark red. Thorn apple is then added, turning the potion blue in less than one hour. Potion must be drunk while still hot.

Effects:
Loss of gustatory senses

Incubation Period:
Less than eighteen hours

Level of Toxicity:
Toxic

Antidote:
Burn healing paste, Anti-burn potion

Obitus Solution

Ingredients:
Eagle Fern
Calla Leaves
Daisy Roots
Parsley Roots

Brewing Directions:
Begin the potion by boiling the leaves of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen hours), add the Daisy roots. The roots should be shredded and then chopped again. Remove from the flame for two hours. Place back upon the flame. Cast a silencing charm on the cauldron and potion. Add the Eagle Fern, whole. Allow potion to bubble and then remove the silencing charm. Finally add the Parsley Roots, these should be ground to small chunks. The cauldron will shake within three days. When this occurs remove the cauldron from the fire and wait until it cools to use.

Effects:
Deafness

Incubation Period:
Six hours

Level of Toxicity:
Toxic

Antidote:
Hearing Potion

Oblibane

Ingredients:
Lovage Petal
Wormwood Infusion
Buckeye Leaf
Monkshood

Brewing Directions: Collect Lovage Petals at full bloom, the greater the bloom, the greater the potency of potion. Add five petals to the potion. Petals will soon swirl in potion, collecting at specific points in cauldron. End result will resemble a star. Now add shredded Monkshood. Sprinkling the shreddings in the center of the star. Petals will begin to swell. In two hours, petals will reach a radius of one foot. Add ground Buckeye leaf, spreading the grounds evenly about the potion. The petals will now return to normal size. When they have, add an infusion of wormwood. Potion will simmer and bubble violently. In thirty minutes the potion will be complete.

Effects:
Inflammation of joints

Incubation Period:
One hour

Level of Toxicity:
Toxic

Antidote:
Anti-inflammatory serum Oriundus Peritus

Ingredients:
Poison Sumac Juice
Calla Leaves
Celandine Earth
Cicely Bulb
Portulaca Root

Brewing Directions: Potion should be brewed in complete isolation from any sensory input. Begin the potion by boiling the leaves of a Calla plant. Once the leaves have completely dissolved (takes approximately eighteen hours), add the Cicely bulb. The liquid in the potion will be completely absorbed by the Cicely bulb. Before the liquid is completely drained add the Poison Sumac Juice. There should be approximately 3 ounces of sumac juice in the potion. When the Cicely bulb explodes, between two and three hours, add the Portulaca root. The pieces of Cicely bulb and portulaca root will begin to merge into one. Before this is complete, waiting a minimum of one half hour, add the Celandine Earth. Celandine Earth is the soil the celandine herb was grown in. Wait approximately sixteen hours until the potion is completely soluble again. The potion need not cool before using.

Effects:
Loss of olfactory senses

Incubation Period:
Less than eighteen hours

Level of Toxicity:
Toxic

Antidote:
Add nasal hair of afflicted person to potion

Pesatago Potion

Ingredients:
Horse chestnut
Bouncing Bulbs
Clary
Horseradish
Knotgrass Joints

Brewing Directions: Horse Chestnut and Knotgrass Joint should be brought to a boil together. Add the horseradish and wait six hours. The potion will coagulate into thick, lumpy globs. Carefully add shredded Bouncing Bulbs. Mix the shreds into the thickened potion until it, once again, becomes soup-like. Then add the Clary. The Clary will turn the potion a dark purple in one day�s time. Wait four hours after initial purpling to use potion.

Effects:
Staggering gait

Incubation Period:
Less than three hours

Level of Toxicity:
Toxic

Antidote:
Straightening Charms, Normalcy Potion

Profendus Solution

Ingredients:
Rhododendron
Celandine
Gillyweed
Saffron

Brewing Directions:
Boiled Saffron is initially placed in five ounces of water, brought to a boil and then removed. The empty cauldron (containing only water) is placed on a high fire. Gillyweed is added and the potion not brought to a boil. Flame is reduced when you see bubbles appearing. Add 15 mg of Celandine to the potion. Now brought to boil, flame increased. Saffron is packed with Rhododendron and placed back into the boiling potion. Allow the potion to boil under direct sunlight for seven hours. When the sun sets remove the cauldron from the flame, allow it to cool under moonlight before use.

