: 24/13
: 24/13
for Money Game
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• Blue to play
• Money Game Equities
8/3 6/3
+0.123
W: 52.9% WG: 12.1% LG: 9.2% CL: +0.088 CF: +0.123
24/16
+0.070 ( -0.053)
W: 52.4% WG: 7.1% LG: 8.4% CL: +0.034 CF: +0.070
24/21 13/8
+0.040 ( -0.083)
W: 51.5% WG: 9.6% LG: 10.6% CL: +0.020 CF: +0.040
13/8 13/10
+0.033 ( -0.090)
W: 51.2% WG: 11.2% LG: 9.7% CL: +0.040 CF: +0.033
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
24/16 is thematic, since if Blue doesn't get hit he will almost have escaped both back checkers with a clear advantage.
The downside to this play is obvious. If Blue does get hit, he not only loses a ground in the race but the tempo as well.
13/8 13/10 unstacks the very heavy mid-point. The main downside to this play is that Blue leaves White the four indirect shots at the blot on the 10-point. If White hits, Blue's advantage goes down the drain.
Making the 3-point strips the 8-point, but a point is a point. In addition, if and when Blue hits something that 3-point will come in very handy.
[022505/ Build: 0.14]