: 24/13   : 8/5 6/5

Blue to play       for Money Game


+-24-23-22-21-20-19-+---+-18-17-16-15-14-13-+
|1O ' ' '2X4X|   | '2X ' ' '6O|
|                   |   |                   |
|                 | 1 |       5 2       |
|2X ' ' ' '5O|   | '3O ' ' '5X|
+--1--2--3--4--5--6-+---+--7--8--9-10-11-12-+

Pip counts: White: 163, Blue: 156

• Blue to play        Luck Rate:  -  0.093


            • Money Game Equities

13/8 13/11 - 0.052
    W: 49.5%    WG: 11.6%    LG: 14.9%   CL: - 0.042    CF: - 0.052
24/22 13/8 - 0.061 ( -0.009)
    W: 49.3%    WG: 11.2%    LG: 16.4%   CL: - 0.064    CF: - 0.061

            Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games


Moving up to the 22-point against White's stronger board looks like asking to be attacked.  White has not yet made his bar-point, so Black's back checker is not hemmed in.
The arguments for 24/22, on the other hand, are that since Blue is ahead in the race and has only one man back, escaping is a real improvement for Blue.  It also puts pressure on White's stripped 8-point.

The arguments for 13/8 13/11 are that Black needs to get a stack of checkers on the mid-point into play.  13/11 puts a checker on the point which is valuable both for building purposes and for controlling Blue's outer-board.

My slight preference is 24/22 with the 2.  White's 3-1 response has started to block in Blue's back checker.
Generally, once your opponent opens with a 3-1 or a 4-2, you must split when you can.
Another way to look at this position:  With an opening 5-2, the choice of 2 either with 24/22 or 13/11 is close.  However, a 5-2 response after your opponent has made his 5-point is clear -- 24/22.
Moving up to the 22-point looks more important to me in this position.


[022405/ Build: 0.14]

Hosted by www.Geocities.ws

1