September 16, 2000: Competition Rules


This will be the basic outline of the competition, but there will be a permanent copy of the rulebook in the JETS LAB, just in case.

MAJOR DAYS:

Game Floor layout:

  1. The area is a 24 by 24 square surrounded by 4 inch diameter PVC pipe.
  2. In the middle of the game area is a long wall that is anywhere between 20 inches and 3 feet. (it looked like 3 feet to me). There are two arches where the robots can move through.
  3. The two control areas in the back are squarish and across from each other. There are two ways to get into them a) go over the seven inch walls or b) go up the incline, which is an eleven degree incline that is 32 in. by 36 in. Once a robot is in the control area another robot cannot use the incline.
  4. There are 2 scoring arrays in the Lobby and they are across from each other. On top of both arches is one "Einstien's erasers" apiece.
  5. Right after the wall is the "Lazy Susan" with the rocket. Then there are three coffee canisters filled with rocks in a flat triangle shape.
  6. Near the top end of the triangle is the canister with "Einstien's chalk".
  7. The two Control Areas have one scoring array each.

Competing Seeding competition:

  1. Each robot plays 5 games with other randomly selected machines. 9 points for 1st place, 6 for 2nd, 3 for 3rd, and 1 for 4th place. If there is a tie that cannot be broken by the tie breaker the points are split equally between the teams.
  2. Ties will be will be judged in order: total # of points, comparing the largest # of points scored in a match, comparing the high scores, and finally, a coin toss.
  3. The two highest winners will advance to the next match while the two last placing teams will go to the challenger's bracket in their first loss or be eliminated in their second loss.
  4. The Robot must be able to hold a flag and flagpole, it does not have to fit in the alloted demensions of the robot. If the flag falls of, the robot cannot score location points.
  5. Matches are three minutes. The robots can manuever only within the field boundaries.
  6. In the course of a game, the spotter cannot leave her designated area at any time. The driver cannot leave her area unless she has to fix a malfuctioning robot. There is a 20 second penalty on fixing a robot.
  7. Communication between Driver and spotter is extremely crucial but has very strict rules. Communication is restricted to human sounds, hand and body gestures only.

Scoring:

  1. Halon canister in correct deployment position is 4 points.
  2. Chalk (9 in) is 1 point.
  3. Eraser (9 in) is 2 points each.
  4. Switches in the Lobby area are 1 points each, in the control area they are 2 points each, and the switches against the wall are 3 points each.
  5. The base of the color coded flag determines the final position of the robot. The entire circumference has to be over the area. 4 points are awarded to the robot in the correct quadrant of the rocket platform. 2 points if rocket is in the control areas, 1 point in the special areas in the Lobby, and 1 point in the center fire control area.
  6. Tiebreakers are only used in the double-elimination challenge. In order, they are, teams with most different scoring, teams with most switches illuminated, team with most artifacts, team with highest location points, and the higher seeded team.

(okay guys, this is getting really tedious, i'm just going to do the really basic stuff, no details, check book in LAB)

Materials:

Robot:

size: has to fit in a space that is box that is 24 inches on a side.
wieght: no more than 24 lbs, including all parts.
30 second time period to mount flag.
must display the machine #, school/team name, and logo.
no chemical adhesives to gain traction or breaking surface.
machine must be in max. size limit until the match begins.
There will be random checks on the robot.
Motors from the printer may not be used electrically. The only parts we can use electrically are the switches, wires, and connectors.
NO SPIKED WHEELS THAT DAMAGES THE FIELD. (Hey, they never said anything about EMPs...)

Control System:

Do not tamper with the control system. 1. servo horns can be removed and modified.
2. batteries shall be used with care, no exceptions.

Safety:

This is really basic stuff. oh cool, there can be projectiles! nifty.
drivers and spotters must wear goggles. no power tools in pits during Demo Day.

General:

There will be five referees. No protests or arguements against refs. BE NICE TO THEM!

Max of 30 seconds for setup time and removal of machine, each. we definitely have more than 5 members on our team so we need a min of 5 drivers and spotters. There will be a continual rotation of drivers and spotters.

No spotters and drivers on field during match, or they will be disqualified.

Rules on the web overrules the rules in the book, so check the best website (bestinc.org) and also check the JETS website that Chungy (Jose) and Priscilla (Juan) will update periodically.

Judging Criteria: There are 100 points possible for the whole competition. 50 point for the notebook. 30 points for evaluation of team. 10 points for oral presentation. 10 points for extra judging. (involvement with non-JETS members is encourage i.e. let yearbook, fourcast, and other people observe and learn from you.

AWARDS:

PROGRAM INFO:


From the computer of your secreterran,
chungy

p.s. READ THIS!! IT TOOK ME THREE HOURS TO TYPE! and priscilla is slaving away, html-ing it. [Priscilla note: erm...it took me only about 30 minutes to HTML it. All credit goes out to Chungy!]

home

Copyright 2000 Sarah Chung, who basically did all of it. Priscilla just kind of gaped in awe, then HTML formatted it. All credit goes to Chungy.

Hosted by www.Geocities.ws

1