Effects:
Paralysis

Incubation Period:
Within two hours

Level of Toxicity:
Toxic

Antidote:
Anti-paralysis potion, muscle relaxant charms helpful

Scorpion Venom

Ingredients:
Scorpion Tail
Nightshade
Horehound Hairs
Tree Tobacco
Water from Bogs of Traty

Brewing Directions:
Nightshade must be collected at the midnight hour. For best results, collect at exactly 12:00:00. Collection need only be of stalk. Slice stalk and add to water that is collected from the bogs of Traty. Boil potion for seven days. Add tail from live scorpion. Note: Take care with scorpion tail, very poisonous. Grind scorpion tail and add fragments. Add three leaves from Tree Tobacco. Leaves may be whole or ground. No difference in efficacy of potion. In approximately two hours, the potion will turn a rich brown. Add three Horehound hairs. The hairs must be specially prepared prior to adding to potion. Take the three hairs and braid them around each other. Seal each end with a sealing charm. Now add the hairs. Potion will be complete in fifteen minutes.

Effects:
Seizures

Incubation Period:
Five days

Level of Toxicity:
Toxic/Potentially Lethal

Antidote:
Anti-seizure charms. Recommend seeking emergency care

Stone Glow

Ingredients:
Baneberry
Celandine Roots
Chiedao
Devil's Snare
Lovage Stalk
Marjoram Pistil

Brewing Directions:
Grind baneberry with celandine roots and bake over a soft>fire. When crisped add to the potion. In 45 minutes add chopped Marjoram pistil. Potion will now take three hours to come to a boil. Steam will protrude, along with a foul odor. When that occurs add the Lovage stalk. The stalk should be chopped in 10 mm intervals. Drop into the potion evenly. The Lovage will destroy the odor and turn the potion clear. Chiedao should now be added. The Chiedao should be dropped in whole. Again an odor will be emitted, though not as foul as earlier. In four hours, the potion will turn green. Add ONE link of Devil�s Snare, approximately two feet in lengths. When complete, the potion will evaporate, leaving behind a small piece of Devil�s snare. This piece of devil�s snare will be approximately two inches long. It is to be placed in the food of the intended victim.

Effects:
Severe Cramping

Incubation Period:
Eighteen hours

Level of Toxicity:
Toxic

Antidote:
Anti-cramp serums, Muscle relaxing charms

Unos Blood

Ingredients:
Unicorn Blood

Brewing Directions:
Not a true �Potion� must is extremely important. Simply to use the Unos Blood �potion�, one must drink the blood of a Unicorn. The Unicorn must be killed by he/she that is to partake of its blood.

Effects:
Keeps you alive even an inch from death

Incubation Period:
Immediate � Circulates through body in one month.

Level of Toxicity:
Toxic/Potentially Lethal (if used when not near death)

Antidote:
None

Yetijuice

Ingredients:
Silverleaf Night Shade
Calla Leaves
Lavender Petals
Spikenard Tips
Tansy

Brewing Directions:
Lavender Petals should be scattered into a dormant potion. No limit on how many petals need be used. Light a fire under the cauldron and bring to a boil. Add Tansy and allow to boil for three hours. Remove from flame and add Spikenard Tips. Spikenard should enter the potion by piercing the surface of the potion with their tips. Allow all Spikenard tips to settle to bottom of cauldron, this should take thirty minutes. Ground Calla leaves are added once the Spikenard reaches the bottom. The Calla leaves will cover the surface of the potion, hiding the liquid from sight. When coverage is complete, add the Silverleaf night shade. The night shade will force the Calla to scatter. Potion should be placed back on the fire and brought to a boil once more. Once boiling, remove the cauldron from the flame and allow potion to cool. Potion will be ready in one day.

Effects:
Severe abdominal pains

Incubation Period:
Twenty-four hours

Level of Toxicity:
Toxic

Antidote:
Muscle Relaxant Charm � potion, anti-inflammatory charm

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