: 24/18 13/9
: 24/22 8/7*
for Money Game
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• Blue to play
• Money Game Equities
B/22 13/10 6/3*(2)
+0.464
W: 60.0% WG: 22.1% LG: 9.7% CL: +0.335 CF: +0.464
B/22 9/6 6/3*(2)
+0.372 ( -0.092)
W: 58.5% WG: 19.6% LG: 9.9% CL: +0.272 CF: +0.372
B/22 24/21 6/3*(2)
+0.372 ( -0.092)
W: 58.3% WG: 18.9% LG: 10.0% CL: +0.264 CF: +0.359
B/22 24/18* 6/3*
+0.330 ( -0.134)
W: 58.2% WG: 18.0% LG: 10.4% CL: +0.272 CF: +0.372
Play: 0-ply/expert, Cube: 2-ply/world class, pruned, Full, 1296 games
If Blue chooses to hit the blot on White's bar-point, it seems right to use the last 3 to hit loose on his 3-point. This puts two White checkers on the bar and unstacks the 6-point. The problem with this play is that it leaves a return shot, and if White hits the shot Blue loses his entire initiative. If White doesn't hit back, Blue will still have to cover the blot on his 3-point with a half of his next roll when he otherwise rather use the roll to make a better point.
Making the 3-point looks much better to me. This locks up a good inner-board point, unstacks the heavy 6-point.
If Blue makes his 3-point, the final 3 should be used to bring a builder to the 10-point. Blue doesn't need to resplit with 24/21 and more importantly, 24/21 gives White decent non-entering 3's.
The builder distribution after 13/10 is very nice. 13/10 with the last 3 is more productive than any other alternative.
[030305/ Build: 0.14]