A look into 4-dimensional space
The tesseract is a 4-dimensional cube. Click and drag your pointing
device on the wireframe model below to rotate it in 4-dimensional
space. You will see it projected into 2-dimensional space, but you
can see the tesseract from all directions in 4-dimensional space.
Left click and drag to rotate in the x-z and y-z planes. Right click
and drag to rotate in the x-h and y-h planes. I call the 4 axes
x, y, z, and h (h for hyper-space). If you only have one button on your
pointing device, hold the shift key down and click and drag to rotate
in the x-h and y-h planes.
You don't need to be able to rotate in the z-h plane because there would
be no effect in the viewed x-y plane. You don't normally need to rotate in
the x-y plane either, but I allow it. Hold the control key down and click
and drag to rotate in the x-y planes.
Mac users may need to use the Command (Apple) key.
The source file FourD.java
The source file Matrix4D.java
The source file tesseract.obj4
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This page accessed times since September 1, 1999.
Page created by: [email protected]
Changes last made on Saturday, 16-Jul-05 12:35:39 PDT