You send your thieves, and the operation commences... We lost 8 thieves in the operation, but ... Early indications show that our operation was a stunning success. Our thieves listen in on a report of Kahltorak (18:16)'s Military Elder... Military Affairs Lord Duriel the Rogue, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time. Here is a list of our Generals' current activities and our military strength: Military Effectiveness - Our military effectiveness is determined the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency. At this time, approximately 69.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 202% of normal levels, and our military is functioning at 109.5% efficiency. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows: Offensive Military Effectiveness: 112.8% Defensive Military Effectiveness: 114.9% Net Offensive Points at Home: 838 Net Defensive Points at Home: 8759 Army Number: Standing Army #2 Army #3 Army #4 Army #5 Status Available Unavailable (12.51 days) Unavailable (12.51 days) Unavailable (12.51 days) Unavailable (12.51 days) Soldiers 23 0 0 0 0 Halflings 145 0 0 0 0 Pikemen 1322 0 0 0 0 Golems 0 4362 0 0 0 War Horses 0 0 0 0 0 Captured Land --- 0 0 0 0 Training - Number of Days Army Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Halflings Pikemen Golems - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -