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Archer and Xbow Templates
by Elixer

Stats for either an Archer or Xbow/Dagger template

40-50 Strength
10 Endurance
100 Coordination
100 Quickness
60-70 Focus
10 Self

Archers:
Specialize: Bow, Arcane Lore
Train: (Choose Aluvian for trained Dagger) Fletching, Healing, Item Enchantment, Melee Defense

Xbow/Dagger:
Specialize: Xbow, Dagger, Arcane Lore (Aluvian)
Train: Melee Defense, Healing, Life Magic

I normally suggest to have people get the 3 schools of magic (Item, Life and Creature) and Mana Conversion...of course this isn't abosolutely necessary these days since there is much luv out there to make up for some of those missing skills.

Melee Templates
by Elixer

Stats for Melee's: (except Dagger on this one, choice for Dagger template is the one above w/Xbow)

100 Strength
10 Endurance
100 Coordination
30-40 Quickness
70-80 Focus
10 Self

Specialize: (weapon of choice), Arcane Lore, Melee Defense
Train: Healing, Item Magic, Mana Conversion, Creature and Life Magic (you're not going to fit all those into the trained, thats just an idea of what order u can go with)

Mage Templates
by Okari

? Strength
? Endurance
10 Coordination
10 Quickness
100 Focus
100 Self

Strength and Endurance for a Mage:
The balance between Strength and Endurance for a mage is really a matter of personal playing style, there are benifits to both, as well the drawbacks associated with neglecting one for the other. High Strength will allow you to carry more armor, comp's and loot, meaning you can stay in the field longer, it is also beneficial if you plan to develop your racial melee skill (although the merits of this are debatable). The benefits of high Endurance are obvious, higher Health and Stamina. Stamina is of great importance to a mage because of Stamina to Mana, having high health is also well advised if you plan to PK with your mage.

The most extreme of templates will see the balance swing as far as 100/10 either way although this is not the best way for someone new to mages to start. 70/40 will put a very effective weighting towards which ever style you feel is more appropriate for you, or you can choose to create a character with a more balanced start, if you don't think a bias would help you, with either a 60/50 or 55/55 split.

There are many different mage templates, these are the most well known. They are presented in the order which they are completed upon:

-Four School
Specialize: None
Train: Life, War, Creature and Item Magic, Mana Conversion
Spend Credits on:
Benefits:
You will have many skill credits to play with after creation for skills such as Arcane Lore, Healing and Lockpick. It also means you have the versatility of all the schools from the word go. If you have never played a mage before this is the best way to start, although it is not a long term investment.
Drawbacks:
No Specilizations will hurt badly at higher levels, the cost to raise skills will rise quickly (over 1,000,000xp by 240 base for the magic schools) and this not only hampers the magic schools them selves, but also the peripheral skills mages need, such as Mana Conversion, Magic Defense, Strength and Endurance. In my estimation (and experience) the magic skills of Four School Mages will always be exceeded by all other types of mage by lvl 45-50.

-OG
Specialize: Life and Creature Magic
Train: Item and Mana Conversion
Spend Credits on: War Magic at Level 26
Benifits:
Drawbacks:

-Opal
Specialize: War and Creature Magic
Train: Mana Conversion
Spend Credits on: Life at Level 16, Item at Level 40
Benefits:
Drawbacks:

-McWar Mage
Specialize: Mana Conversion, War Magic and Loyalty
Train: Item
Spend Credits on: Life at Level 16 and Creature at Level 40
Benefits:
Drawbacks:

-Battlemage
Specialize: War and Life Magic, Loyalty
Train:
Spend Credits on: Mana Conversion at Level 7, Item at Level 20 and Creature at Level 50
Benefits:
Drawbacks:

-Grief
Specialize: Magic Defense and Creature
Train: War Magic and Mana Conversion
Spend Credits on: Life at Level 16 and Item at Level 40
Benefits:
Drawbacks:

-Grandpa
Specialize: Life and Creature Magic, Mana Conversion
Train:
Spend Credits on:
Benefits:
Drawbacks:

Trade Mules
by Elixer
This template is for a Trade Mule w/in an Alliance.

You'll need a partnership w/someone to make this happen because you'll need active characters behind the trade mule to get them leveling

I'll break it down in steps for you;

1.) create mule like this:

50/10/100/10/100/60 str/end/coord/quick/focus/self

Specialize in : Alchemy, Fletching, Cooking, Loyalty
Train : Mana C, Leadership, Lockpick

2.) you'll need at least 2 players to make this happen...swear them together as follows:
player 1's trade mule (head of the little tree)
player 2's trade mule swears to player 1's Trade mule
player 1's new Active character swears to player 2's trade mule
player 2's new Active character swears to player 1's active character (this completes the mini tree, it'll supply exp's for each of the trade mules)

3.) for the first 15 levels of the trade mules life you'll need to do the following: raise leadership, loyalty and willpower (self)... raise them so that loyalty and leadership cost 4 times more than willpower (reasoning is: thats the only way that these mules will get exp's, so you need to jumpstart it from beginning) Leadership has a cap of 163 buffed (according to research i've done) so u can stop adding to it when it reaches that point. Never stop raising Loyalty and Willpower througout the life of the mule.

4.) after level 15, u can start to mature your skills and attributes Strength (when u need more) endurance (if your going to eventually make health elixirs) Quickness (prolly not at all til you get past lvl 40, imo) Self (as stated in step 3 above) to the nitty gritty now...Cooking, fletching, alchemy, lockpick, coordination, and focus... i raise them all to cost the same each but you can neglect (or postpone) a skill you dont intend to use for awhile and concentrate on ones that you will.. (often Alchemy, fletching will get raised first!)

Hm (Monarch/House trade mule) lvl 59 as of 03/14/02 Harvestgain

Templates-
Melee Leveling-
Mage Leveling-
Items-
Please mail any comments to [email protected]
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